fun
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@@ -417,7 +417,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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desc = "A misnomer of sorts, this is effectively a blunt katana made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
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icon_state = "bokken_steel"
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item_state = "bokken_steel"
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force = 12
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force = 12
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stamina_damage_increment = 3
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/obj/item/melee/bokken/waki
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@@ -427,7 +427,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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item_state = "wakibokken"
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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force = 6
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force = 6
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stamina_damage_increment = 4
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block_parry_data = /datum/block_parry_data/bokken/waki
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default_parry_data = /datum/block_parry_data/bokken/waki
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@@ -442,7 +442,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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parry_time_perfect_leeway = 1
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parry_imperfect_falloff_percent = 7.5
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parry_efficiency_to_counterattack = 120
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parry_efficiency_considered_successful = 65
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parry_efficiency_considered_successful = 65
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parry_efficiency_perfect = 120
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parry_efficiency_perfect_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 30,
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@@ -455,10 +455,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/datum/block_parry_data/bokken/waki/quick_parry //For the parry spammer in you
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parry_stamina_cost = 2 // Slam that parry button
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parry_time_active = 2.5
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parry_time_perfect = 1
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parry_time_perfect = 1
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parry_time_perfect_leeway = 1
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parry_failed_stagger_duration = 1 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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/datum/block_parry_data/bokken/waki/quick_parry/proj
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parry_efficiency_perfect_override = list()
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@@ -468,7 +468,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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desc = "A misnomer of sorts, this is effectively a blunt wakizashi made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
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icon_state = "wakibokken_steel"
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item_state = "wakibokken_steel"
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force = 8
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force = 8
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stamina_damage_increment = 2
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/obj/item/melee/bokken/debug
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@@ -612,7 +612,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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name = "shock throwing star"
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desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
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throwforce = 5
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embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
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embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 20, "jostle_pain_mult" = 3)
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/obj/item/throwing_star/toy
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name = "toy throwing star"
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