From 7dea04dca4d213c7cb612122aa10cd72b42efaf7 Mon Sep 17 00:00:00 2001 From: Putnam Date: Thu, 3 Sep 2020 04:38:41 -0700 Subject: [PATCH] Wow, turns out negative*negative = positive, WHO KNEW. --- code/game/gamemodes/dynamic/dynamic.dm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 659d50c077..2e6353b8a8 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -204,10 +204,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) var/threatadd = input("Specify how much threat to add (negative to subtract). This can inflate the threat level.", "Adjust Threat", 0) as null|num if(!threatadd) return - if(threatadd > 0) - create_threat(threatadd) - else - remove_threat(threatadd) + create_threat(threatadd) else if (href_list["injectlate"]) latejoin_injection_cooldown = 0 forced_injection = TRUE