bug blood, ipc/slime hearts, blood gen protolathe
we're all gucchi now boys
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@@ -262,7 +262,8 @@
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"HF" = list("HF", "SY"),
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"X*" = list("X*", "SY"),
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"SY" = list("SY"),
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"GEL" = list("GEL","SY")
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"GEL" = list("GEL","SY"),
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"BUG" = list("BUG", "SY")
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)
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var/safe = bloodtypes_safe[bloodtype]
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@@ -10,6 +10,7 @@
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
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disliked_food = null
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liked_food = GROSS
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exotic_bloodtype = "BUG"
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/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.id == "pestkiller")
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@@ -6,6 +6,7 @@
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say_mod = "chirps"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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mutantlungs = /obj/item/organ/lungs/slime
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mutant_heart = /obj/item/organ/heart/slime
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
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inherent_traits = list(TRAIT_TOXINLOVER)
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@@ -15,6 +15,7 @@
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disliked_food = FRUIT | GROSS
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toxic_food = MEAT | RAW
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mutanteyes = /obj/item/organ/eyes/moth
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exotic_bloodtype = "BUG"
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/datum/species/moth/on_species_gain(mob/living/carbon/C)
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. = ..()
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@@ -502,4 +502,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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. = BLOOD_COLOR_OIL
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if("GEL")// slimepeople blood, rgb 0, 255, 144
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. = BLOOD_COLOR_SLIME
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if("BUG")
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. = "#a37c0f"
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//add more stuff to the switch if you have more blood colors for different types
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