Merge pull request #4354 from Citadel-Station-13/upstream-merge-33465

[MIRROR] Replaces a bunch of loc assignments with forcemoves and moves to nullspace
This commit is contained in:
deathride58
2017-12-14 03:54:31 +00:00
committed by GitHub
76 changed files with 422 additions and 413 deletions
@@ -91,7 +91,7 @@
"<span class='notice'>You insert the new cell into [src].</span>")
else if(istype(I, /obj/item/crowbar) && open && cell)
cell.add_fingerprint(usr)
cell.loc = loc
cell.forceMove(loc)
cell = null
visible_message("[user] crowbars out the power cell from [src].",
"<span class='notice'>You pry the powercell out of [src].</span>")
@@ -361,7 +361,7 @@
if(!load_mob(AM))
return
else
AM.loc = src
AM.forceMove(src)
load = AM
mode = BOT_IDLE
@@ -400,7 +400,7 @@
unbuckle_all_mobs()
if(load)
load.loc = loc
load.forceMove(loc)
load.pixel_y = initial(load.pixel_y)
load.layer = initial(load.layer)
load.plane = initial(load.plane)
@@ -58,7 +58,7 @@
I.pulledby.stop_pulling()
I.screen_loc = null // will get moved if inventory is visible
I.loc = src
I.forceMove(src)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
@@ -257,7 +257,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
I.pulledby.stop_pulling()
I.screen_loc = null // will get moved if inventory is visible
I.loc = src
I.forceMove(src)
I.equipped(src, slot)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
@@ -54,7 +54,7 @@
/obj/guardian_bomb/proc/disguise(obj/A)
A.loc = src
A.forceMove(src)
stored_obj = A
opacity = A.opacity
anchored = A.anchored
@@ -32,7 +32,7 @@
else if(mind) // Let's make this a feature
egg.origin = mind
for(var/obj/item/organ/I in src)
I.loc = egg
I.forceMove(egg)
visible_message("<span class='warning'>[src] plants something in [victim]'s flesh!</span>", \
"<span class='danger'>We inject our egg into [victim]'s body!</span>")
egg_lain = 1
@@ -43,7 +43,7 @@
. = ..()
if(mapload) //eat shit
for(var/obj/item/I in loc)
I.loc = src
I.forceMove(src)
/mob/living/simple_animal/hostile/mimic/crate/DestroyPathToTarget()
..()
@@ -89,7 +89,7 @@
var/obj/structure/closet/crate/C = new(get_turf(src))
// Put loot in crate
for(var/obj/O in src)
O.loc = C
O.forceMove(C)
..()
GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/cable, /obj/structure/window))
@@ -116,7 +116,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/death()
for(var/atom/movable/M in src)
M.loc = get_turf(src)
M.forceMove(get_turf(src))
..()
/mob/living/simple_animal/hostile/mimic/copy/ListTargets()
@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(obj/O, mob/living/user, destroy_original = 0)
if(destroy_original || CheckObject(O))
O.loc = src
O.forceMove(src)
name = O.name
desc = O.desc
icon = O.icon
@@ -249,15 +249,15 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
..()
else
visible_message("<span class='danger'>The <b>[src]</b> clears a jam!</span>")
Pewgun.chambered.loc = loc //rip revolver immersions, blame shotgun snowflake procs
Pewgun.chambered.forceMove(loc) //rip revolver immersions, blame shotgun snowflake procs
Pewgun.chambered = null
if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len)
Pewgun.chambered = Pewgun.magazine.get_round(0)
Pewgun.chambered.loc = Pewgun
Pewgun.chambered.forceMove(Pewgun)
Pewgun.update_icon()
else if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) //only true for pumpguns i think
Pewgun.chambered = Pewgun.magazine.get_round(0)
Pewgun.chambered.loc = Pewgun
Pewgun.chambered.forceMove(Pewgun)
visible_message("<span class='danger'>The <b>[src]</b> cocks itself!</span>")
else
ranged = 0 //BANZAIIII
@@ -213,7 +213,7 @@
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
else
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.loc = src.loc
ears.forceMove(src.loc)
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
@@ -504,7 +504,7 @@
else //This should ensure that we only grab the item we want, and make sure it's not already collected on our perch
if(!parrot_perch || parrot_interest.loc != parrot_perch.loc)
held_item = parrot_interest
parrot_interest.loc = src
parrot_interest.forceMove(src)
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
parrot_interest = null
@@ -526,7 +526,7 @@
return
if(Adjacent(parrot_perch))
src.loc = parrot_perch.loc
forceMove(parrot_perch.loc)
drop_held_item()
parrot_state = PARROT_PERCH
icon_state = icon_sit