Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33463

This commit is contained in:
LetterJay
2018-01-01 04:36:29 -06:00
1006 changed files with 18001 additions and 28778 deletions
+2
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@@ -477,6 +477,8 @@
return FALSE
return TRUE
/datum/action/spell_action/spell
/datum/action/spell_action/spell/IsAvailable()
if(!target)
return FALSE
+12
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@@ -0,0 +1,12 @@
/datum/action/item_action/zoom_speed_action
name = "Toggle Zooming Speed"
icon_icon = 'icons/mob/actions/actions_spells.dmi'
button_icon_state = "projectile"
background_icon_state = "bg_tech"
/datum/action/item_action/zoom_lock_action
name = "Switch Zoom Mode"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "zoom_mode"
background_icon_state = "bg_tech"
+3 -26
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@@ -373,32 +373,9 @@
ion = list()
/datum/ai_laws/proc/show_laws(who)
if (devillaws && devillaws.len) //Yes, devil laws go in FRONT of zeroth laws, as the devil must still obey it's ban/obligation.
for(var/i in devillaws)
to_chat(who, "666. [i]")
if (zeroth)
to_chat(who, "0. [zeroth]")
for (var/index = 1, index <= ion.len, index++)
var/law = ion[index]
var/num = ionnum()
to_chat(who, "[num]. [law]")
var/number = 1
for (var/index = 1, index <= inherent.len, index++)
var/law = inherent[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
for (var/index = 1, index <= supplied.len, index++)
var/law = supplied[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
var/list/printable_laws = get_law_list(include_zeroth = TRUE)
for(var/law in printable_laws)
to_chat(who,law)
/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
if(force)
+65 -2
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@@ -1,7 +1,8 @@
/datum/antagonist/abductor
name = "Abductor"
roundend_category = "abductors"
job_rank = ROLE_ABDUCTOR
var/datum/objective_team/abductor_team/team
var/datum/team/abductor_team/team
var/sub_role
var/outfit
var/landmark_type
@@ -19,7 +20,7 @@
landmark_type = /obj/effect/landmark/abductor/scientist
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
/datum/antagonist/abductor/create_team(datum/objective_team/abductor_team/new_team)
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -70,3 +71,65 @@
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/team/abductor_team
member_name = "abductor"
var/team_number
var/list/datum/mind/abductees = list()
/datum/team/abductor_team/is_solo()
return FALSE
/datum/team/abductor_team/proc/add_objective(datum/objective/O)
O.team = src
O.update_explanation_text()
objectives += O
/datum/team/abductor_team/roundend_report()
var/list/result = list()
var/won = TRUE
for(var/datum/objective/O in objectives)
if(!O.check_completion())
won = FALSE
if(won)
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
else
result += "<span class='redtext big'>[name] team failed its mission.</span>"
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
return result.Join("<br>")
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
+59 -3
View File
@@ -2,6 +2,8 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist
var/name = "Antagonist"
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
var/datum/mind/owner //Mind that owns this datum
var/silent = FALSE //Silent will prevent the gain/lose texts to show
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
@@ -9,6 +11,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
/datum/antagonist/New(datum/mind/new_owner)
GLOB.antagonists += src
@@ -46,7 +49,7 @@ GLOBAL_LIST_EMPTY(antagonists)
return
//Assign default team and creates one for one of a kind team antagonists
/datum/antagonist/proc/create_team(datum/objective_team/team)
/datum/antagonist/proc/create_team(datum/team/team)
return
//Proc called when the datum is given to a mind.
@@ -81,7 +84,7 @@ GLOBAL_LIST_EMPTY(antagonists)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
var/datum/objective_team/team = get_team()
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
qdel(src)
@@ -96,9 +99,62 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/get_team()
return
//Individual roundend report
/datum/antagonist/proc/roundend_report()
var/list/report = list()
if(!owner)
CRASH("antagonist datum without owner")
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
return report.Join("<br>")
//Displayed at the start of roundend_category section, default to roundend_category header
/datum/antagonist/proc/roundend_report_header()
return "<span class='header'>The [roundend_category] were:</span><br>"
//Displayed at the end of roundend_category section
/datum/antagonist/proc/roundend_report_footer()
return
//Should probably be on ticker or job ss ?
/proc/get_antagonists(antag_type,specific = FALSE)
. = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!specific && istype(A,antag_type) || specific && A.type == antag_type)
. += A.owner
. += A.owner
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
+70 -2
View File
@@ -2,12 +2,12 @@
name = "Brother"
job_rank = ROLE_BROTHER
var/special_role = "blood brother"
var/datum/objective_team/brother_team/team
var/datum/team/brother_team/team
/datum/antagonist/brother/New(datum/mind/new_owner)
return ..()
/datum/antagonist/brother/create_team(datum/objective_team/brother_team/new_team)
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -55,3 +55,71 @@
/datum/antagonist/brother/proc/finalize_brother()
SSticker.mode.update_brother_icons_added(owner)
/datum/team/brother_team
name = "brotherhood"
member_name = "blood brother"
var/meeting_area
/datum/team/brother_team/is_solo()
return FALSE
/datum/team/brother_team/proc/update_name()
var/list/last_names = list()
for(var/datum/mind/M in members)
var/list/split_name = splittext(M.name," ")
last_names += split_name[split_name.len]
name = last_names.Join(" & ")
/datum/team/brother_team/roundend_report()
var/list/parts = list()
parts += "<span class='header'>The blood brothers of [name] were:</span>"
for(var/datum/mind/M in members)
parts += printplayer(M)
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
objective_count++
if(win)
parts += "<span class='greentext'>The blood brothers were successful!</span>"
else
parts += "<span class='redtext'>The blood brothers have failed!</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
O.team = src
if(needs_target)
O.find_target()
O.update_explanation_text()
objectives += O
/datum/team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
forge_single_objective()
if(is_hijacker)
if(!locate(/datum/objective/hijack) in objectives)
add_objective(new/datum/objective/hijack)
else if(!locate(/datum/objective/escape) in objectives)
add_objective(new/datum/objective/escape)
/datum/team/brother_team/proc/forge_single_objective()
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
add_objective(new/datum/objective/steal, TRUE)
+34 -2
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@@ -4,11 +4,11 @@
/datum/antagonist/changeling
name = "Changeling"
roundend_category = "changelings"
job_rank = ROLE_CHANGELING
var/you_are_greet = TRUE
var/give_objectives = TRUE
var/list/objectives = list()
var/team_mode = FALSE //Should assign team objectives ?
//Changeling Stuff
@@ -223,7 +223,8 @@
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
if((target.disabilities & NOCLONE) || (target.disabilities & HUSK))
if((target.has_disability(DISABILITY_NOCLONE)) || (target.has_disability(DISABILITY_NOCLONE)))
if(verbose)
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
@@ -478,4 +479,35 @@
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
var/changelingwin = 1
if(!owner.current)
changelingwin = 0
parts += printplayer(owner)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
parts += "<b>Changeling ID:</b> [changelingID]."
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
parts += " "
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
count++
if(changelingwin)
parts += "<span class='greentext'>The changeling was successful!</span>"
else
parts += "<span class='redtext'>The changeling has failed.</span>"
return parts.Join("<br>")
+53 -2
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@@ -1,8 +1,11 @@
//CLOCKCULT PROOF OF CONCEPT
/datum/antagonist/clockcult
name = "Clock Cultist"
var/datum/action/innate/hierophant/hierophant_network = new()
roundend_category = "clock cultists"
job_rank = ROLE_SERVANT_OF_RATVAR
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
/datum/antagonist/clockcult/silent
silent = TRUE
@@ -11,6 +14,22 @@
qdel(hierophant_network)
return ..()
/datum/antagonist/clockcult/get_team()
return clock_team
/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team)
if(!new_team && make_team)
//TODO blah blah same as the others, allow multiple
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
if(H.clock_team)
clock_team = H.clock_team
return
clock_team = new /datum/team/clockcult
return
if(make_team && !istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
clock_team = new_team
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
@@ -156,7 +175,7 @@
SSticker.mode.servants_of_ratvar -= owner
SSticker.mode.update_servant_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", ignored_mob = owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", ignored_mob = owner.current)
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
owner.wipe_memory()
@@ -164,3 +183,35 @@
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
. = ..()
/datum/team/clockcult
name = "Clockcult"
var/list/objective
var/datum/mind/eminence
/datum/team/clockcult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
return TRUE
return FALSE
/datum/team/clockcult/roundend_report()
var/list/parts = list()
if(check_clockwork_victory())
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
else
parts += "<span class='redtext big'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
parts += " "
parts += "<b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
parts += "<b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER)
parts += "<b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
if(eminence)
parts += "<span class='header'>The Eminence was:</span> [printplayer(eminence)]"
if(members.len)
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
+197 -62
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@@ -2,84 +2,103 @@
/datum/antagonist/cult
name = "Cultist"
roundend_category = "cultists"
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
job_rank = ROLE_CULTIST
var/ignore_implant = FALSE
var/give_equipment = FALSE
var/datum/team/cult/cult_team
/datum/antagonist/cult/get_team()
return cult_team
/datum/antagonist/cult/create_team(datum/team/cult/new_team)
if(!new_team)
//todo remove this and allow admin buttons to create more than one cult
for(var/datum/antagonist/cult/H in GLOB.antagonists)
if(H.cult_team)
cult_team = H.cult_team
return
cult_team = new /datum/team/cult
cult_team.setup_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
cult_team = new_team
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/proc/remove_objectives()
owner.objectives -= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
QDEL_NULL(vote)
return ..()
/datum/antagonist/cult/proc/add_objectives()
var/list/target_candidates = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
GLOB.sac_mind = pick(target_candidates)
if(!GLOB.sac_mind)
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
else
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
GLOB.sac_image = reshape
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
GLOB.sac_complete = TRUE
SSticker.mode.cult_objectives += "sacrifice"
if(!GLOB.summon_spots.len)
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
GLOB.summon_spots += summon
SSticker.mode.cult_objectives += "eldergod"
/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
var/mob/living/current = cult_mind.current
for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
var/explanation
switch(SSticker.mode.cult_objectives[obj_count])
if("sacrifice")
if(GLOB.sac_mind)
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation = "The veil has already been weakened here, proceed to the final objective."
