Merge pull request #4354 from Citadel-Station-13/upstream-merge-33465
[MIRROR] Replaces a bunch of loc assignments with forcemoves and moves to nullspace
This commit is contained in:
@@ -200,7 +200,7 @@
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loc.handle_atom_del(src)
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for(var/atom/movable/AM in contents)
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qdel(AM)
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loc = null
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moveToNullspace()
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invisibility = INVISIBILITY_ABSTRACT
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if(pulledby)
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pulledby.stop_pulling()
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@@ -268,31 +268,14 @@
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//If no destination, move the atom into nullspace (don't do this unless you know what you're doing)
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else
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. = TRUE
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var/atom/oldloc = loc
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var/area/old_area = get_area(oldloc)
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oldloc.Exited(src, null)
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if(old_area)
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old_area.Exited(src, null)
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if (loc)
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var/atom/oldloc = loc
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var/area/old_area = get_area(oldloc)
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oldloc.Exited(src, null)
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if(old_area)
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old_area.Exited(src, null)
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loc = null
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/mob/living/forceMove(atom/destination)
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stop_pulling()
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if(buckled)
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buckled.unbuckle_mob(src, force = TRUE)
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if(has_buckled_mobs())
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unbuckle_all_mobs(force = TRUE)
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. = ..()
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if(.)
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if(client)
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reset_perspective(destination)
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update_canmove() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall.
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/mob/living/brain/forceMove(atom/destination)
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if(container)
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return container.forceMove(destination)
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else //something went very wrong.
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CRASH("Brainmob without container.")
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//Called whenever an object moves and by mobs when they attempt to move themselves through space
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//And when an object or action applies a force on src, see newtonian_move() below
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//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
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@@ -225,7 +225,7 @@
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STOP_PROCESSING(SSobj, src)
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for(var/mob/M in contents)
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src.visible_message("<span class='warning'>[src] hatches!</span>")
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M.loc = src.loc
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M.forceMove(drop_location())
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qdel(src)
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@@ -14,9 +14,8 @@
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/obj/machinery/bluespace_beacon/Initialize()
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. = ..()
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var/turf/T = loc
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Beacon = new /obj/item/device/radio/beacon
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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Beacon.loc = T
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hide(T.intact)
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@@ -42,13 +41,9 @@
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/obj/machinery/bluespace_beacon/process()
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if(!Beacon)
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var/turf/T = loc
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Beacon = new /obj/item/device/radio/beacon
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Beacon = new(T)
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Beacon.invisibility = INVISIBILITY_MAXIMUM
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Beacon.forceMove(T)
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if(Beacon)
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if(Beacon.loc != loc)
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Beacon.forceMove(loc)
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else if (Beacon.loc != loc)
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Beacon.forceMove(loc)
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updateicon()
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@@ -22,7 +22,7 @@
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if(!QDELETED(C))
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qdel(circuit)
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circuit = C
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C.loc = null
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C.moveToNullspace()
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/obj/machinery/computer/Destroy()
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QDEL_NULL(circuit)
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@@ -154,7 +154,10 @@
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if(!isturf(eye_user.loc))
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return
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T = get_turf(T)
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loc = T
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if (T)
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forceMove(T)
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else
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moveToNullspace()
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if(use_static)
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GLOB.cameranet.visibility(src)
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if(visible_icon)
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@@ -46,8 +46,7 @@
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screen = 2
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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var/obj/item/paper/monitorkey/MK = new/obj/item/paper/monitorkey
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MK.loc = src.loc
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var/obj/item/paper/monitorkey/MK = new(loc)
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// Will help make emagging the console not so easy to get away with.
