fuck
This commit is contained in:
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#define NUKE_RESULT_FLUKE 0
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#define NUKE_RESULT_NUKE_WIN 1
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#define NUKE_RESULT_CREW_WIN 2
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#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
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#define NUKE_RESULT_DISK_LOST 4
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#define NUKE_RESULT_DISK_STOLEN 5
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#define NUKE_RESULT_NOSURVIVORS 6
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#define NUKE_RESULT_WRONG_STATION 7
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#define NUKE_RESULT_WRONG_STATION_DEAD 8
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/datum/antagonist/nukeop
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name = "Nuclear Operative"
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job_rank = ROLE_OPERATIVE
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var/datum/objective_team/nuclear/nuke_team
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var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
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var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
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var/nukeop_outfit = /datum/outfit/syndicate
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/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.join_hud(M)
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set_antag_hud(M, "synd")
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/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.leave_hud(M)
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set_antag_hud(M, null)
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/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_added(M)
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/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_removed(M)
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/datum/antagonist/nukeop/proc/equip_op()
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if(!ishuman(owner.current))
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return
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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H.equipOutfit(nukeop_outfit)
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return TRUE
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/datum/antagonist/nukeop/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
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owner.announce_objectives()
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return
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/datum/antagonist/nukeop/on_gain()
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give_alias()
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forge_objectives()
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. = ..()
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equip_op()
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memorize_code()
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if(send_to_spawnpoint)
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move_to_spawnpoint()
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/datum/antagonist/nukeop/get_team()
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return nuke_team
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/datum/antagonist/nukeop/proc/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Syndicate nuke not found during nuke team creation.")
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nuke_team.memorized_code = null
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/datum/antagonist/nukeop/proc/give_alias()
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if(nuke_team && nuke_team.syndicate_name)
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var/number = 1
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number = nuke_team.members.Find(owner)
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owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
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/datum/antagonist/nukeop/proc/memorize_code()
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if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
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owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
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to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
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else
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to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
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/datum/antagonist/nukeop/proc/forge_objectives()
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if(nuke_team)
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owner.objectives |= nuke_team.objectives
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/datum/antagonist/nukeop/proc/move_to_spawnpoint()
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var/team_number = 1
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if(nuke_team)
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team_number = nuke_team.members.Find(owner)
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owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
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/datum/antagonist/nukeop/leader/move_to_spawnpoint()
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owner.current.forceMove(pick(GLOB.nukeop_leader_start))
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/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
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if(!new_team)
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if(!always_new_team)
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for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
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if(N.nuke_team)
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nuke_team = N.nuke_team
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return
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nuke_team = new /datum/objective_team/nuclear
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nuke_team.update_objectives()
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assign_nuke() //This is bit ugly
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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nuke_team = new_team
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/datum/antagonist/nukeop/leader
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name = "Nuclear Operative Leader"
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nukeop_outfit = /datum/outfit/syndicate/leader
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always_new_team = TRUE
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var/title
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/datum/antagonist/nukeop/leader/memorize_code()
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..()
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if(nuke_team && nuke_team.memorized_code)
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var/obj/item/paper/P = new
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P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
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P.name = "nuclear bomb code"
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var/mob/living/carbon/human/H = owner.current
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if(!istype(H))
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P.forceMove(get_turf(H))
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else
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H.put_in_hands(P, TRUE)
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H.update_icons()
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/datum/antagonist/nukeop/leader/give_alias()
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title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
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if(nuke_team && nuke_team.syndicate_name)
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owner.current.real_name = "[nuke_team.syndicate_name] [title]"
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else
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owner.current.real_name = "Syndicate [title]"
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/datum/antagonist/nukeop/leader/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
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to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
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to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
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owner.announce_objectives()
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addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
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/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
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if(!nuke_team)
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return
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nuke_team.rename_team(ask_name())
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/datum/objective_team/nuclear/proc/rename_team(new_name)
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syndicate_name = new_name
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name = "[syndicate_name] Team"
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for(var/I in members)
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var/datum/mind/synd_mind = I
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var/mob/living/carbon/human/H = synd_mind.current
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if(!istype(H))
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continue
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var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
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H.fully_replace_character_name(H.real_name,chosen_name)
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/datum/antagonist/nukeop/leader/proc/ask_name()
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var/randomname = pick(GLOB.last_names)
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var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
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if (!newname)
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newname = randomname
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else
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newname = reject_bad_name(newname)
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if(!newname)
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newname = randomname
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return capitalize(newname)
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/datum/antagonist/nukeop/lone
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name = "Lone Operative"
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always_new_team = TRUE
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send_to_spawnpoint = FALSE //Handled by event
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nukeop_outfit = /datum/outfit/syndicate/full
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/datum/antagonist/nukeop/lone/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Station self destruct ot found during lone op team creation.")