GLOB.sac_complete = TRUE
if("eldergod")
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
if(!silent)
to_chat(current, "<B>Objective #[obj_count]</B>: [explanation]")
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(. && !ignore_implant)
. = is_convertable_to_cult(new_owner.current)
. = is_convertable_to_cult(new_owner.current,cult_team)
/datum/antagonist/cult/greet()
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
owner.announce_objectives()
/datum/antagonist/cult/on_gain()
. = ..()
var/mob/living/current = owner.current
if(!LAZYLEN(SSticker.mode.cult_objectives))
add_objectives()
add_objectives()
if(give_equipment)
equip_cultist()
SSticker.mode.cult += owner // Only add after they've been given objectives
cult_memorization(owner)
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(GLOB.blood_target && GLOB.blood_target_image && current.client)
current.client.images += GLOB.blood_target_image
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
current.client.images += cult_team.blood_target_image
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
var/mob/living/carbon/H = owner.current
if(!istype(H))
return
if (owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(tome)
. += cult_give_item(/obj/item/tome, H)
else
. += cult_give_item(/obj/item/paper/talisman/supply, H)
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/T = new item_path(mob)
var/item_name = initial(item_path.name)
var/where = mob.equip_in_one_of_slots(T, slots)
if(!where)
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
return 0
else
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
if(where == "backpack")
var/obj/item/storage/B = mob.back
B.orient2hud(mob)
B.show_to(mob)
return 1
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
. = ..()
@@ -89,7 +108,7 @@
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.verbs += /mob/living/proc/cult_help
if(!GLOB.cult_mastered)
if(!cult_team.cult_mastered)
vote.Grant(current)
communion.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
@@ -107,6 +126,7 @@
current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
remove_objectives()
owner.wipe_memory()
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
@@ -114,8 +134,8 @@
owner.current.visible_message("<span class='big'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", ignored_mob = owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client)
owner.current.client.images -= GLOB.blood_target_image
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
owner.current.client.images -= cult_team.blood_target_image
. = ..()
/datum/antagonist/cult/master
@@ -145,7 +165,7 @@
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
if(!GLOB.reckoning_complete)
if(!cult_team.reckoning_complete)
reckoning.Grant(current)
bloodmark.Grant(current)
throwing.Grant(current)
@@ -162,3 +182,118 @@
throwing.Remove(current)
current.update_action_buttons_icon()
current.remove_status_effect(/datum/status_effect/cult_master)
/datum/team/cult
name = "Cult"
var/blood_target
var/image/blood_target_image
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/reckoning_complete = FALSE
/datum/team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
var/list/target_candidates = list()
var/datum/objective/sacrifice/sac_objective = new
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
sac_objective.target = pick(target_candidates)
sac_objective.update_explanation_text()
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
sac_objective.sac_image = reshape
objectives += sac_objective
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
//SUMMON OBJECTIVE
var/datum/objective/eldergod/summon_objective = new()
summon_objective.team = src
objectives += summon_objective
/datum/objective/sacrifice
var/sacced = FALSE
var/sac_image
/datum/objective/sacrifice/check_completion()
return sacced || completed
/datum/objective/sacrifice/update_explanation_text()
if(target && !sacced)
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation_text = "The veil has already been weakened here, proceed to the final objective."
/datum/objective/eldergod
var/summoned = FALSE
var/list/summon_spots = list()
/datum/objective/eldergod/New()
..()
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
summon_spots += summon
sanity++
update_explanation_text()
/datum/objective/eldergod/update_explanation_text()
explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
/datum/objective/eldergod/check_completion()
return summoned || completed
/datum/team/cult/proc/check_cult_victory()
for(var/datum/objective/O in objectives)
if(!O.check_completion())
return FALSE
return TRUE
/datum/team/cult/roundend_report()
var/list/parts = list()
if(check_cult_victory())
parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
else
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
if(objectives.len)
parts += "<b>The cultists' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(members.len)
parts += "<span class='header'>The cultists were:</span>"
parts += printplayerlist(members)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+55 -5
View File
@@ -1,5 +1,6 @@
/datum/antagonist/traitor
name = "Traitor"
roundend_category = "traitors"
job_rank = ROLE_TRAITOR
var/should_specialise = FALSE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
@@ -8,7 +9,6 @@
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
var/list/objectives_given = list()
/datum/antagonist/traitor/human
var/should_equip = TRUE
@@ -52,9 +52,9 @@
if(should_specialise)
return ..()//we never did any of this anyway
SSticker.mode.traitors -= owner
for(var/O in objectives_given)
for(var/O in objectives)
owner.objectives -= O
objectives_given = list()
objectives = list()
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
owner.special_role = null
@@ -71,11 +71,11 @@
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
objectives_given += O
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
objectives_given -= O
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
return
@@ -294,3 +294,53 @@
where = "In your [equipped_slot]"
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
//TODO Collate
/datum/antagonist/traitor/roundend_report()
var/list/result = list()
var/traitorwin = TRUE
result += printplayer(owner)
var/TC_uses = 0
var/uplink_true = FALSE
var/purchases = ""
for(var/datum/component/uplink/H in GLOB.uplinks)
if(H && H.owner && H.owner == owner.key)
TC_uses += H.spent_telecrystals
uplink_true = TRUE
purchases += H.purchase_log.generate_render(FALSE)
var/objectives_text = ""
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
count++
if(uplink_true)
var/uplink_text = "(used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
var/static/icon/badass = icon('icons/badass.dmi', "badass")
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
result += uplink_text
result += objectives_text
var/special_role_text = lowertext(name)
if(traitorwin)
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
else
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
return result.Join("<br>")
/datum/antagonist/traitor/roundend_report_footer()
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
+30
View File
@@ -86,6 +86,7 @@ GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon",
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
/datum/antagonist/devil
name = "Devil"
roundend_category = "devils"
job_rank = ROLE_DEVIL
//Don't delete upon mind destruction, otherwise soul re-selling will break.
delete_on_mind_deletion = FALSE
@@ -508,6 +509,35 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
owner.RemoveSpell(S)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report_footer()
//sintouched go here for now as a hack , TODO proper antag datum for these
var/list/parts = list()
if(SSticker.mode.sintouched.len)
parts += "<span class='header'>The sintouched were:</span>"
var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
parts += printplayer(sintouched_mind)
parts += printobjectives(sintouched_mind)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
/datum/fakeDevil
var/truename
+169
View File
@@ -0,0 +1,169 @@
#define MONKEYS_ESCAPED 1
#define MONKEYS_LIVED 2
#define MONKEYS_DIED 3
#define DISEASE_LIVED 4
/datum/antagonist/monkey
name = "Monkey"
job_rank = ROLE_MONKEY
roundend_category = "monkeys"
var/datum/team/monkey/monkey_team
/datum/antagonist/monkey/on_gain()
. = ..()
SSticker.mode.ape_infectees += owner
owner.special_role = "Infected Monkey"
var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
if(!owner.current.HasDisease(D))
owner.current.AddDisease(D)
else
QDEL_NULL(D)
/datum/antagonist/monkey/greet()
to_chat(owner, "<b>You are a monkey now!</b>")
to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/antagonist/monkey/on_removal()
. = ..()
owner.special_role = null
SSticker.mode.ape_infectees -= owner
var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
if(D)
D.cure()
/datum/antagonist/monkey/create_team(datum/team/monkey/new_team)
if(!new_team)
for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE))
if(N.monkey_team)
monkey_team = N.monkey_team
return
monkey_team = new /datum/team/monkey
monkey_team.update_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
monkey_team = new_team
/datum/antagonist/monkey/proc/forge_objectives()
if(monkey_team)
owner.objectives |= monkey_team.objectives
/datum/antagonist/monkey/leader
name = "Monkey Leader"
/datum/antagonist/monkey/leader/on_gain()
. = ..()
var/obj/item/organ/heart/freedom/F = new
F.Insert(owner.current, drop_if_replaced = FALSE)
SSticker.mode.ape_leaders += owner
owner.special_role = "Monkey Leader"
/datum/antagonist/monkey/leader/on_removal()
. = ..()
SSticker.mode.ape_leaders -= owner
var/obj/item/organ/heart/H = new
H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
/datum/antagonist/monkey/leader/greet()
to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/objective/monkey
explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
martyr_compatible = TRUE
var/monkeys_to_win = 1
var/escaped_monkeys = 0
/datum/objective/monkey/check_completion()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
escaped_monkeys++
if(escaped_monkeys >= monkeys_to_win)
return TRUE
return FALSE
/datum/team/monkey
name = "Monkeys"
/datum/team/monkey/proc/update_objectives()
objectives = list()
var/datum/objective/monkey/O = new /datum/objective/monkey()
O.team = src
objectives += O
return
/datum/team/monkey/proc/infected_monkeys_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_monkeys_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_humans_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/team/monkey/proc/infected_humans_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/team/monkey/proc/get_result()
if(infected_monkeys_escaped())
return MONKEYS_ESCAPED
if(infected_monkeys_alive())
return MONKEYS_LIVED
if(infected_humans_alive() || infected_humans_escaped())
return DISEASE_LIVED
return MONKEYS_DIED
/datum/team/monkey/roundend_report()
var/list/parts = list()
switch(get_result())
if(MONKEYS_ESCAPED)
parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
if(MONKEYS_LIVED)
parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
if(DISEASE_LIVED)
parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
if(MONKEYS_DIED)
parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
var/list/leaders = get_antagonists(/datum/antagonist/monkey/leader, TRUE)
var/list/monkeys = get_antagonists(/datum/antagonist/monkey, TRUE)
if(LAZYLEN(leaders))
parts += "<span class='header'>The monkey leaders were:</span>"
parts += printplayerlist(SSticker.mode.ape_leaders)
if(LAZYLEN(monkeys))
parts += "<span class='header'>The monkeys were:</span>"
parts += printplayerlist(SSticker.mode.ape_infectees)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+11 -10
View File
@@ -37,19 +37,20 @@
else if(M.assigned_role in GLOB.command_positions)
possible_targets[M] = 1 //good-guy
var/list/objectives = list(1,2,3,4)
while(owner.objectives.len < quantity)
switch(pick_n_take(objectives))
var/list/possible_objectives = list(1,2,3,4)
while(objectives.len < quantity)
switch(pick_n_take(possible_objectives))
if(1) //research
var/datum/objective/download/O = new /datum/objective/download()
O.owner = owner
O.gen_amount_goal()
owner.objectives += O
objectives += O
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
owner.objectives += O
objectives += O
if(3) //protect/kill
if(!possible_targets.len) continue
@@ -63,13 +64,13 @@
O.owner = owner
O.target = M
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
owner.objectives += O
objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
O.owner = owner
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
owner.objectives += O
objectives += O
if(4) //debrain/capture
if(!possible_targets.len) continue
var/selected = rand(1,possible_targets.len)
@@ -82,17 +83,17 @@
O.owner = owner
O.target = M
O.explanation_text = "Steal the brain of [M.current.real_name]."
