bug blood, ipc/slime hearts, blood gen protolathe
we're all gucchi now boys
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@@ -262,7 +262,8 @@
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"HF" = list("HF", "SY"),
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"X*" = list("X*", "SY"),
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"SY" = list("SY"),
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"GEL" = list("GEL","SY")
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"GEL" = list("GEL","SY"),
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"BUG" = list("BUG", "SY")
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)
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var/safe = bloodtypes_safe[bloodtype]
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@@ -10,6 +10,7 @@
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
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disliked_food = null
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liked_food = GROSS
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exotic_bloodtype = "BUG"
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/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.id == "pestkiller")
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@@ -6,6 +6,7 @@
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say_mod = "chirps"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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mutantlungs = /obj/item/organ/lungs/slime
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mutant_heart = /obj/item/organ/heart/slime
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
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inherent_traits = list(TRAIT_TOXINLOVER)
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@@ -15,6 +15,7 @@
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disliked_food = FRUIT | GROSS
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toxic_food = MEAT | RAW
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mutanteyes = /obj/item/organ/eyes/moth
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exotic_bloodtype = "BUG"
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/datum/species/moth/on_species_gain(mob/living/carbon/C)
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. = ..()
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@@ -502,4 +502,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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. = BLOOD_COLOR_OIL
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if("GEL")// slimepeople blood, rgb 0, 255, 144
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. = BLOOD_COLOR_SLIME
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if("BUG")
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. = "#a37c0f"
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//add more stuff to the switch if you have more blood colors for different types
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@@ -30,13 +30,13 @@
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if(C.get_blood_id() == bluhduh)
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if(method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits)))
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if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type)))
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C.reagents.add_reagent("toxin", reac_volume * 0.5)
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C.reagents.add_reagent("bonehurtingjuice", reac_volume * 0.5)
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if(data && (data["blood_type"] == "GEL") && (C.dna.species.exotic_blood != "jellyblood"))
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C.reagents.add_reagent("toxin", reac_volume * 1.5) //filthy xenos bloooood
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C.reagents.add_reagent("bonehurtingjuice", reac_volume * 1.5) //filthy xenos bloooood
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if(data && (data["blood_type"] == "HF") && (C.dna.species.exotic_blood != "oilblood"))
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C.reagents.add_reagent("toxin", reac_volume * 1) //don't fucking put oil in people
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C.reagents.add_reagent("bonehurtingjuice", reac_volume * 1) //don't drink oil, silly vampire
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if(data && (data["blood_type"] == "X*") && (C.dna.species.exotic_blood != "xenoblood"))
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C.reagents.add_reagent("toxin", reac_volume * 1.5) //acid blooood
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C.reagents.add_reagent("sacid", reac_volume * 1.5) //acid blooood, dumb vampire
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else
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C.blood_volume = min(C.blood_volume + round(reac_volume, 0.1), BLOOD_VOLUME_MAXIMUM)
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@@ -465,7 +465,7 @@
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//We only get 30u to start with...
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/datum/reagent/fuel/holyoil/reaction_obj(obj/O, reac_volume)
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. = ..()
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. = ..()
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if(istype(O, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = O
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reac_volume = min(reac_volume, M.amount)
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@@ -89,3 +89,11 @@
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
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build_path = /obj/item/circuitboard/machine/clonescanner
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category = list("Medical Machinery")
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/datum/design/board/bloodbankgen
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name = "Machine Design (Blood Bank Generator Board)"
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desc = "The circuit board for a blood bank generator."
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id = "bloodbankgen"
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build_path = /obj/item/circuitboard/machine/bloodbankgen
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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category = list ("Medical Machinery")
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@@ -60,7 +60,7 @@
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display_name = "Biological Technology"
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description = "What makes us tick." //the MC, silly!
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prereq_ids = list("base")
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design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
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design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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@@ -45,7 +45,7 @@
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/obj/item/organ/heart/prepare_eat()
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var/obj/S = ..()
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S.icon_state = "heart-off"
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S.icon_state = "[icon_base]-off"
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return S
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/obj/item/organ/heart/on_life()
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@@ -70,6 +70,12 @@
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H.stop_sound_channel(CHANNEL_HEARTBEAT)
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beat = BEAT_NONE
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obj/item/organ/heart/slime
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name = "slime heart"
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desc = "It seems we've gotten to the slimy core of the matter."
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icon_state = "heart-s-on"
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icon_base = "heart-s"
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/obj/item/organ/heart/cursed
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name = "cursed heart"
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desc = "A heart that, when inserted, will force you to pump it manually."
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@@ -161,6 +167,19 @@
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return
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Stop()
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/obj/item/organ/heart/ipc
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name = "IPC heart"
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desc = "An electronic pump that regulates hydraulic functions, they have an auto-restart after EMPs."
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icon_state = "heart-c"
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synthetic = TRUE
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/obj/item/organ/heart/ipc/emp_act()
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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Stop()
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addtimer(CALLBACK(src, .proc/Restart), 10)
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/obj/item/organ/heart/freedom
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name = "heart of freedom"
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desc = "This heart pumps with the passion to give... something freedom."
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