diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index 09c6dae132..cf804e1013 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -1,5 +1,5 @@
#define SIDE_KICK_COMBO "DH"
-#define SHOULDER_FLIP_COMBO "GHDGGHD"
+#define SHOULDER_FLIP_COMBO "GHDGHH"
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
@@ -37,34 +37,22 @@
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
- var/turf/H
- switch(A.dir)
- if(NORTH)
- H = get_step(get_step(A,NORTH),pick(EAST,WEST))
- if(EAST)
- H = get_step(get_step(A,EAST),pick(SOUTH,NORTH))
- if(SOUTH)
- H = get_step(get_step(A,SOUTH),pick(EAST,WEST))
- if(WEST)
- H = get_step(get_step(A,WEST),pick(SOUTH,NORTH))
+ if(!D.IsKnockdown() || D.lying == 0)
+ var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] kicks [D] in the side, sliding them over!", \
"[A] kicks you in the side, forcing you to step away!")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
- var/turf/L = H
- for(var/obj/i in H.contents)
- if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
- L = D.loc
- D.forceMove(L)
+ if (H)
+ D.Move(H, get_dir(D,H))
+ log_combat(A, D, "side kicked (Rising Bass)")
return 1
- log_combat(A, D, "side kicked (Rising Bass)")
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
+ if(!D.IsKnockdown() || !D.lying)
var/turf/H
switch(A.dir)
if(NORTH)
@@ -89,12 +77,12 @@
D.SetSleeping(60)
D.Knockdown(300)
D.forceMove(L)
+ log_combat(A, D, "shoulder flipped (Rising Bass)")
return 1
- log_combat(A, D, "shoulder flipped (Rising Bass)")
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
+ if(!D.IsKnockdown() || !D.lying)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("[A] smashes [D] in the chest, throwing them away!", \
"[A] smashes you in the chest, repelling you away!")
@@ -103,33 +91,33 @@
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
+ log_combat(A, D, "repulse punched (Rising Bass)")
return 1
- log_combat(A, D, "repulse punched (Rising Bass)")
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
+ if(!D.IsKnockdown() || !D.lying)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] smashes their foot down on [D]'s foot!", \
"[A] smashes your foot!")
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
+ log_combat(A, D, "foot smashed (Rising Bass)")
return 1
- log_combat(A, D, "foot smashed (Rising Bass)")
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(!D.IsKnockdown())
+ if(!D.IsKnockdown() || !D.lying)
if (D.get_active_held_item())
var/obj/item/G = D.get_active_held_item()
D.visible_message("[A] slaps [D]'s hands, taking [G] from them!", \
"[A] slaps you, taking [G] from you!")
D.temporarilyRemoveItemFromInventory(G, TRUE)
A.put_in_hands(G)
+ log_combat(A, D, "deft switched (Rising Bass)")
return 1
- log_combat(A, D, "deft switched (Rising Bass)")
- return basic_hit(A,D)
+ return 0
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)