owner.objectives += O
objectives += O
else //capture
var/datum/objective/capture/O = new /datum/objective/capture()
O.owner = owner
O.gen_amount_goal()
owner.objectives += O
objectives += O
else
break
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
owner.objectives += O
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
+322
View File
@@ -0,0 +1,322 @@
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
#define NUKE_RESULT_DISK_LOST 4
#define NUKE_RESULT_DISK_STOLEN 5
#define NUKE_RESULT_NOSURVIVORS 6
#define NUKE_RESULT_WRONG_STATION 7
#define NUKE_RESULT_WRONG_STATION_DEAD 8
/datum/antagonist/nukeop
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
job_rank = ROLE_OPERATIVE
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(M)
set_antag_hud(M, "synd")
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
return TRUE
/datum/antagonist/nukeop/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
forge_objectives()
. = ..()
equip_op()
memorize_code()
if(send_to_spawnpoint)
move_to_spawnpoint()
/datum/antagonist/nukeop/get_team()
return nuke_team
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Syndicate nuke not found during nuke team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/proc/give_alias()
if(nuke_team && nuke_team.syndicate_name)
var/number = 1
number = nuke_team.members.Find(owner)
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
/datum/antagonist/nukeop/proc/memorize_code()
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
else
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
if(nuke_team)
team_number = nuke_team.members.Find(owner)
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
nuke_team = new_team
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
always_new_team = TRUE
var/title
/datum/antagonist/nukeop/leader/memorize_code()
..()
if(nuke_team && nuke_team.memorized_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
P.forceMove(get_turf(H))
else
H.put_in_hands(P, TRUE)
H.update_icons()
/datum/antagonist/nukeop/leader/give_alias()
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
if(nuke_team && nuke_team.syndicate_name)
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
else
owner.current.real_name = "Syndicate [title]"
/datum/antagonist/nukeop/leader/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
owner.announce_objectives()
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
if(!nuke_team)
return
nuke_team.rename_team(ask_name())
/datum/team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
var/datum/mind/synd_mind = I
var/mob/living/carbon/human/H = synd_mind.current
if(!istype(H))
continue
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
H.fully_replace_character_name(H.real_name,chosen_name)
/datum/antagonist/nukeop/leader/proc/ask_name()
var/randomname = pick(GLOB.last_names)
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
if (!newname)
newname = randomname
else
newname = reject_bad_name(newname)
if(!newname)
newname = randomname
return capitalize(newname)
/datum/antagonist/nukeop/lone
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
var/station_was_nuked = SSticker.mode.station_was_nuked
var/nuke_off_station = SSticker.mode.nuke_off_station
if(nuke_off_station == NUKE_SYNDICATE_BASE)
return NUKE_RESULT_FLUKE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
return NUKE_RESULT_NUKE_WIN
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
return NUKE_RESULT_NOSURVIVORS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION_DEAD
else if ((disk_rescued || evacuation) && operatives_dead())
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
else if (disk_rescued)
return NUKE_RESULT_CREW_WIN
else if (!disk_rescued && operatives_dead())
return NUKE_RESULT_DISK_LOST
else if (!disk_rescued && evacuation)
return NUKE_RESULT_DISK_STOLEN
else
return //Undefined result
/datum/team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
if(NUKE_RESULT_NUKE_WIN)
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
if(NUKE_RESULT_NOSURVIVORS)
parts += "<span class='neutraltext big'>Total Annihilation</span>"
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
if(NUKE_RESULT_WRONG_STATION)
parts += "<span class='redtext big'>Crew Minor Victory</span>"
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
if(NUKE_RESULT_WRONG_STATION_DEAD)
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
parts += "<span class='redtext big'>Crew Major Victory!</span>"
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
if(NUKE_RESULT_CREW_WIN)
parts += "<span class='redtext big'>Crew Major Victory</span>"
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_LOST)
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_STOLEN)
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
else
parts += "<span class='neutraltext big'>Neutral Victory</span>"
parts += "<B>Mission aborted!</B>"
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
var/purchases = ""
var/TC_uses = 0
for(var/I in members)
var/datum/mind/syndicate = I
for(var/U in GLOB.uplinks)
var/datum/component/uplink/H = U
if(H.owner == syndicate.key)
TC_uses += H.purchase_log.total_spent
if(H.purchase_log)
purchases += H.purchase_log.generate_render(show_key = FALSE)
else
stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
text += printplayerlist(members)
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+32 -38
View File
@@ -1,7 +1,8 @@
/datum/antagonist/pirate
name = "Space Pirate"
job_rank = ROLE_TRAITOR
var/datum/objective_team/pirate/crew
roundend_category = "space pirates"
var/datum/team/pirate/crew
/datum/antagonist/pirate/greet()
to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
@@ -11,15 +12,16 @@
/datum/antagonist/pirate/get_team()
return crew
/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team)
/datum/antagonist/pirate/create_team(datum/team/pirate/new_team)
if(!new_team)
for(var/datum/antagonist/pirate/P in GLOB.antagonists)
if(P.crew)
new_team = P.crew
crew = P.crew
return
if(!new_team)
crew = new /datum/objective_team/pirate
crew = new /datum/team/pirate
crew.forge_objectives()
return
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
crew = new_team
@@ -34,11 +36,10 @@
owner.objectives -= crew.objectives
. = ..()
/datum/objective_team/pirate
/datum/team/pirate
name = "Pirate crew"
var/list/objectives = list()
/datum/objective_team/pirate/proc/forge_objectives()
/datum/team/pirate/proc/forge_objectives()
var/datum/objective/loot/getbooty = new()
getbooty.team = src
getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas
@@ -84,11 +85,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
loot_table[lootname] = count
else
loot_table[lootname] += count
var/text = ""
var/list/loot_texts = list()
for(var/key in loot_table)
var/amount = loot_table[key]
text += "[amount] [key][amount > 1 ? "s":""], "
return text
loot_texts += "[amount] [key][amount > 1 ? "s":""]"
return loot_texts.Join(", ")
/datum/objective/loot/proc/get_loot_value()
if(!storage_area)
@@ -104,32 +105,25 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
/datum/objective/loot/check_completion()
return ..() || get_loot_value() >= target_value
/datum/team/pirate/roundend_report()
var/list/parts = list()
//These need removal ASAP as everything is converted to datum antags.
/datum/game_mode/proc/auto_declare_completion_pirates()
var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate)
var/datum/objective_team/pirate/crew
var/text = ""
if(pirates.len)
text += "<br><b>Space Pirates were:</b>"
for(var/datum/mind/M in pirates)
text += printplayer(M)
if(!crew)
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
crew = P.crew
if(crew)
text += "<br>Loot stolen: "
var/datum/objective/loot/L = locate() in crew.objectives
text += L.loot_listing()
text += "<br>Total loot value : [L.get_loot_value()]/[L.target_value] credits"
parts += "<span class='header'>Space Pirates were:</span>"
var/all_dead = TRUE
for(var/datum/mind/M in crew.members)
if(considered_alive(M))
all_dead = FALSE
break
if(L.check_completion() && !all_dead)
text += "<br><font color='green'><b>The pirate crew was successful!</b></font>"
else
text += "<br><span class='boldannounce'>The pirate crew has failed.</span>"
to_chat(world, text)
var/all_dead = TRUE
for(var/datum/mind/M in members)
if(considered_alive(M))
all_dead = FALSE
parts += printplayerlist(members)
parts += "Loot stolen: "
var/datum/objective/loot/L = locate() in objectives
parts += L.loot_listing()
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
if(L.check_completion() && !all_dead)
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+71 -18
View File
@@ -3,9 +3,10 @@
/datum/antagonist/rev
name = "Revolutionary"
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
job_rank = ROLE_REV
var/hud_type = "rev"
var/datum/objective_team/revolution/rev_team
var/datum/team/revolution/rev_team
/datum/antagonist/rev/can_be_owned(datum/mind/new_owner)
. = ..()
@@ -39,17 +40,17 @@
. = ..()
/datum/antagonist/rev/greet()
to_chat(owner, "<span class='danger'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
to_chat(owner, "<span class='userdanger'>You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</span>")
owner.announce_objectives()
/datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team)
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
if(!new_team)
//For now only one revolution at a time
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
if(H.rev_team)
rev_team = H.rev_team
return
rev_team = new /datum/objective_team/revolution
rev_team = new /datum/team/revolution
rev_team.update_objectives()
rev_team.update_heads()
return
@@ -77,7 +78,7 @@
old_owner.add_antag_datum(new_revhead,old_team)
new_revhead.silent = FALSE
to_chat(old_owner, "<span class='userdanger'>You have proved your devotion to revolution! You are a head revolutionary now!</span>")
/datum/antagonist/rev/head
name = "Head Revolutionary"
@@ -131,14 +132,14 @@
old_owner.add_antag_datum(new_rev,old_team)
new_rev.silent = FALSE
to_chat(old_owner, "<span class='userdanger'>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</span>")
/datum/antagonist/rev/farewell()
if(ishuman(owner.current))
owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!")
to_chat(owner, "<span class='userdanger'><FONT size = 3>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</FONT></span>")
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", ignored_mob = owner.current)
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
else if(issilicon(owner.current))
owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.")
to_chat(owner, "<span class='userdanger'><FONT size = 3>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</FONT></span>")
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", ignored_mob = owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
@@ -163,7 +164,7 @@
if(remove_clumsy && owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(give_flash)
var/obj/item/device/assembly/flash/T = new(H)
var/list/slots = list (
@@ -176,18 +177,17 @@
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
else
to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.")