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nuke_team.memorized_code = null
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/datum/objective_team/nuclear
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var/list/objectives
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var/syndicate_name
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var/obj/machinery/nuclearbomb/tracked_nuke
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var/core_objective = /datum/objective/nuclear
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var/memorized_code
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/datum/objective_team/nuclear/New()
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..()
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syndicate_name = syndicate_name()
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/datum/objective_team/nuclear/proc/update_objectives()
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objectives = list()
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if(core_objective)
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var/datum/objective/O = new core_objective
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O.team = src
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objectives += O
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return
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/datum/objective_team/nuclear/proc/disk_rescued()
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for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
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if(!D.onCentCom())
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/operatives_dead()
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for(var/I in members)
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var/datum/mind/operative_mind = I
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if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/syndies_escaped()
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var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
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return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
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/datum/objective_team/nuclear/proc/get_result()
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var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
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var/disk_rescued = disk_rescued()
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var/syndies_didnt_escape = !syndies_escaped()
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var/station_was_nuked = SSticker.mode.station_was_nuked
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var/nuke_off_station = SSticker.mode.nuke_off_station
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if(nuke_off_station == NUKE_SYNDICATE_BASE)
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return NUKE_RESULT_FLUKE
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else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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return NUKE_RESULT_NUKE_WIN
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else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
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return NUKE_RESULT_NOSURVIVORS
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION_DEAD
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else if ((disk_rescued || evacuation) && operatives_dead())
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return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
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else if (disk_rescued)
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return NUKE_RESULT_CREW_WIN
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else if (!disk_rescued && operatives_dead())
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return NUKE_RESULT_DISK_LOST
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else if (!disk_rescued && evacuation)
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return NUKE_RESULT_DISK_STOLEN
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else
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return //Undefined result
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/datum/objective_team/nuclear/proc/roundend_display()
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to_chat(world,"<span class='roundendh'>[syndicate_name] Operatives:</span>")
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switch(get_result())
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if(NUKE_RESULT_FLUKE)
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to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
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to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
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if(NUKE_RESULT_NUKE_WIN)
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to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>")
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if(NUKE_RESULT_NOSURVIVORS)
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to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
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if(NUKE_RESULT_WRONG_STATION)
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to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
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if(NUKE_RESULT_WRONG_STATION_DEAD)
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to_chat(world, "<FONT size = 3><B>[syndicate_name] operatives have earned Darwin Award!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
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if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>")
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if(NUKE_RESULT_CREW_WIN)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_LOST)
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to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_STOLEN)
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to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
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else
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to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
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to_chat(world, "<B>Mission aborted!</B>")
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var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
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var/purchases = ""
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var/TC_uses = 0
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for(var/I in members)
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var/datum/mind/syndicate = I
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text += SSticker.mode.printplayer(syndicate) //to be moved
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for(var/U in GLOB.uplinks)
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var/datum/component/uplink/H = U
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if(H.owner == syndicate.key)
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TC_uses += H.spent_telecrystals
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if(H.purchase_log)
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purchases += H.purchase_log.generate_render(show_key = FALSE)
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else
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stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
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text += "<br>"
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text += "(Syndicates used [TC_uses] TC) [purchases]"
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if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
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text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
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to_chat(world, text)
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