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MK.info += "<br><br><font color='red'>�%@%(*$%&(�&?*(%&�/{}</font>"
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var/time = 100 * length(src.linkedServer.decryptkey)
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@@ -100,7 +100,7 @@
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else if(inserted_id)
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switch(href_list["id"])
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if("eject")
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inserted_id.loc = get_turf(src)
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inserted_id.forceMove(drop_location())
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inserted_id.verb_pickup()
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inserted_id = null
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if("reset")
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@@ -237,7 +237,7 @@
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user.visible_message("[user] removes the fire alarm assembly from the wall.", \
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"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
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var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
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frame.loc = user.loc
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frame.forceMove(user.drop_location())
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playsound(src.loc, W.usesound, 50, 1)
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qdel(src)
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return
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@@ -79,7 +79,7 @@
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add_fingerprint(user)
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if(charging)
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charging.update_icon()
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charging.loc = loc
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charging.forceMove(drop_location())
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user.put_in_hands(charging)
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charging = null
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use_power = IDLE_POWER_USE
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@@ -91,7 +91,7 @@
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/obj/machinery/recharger/attack_tk(mob/user)
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if(charging)
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charging.update_icon()
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charging.loc = loc
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charging.forceMove(drop_location())
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charging = null
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use_power = IDLE_POWER_USE
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update_icon()
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@@ -748,7 +748,7 @@
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icon_state = initial(icon_state)
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occupant = pilot_mob
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pilot_mob.mecha = src
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pilot_mob.loc = src
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pilot_mob.forceMove(src)
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GrantActions(pilot_mob)//needed for checks, and incase a badmin puts somebody in the mob
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/obj/mecha/proc/aimob_exit_mech(mob/living/simple_animal/hostile/syndicate/mecha_pilot/pilot_mob)
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@@ -959,7 +959,7 @@
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if(istype(mob_container, /obj/item/device/mmi))
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var/obj/item/device/mmi/mmi = mob_container
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if(mmi.brainmob)
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L.loc = mmi
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L.forceMove(mmi)
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L.reset_perspective()
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mmi.mecha = null
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mmi.update_icon()
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@@ -524,7 +524,7 @@
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else
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user.visible_message("[user] removes the advanced scanner module from the [holder].", "<span class='notice'>You remove the scanner module from the [holder].</span>")
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var/obj/item/I = locate(/obj/item/stock_parts/scanning_module) in holder
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I.loc = get_turf(holder)
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I.forceMove(get_turf(holder))
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holder.icon_state = "gygax10"
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if(11)
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if(diff==FORWARD)
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@@ -34,7 +34,7 @@
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for(var/i=1, i <= hides, i++)
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new /obj/item/stack/sheet/animalhide/goliath_hide(loc) //If a goliath-plated ripley gets killed, all the plates drop
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for(var/atom/movable/A in cargo)
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A.forceMove(loc)
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A.forceMove(drop_location())
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step_rand(A)
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cargo.Cut()
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return ..()
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@@ -130,7 +130,7 @@
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var/obj/O = locate(href_list["drop_from_cargo"])
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if(O && O in src.cargo)
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src.occupant_message("<span class='notice'>You unload [O].</span>")
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O.forceMove(loc)
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O.forceMove(drop_location())
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src.cargo -= O
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src.log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
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return
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@@ -141,7 +141,7 @@
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var/obj/O = X
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if(prob(30/severity))
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cargo -= O
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O.forceMove(loc)
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O.forceMove(drop_location())
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. = ..()
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/obj/mecha/working/ripley/get_stats_part()
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@@ -173,7 +173,7 @@
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if(!user || user.stat != CONSCIOUS || user.loc != src || O.loc != src )
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return
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to_chat(user, "<span class='notice'>You successfully pushed [O] out of [src]!</span>")
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O.loc = loc
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O.forceMove(drop_location())
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cargo -= O
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else
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if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
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@@ -67,7 +67,7 @@
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new /obj/effect/particle_effect/smoke/bad(loc)
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for(var/atom/movable/O in src)
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O.loc = src.loc
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O.forceMove(drop_location())
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qdel(src)
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@@ -24,7 +24,7 @@
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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loc = get_turf(A)
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forceMove(get_turf(A))
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/obj/effect/countdown/proc/start()
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if(!started)
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@@ -8,7 +8,7 @@
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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loc = get_turf(src)
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forceMove(get_turf(src))
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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invisibility = set_invis
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@@ -63,7 +63,7 @@
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for(var/I in 1 to old_checkers_len)
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if(I <= old_checkers_used)
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var/obj/effect/abstract/proximity_checker/pc = checkers_local[I]
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pc.loc = turfs[I]
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pc.forceMove(turfs[I])
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else
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qdel(checkers_local[I]) //delete the leftovers
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@@ -121,7 +121,7 @@
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/obj/structure/spider/spiderling/Collide(atom/user)
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if(istype(user, /obj/structure/table))
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src.loc = user.loc
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forceMove(user.loc)
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else
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..()
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@@ -145,7 +145,7 @@
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"<span class='italics'>You hear something scampering through the ventilation ducts.</span>")
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spawn(rand(20,60))
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loc = exit_vent