if(give_hud)
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H)
S.Insert(H, special = FALSE, drop_if_replaced = FALSE)
to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
/datum/objective_team/revolution
/datum/team/revolution
name = "Revolution"
var/list/objectives = list()
var/max_headrevs = 3
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
/datum/team/revolution/proc/update_objectives(initial = FALSE)
var/untracked_heads = SSjob.get_all_heads()
for(var/datum/objective/mutiny/O in objectives)
untracked_heads -= O.target
@@ -199,16 +199,16 @@
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/objective_team/revolution/proc/head_revolutionaries()
/datum/team/revolution/proc/head_revolutionaries()
. = list()
for(var/datum/mind/M in members)
if(M.has_antag_datum(/datum/antagonist/rev/head))
. += M
/datum/objective_team/revolution/proc/update_heads()
/datum/team/revolution/proc/update_heads()
if(SSticker.HasRoundStarted())
var/list/datum/mind/head_revolutionaries = head_revolutionaries()
var/list/datum/mind/heads = SSjob.get_all_heads()
@@ -227,3 +227,56 @@
rev.promote()
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/team/revolution/roundend_report()
if(!members.len)
return
var/list/result = list()
result += "<div class='panel redborder'>"
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)
if(is_revolutionary(survivor))
num_revs++
if(num_survivors)
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
var/list/targets = list()
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
if(headrevs.len)
var/list/headrev_part = list()
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
headrev_part += printplayerlist(headrevs,TRUE)
result += headrev_part.Join("<br>")
if(revs.len)
var/list/rev_part = list()
rev_part += "<span class='header'>The revolutionaries were:</span>"
rev_part += printplayerlist(revs,TRUE)
result += rev_part.Join("<br>")
var/list/heads = SSjob.get_all_heads()
if(heads.len)
var/head_text = "<span class='header'>The heads of staff were:</span>"
head_text += "<ul class='playerlist'>"
for(var/datum/mind/head in heads)
var/target = (head in targets)
head_text += "<li>"
if(target)
head_text += "<span class='redtext'>Target</span>"
head_text += "[printplayer(head, 1)]</li>"
head_text += "</ul><br>"
result += head_text
result += "</div>"
return result.Join()
+49 -5
View File
@@ -5,13 +5,13 @@
/datum/antagonist/wizard
name = "Space Wizard"
roundend_category = "wizards/witches"
job_rank = ROLE_WIZARD
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
var/hud_version = "wizard"
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
var/list/objectives = list() //this should be base datum antag proc and list, todo make lazy
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
@@ -33,7 +33,7 @@
/datum/antagonist/wizard/proc/unregister()
SSticker.mode.wizards -= src
/datum/antagonist/wizard/create_team(datum/objective_team/wizard/new_team)
/datum/antagonist/wizard/create_team(datum/team/wizard/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -43,12 +43,14 @@
/datum/antagonist/wizard/get_team()
return wiz_team
/datum/objective_team/wizard
/datum/team/wizard
name = "wizard team"
var/datum/antagonist/wizard/master_wizard
/datum/antagonist/wizard/proc/create_wiz_team()
wiz_team = new(owner)
wiz_team.name = "[owner.current.real_name] team"
wiz_team.master_wizard = src
update_wiz_icons_added(owner.current)
/datum/antagonist/wizard/proc/send_to_lair()
@@ -283,4 +285,46 @@
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
objectives += new_objective
//Solo wizard report
/datum/antagonist/wizard/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = 0
count++
if(wizardwin)
parts += "<span class='greentext'>The wizard was successful!</span>"
else
parts += "<span class='redtext'>The wizard has failed!</span>"
if(owner.spell_list.len>0)
parts += "<B>[owner.name] used the following spells: </B>"
var/list/spell_names = list()
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
spell_names += S.name
parts += spell_names.Join(", ")
return parts.Join("<br>")
//Wizard with apprentices report
/datum/team/wizard/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
parts += master_wizard.roundend_report()
parts += " "
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+2 -2
View File
@@ -128,11 +128,11 @@
//Position the effect so the beam is one continous line
var/a
if(abs(Pixel_x)>32)
a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32)
a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1)
X.x += a
Pixel_x %= 32
if(abs(Pixel_y)>32)
a = Pixel_y > 0 ? round(Pixel_y/32) : Ceiling(Pixel_y/32)
a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1)
X.y += a
Pixel_y %= 32
@@ -0,0 +1,157 @@
/datum/brain_trauma/special/imaginary_friend
name = "Imaginary Friend"
desc = "Patient can see and hear an imaginary person."
scan_desc = "partial schizophrenia"
gain_text = "<span class='notice'>You feel in good company, for some reason.</span>"
lose_text = "<span class='warning'>You feel lonely again.</span>"
var/mob/camera/imaginary_friend/friend
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
..()
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/on_life()
if(get_dist(owner, friend) > 9)
friend.yank()
if(!friend)
qdel(src)
return
if(!friend.client && friend_initialized)
addtimer(CALLBACK(src, .proc/reroll_friend), 600)
/datum/brain_trauma/special/imaginary_friend/on_lose()
..()
QDEL_NULL(friend)
//If the friend goes afk, make a brand new friend. Plenty of fish in the sea of imagination.
/datum/brain_trauma/special/imaginary_friend/proc/reroll_friend()
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/proc/make_friend()
friend = new(get_turf(src), src)
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
friend.key = C.key
friend_initialized = TRUE
else
qdel(src)
/mob/camera/imaginary_friend
name = "imaginary friend"
real_name = "imaginary friend"
move_on_shuttle = TRUE
desc = "A wonderful yet fake friend."
see_in_dark = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
sight = NONE
see_invisible = SEE_INVISIBLE_LIVING
var/icon/human_image
var/image/current_image
var/mob/living/carbon/owner
var/datum/brain_trauma/special/imaginary_friend/trauma
/mob/camera/imaginary_friend/Login()
..()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
. = ..()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
trauma = _trauma
owner = trauma.owner
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
Show()
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
//Remove old image from owner and friend
if(owner.client)
owner.client.images.Remove(current_image)
client.images.Remove(current_image)
//Generate image from the static icon and the current dir
current_image = image(human_image, src, , MOB_LAYER, dir=src.dir)
current_image.override = TRUE
current_image.name = name
//Add new image to owner and friend
if(owner.client)
owner.client.images |= current_image
client.images |= current_image
/mob/camera/imaginary_friend/Destroy()
if(owner.client)
owner.client.images.Remove(human_image)
if(client)
client.images.Remove(human_image)
return ..()
/mob/camera/imaginary_friend/proc/yank()
if(!client) //don't bother if the friend is braindead
return
forceMove(get_turf(owner))
Show()
/mob/camera/imaginary_friend/say(message)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
log_talk(src,"[key_name(src)] : [message]",LOGSAY)
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[say_quote(message)]</span></span>"
var/dead_rendered = "<span class='game say'><span class='name'>[name] (Imaginary friend of [owner])</span> <span class='message'>[say_quote(message)]</span></span>"
to_chat(owner, "[rendered]")
to_chat(src, "[rendered]")
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, owner)
to_chat(M, "[link] [dead_rendered]")
/mob/camera/imaginary_friend/emote(act,m_type=1,message = null)
return
/mob/camera/imaginary_friend/forceMove(atom/destination)
dir = get_dir(get_turf(src), destination)
loc = destination
if(get_dist(src, owner) > 9)
yank()
return
Show()
/mob/camera/imaginary_friend/movement_delay()
return 2
+81 -2
View File
@@ -42,7 +42,7 @@
lose_text = "<span class='notice'>You feel smart again.</span>"
/datum/brain_trauma/mild/dumbness/on_gain()
owner.disabilities |= DUMB
owner.add_disability(DISABILITY_DUMB, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/mild/dumbness/on_life()
@@ -54,7 +54,7 @@
..()
/datum/brain_trauma/mild/dumbness/on_lose()
owner.disabilities &= ~DUMB
owner.remove_disability(DISABILITY_DUMB, TRAUMA_DISABILITY)
owner.derpspeech = 0
..()
@@ -107,6 +107,26 @@
..()
/datum/brain_trauma/mild/healthy
name = "Anosognosia"
desc = "Patient always feels healthy, regardless of their condition."
scan_desc = "self-awareness deficit"
gain_text = "<span class='notice'>You feel great!</span>"
lose_text = "<span class='warning'>You no longer feel perfectly healthy.</span>"
/datum/brain_trauma/mild/healthy/on_gain()
owner.set_screwyhud(SCREWYHUD_HEALTHY)
..()
/datum/brain_trauma/mild/healthy/on_life()
owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
owner.adjustStaminaLoss(-5) //no pain, no fatigue
..()
/datum/brain_trauma/mild/healthy/on_lose()
owner.set_screwyhud(SCREWYHUD_NONE)
..()
/datum/brain_trauma/mild/muscle_weakness
name = "Muscle Weakness"
desc = "Patient experiences occasional bouts of muscle weakness."
@@ -133,3 +153,62 @@
to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
owner.adjustStaminaLoss(50)
..()
/datum/brain_trauma/mild/muscle_spasms
name = "Muscle Spasms"
desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
scan_desc = "nervous fits"
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
/datum/brain_trauma/mild/muscle_spasms/on_life()
if(prob(7))
switch(rand(1,5))
if(1)
if(owner.canmove && !isspaceturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
log_attack("[key_name(owner)] used [I] due to a Muscle Spasm.")
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] attacked someone due to a Muscle Spasm.") //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] attacked himself to a Muscle Spasm.")
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
log_attack("[key_name(owner)] threw [I] due to a Muscle Spasm.")
owner.throw_item(pick(targets))
..()
+1 -1
View File
@@ -68,7 +68,7 @@
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.disabilities & DEAF || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
if(owner.has_disability(DISABILITY_DEAF) || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
for(var/word in trigger_words)
if(findtext(message, word))
+44 -12
View File
@@ -7,22 +7,39 @@
/datum/brain_trauma/severe/mute
name = "Mutism"
desc = "Patient is completely unable to speak."
scan_desc = "extensive damage to the brain's language center"
scan_desc = "extensive damage to the brain's speech center"
gain_text = "<span class='warning'>You forget how to speak!</span>"
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
/datum/brain_trauma/severe/mute/on_gain()
owner.disabilities |= MUTE
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/severe/mute/on_life()
if(!(owner.disabilities & MUTE))
on_gain()
owner.add_disability(DISABILITY_MUTE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/mute/on_lose()
owner.disabilities &= ~MUTE
owner.remove_disability(DISABILITY_MUTE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/aphasia
name = "Aphasia"
desc = "Patient is unable to speak or understand any language."
scan_desc = "extensive damage to the brain's language center"
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
var/datum/language_holder/prev_language
var/datum/language_holder/mob_language
/datum/brain_trauma/severe/aphasia/on_gain()
mob_language = owner.get_language_holder()
prev_language = mob_language.copy()
mob_language.remove_all_languages()
mob_language.grant_language(/datum/language/aphasia)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
mob_language.remove_language(/datum/language/aphasia)
mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
QDEL_NULL(prev_language)
mob_language = null
..()
/datum/brain_trauma/severe/blindness
@@ -109,7 +126,7 @@
stress -= 4
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.disabilities & BLIND)
if(owner.has_disability(DISABILITY_BLIND))
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
@@ -171,9 +188,24 @@
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
/datum/brain_trauma/severe/discoordination/on_gain()
owner.disabilities |= MONKEYLIKE
owner.add_disability(DISABILITY_MONKEYLIKE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/discoordination/on_lose()
owner.disabilities &= ~MONKEYLIKE
owner.remove_disability(DISABILITY_MONKEYLIKE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/pacifism
name = "Traumatic Non-Violence"
desc = "Patient is extremely unwilling to harm others in violent ways."
