Uppercases slot defines.
This commit is contained in:
committed by
CitadelStationBot
parent
ab3c55ab23
commit
7d45e045a3
@@ -8,7 +8,7 @@
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_drone_storage
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inv_box.slot_id = slot_generic_dextrous_storage
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inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -17,7 +17,7 @@
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_drone_head
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inv_box.slot_id = slot_head
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inv_box.slot_id = SLOT_HEAD
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static_inventory += inv_box
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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@@ -45,7 +45,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_generic_dextrous_storage
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inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE
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static_inventory += inv_box
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using = new /obj/screen/guardian/Communicate()
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@@ -33,7 +33,7 @@
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var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
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var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
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var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...)
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var/list/inv_slots[slots_amt] // /obj/screen/inventory objects, ordered by their slot ID.
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var/list/inv_slots[SLOTS_AMT] // /obj/screen/inventory objects, ordered by their slot ID.
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var/list/hand_slots // /obj/screen/inventory/hand objects, assoc list of "[held_index]" = object
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var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
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+15
-15
@@ -139,7 +139,7 @@
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inv_box = new /obj/screen/inventory()
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inv_box.name = "i_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.slot_id = SLOT_W_UNIFORM
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inv_box.icon_state = "uniform"
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inv_box.screen_loc = ui_iclothing
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toggleable_inventory += inv_box
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@@ -147,7 +147,7 @@
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inv_box = new /obj/screen/inventory()
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inv_box.name = "o_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.slot_id = SLOT_WEAR_SUIT
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inv_box.icon_state = "suit"
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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@@ -171,7 +171,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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inv_box.slot_id = SLOT_WEAR_ID
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -179,7 +179,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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inv_box.slot_id = SLOT_WEAR_MASK
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -187,7 +187,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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inv_box.screen_loc = ui_neck
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inv_box.slot_id = slot_neck
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inv_box.slot_id = SLOT_NECK
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -195,7 +195,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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inv_box.slot_id = SLOT_BACK
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -203,7 +203,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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inv_box.slot_id = SLOT_L_STORE
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -211,7 +211,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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inv_box.slot_id = SLOT_R_STORE
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -219,7 +219,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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inv_box.slot_id = SLOT_S_STORE
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static_inventory += inv_box
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using = new /obj/screen/resist()
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@@ -254,7 +254,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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inv_box.slot_id = SLOT_GLOVES
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -262,7 +262,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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inv_box.slot_id = SLOT_GLASSES
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -270,7 +270,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = slot_ears
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inv_box.slot_id = SLOT_EARS
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -278,7 +278,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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inv_box.slot_id = SLOT_HEAD
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -286,7 +286,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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inv_box.slot_id = SLOT_SHOES
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -295,7 +295,7 @@
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inv_box.icon_state = "belt"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = slot_belt
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inv_box.slot_id = SLOT_BELT
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/datum/hud/monkey/New(mob/living/carbon/monkey/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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@@ -153,3 +154,160 @@
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/mob/living/carbon/monkey/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/monkey(src, ui_style2icon(client.prefs.UI_style))
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=======
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/datum/hud/monkey/New(mob/living/carbon/monkey/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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action_intent = new /obj/screen/act_intent()
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action_intent.icon = ui_style
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action_intent.icon_state = mymob.a_intent
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action_intent.screen_loc = ui_acti
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static_inventory += action_intent
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using = new /obj/screen/mov_intent()
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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using = new/obj/screen/language_menu
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using.icon = ui_style
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static_inventory += using
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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static_inventory += using
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build_hand_slots(ui_style)
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1_m" //extra wide!
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using.screen_loc = ui_swaphand_position(owner,1)
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand_position(owner,2)
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_monkey_mask
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inv_box.slot_id = SLOT_WEAR_MASK
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_monkey_neck
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inv_box.slot_id = SLOT_NECK
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_monkey_head
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inv_box.slot_id = SLOT_HEAD
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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inv_box.screen_loc = ui_monkey_back
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inv_box.slot_id = SLOT_BACK
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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hotkeybuttons += throw_icon
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internals = new /obj/screen/internals()
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infodisplay += internals
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healths = new /obj/screen/healths()
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infodisplay += healths
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.screen_loc = ui_pull_resist
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static_inventory += pull_icon
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lingchemdisplay = new /obj/screen/ling/chems()
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infodisplay += lingchemdisplay
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lingstingdisplay = new /obj/screen/ling/sting()
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infodisplay += lingstingdisplay
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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static_inventory += zone_select
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mymob.client.screen = list()
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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hotkeybuttons += using
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/monkey/persistent_inventory_update()
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if(!mymob)
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return
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var/mob/living/carbon/monkey/M = mymob
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if(hud_shown)
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if(M.back)
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M.back.screen_loc = ui_monkey_back
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M.client.screen += M.back
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if(M.wear_mask)
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M.wear_mask.screen_loc = ui_monkey_mask
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M.client.screen += M.wear_mask
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if(M.wear_neck)
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M.wear_neck.screen_loc = ui_monkey_neck
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M.client.screen += M.wear_neck
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if(M.head)
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M.head.screen_loc = ui_monkey_head
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M.client.screen += M.head
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else
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if(M.back)
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M.back.screen_loc = null
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if(M.wear_mask)
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M.wear_mask.screen_loc = null
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if(M.head)
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M.head.screen_loc = null
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if(hud_version != HUD_STYLE_NOHUD)
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for(var/obj/item/I in M.held_items)
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I.screen_loc = ui_hand_position(M.get_held_index_of_item(I))
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M.client.screen += I
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else
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for(var/obj/item/I in M.held_items)
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I.screen_loc = null
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M.client.screen -= I
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/mob/living/carbon/monkey/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/monkey(src, ui_style2icon(client.prefs.UI_style))
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>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
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@@ -99,7 +99,7 @@
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//stops TK grabs being equipped anywhere but into hands
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/obj/item/tk_grab/equipped(mob/user, slot)
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if(slot == slot_hands)
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if(slot == SLOT_HANDS)
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return
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qdel(src)
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return
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