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forceMove(exit_vent)
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var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
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spawn(travel_time)
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@@ -159,7 +159,7 @@
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sleep(travel_time)
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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forceMove(entry_vent)
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entry_vent = null
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return
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loc = exit_vent.loc
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@@ -119,7 +119,7 @@
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/obj/item/airlock_painter/attack_self(mob/user)
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if(ink)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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ink.loc = user.loc
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ink.forceMove(user.drop_location())
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user.put_in_hands(ink)
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to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
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ink = null
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@@ -35,7 +35,7 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
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return
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M.component_parts = list(src) // List of components always contains a board
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loc = null
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moveToNullspace()
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for(var/comp_path in req_components)
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var/comp_amt = req_components[comp_path]
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@@ -302,7 +302,7 @@
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..()
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if(check_defib_exists(mainunit, src) && req_defib)
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defib = mainunit
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loc = defib
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forceMove(defib)
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busy = FALSE
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update_icon()
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@@ -292,7 +292,7 @@
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def_zone = pick("l_leg", "r_leg")
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if(!C.legcuffed && C.get_num_legs() >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
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C.legcuffed = src
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src.loc = C
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forceMove(C)
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C.update_inv_legcuffed()
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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else if(isanimal(L))
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@@ -352,7 +352,7 @@
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if(!C.legcuffed && C.get_num_legs() >= 2)
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visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
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C.legcuffed = src
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src.loc = C
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forceMove(C)
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C.update_inv_legcuffed()
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
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@@ -1,97 +1,97 @@
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/obj/item/implant
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name = "implant"
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icon = 'icons/obj/implants.dmi'
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icon_state = "generic" //Shows up as the action button icon
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/mob/living/imp_in = null
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item_color = "b"
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var/allow_multiple = FALSE
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var/uses = -1
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flags_1 = DROPDEL_1
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/obj/item/implant/proc/trigger(emote, mob/living/carbon/source)
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return
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/obj/item/implant/proc/activate()
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return
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/obj/item/implant/ui_action_click()
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activate("action_button")
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/obj/item/implant/proc/can_be_implanted_in(mob/living/target) // for human-only and other special requirements
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return TRUE
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/mob/living/proc/can_be_implanted()
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return TRUE
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/mob/living/silicon/can_be_implanted()
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return FALSE
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/mob/living/simple_animal/can_be_implanted()
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return healable //Applies to robots and most non-organics, exceptions can override.
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//What does the implant do upon injection?
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//return 1 if the implant injects
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//return 0 if there is no room for implant / it fails
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = 0)
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LAZYINITLIST(target.implants)
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if(!target.can_be_implanted() || !can_be_implanted_in(target))
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return 0
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for(var/X in target.implants)
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if(istype(X, type))
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var/obj/item/implant/imp_e = X
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if(!allow_multiple)
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if(imp_e.uses < initial(imp_e.uses)*2)
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if(uses == -1)
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imp_e.uses = -1
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else
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imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
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qdel(src)
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return 1
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else
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return 0
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src.loc = target
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imp_in = target
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target.implants += src
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if(activated)
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.sec_hud_set_implants()
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if(user)
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add_logs(user, target, "implanted", object="[name]")
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return 1
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/obj/item/implant/proc/removed(mob/living/source, silent = 0, special = 0)
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src.loc = null
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imp_in = null
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source.implants -= src
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(source)
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if(ishuman(source))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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return 1
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/obj/item/implant/Destroy()
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if(imp_in)
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removed(imp_in)
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return ..()
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/obj/item/implant/proc/get_data()
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return "No information available"
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/obj/item/implant/dropped(mob/user)
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. = 1
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..()
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/obj/item/implant
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name = "implant"
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icon = 'icons/obj/implants.dmi'
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icon_state = "generic" //Shows up as the action button icon
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/mob/living/imp_in = null
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item_color = "b"
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var/allow_multiple = FALSE
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var/uses = -1
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flags_1 = DROPDEL_1
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||||
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/obj/item/implant/proc/trigger(emote, mob/living/carbon/source)
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return
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/obj/item/implant/proc/activate()
|
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return
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/obj/item/implant/ui_action_click()
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activate("action_button")
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/obj/item/implant/proc/can_be_implanted_in(mob/living/target) // for human-only and other special requirements
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return TRUE
|
||||
|
||||
/mob/living/proc/can_be_implanted()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/can_be_implanted()
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/can_be_implanted()
|
||||
return healable //Applies to robots and most non-organics, exceptions can override.
