compilies/??

This commit is contained in:
lolman360
2020-08-15 17:09:12 +10:00
parent 2ff1529df2
commit 7ca4fa2f55
7 changed files with 200 additions and 51 deletions
+38 -27
View File
@@ -20,33 +20,35 @@
/obj/structure/anvil
name = "anvil"
desc = "Base class of anvil. This shouldn't exist, but is useable."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "loom"
icon = 'icons/obj/smith.dmi'
icon_state = "anvil"
density = TRUE
anchored = TRUE
var/workpiece_state = FALSE
var/datum/material = workpiece_material
var/datum/material/workpiece_material
var/qualitymod = 0
var/currentquality = qualitymod
var/currentquality = 0
var/currentsteps = 0
var/strengthstepcostmod = 1
var/stepsdone
var/list/smithrecipes = (RECIPE_AXE = obj/item/smithing/axehead,
RECIPE_HAMMER = obj/item/smithing/hammerhead,
RECIPE_SCYTHE = obj/item/smithing/scytheblade,
RECIPE_SHOVEL = obj/item/smithing/shovelhead,
RECIPE_COGHEAD = obj/item/smithing/cogheadclubhead,
RECIPE_JAVELIN = obj/item/smithing/javelinhead,
RECIPE_LARGEPICK = obj/item/smithing/pickaxehead,
RECIPE_SMALLPICK = obj/item/smithing/prospectingpickhead,
RECIPE_SHORTSWORD = obj/item/smithing/shortswordblade,
RECIPE_SMALLKNIFE = obj/item/smithing/knifeblade,
RECIPE_BROADSWORD = obj/item/smithing/broadblade,
RECIPE_HALBERD = obj/item/smithing/halberdhead)
var/stepsdone = 0
var/list/smithrecipes = list(RECIPE_AXE = /obj/item/smithing/axehead,
RECIPE_HAMMER = /obj/item/smithing/hammerhead,
RECIPE_SCYTHE = /obj/item/smithing/scytheblade,
RECIPE_SHOVEL = /obj/item/smithing/shovelhead,
RECIPE_COGHEAD = /obj/item/smithing/cogheadclubhead,
RECIPE_JAVELIN = /obj/item/smithing/javelinhead,
RECIPE_LARGEPICK = /obj/item/smithing/pickaxehead,
RECIPE_SMALLPICK = /obj/item/smithing/prospectingpickhead,
RECIPE_SHORTSWORD = /obj/item/smithing/shortswordblade,
RECIPE_SMALLKNIFE = /obj/item/smithing/knifeblade,
RECIPE_BROADSWORD = /obj/item/smithing/broadblade,
RECIPE_HALBERD = /obj/item/smithing/halberdhead)
/obj/structure/anvil/attackby(obj/item/I, mob/user)
if(istype(I, obj/item/smithing/ingot))
var/obj/item/smithing/ingot/notsword = I
if(istype(I, /obj/item/ingot))
var/obj/item/ingot/notsword = I
if(workpiece_state)
to_chat(user, "There's already a workpiece! Finish it or take it off.")
return FALSE
@@ -54,15 +56,16 @@
workpiece_state = WORKPIECE_PRESENT
workpiece_material = notsword.custom_materials
to_chat(user, "You place the [notsword] on the [src].")
currentquality = qualitymod
qdel(notsword)
else
to_chat(user, "The ingot isn't workable yet!")
return FALSE
return
else if(istype(I, obj/item/hammer))
var/obj/item/melee/hammer/hammertime = I
if(workpiece_state = WORKPIECE_PRESENT || WORKPIECE_INPROGRESS)
do_shaping(user, hammer.qualitymod)
else if(istype(I, /obj/item/melee/smith/hammer))
var/obj/item/melee/smith/hammer/hammertime = I
if(workpiece_state == WORKPIECE_PRESENT || WORKPIECE_INPROGRESS)
do_shaping(user, hammertime.qualitymod)
else
to_chat(user, "You can't work an empty anvil!")
return FALSE
@@ -76,7 +79,7 @@
/obj/structure/anvil/proc/do_shaping(mob/user, var/qualitychange)
qualitymod += qualitychange
var/list/shapingsteps = ("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
workpiece_state = WORKPIECE_INPROGRESS
var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps
switch(stepdone)
@@ -122,12 +125,20 @@
var/turf/T = get_turf(user)
workpiece_state = FALSE
new /obj/item/stack/ore/slag(T)
currentquality = qualitymod
for(var/solutions in smithrecipes)
if(!solution == stepsdone)
if(!solutions == stepsdone)
return FALSE
else
var/finisheditem = smithrecipes[stepsdone]
var/obj/item/smithing/finisheditem = smithrecipes[stepsdone]
var/turf/T = get_turf(user)
workpiece_state = FALSE
new finisheditem(T)
finisheditem.set_custom_materials(workpiece_material)
to_chat(user, "You finish your [finisheditem]!")
new finisheditem(T)
currentquality = qualitymod
#undef WORKPIECE_PRESENT
#undef WORKPIECE_INPROGRESS
#undef WORKPIECE_FINISHED
#undef WORKPIECE_SLAG