scan_desc = "pacific syndrome"
gain_text = "<span class='notice'>You feel oddly peaceful.</span>"
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
/datum/brain_trauma/severe/pacifism/on_gain()
owner.add_disability(DISABILITY_PACIFISM, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.remove_disability(DISABILITY_PACIFISM, TRAUMA_DISABILITY)
..()
+25 -15
View File
@@ -9,25 +9,35 @@
scan_desc = "god delusion"
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
var/next_speech = 0
var/inspiration = FALSE
/datum/brain_trauma/special/godwoken/on_life()
..()
if(!inspiration && world.time > next_speech && prob(4))
to_chat(owner, "<span class='notice'>[pick("You feel inspired!","You feel power course through you...","You feel something within you itching to speak...")]</span>")
inspiration = TRUE
if(prob(4))
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
speak("unstun", TRUE)
else if(prob(60) && owner.health <= HEALTH_THRESHOLD_CRIT)
speak("heal", TRUE)
else if(prob(30) && owner.a_intent == INTENT_HARM)
speak("aggressive")
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_say(message)
if(world.time > next_speech && inspiration)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
var/cooldown = voice_of_god(message, owner, list("colossus","yell"), 2)
cooldown *= 0.33
next_speech = world.time + cooldown
inspiration = FALSE
return ""
else
return message
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
if("unstun")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun")
if("heal")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal")
if("neutral")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
if("aggressive")
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive")
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
/datum/brain_trauma/special/bluespace_prophet
name = "Bluespace Prophecy"
@@ -23,10 +23,12 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", null, null, null, 75, stranger_backseat)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
stranger_backseat.key = C.key
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[key_name_admin(stranger_backseat)] became [key_name_admin(owner)]'s split personality.")
else
qdel(src)
@@ -59,7 +61,7 @@
current_backseat = owner_backseat
free_backseat = stranger_backseat
log_game("[current_backseat]/([current_backseat.ckey]) assumed control of [owner]/([owner.ckey] due to [src]. (Original owner: [current_controller == OWNER ? owner.ckey : current_backseat.ckey])")
log_game("[key_name(current_backseat)] assumed control of [key_name(owner)] due to [src]. (Original owner: [current_controller == OWNER ? owner.ckey : current_backseat.ckey])")
to_chat(owner, "<span class='userdanger'>You feel your control being taken away... your other personality is in charge now!</span>")
to_chat(current_backseat, "<span class='userdanger'>You manage to take control of your body!</span>")
@@ -134,6 +136,7 @@
/mob/living/split_personality/Login()
..()
to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")
to_chat(src, "<span class='warning'><b>Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.</b></span>")
/mob/living/split_personality/say(message)
to_chat(src, "<span class='warning'>You cannot speak, your other self is controlling your body!</span>")
@@ -189,7 +192,7 @@
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.disabilities & DEAF || owner == speaker)
if(owner.has_disability(DISABILITY_DEAF) || owner == speaker)
return message
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
+20
View File
@@ -48,6 +48,7 @@
var/datum/object = GLOBAL_PROC
var/delegate
var/list/arguments
var/datum/weakref/user
/datum/callback/New(thingtocall, proctocall, ...)
if (thingtocall)
@@ -55,6 +56,8 @@
delegate = proctocall
if (length(args) > 2)
arguments = args.Copy(3)
if(usr)
user = WEAKREF(usr)
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
set waitfor = FALSE
@@ -70,8 +73,16 @@
call(thingtocall, proctocall)(arglist(calling_arguments))
/datum/callback/proc/Invoke(...)
if(!usr)
var/datum/weakref/W = user
if(W)
var/mob/M = W.resolve()
if(M)
return world.PushUsr(M, src)
if (!object)
return
var/list/calling_arguments = arguments
if (length(args))
if (length(arguments))
@@ -87,8 +98,17 @@
//copy and pasted because fuck proc overhead
/datum/callback/proc/InvokeAsync(...)
set waitfor = FALSE
if(!usr)
var/datum/weakref/W = user
if(W)
var/mob/M = W.resolve()
if(M)
return world.PushUsr(M, src)
if (!object)
return
var/list/calling_arguments = arguments
if (length(args))
if (length(arguments))
+3 -2
View File
@@ -40,6 +40,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
* `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component.
1. `/datum/component/var/dupe_type` (protected, type)
* Definition of a duplicate component type
* `null` means exact match on `type` (default)
@@ -66,6 +67,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* All components a datum owns are deleted with the datum
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
* Properly handles duplicate situations based on the `dupe_mode` var
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
@@ -104,9 +106,8 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Allows the component to react to ownership transfers
1. `/datum/component/proc/_RemoveFromParent()` (private, final)
* Clears `parent` and removes the component from it's component list
1. `/datum/component/proc/_CheckDupesAndJoinParent` (private, final)
1. `/datum/component/proc/_JoinParent` (private, final)
* Tries to add the component to it's `parent`s `datum_components` list
* Properly handles duplicate situations based on the `dupe_mode` var
1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
* Makes a component listen for the specified `signal` on it's `parent` datum.
+56 -44
View File
@@ -6,54 +6,16 @@
var/datum/parent
/datum/component/New(datum/P, ...)
if(type == /datum/component)
qdel(src)
CRASH("[type] instantiated!")
//check for common mishaps
if(!isnum(dupe_mode))
qdel(src)
CRASH("[type]: Invalid dupe_mode!")
var/dt = dupe_type
if(dt && !ispath(dt))
qdel(src)
CRASH("[type]: Invalid dupe_type!")
parent = P
var/list/arguments = args.Copy(2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
qdel(src, TRUE, TRUE)
return
_CheckDupesAndJoinParent(P)
_JoinParent(P)
/datum/component/proc/_CheckDupesAndJoinParent()
/datum/component/proc/_JoinParent()
var/datum/P = parent
var/dm = dupe_mode
var/datum/component/old
if(dm != COMPONENT_DUPE_ALLOWED)
var/dt = dupe_type
if(!dt)
old = P.GetExactComponent(type)
else
old = P.GetComponent(dt)
if(old)
//One or the other has to die
switch(dm)
if(COMPONENT_DUPE_UNIQUE)
old.InheritComponent(src, TRUE)
qdel(src, TRUE, TRUE)
return
if(COMPONENT_DUPE_HIGHLANDER)
InheritComponent(old, FALSE)
qdel(old, FALSE, TRUE)
//provided we didn't eat someone
if(!old)
//let the others know
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
//lazy init the parent's dc list
var/list/dc = P.datum_components
if(!dc)
@@ -212,10 +174,59 @@
return list(.)
/datum/proc/AddComponent(new_type, ...)
var/nt = new_type
var/datum/component/nt = new_type
var/dm = initial(nt.dupe_mode)
var/dt = initial(nt.dupe_type)
var/datum/component/old_comp
var/datum/component/new_comp
if(ispath(nt))
if(nt == /datum/component)
CRASH("[nt] attempted instantiation!")
if(!isnum(dm))
CRASH("[nt]: Invalid dupe_mode ([dm])!")
if(dt && !ispath(dt))
CRASH("[nt]: Invalid dupe_type ([dt])!")
else
new_comp = nt
args[1] = src
var/datum/component/C = new nt(arglist(args))
return QDELING(C) ? GetExactComponent(new_type) : C
if(dm != COMPONENT_DUPE_ALLOWED)
if(!dt)
old_comp = GetExactComponent(nt)
else
old_comp = GetComponent(dt)
if(old_comp)
switch(dm)
if(COMPONENT_DUPE_UNIQUE)
if(!new_comp)
new_comp = new nt(arglist(args))
if(!QDELETED(new_comp))
old_comp.InheritComponent(new_comp, TRUE)
QDEL_NULL(new_comp)
if(COMPONENT_DUPE_HIGHLANDER)
if(!new_comp)
new_comp = new nt(arglist(args))
if(!QDELETED(new_comp))
new_comp.InheritComponent(old_comp, FALSE)
QDEL_NULL(old_comp)
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
if(!new_comp)
var/list/arguments = args.Copy(2)
old_comp.InheritComponent(null, TRUE, arguments)
else
old_comp.InheritComponent(new_comp, TRUE)
else if(!new_comp)
new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal
else if(!new_comp)
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
SendSignal(COMSIG_COMPONENT_ADDED, new_comp)
return new_comp
return old_comp
/datum/proc/LoadComponent(component_type, ...)
. = GetComponent(component_type)
@@ -235,7 +246,8 @@
C._RemoveFromParent()
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
C.parent = src
C._CheckDupesAndJoinParent()
if(C == AddComponent(C))
C._JoinParent()
/datum/proc/TransferComponents(datum/target)
var/list/dc = datum_components
+1 -1
View File
@@ -6,7 +6,7 @@
var/datum/callback/callback
/datum/component/archaeology/Initialize(_prob2drop, list/_archdrops = list(), datum/callback/_callback)
prob2drop = Clamp(_prob2drop, 0, 100)
prob2drop = CLAMP(_prob2drop, 0, 100)
archdrops = _archdrops
callback = _callback
RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/Dig)
+40
View File
@@ -0,0 +1,40 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("[type] added to a [parent.type]")
RegisterSignal(list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
var/turf/tile = AM.loc
if(!isturf(tile))
return
tile.clean_blood()
for(var/A in tile)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
var/obj/item/cleaned_item = A
cleaned_item.clean_blood()
else if(ishuman(A))
var/mob/living/carbon/human/cleaned_human = A
if(cleaned_human.lying)
if(cleaned_human.head)
cleaned_human.head.clean_blood()
cleaned_human.update_inv_head()
if(cleaned_human.wear_suit)
cleaned_human.wear_suit.clean_blood()
cleaned_human.update_inv_wear_suit()
else if(cleaned_human.w_uniform)
cleaned_human.w_uniform.clean_blood()
cleaned_human.update_inv_w_uniform()
if(cleaned_human.shoes)
cleaned_human.shoes.clean_blood()
cleaned_human.update_inv_shoes()
cleaned_human.clean_blood()
cleaned_human.wash_cream()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
+2 -3
View File
@@ -48,8 +48,7 @@
if(old_dir == new_dir)
return
remove()
var/rotation = SimplifyDegrees(dir2angle(new_dir)-dir2angle(old_dir))
pic.dir = turn(pic.dir, rotation)
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
apply()
/datum/component/decal/proc/clean_react(strength)
@@ -57,4 +56,4 @@
qdel(src)
/datum/component/decal/proc/examine(mob/user)
to_chat(user, description)
to_chat(user, description)
+158
View File
@@ -0,0 +1,158 @@
/datum/component/forensics
var/list/fingerprints //assoc print = print
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
var/list/blood_DNA //assoc dna = bloodtype
var/list/fibers //assoc print = print
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
fingerprints = fingerprints | F.fingerprints
hiddenprints = hiddenprints | F.hiddenprints
blood_DNA = blood_DNA | F.blood_DNA
fibers = fibers | F.fibers
check_blood()
return ..()
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Forensics datum applied incorrectly to non-atom of type [parent.type]!")
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
fibers = new_fibers
check_blood()
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
/datum/component/forensics/proc/wipe_fingerprints()
fingerprints = null
return TRUE
/datum/component/forensics/proc/wipe_hiddenprints()
return //no.