|
||||
|
||||
|
||||
|
||||
//What does the implant do upon injection?
|
||||
//return 1 if the implant injects
|
||||
//return 0 if there is no room for implant / it fails
|
||||
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = 0)
|
||||
LAZYINITLIST(target.implants)
|
||||
if(!target.can_be_implanted() || !can_be_implanted_in(target))
|
||||
return 0
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/imp_e = X
|
||||
if(!allow_multiple)
|
||||
if(imp_e.uses < initial(imp_e.uses)*2)
|
||||
if(uses == -1)
|
||||
imp_e.uses = -1
|
||||
else
|
||||
imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
forceMove(target)
|
||||
imp_in = target
|
||||
target.implants += src
|
||||
if(activated)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(target)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
if(user)
|
||||
add_logs(user, target, "implanted", object="[name]")
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/proc/removed(mob/living/source, silent = 0, special = 0)
|
||||
moveToNullspace()
|
||||
imp_in = null
|
||||
source.implants -= src
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/Destroy()
|
||||
if(imp_in)
|
||||
removed(imp_in)
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/proc/get_data()
|
||||
return "No information available"
|
||||
|
||||
/obj/item/implant/dropped(mob/user)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
return
|
||||
if(!isturf(src.loc))
|
||||
var/atom/target = src.loc
|
||||
loc = target.loc
|
||||
forceMove(target.loc)
|
||||
consume_everything(target)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
if(!src.tank)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
|
||||
src.tank.loc = get_turf(user)
|
||||
src.tank.forceMove(user.drop_location())
|
||||
user.put_in_hands(tank)
|
||||
src.tank = null
|
||||
if(!removing)
|
||||
@@ -265,7 +265,7 @@
|
||||
/obj/item/pneumatic_cannon/pie/Initialize()
|
||||
. = ..()
|
||||
allowed_typecache = pie_typecache
|
||||
|
||||
|
||||
/obj/item/pneumatic_cannon/pie/selfcharge
|
||||
automatic = TRUE
|
||||
selfcharge = TRUE
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/target/Move()
|
||||
..()
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.loc = loc
|
||||
pinnedLoc.forceMove(loc)
|
||||
|
||||
/obj/item/target/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
|
||||
@@ -199,7 +199,7 @@
|
||||
else
|
||||
if(S.pulledby)
|
||||
S.pulledby.stop_pulling()
|
||||
S.loc = src
|
||||
S.forceMove(src)
|
||||
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
on = FALSE
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
|
||||
return
|
||||
noz.loc = user
|
||||
noz.forceMove(user)
|
||||
else
|
||||
//Remove from their hands and put back "into" the tank
|
||||
remove_noz()
|
||||
@@ -124,7 +124,7 @@
|
||||
if(check_tank_exists(parent_tank, src))
|
||||
tank = parent_tank
|
||||
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/spray/mister/dropped(mob/user)
|
||||
@@ -146,7 +146,7 @@
|
||||
/obj/item/reagent_containers/spray/mister/Move()
|
||||
..()
|
||||
if(loc != tank.loc)
|
||||
loc = tank.loc
|
||||
forceMove(tank.loc)
|
||||
|
||||
/obj/item/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity)
|
||||
if(target.loc == loc) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
|
||||
if(loaded)
|
||||
var/obj/structure/bed/roller/R = loaded
|
||||
R.loc = location
|
||||
R.forceMove(location)
|
||||
user.visible_message("[user] deploys [loaded].", "<span class='notice'>You deploy [loaded].</span>")
|
||||
loaded = null
|
||||
else
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
/obj/structure/closet/crate/bin
|
||||
desc = "A trash bin, place your trash here for the janitor to collect."
