Some extra comments
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@@ -109,7 +109,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = SSAIR_ATMOSMACHINERY
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// This is only machinery like filters, mixers that don't interact with air
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if(currentpart == SSAIR_ATMOSMACHINERY)
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timer = TICK_USAGE_REAL
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process_atmos_machinery(resumed)
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@@ -127,7 +127,9 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = SSAIR_FINALIZE_TURFS
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// This literally just waits for the turf processing thread to finish, doesn't do anything else.
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// this is necessary cause the next step after this interacts with the air--we get consistency
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// issues if we don't wait for it, disappearing gases etc.
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if(currentpart == SSAIR_FINALIZE_TURFS)
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finish_turf_processing(resumed)
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if(state != SS_RUNNING)
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@@ -143,7 +145,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = equalize_enabled ? SSAIR_EQUALIZE : SSAIR_EXCITEDGROUPS
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// Monstermos and/or Putnamos--making large pressure deltas move faster
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if(currentpart == SSAIR_EQUALIZE)
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timer = TICK_USAGE_REAL
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process_turf_equalize(resumed)
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@@ -152,7 +154,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = SSAIR_EXCITEDGROUPS
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// Making small pressure deltas equalize immediately so they don't process anymore
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if(currentpart == SSAIR_EXCITEDGROUPS)
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timer = TICK_USAGE_REAL
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process_excited_groups(resumed)
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@@ -161,7 +163,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = SSAIR_TURF_POST_PROCESS
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// Quick multithreaded "should we display/react?" checks followed by finishing those up before the next step
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if(currentpart == SSAIR_TURF_POST_PROCESS)
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timer = TICK_USAGE_REAL
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post_process_turfs(resumed)
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@@ -179,7 +181,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = heat_enabled ? SSAIR_TURF_CONDUCTION : SSAIR_ACTIVETURFS
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// Heat -- slow and of questionable usefulness. Off by default for this reason. Pretty cool, though.
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if(currentpart == SSAIR_TURF_CONDUCTION)
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timer = TICK_USAGE_REAL
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if(process_turf_heat(MC_TICK_REMAINING_MS))
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@@ -189,7 +191,7 @@ SUBSYSTEM_DEF(air)
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return
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resumed = 0
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currentpart = SSAIR_ACTIVETURFS
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// This simply starts the turf thread. It runs in the background until the FINALIZE_TURFS step, at which point it's waited for.
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if(currentpart == SSAIR_ACTIVETURFS)
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timer = TICK_USAGE_REAL
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process_turfs(resumed)
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