/datum/component/forensics/proc/wipe_blood_DNA()
blood_DNA = null
if(isitem(parent))
qdel(parent.GetComponent(/datum/component/decal/blood))
return TRUE
/datum/component/forensics/proc/wipe_fibers()
fibers = null
return TRUE
/datum/component/forensics/proc/clean_act(strength)
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
wipe_fingerprints()
if(strength >= CLEAN_STRENGTH_BLOOD)
wipe_blood_DNA()
if(strength >= CLEAN_STRENGTH_FIBERS)
wipe_fibers()
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
if(!length(_fingerprints))
return
LAZYINITLIST(fingerprints)
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fingerprints[i] = i
return TRUE
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
if(!M)
return
add_hiddenprint(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
add_fibers(H)
if(H.gloves) //Check if the gloves (if any) hide fingerprints
var/obj/item/clothing/gloves/G = H.gloves
if(G.transfer_prints)
ignoregloves = TRUE
if(!ignoregloves)
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
return
var/full_print = md5(H.dna.uni_identity)
LAZYSET(fingerprints, full_print, full_print)
return TRUE
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
if(!length(_fibertext))
return
LAZYINITLIST(fibers)
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fibers[i] = i
return TRUE
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
var/fibertext
var/item_multiplier = isitem(src)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & CHEST))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & HANDS))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
// "Added fibertext: [fibertext]"
LAZYSET(fibers, fibertext, fibertext)
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
return TRUE
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
if(!length(_hiddenprints))
return
LAZYINITLIST(hiddenprints)
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
hiddenprints[i] = _hiddenprints[i]
return TRUE
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
if(!M || !M.key)
return
var/hasgloves = ""
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
hasgloves = "(gloves)"
var/current_time = time_stamp()
if(!LAZYACCESS(hiddenprints, M.key))
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
else
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
if(laststamppos)
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
parent.fingerprintslast = M.ckey
return TRUE
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
if(!length(dna))
return
LAZYINITLIST(blood_DNA)
for(var/i in dna)
blood_DNA[i] = dna[i]
check_blood()
return TRUE
/datum/component/forensics/proc/check_blood()
if(!isitem(parent))
return
if(!length(blood_DNA))
return
parent.LoadComponent(/datum/component/decal/blood)
+81
View File
@@ -0,0 +1,81 @@
/datum/component/jousting
var/current_direction = NONE
var/max_tile_charge = 5
var/min_tile_charge = 2 //tiles before this code gets into effect.
var/current_tile_charge = 0
var/movement_reset_tolerance = 2 //deciseconds
var/unmounted_damage_boost_per_tile = 0
var/unmounted_knockdown_chance_per_tile = 0
var/unmounted_knockdown_time = 0
var/mounted_damage_boost_per_tile = 2
var/mounted_knockdown_chance_per_tile = 20
var/mounted_knockdown_time = 20
var/requires_mob_riding = TRUE //whether this only works if the attacker is riding a mob, rather than anything they can buckle to.
var/requires_mount = TRUE //kinda defeats the point of jousting if you're not mounted but whatever.
var/mob/current_holder
var/datum/component/redirect/listener
var/current_timerid
/datum/component/jousting/Initialize()
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
stack_trace("Warning: Jousting component incorrectly applied to invalid parent type [parent.type]")
RegisterSignal(COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/on_attack)
/datum/component/jousting/Destroy()
QDEL_NULL(listener)
return ..()
/datum/component/jousting/proc/on_equip(mob/user, slot)
QDEL_NULL(listener)
current_holder = user
listener = new(user, COMSIG_MOVABLE_MOVED, CALLBACK(src, .proc/mob_move))
/datum/component/jousting/proc/on_drop(mob/user)
QDEL_NULL(listener)
current_holder = null
current_direction = NONE
current_tile_charge = 0
/datum/component/jousting/proc/on_attack(mob/living/target, mob/user)
if(user != current_holder)
return
var/current = current_tile_charge
var/obj/item/I = parent
var/target_buckled = target.buckled ? TRUE : FALSE //we don't need the reference of what they're buckled to, just whether they are.
if((requires_mount && ((requires_mob_riding && !ismob(user.buckled)) || (!user.buckled))) || !current_direction || (current_tile_charge < min_tile_charge))
return
var/turf/target_turf = get_step(user, current_direction)
if(target in range(1, target_turf))
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
var/sharp = I.is_sharp()
var/msg
if(damage)
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
target.apply_damage(damage, BRUTE, user.zone_selected, 0)
if(prob(knockdown_chance))
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
if(target_buckled)
target.buckled.unbuckle_mob(target)
target.Knockdown(knockdown_time)
if(length(msg))
user.visible_message("<span class='danger'>[msg]!</span>")
/datum/component/jousting/proc/mob_move(newloc, dir)
if(!current_holder || (requires_mount && ((requires_mob_riding && !ismob(current_holder.buckled)) || (!current_holder.buckled))))
return
if(dir != current_direction)
current_tile_charge = 0
current_direction = dir
if(current_tile_charge < max_tile_charge)
current_tile_charge++
if(current_timerid)
deltimer(current_timerid)
current_timerid = addtimer(CALLBACK(src, .proc/reset_charge), movement_reset_tolerance, TIMER_STOPPABLE)
/datum/component/jousting/proc/reset_charge()
current_tile_charge = 0
+53
View File
@@ -0,0 +1,53 @@
//Items with these will have a chance to get knocked off when disarming
/datum/component/knockoff
var/knockoff_chance = 100 //Chance to knockoff
var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed
var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed
var/datum/component/redirect/disarm_redirect
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Knockoff component misuse")
RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped)
src.knockoff_chance = knockoff_chance
if(zone_override)
target_zones = zone_override
if(slots_knockoffable)
src.slots_knockoffable = slots_knockoffable
/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone)
var/obj/item/I = parent
var/mob/living/carbon/human/wearer = I.loc
if(!istype(wearer))
return
if(target_zones && !(zone in target_zones))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(I))
return
wearer.visible_message("<span class='warning'>[attacker] knocks off [wearer]'s [I.name]!</span>","<span class='userdanger'>[attacker] knocks off your [I.name]!</span>")
/datum/component/knockoff/proc/OnEquipped(mob/living/carbon/human/H,slot)
if(!istype(H))
return
if(slots_knockoffable && !(slot in slots_knockoffable))
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
return
if(!disarm_redirect)
disarm_redirect = H.AddComponent(/datum/component/redirect,list(COMSIG_HUMAN_DISARM_HIT),CALLBACK(src,.proc/Knockoff))
/datum/component/knockoff/proc/OnDropped(mob/living/M)
if(disarm_redirect)
QDEL_NULL(disarm_redirect)
/datum/component/knockoff/Destroy()
QDEL_NULL(disarm_redirect)
. = ..()
+1 -1
View File
@@ -51,7 +51,7 @@
/datum/component/material_container/proc/OnAttackBy(obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(user.a_intent == INTENT_HARM)
if(user.a_intent != INTENT_HELP)
return
if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc)))
to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
+7 -4
View File
@@ -4,7 +4,7 @@
#define RAD_AMOUNT_EXTREME 1000
/datum/component/radioactive
dupe_mode = COMPONENT_DUPE_UNIQUE
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/source
@@ -47,13 +47,16 @@
if(strength <= RAD_BACKGROUND_RADIATION)
return PROCESS_KILL
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
return
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
if(C)
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, arguments[1])
/datum/component/radioactive/proc/rad_examine(mob/user, atom/thing)
var/atom/master = parent
+7 -4
View File
@@ -1,5 +1,5 @@
/datum/component/thermite
dupe_mode = COMPONENT_DUPE_UNIQUE
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/amount
var/overlay
@@ -46,10 +46,13 @@
master.cut_overlay(overlay)
return ..()
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original)
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments)
if(!i_am_original)
return
amount += newC.amount
if(newC)
amount += newC.amount
else
amount += arguments[1]
/datum/component/thermite/proc/thermite_melt(mob/user)
var/turf/master = parent
@@ -60,7 +63,7 @@
if(amount >= 50)
var/burning_time = max(100, 100-amount)
master = master.ChangeTurf(master.baseturf)
master = master.ScrapeAway()
master.burn_tile()
if(user)
master.add_hiddenprint(user)
+1 -1
View File
@@ -43,7 +43,7 @@
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/datum/action/innate/dash/proc/charge()
current_charges = Clamp(current_charges + 1, 0, max_charges)
current_charges = CLAMP(current_charges + 1, 0, max_charges)
holder.update_action_buttons_icon()
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, 1)
+10 -9
View File
@@ -3,29 +3,29 @@
for(var/thing in viruses)
var/datum/disease/DD = thing
if(D.IsSame(DD))
return 1
return 0
return TRUE
return FALSE
/mob/proc/CanContractDisease(datum/disease/D)
if(stat == DEAD)
return 0
return FALSE
if(D.GetDiseaseID() in resistances)
return 0
return FALSE
if(HasDisease(D))
return 0
return FALSE
if(!(type in D.viable_mobtypes))
return 0
return FALSE
return 1
return TRUE
/mob/proc/ContactContractDisease(datum/disease/D)
if(!CanContractDisease(D))
return 0
return FALSE
AddDisease(D)
@@ -53,12 +53,13 @@
else
DD.vars[V] = D.vars[V]
DD.after_add()
DD.affected_mob.med_hud_set_status()
/mob/living/carbon/ContactContractDisease(datum/disease/D, target_zone)
if(!CanContractDisease(D))
return 0
return FALSE
var/obj/item/clothing/Cl = null
var/passed = TRUE
+7 -4
View File
@@ -60,14 +60,14 @@
/datum/disease/proc/has_cure()
if(!(disease_flags & CURABLE))
return 0
return FALSE
. = cures.len
for(var/C_id in cures)
if(!affected_mob.reagents.has_reagent(C_id))
.--
if(!. || (needs_all_cures && . < cures.len))
return 0
return FALSE
//Airborne spreading
/datum/disease/proc/spread(force_spread = 0)
@@ -111,8 +111,8 @@
/datum/disease/proc/IsSame(datum/disease/D)
if(istype(src, D.type))
return 1
return 0
return TRUE
return FALSE
/datum/disease/proc/Copy()
@@ -120,6 +120,9 @@
D.strain_data = strain_data.Copy()
return D
/datum/disease/proc/after_add()
return
/datum/disease/proc/GetDiseaseID()
return "[type]"
+4 -4
View File
@@ -185,10 +185,10 @@
if(properties["stealth"] >= 2)
visibility_flags = HIDDEN_SCANNER
SetSpread(Clamp(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), VIRUS_SPREAD_BLOOD, VIRUS_SPREAD_AIRBORNE))
permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1)
cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
stage_prob = max(properties["stage_rate"], 2)
SetSeverity(properties["severity"])
GenerateCure(properties)
@@ -243,7 +243,7 @@
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
/datum/disease/advance/proc/GenerateCure()
if(properties && properties.len)
var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
cures = list(advance_cures[res])
// Get the cure name from the cure_id
@@ -61,7 +61,7 @@ Bonus
M.become_nearsighted()
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
if(M.become_blind())
if(!M.has_disability(DISABILITY_BLIND))
to_chat(M, "<span class='userdanger'>You go blind!</span>")
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
@@ -111,18 +111,16 @@ Bonus
return
switch(A.stage)
if(4, 5) //basically oculine
if(M.disabilities & BLIND)
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
if(prob(20))
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
M.cure_blind()
M.cure_nearsighted()
M.blur_eyes(35)
else if(M.disabilities & NEARSIGHT)
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
M.cure_nearsighted()
M.blur_eyes(10)
else if(M.eye_blind || M.eye_blurry)
M.set_blindness(0)
M.set_blurriness(0)
+18 -6
View File
@@ -65,8 +65,8 @@
/datum/disease/transformation/jungle_fever
name = "Jungle Fever"
cure_text = "Bananas"
cures = list("banana")
cure_text = "Death."
cures = list("adminordrazine")
spread_text = "Monkey Bites"
spread_flags = VIRUS_SPREAD_SPECIAL
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
@@ -88,9 +88,12 @@
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
if(!ismonkey(affected_mob))
SSticker.mode.add_monkey(affected_mob.mind)
affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
if(affected_mob.mind && !is_monkey(affected_mob))
add_monkey(affected_mob.mind)
if(ishuman(affected_mob))
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
M.ventcrawler = VENTCRAWLER_ALWAYS
/datum/disease/transformation/jungle_fever/stage_act()
..()
@@ -107,9 +110,18 @@
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
/datum/disease/transformation/jungle_fever/cure()
SSticker.mode.remove_monkey(affected_mob.mind)
remove_monkey(affected_mob.mind)
..()
/datum/disease/transformation/jungle_fever/monkeymode
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
disease_flags = CAN_CARRY //no vaccines! no cure!
