From 7da856ebefe5ce6d350bd66b6596118e2e3026c5 Mon Sep 17 00:00:00 2001 From: dzahlus Date: Sun, 7 Feb 2021 17:09:35 +0100 Subject: [PATCH] remove bleed haha forgot this for a second --- .../code/modules/projectiles/guns/ballistic/rifles.dm | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm index a9b9491bf9..5a3f149dbb 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm @@ -98,13 +98,7 @@ wound_bonus = 15 sharpness = SHARP_EDGED wound_falloff_tile = 0 - -/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE) - if((blocked != 100) && iscarbon(target)) - var/mob/living/carbon/C = target - C.bleed(10) - return ..() - + ///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)/// /obj/item/ammo_casing/caseless/flechetteap