Uppercases slot defines.
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CitadelStationBot
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@@ -1,6 +1,6 @@
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GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
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GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
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GLOBAL_LIST_INIT(slot2slot, list("head" = slot_head, "wear_mask" = slot_wear_mask, "neck" = slot_neck, "back" = slot_back, "wear_suit" = slot_wear_suit, "w_uniform" = slot_w_uniform, "shoes" = slot_shoes, "belt" = slot_belt, "gloves" = slot_gloves, "glasses" = slot_glasses, "ears" = slot_ears, "wear_id" = slot_wear_id, "s_store" = slot_s_store))
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GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
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GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
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GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
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@@ -198,7 +198,7 @@ Credit where due:
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L.equipOutfit(/datum/outfit/servant_of_ratvar)
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var/obj/item/clockwork/slab/S = new
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var/slot = "At your feet"
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var/list/slots = list("In your left pocket" = slot_l_store, "In your right pocket" = slot_r_store, "In your backpack" = slot_in_backpack, "On your belt" = slot_belt)
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK, "On your belt" = SLOT_BELT)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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slot = H.equip_in_one_of_slots(S, slots)
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@@ -43,17 +43,17 @@
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if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
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C = new /obj/item/clothing/under/rank/clown(H)
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C.flags_1 |= NODROP_1 //mwahaha
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H.equip_to_slot_or_del(C, slot_w_uniform)
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H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
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if(!H.shoes || H.dropItemToGround(H.shoes))
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C = new /obj/item/clothing/shoes/clown_shoes(H)
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C.flags_1 |= NODROP_1
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H.equip_to_slot_or_del(C, slot_shoes)
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H.equip_to_slot_or_del(C, SLOT_SHOES)
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if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
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C = new /obj/item/clothing/mask/gas/clown_hat(H)
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C.flags_1 |= NODROP_1
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H.equip_to_slot_or_del(C, slot_wear_mask)
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H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
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H.dna.add_mutation(CLOWNMUT)
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H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA
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@@ -209,7 +209,7 @@
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if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(M.wear_mask, /obj/item/clothing/mask/gas/mime) )
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if(!M.wear_mask || M.dropItemToGround(M.wear_mask))
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var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
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M.equip_to_slot_or_del(the_stash, slot_wear_mask, TRUE, TRUE, TRUE, TRUE)
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M.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
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/obj/item/clothing/mask/fakemoustache/sticky
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var/unstick_time = 600
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@@ -154,8 +154,13 @@
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R.command = TRUE
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if(tc)
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<<<<<<< HEAD
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var/obj/item/device/radio/uplink/U = new uplink_type(H, H.key, tc)
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H.equip_to_slot_or_del(U, slot_in_backpack)
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=======
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var/obj/item/radio/uplink/U = new uplink_type(H, H.key, tc)
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H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
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>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
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W.implant(H)
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@@ -171,7 +176,7 @@
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mask = /obj/item/clothing/mask/gas/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
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internals_slot = slot_r_store
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internals_slot = SLOT_R_STORE
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belt = /obj/item/storage/belt/military
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r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
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backpack_contents = list(/obj/item/storage/box/syndie=1,\
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@@ -114,7 +114,7 @@ GLOBAL_LIST_EMPTY(objectives)
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if(receiver && receiver.current)
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if(ishuman(receiver.current))
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var/mob/living/carbon/human/H = receiver.current
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var/list/slots = list("backpack" = slot_in_backpack)
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var/list/slots = list("backpack" = SLOT_IN_BACKPACK)
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for(var/eq_path in special_equipment)
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var/obj/O = new eq_path
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H.equip_in_one_of_slots(O, slots)
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