/datum/disease/transformation/jungle_fever/monkeymode/after_add()
if(affected_mob && !is_monkey_leader(affected_mob.mind))
visibility_flags = NONE
/datum/disease/transformation/robot
+8 -5
View File
@@ -16,8 +16,9 @@
var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
var/list/mob_type_allowed_typecache //Types that are allowed to use that emote
var/list/mob_type_allowed_typecache = list(/mob) //Types that are allowed to use that emote
var/list/mob_type_blacklist_typecache //Types that are NOT allowed to use that emote
var/list/mob_type_ignore_stat_typecache
var/stat_allowed = CONSCIOUS
var/static/list/emote_list = list()
@@ -26,6 +27,7 @@
emote_list[key_third_person] = src
mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
mob_type_blacklist_typecache = typecacheof(mob_type_blacklist_typecache)
mob_type_ignore_stat_typecache = typecacheof(mob_type_ignore_stat_typecache)
/datum/emote/proc/run_emote(mob/user, params, type_override)
. = TRUE
@@ -37,9 +39,10 @@
msg = replace_pronoun(user, msg)
var/mob/living/L = user
for(var/obj/item/implant/I in L.implants)
I.trigger(key, L)
if(isliving(user))
var/mob/living/L = user
for(var/obj/item/implant/I in L.implants)
I.trigger(key, L)
if(!msg)
return
@@ -97,7 +100,7 @@
return FALSE
if(is_type_in_typecache(user, mob_type_blacklist_typecache))
return FALSE
if(status_check)
if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache))
if(user.stat > stat_allowed || (user.status_flags & FAKEDEATH))
to_chat(user, "<span class='notice'>You cannot [key] while unconscious.</span>")
return FALSE
+13 -6
View File
@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
var/orig_heavy_range = heavy_impact_range
var/orig_light_range = light_impact_range
var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
//Zlevel specific bomb cap multiplier
var/cap_multiplier = 1
switch(epicenter.z)
@@ -85,9 +87,16 @@ GLOBAL_LIST_EMPTY(explosions)
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
var/area/epi_area = get_area(epicenter)
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [epi_area] [ADMIN_COORDJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
SSblackbox.record_feedback("associative", "explosion", 1, list("dev" = devastation_range, "heavy" = heavy_impact_range, "light" = light_impact_range, "flash" = flash_range, "flame" = flame_range, "orig_dev" = orig_dev_range, "orig_heavy" = orig_heavy_range, "orig_light" = orig_light_range, "x" = x0, "y" = y0, "z" = z0, "area" = epi_area.type))
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
@@ -99,10 +108,6 @@ GLOBAL_LIST_EMPTY(explosions)
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
if(!silent)
var/frequency = get_rand_frequency()
var/sound/explosion_sound = sound(get_sfx("explosion"))
@@ -116,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
// If inside the blast radius + world.view - 2
if(dist <= round(max_range + world.view - 2, 1))
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
shake_camera(M, 25, min(orig_max_distance - dist, 100))
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
shake_camera(M, 10, min(orig_max_distance - dist, 50))
EX_PREPROCESS_CHECK_TICK
//postpone processing for a bit
+1
View File
@@ -10,6 +10,7 @@ GLOBAL_LIST_INIT(huds, list(
DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(),
DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(),
DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(),
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),
ANTAG_HUD_CULT = new/datum/atom_hud/antag(),
ANTAG_HUD_REV = new/datum/atom_hud/antag(),
ANTAG_HUD_OPS = new/datum/atom_hud/antag(),
@@ -32,7 +32,7 @@
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
volume = 25
volume = 15
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+2 -2
View File
@@ -101,7 +101,7 @@
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
if(D.losebreath <= 10)
D.losebreath = Clamp(D.losebreath + 5, 0, 10)
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
D.adjustOxyLoss(10)
add_logs(A, D, "quickchoked")
return 1
@@ -112,7 +112,7 @@
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
if(D.silent <= 10)
D.silent = Clamp(D.silent + 10, 0, 10)
D.silent = CLAMP(D.silent + 10, 0, 10)
add_logs(A, D, "neck chopped")
return 1
+1 -3
View File
@@ -44,11 +44,9 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
D.apply_damage(rand(5,10), BRUTE, "head")
A.apply_damage(rand(5,10), BRUTE, "head")
if(!istype(A.head,/obj/item/clothing/head/helmet/) && !istype(A.head,/obj/item/clothing/head/hardhat))
A.adjustBrainLoss(5)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustBrainLoss(5)
A.Stun(rand(5,30))
A.Stun(rand(10,45))
D.Stun(rand(5,30))
if(5,6)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
+1 -1
View File
@@ -197,7 +197,7 @@
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((CLUMSY in user.disabilities) && prob(50))
if((user.has_disability(DISABILITY_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
if(ishuman(user))
+62 -97
View File
@@ -149,7 +149,7 @@
return
LAZYADD(antag_datums, A)
A.create_team(team)
var/datum/objective_team/antag_team = A.get_team()
var/datum/team/antag_team = A.get_team()
if(antag_team)
antag_team.add_member(src)
A.on_gain()
@@ -185,12 +185,6 @@
objectives, uplinks, powers etc are all handled.
*/
/datum/mind/proc/remove_objectives()
if(objectives.len)
for(var/datum/objective/O in objectives)
objectives -= O
qdel(O)
/datum/mind/proc/remove_changeling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(C)
@@ -207,13 +201,12 @@
remove_antag_datum(ANTAG_DATUM_BROTHER)
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(nuke)
remove_antag_datum(nuke.type)
special_role = null
/datum/mind/proc/remove_wizard()
remove_antag_datum(/datum/antagonist/wizard)
@@ -223,7 +216,6 @@
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src, 0, 0)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_rev()
@@ -329,14 +321,19 @@
SSticker.mode.add_cultist(src)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
else if(is_nuclear_operative(creator))
make_Nuke(null, null, 0, FALSE)
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
var/datum/antagonist/nukeop/N = new(src)
N.send_to_spawnpoint = FALSE
N.nukeop_outfit = null
add_antag_datum(N,converter.nuke_team)
enslaved_to = creator
@@ -493,7 +490,8 @@
if (SSticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.syndicates)
var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(N)
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
var/code
@@ -713,7 +711,7 @@
out += sections[i]+"<br>"
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current))
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
var/datum/component/uplink/U = find_syndicate_uplink()
if(U)
@@ -769,17 +767,44 @@
var/objective_pos
var/def_value
var/datum/antagonist/target_antag
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective)
return
objective_pos = objectives.Find(objective)
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
target_antag = A
objective_pos = A.objectives.Find(objective)
break
if(!target_antag) //Shouldn't happen
stack_trace("objective without antagonist found")
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
else
switch(antag_datums.len)
if(0)
target_antag = add_antag_datum(/datum/antagonist/custom)
if(1)
target_antag = antag_datums[1]
else
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
if (QDELETED(target))
return
else if(target == "(new custom antag)")
target_antag = add_antag_datum(/datum/antagonist/custom)
else
target_antag = target
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "late-assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type)
@@ -901,11 +926,15 @@
return
if (objective)
if(target_antag)
target_antag.objectives -= objective
objectives -= objective
objectives.Insert(objective_pos, new_objective)
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
if(target_antag)
target_antag.objectives += new_objective
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
@@ -914,6 +943,11 @@
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
A.objectives -= objective
break
objectives -= objective
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
@@ -996,11 +1030,13 @@
message_admins("[key_name_admin(usr)] has cult'ed [current].")
log_admin("[key_name(usr)] has cult'ed [current].")
if("tome")
if (!SSticker.mode.equip_cultist(current,1))
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
if (C.equip_cultist(current,1))
to_chat(usr, "<span class='danger'>Spawning tome failed!</span>")
if("amulet")
if (!SSticker.mode.equip_cultist(current))
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
if (C.equip_cultist(current))
to_chat(usr, "<span class='danger'>Spawning amulet failed!</span>")
else if(href_list["clockcult"])
@@ -1071,36 +1107,14 @@
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if (SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
if(!has_antag_datum(/datum/antagonist/nukeop,TRUE))
add_antag_datum(/datum/antagonist/nukeop)
special_role = "Syndicate"
assigned_role = "Syndicate"
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
log_admin("[key_name(usr)] has nuke op'ed [current].")
if("lair")
current.forceMove(pick(GLOB.nukeop_start))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
@@ -1348,50 +1362,6 @@
T.should_specialise = TRUE
add_antag_datum(T)
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
assigned_role = "Syndicate"
special_role = "Syndicate"
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.faction |= "syndicate"
if(spawnloc)
current.forceMove(spawnloc)
if(ishuman(current))
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
SSticker.mode.equip_syndicate(current, telecrystals)
if (nuke_code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
else
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
else
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
if (leader)
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
/datum/mind/proc/make_Changling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
@@ -1407,16 +1377,11 @@
/datum/mind/proc/make_Cultist()
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src,FALSE)
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
special_role = "Cultist"
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
var/datum/antagonist/cult/C
C.cult_memorization(src)
var/mob/living/carbon/human/H = current
if (!SSticker.mode.equip_cultist(current))
to_chat(H, "Spawning an amulet from your Master failed.")