|
||||
name = "trash bin"
|
||||
icon_state = "largebins"
|
||||
open_sound = 'sound/effects/bin_open.ogg'
|
||||
close_sound = 'sound/effects/bin_close.ogg'
|
||||
anchored = TRUE
|
||||
horizontal = FALSE
|
||||
delivery_icon = null
|
||||
|
||||
/obj/structure/closet/crate/bin/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/bin/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(contents.len == 0)
|
||||
add_overlay("largebing")
|
||||
else if(contents.len >= storage_capacity)
|
||||
add_overlay("largebinr")
|
||||
else
|
||||
add_overlay("largebino")
|
||||
|
||||
/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/storage/bag/trash))
|
||||
var/obj/item/storage/bag/trash/T = W
|
||||
to_chat(user, "<span class='notice'>You fill the bag.</span>")
|
||||
for(var/obj/item/O in src)
|
||||
if(T.can_be_inserted(O, 1))
|
||||
O.loc = T
|
||||
T.update_icon()
|
||||
do_animate()
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
anchored = !anchored
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/bin/proc/do_animate()
|
||||
playsound(loc, open_sound, 15, 1, -3)
|
||||
flick("animate_largebins", src)
|
||||
spawn(13)
|
||||
playsound(loc, close_sound, 15, 1, -3)
|
||||
update_icon()
|
||||
/obj/structure/closet/crate/bin
|
||||
desc = "A trash bin, place your trash here for the janitor to collect."
|
||||
name = "trash bin"
|
||||
icon_state = "largebins"
|
||||
open_sound = 'sound/effects/bin_open.ogg'
|
||||
close_sound = 'sound/effects/bin_close.ogg'
|
||||
anchored = TRUE
|
||||
horizontal = FALSE
|
||||
delivery_icon = null
|
||||
|
||||
/obj/structure/closet/crate/bin/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/bin/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(contents.len == 0)
|
||||
add_overlay("largebing")
|
||||
else if(contents.len >= storage_capacity)
|
||||
add_overlay("largebinr")
|
||||
else
|
||||
add_overlay("largebino")
|
||||
|
||||
/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/storage/bag/trash))
|
||||
var/obj/item/storage/bag/trash/T = W
|
||||
to_chat(user, "<span class='notice'>You fill the bag.</span>")
|
||||
for(var/obj/item/O in src)
|
||||
if(T.can_be_inserted(O, 1))
|
||||
O.forceMove(T)
|
||||
T.update_icon()
|
||||
do_animate()
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
anchored = !anchored
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/bin/proc/do_animate()
|
||||
playsound(loc, open_sound, 15, 1, -3)
|
||||
flick("animate_largebins", src)
|
||||
spawn(13)
|
||||
playsound(loc, close_sound, 15, 1, -3)
|
||||
update_icon()
|
||||
|
||||
@@ -301,7 +301,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
return
|
||||
if(!ismob(user) || user.lying || user.incapacitated())
|
||||
return
|
||||
O.loc = src.loc
|
||||
O.forceMove(src.loc)
|
||||
if (user != O)
|
||||
visible_message("<span class='warning'>[user] stuffs [O] into [src].</span>")
|
||||
return
|
||||
|
||||
@@ -43,7 +43,7 @@ FLOOR SAFES
|
||||
return
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
|
||||
|
||||
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
|
||||
@@ -97,10 +97,10 @@ FLOOR SAFES
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/user = usr
|
||||
|
||||
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
|
||||
var/canhear = 0
|
||||
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
|
||||
canhear = 1
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
last_delay = current_tube.enter_delay(src, next_dir)
|
||||
sleep(last_delay)
|
||||
setDir(next_dir)
|
||||
loc = next_loc // When moving from one tube to another, skip collision and such.
|
||||
forceMove(next_loc) // When moving from one tube to another, skip collision and such.
|
||||
density = current_tube.density
|
||||
|
||||
if(current_tube && current_tube.should_stop_pod(src, next_dir))
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(I)
|
||||
else
|
||||
I.loc = get_turf(src)
|
||||
I.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You find [I] in the cistern.</span>")
|
||||
w_items -= I.w_class
|
||||
else
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
var/obj/structure/sign/poster/P = O
|
||||
P.roll_and_drop(src)
|
||||
else
|
||||
O.loc = src
|
||||
O.forceMove(src)
|
||||
|
||||
/turf/closed/wall/clockwork/devastate_wall()
|
||||
for(var/i in 1 to 2)
|
||||
|
||||
Reference in New Issue
Block a user