diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index fa86e96de0..e437ac5c8b 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -555,11 +555,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb item_flags |= IN_INVENTORY if((item_flags & IN_STORAGE)) // Left storage item but somehow has the bitfield active still. item_flags &= ~(IN_STORAGE) - // if(!initial) - // if(equip_sound && (slot_flags & slot)) - // playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE) - // else if(slot == ITEM_SLOT_HANDS) - // playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE) + if(!initial) + if(equip_sound && (slot_flags & slot)) + playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE) + else if(slot & ITEM_SLOT_HANDS) + playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE) user.update_equipment_speed_mods()