/datum/mind/proc/make_Rev()
var/datum/antagonist/rev/head/head = new(src)
+4 -4
View File
@@ -85,12 +85,12 @@
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities |= CLUMSY
owner.add_disability(DISABILITY_CLUMSY, GENETIC_MUTATION)
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities &= ~CLUMSY
owner.remove_disability(DISABILITY_CLUMSY, GENETIC_MUTATION)
//Tourettes causes you to randomly stand in place and shout.
@@ -124,12 +124,12 @@
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities |= DEAF
owner.add_disability(DISABILITY_DEAF, GENETIC_MUTATION)
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities &= ~DEAF
owner.remove_disability(DISABILITY_DEAF, GENETIC_MUTATION)
//Monified turns you into a monkey.
+2 -2
View File
@@ -30,12 +30,12 @@
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities |= MUTE
owner.add_disability(DISABILITY_MUTE, GENETIC_MUTATION)
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.disabilities &= ~MUTE
owner.remove_disability(DISABILITY_MUTE, GENETIC_MUTATION)
/datum/mutation/human/smile
+239
View File
@@ -0,0 +1,239 @@
//Designed for things that need precision trajectories like projectiles.
//Don't use this for anything that you don't absolutely have to use this with (like projectiles!) because it isn't worth using a datum unless you need accuracy down to decimal places in pixels.
#define RETURN_PRECISE_POSITION(A) new /datum/position(A)
#define RETURN_PRECISE_POINT(A) new /datum/point(A)
/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
var/x = 0
var/y = 0
var/z = 0
var/pixel_x = 0
var/pixel_y = 0
/datum/position/proc/valid()
return x && y && z && !isnull(pixel_x) && !isnull(pixel_y)
/datum/position/New(_x = 0, _y = 0, _z = 0, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/point.
if(istype(_x, /datum/point))
var/datum/point/P = _x
var/turf/T = P.return_turf()
_x = T.x
_y = T.y
_z = T.z
_pixel_x = P.return_px()
_pixel_y = P.return_py()
else if(isatom(_x))
var/atom/A = _x
_x = A.x
_y = A.y
_z = A.z
_pixel_x = A.pixel_x
_pixel_y = A.pixel_y
x = _x
y = _y
z = _z
pixel_x = _pixel_x
pixel_y = _pixel_y
/datum/position/proc/return_turf()
return locate(x, y, z)
/datum/position/proc/return_px()
return pixel_x
/datum/position/proc/return_py()
return pixel_y
/datum/position/proc/return_point()
return new /datum/point(src)
/proc/point_midpoint_points(datum/point/a, datum/point/b) //Obviously will not support multiZ calculations! Same for the two below.
var/datum/point/P = new
P.x = round(a.x + (b.x - a.x) / 2, 1)
P.y = round(a.y + (b.y - a.y) / 2, 1)
P.z = a.z
return P
/proc/pixel_length_between_points(datum/point/a, datum/point/b)
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
/proc/angle_between_points(datum/point/a, datum/point/b)
return ATAN2((b.y - a.y), (b.x - a.x))
/datum/point //A precise point on the map in absolute pixel locations based on world.icon_size. Pixels are FROM THE EDGE OF THE MAP!
var/x = 0
var/y = 0
var/z = 0
/datum/point/proc/valid()
return x && y && z
/datum/point/proc/copy_to(datum/point/p = new)
p.x = x
p.y = y
p.z = z
return p
/datum/point/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/position or /atom.
if(istype(_x, /datum/position))
var/datum/position/P = _x
_x = P.x
_y = P.y
_z = P.z
_pixel_x = P.pixel_x
_pixel_y = P.pixel_y
else if(istype(_x, /atom))
var/atom/A = _x
_x = A.x
_y = A.y
_z = A.z
_pixel_x = A.pixel_x
_pixel_y = A.pixel_y
initialize_location(_x, _y, _z, _pixel_x, _pixel_y)
/datum/point/proc/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
if(!isnull(tile_x))
x = ((tile_x - 1) * world.icon_size) + world.icon_size / 2 + p_x
if(!isnull(tile_y))
y = ((tile_y - 1) * world.icon_size) + world.icon_size / 2+ p_y
if(!isnull(tile_z))
z = tile_z
/datum/point/proc/return_turf()
return locate(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
/datum/point/proc/return_coordinates() //[turf_x, turf_y, z]
return list(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
/datum/point/proc/return_position()
return new /datum/position(src)
/datum/point/proc/return_px()
return MODULUS(x, world.icon_size) - 16
/datum/point/proc/return_py()
return MODULUS(y, world.icon_size) - 16
/datum/point/proc/mapcheck()
. = FALSE
var/maxx = world.icon_size * world.maxx
var/maxy = world.icon_size * world.maxy
var/move_zx = 0
var/move_zy = 0
if(x < 0)
x += maxx
move_zx -= 1
if(y < 0)
y += maxy
move_zy -= 1
if(x > maxx)
x -= maxx
move_zx += 1
if(y > maxy)
y -= maxy
move_zy += 1
var/datum/space_level/S = GLOB.z_levels_list["[z]"]
if(move_zx != 0)
var/datum/space_level/L = S.neigbours["[move_zx < 0? WEST : EAST]"]
z = L.z_value
. = TRUE
if(move_zy != 0)
var/datum/space_level/L = S.neigbours["[move_zy < 0? SOUTH : NORTH]"]
z = L.z_value
. = TRUE
/datum/point/vector
var/speed = 32 //pixels per iteration
var/iteration = 0
var/angle = 0
var/mpx = 0 //calculated x/y movement amounts to prevent having to do trig every step.
var/mpy = 0
var/starting_x = 0 //just like before, pixels from EDGE of map! This is set in initialize_location().
var/starting_y = 0
var/starting_z = 0
/datum/point/vector/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0, _angle, _speed)
..()
initialize_trajectory(_speed, _angle)
/datum/point/vector/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
. = ..()
starting_x = x
starting_y = y
starting_z = z
/datum/point/vector/copy_to(datum/point/vector/v = new)
..(v)
v.speed = speed
v.iteration = iteration
v.angle = angle
v.mpx = mpx
v.mpy = mpy
v.starting_x = starting_x
v.starting_y = starting_y
v.starting_z = starting_z
return v
/datum/point/vector/proc/initialize_trajectory(pixel_speed, new_angle)
if(!isnull(pixel_speed))
speed = pixel_speed
set_angle(new_angle)
/datum/point/vector/proc/set_angle(new_angle) //calculations use "byond angle" where north is 0 instead of 90, and south is 180 instead of 270.
if(isnull(angle))
return
angle = new_angle
update_offsets()
/datum/point/vector/proc/update_offsets()
mpx = sin(angle) * speed
mpy = cos(angle) * speed
/datum/point/vector/proc/set_speed(new_speed)
if(isnull(new_speed) || speed == new_speed)
return
speed = new_speed
update_offsets()
/datum/point/vector/proc/increment(multiplier = 1)
iteration++
x += mpx * 1
y += mpy * 1
if(mapcheck())
on_z_change()
/datum/point/vector/proc/return_vector_after_increments(amount = 7, multiplier = 1, force_simulate = FALSE)
var/datum/point/vector/v = copy_to()
if(force_simulate)
for(var/i in 1 to amount)
v.increment(multiplier)
else
v.increment(multiplier * amount)
return v
/datum/point/vector/proc/on_z_change()
return
/datum/point/vector/processed //pixel_speed is per decisecond.
var/last_process = 0
var/last_move = 0
var/paused = FALSE
/datum/point/vector/processed/Destroy()
STOP_PROCESSING(SSprojectiles, src)
/datum/point/vector/processed/proc/start()
last_process = world.time
last_move = world.time
START_PROCESSING(SSprojectiles, src)
/datum/point/vector/processed/process()
if(paused)
last_move += world.time - last_process
last_process = world.time
return
var/needed_time = world.time - last_move
last_process = world.time
last_move = world.time
increment(needed_time)
+1 -1
View File
@@ -38,7 +38,7 @@
if (user.client)
user.client.images += bar
progress = Clamp(progress, 0, goal)
progress = CLAMP(progress, 0, goal)
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
if (!shown)
user.client.images += bar
+2 -2
View File
@@ -34,7 +34,7 @@
var/strength
if(steps>1)
strength = InverseSquareLaw(intensity, max(range_modifier*steps, 1), 1)
strength = INVERSE_SQUARE(intensity, max(range_modifier*steps, 1), 1)
else
strength = intensity
@@ -42,7 +42,7 @@
qdel(src)
return
radiate(atoms, Floor(strength))
radiate(atoms, FLOOR(strength, 1))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
+3 -3
View File
@@ -60,8 +60,8 @@
if(istype(L)) //this is probably more safety than actually needed
var/vanguard = L.stun_absorption["vanguard"]
desc = initial(desc)
desc += "<br><b>[Floor(vanguard["stuns_absorbed"] * 0.1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[Floor(min(vanguard["stuns_absorbed"] * 0.025, 20))]</b> seconds of stun will affect you."]"
desc += "<br><b>[FLOOR(vanguard["stuns_absorbed"] * 0.1, 1)]</b> seconds of stuns held back.\
[GLOB.ratvar_awakens ? "":"<br><b>[FLOOR(min(vanguard["stuns_absorbed"] * 0.025, 20), 1)]</b> seconds of stun will affect you."]"
..()
/datum/status_effect/vanguard_shield/Destroy()
@@ -87,7 +87,7 @@
var/vanguard = owner.stun_absorption["vanguard"]
var/stuns_blocked = 0
if(vanguard)
stuns_blocked = Floor(min(vanguard["stuns_absorbed"] * 0.25, 400))
stuns_blocked = FLOOR(min(vanguard["stuns_absorbed"] * 0.25, 400), 1)
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
if(owner.stat != DEAD)
var/message_to_owner = "<span class='warning'>You feel your Vanguard quietly fade...</span>"
+26 -2
View File
@@ -230,7 +230,7 @@
if(prob(severity * 0.15))
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
owner.playsound_local(get_turf(motor), hum, severity, 1)
owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
if(owner.hallucination < 50)
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
if(owner.dizziness < 50)
@@ -310,7 +310,7 @@
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = Floor(icon_height * 0.25)
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
@@ -479,3 +479,27 @@
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
icon_state = "kindle"
alerttooltipstyle = "clockcult"
//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
/datum/status_effect/ichorial_stain
id = "ichorial_stain"
status_type = STATUS_EFFECT_UNIQUE
duration = 600
examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
alert_type = /obj/screen/alert/status_effect/ichorial_stain
/datum/status_effect/ichorial_stain/on_apply()
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
return TRUE
/datum/status_effect/ichorial_stain/on_remove()
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
/obj/screen/alert/status_effect/ichorial_stain
name = "Ichorial Stain"
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
@@ -9,6 +9,7 @@
var/mob/living/owner //The mob affected by the status effect.
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists