Uppercases slot defines.
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CitadelStationBot
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@@ -10,7 +10,7 @@
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While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
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force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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force_unwielded = 20 //It's never not wielded so these are the same
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force_wielded = 20
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throwforce = 5
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@@ -8,7 +8,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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var/cooldown = 35
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var/current_cooldown = 0
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@@ -37,7 +37,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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var/cooldown = 35
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var/current_cooldown = 0
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var/range = 7
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT | SLOT_BACK
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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@@ -30,7 +30,7 @@
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1000)
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@@ -54,7 +54,7 @@
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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usesound = 'sound/weapons/drill.ogg'
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hitsound = 'sound/weapons/drill.ogg'
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@@ -93,7 +93,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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force = 8
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 1
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@@ -11,7 +11,7 @@
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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/obj/item/device/wormhole_jaunter/attack_self(mob/user)
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user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
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@@ -53,7 +53,7 @@
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/obj/item/device/wormhole_jaunter/emp_act(power)
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var/triggered = FALSE
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if(usr.get_item_by_slot(slot_belt) == src)
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if(usr.get_item_by_slot(SLOT_BELT) == src)
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if(power == 1)
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triggered = TRUE
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else if(power == 2 && prob(50))
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@@ -64,8 +64,13 @@
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SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
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activate(usr)
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<<<<<<< HEAD
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/obj/item/device/wormhole_jaunter/proc/chasm_react(mob/user)
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if(user.get_item_by_slot(slot_belt) == src)
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=======
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/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
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if(user.get_item_by_slot(SLOT_BELT) == src)
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>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
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to_chat(user, "Your [src] activates, saving you from the chasm!</span>")
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SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation
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activate(user, FALSE)
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@@ -438,7 +438,7 @@
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desc = "Somehow, it's in two places at once."
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icon = 'icons/obj/storage.dmi'
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icon_state = "cultpack"
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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resistance_flags = INDESTRUCTIBLE
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/obj/item/device/shared_storage/red
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@@ -558,7 +558,7 @@
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inhand_y_dimension = 64
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icon_state = "cleaving_saw"
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icon_state_on = "cleaving_saw_open"
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slot_flags = SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -816,7 +816,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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icon = 'icons/obj/guns/magic.dmi'
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 25
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damtype = BURN
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@@ -993,7 +993,7 @@
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 15
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attack_verb = list("clubbed", "beat", "pummeled")
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