Uppercases slot defines.
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CitadelStationBot
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@@ -41,7 +41,7 @@
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else //something wrong
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name = "[initial(name)]"
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update_icon()
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if(user.get_item_by_slot(slot_back) == src)
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if(user.get_item_by_slot(SLOT_BACK) == src)
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user.update_inv_back()
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else
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user.update_inv_hands()
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@@ -191,7 +191,7 @@
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return
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qdel(O)
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return
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if(slot == slot_hands)
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if(slot == SLOT_HANDS)
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wield(user)
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else
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unwield(user)
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@@ -224,7 +224,7 @@
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force = 5
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throwforce = 15
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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force_unwielded = 5
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force_wielded = 24
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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@@ -458,7 +458,7 @@
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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force_unwielded = 10
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force_wielded = 18
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throwforce = 20
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@@ -744,7 +744,7 @@
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sharpness = IS_SHARP
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attack_verb = list("cut", "sliced", "diced")
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/twohanded/vibro_weapon/Initialize()
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@@ -791,7 +791,7 @@
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desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
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force = 11
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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force_unwielded = 11
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force_wielded = 20 //I have no idea how to balance
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throwforce = 22
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