diff --git a/code/game/machinery/computer/arcade/battle.dm b/code/game/machinery/computer/arcade/battle.dm
index 8240a22290..b668b648f2 100644
--- a/code/game/machinery/computer/arcade/battle.dm
+++ b/code/game/machinery/computer/arcade/battle.dm
@@ -258,8 +258,8 @@
//heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger.
if(LAZYACCESS(enemy_passive, "chonker"))
- if(weakpoint_check("chonker","power_attack","power_attack","power_attack"))
- list_temp += "
After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight "
+ if(weakpoint_check("chonker","attack","attack","power_attack"))
+ list_temp += "
After attacking twice, your power attack manages to tip over [enemy_name] as they fall over their enormous weight "
enemy_hp -= 30
//smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked
@@ -302,7 +302,7 @@
else if(!enemy_stance)
var/added_temp
- if(rand())
+ if(prob(80))
added_temp = "you for [attack_amount + 5] damage!"
player_hp -= attack_amount + 5
enemy_stance = "attack"
@@ -451,7 +451,7 @@
msg += "\tshotgun -> defend, defend, power attack"
msg += "\tshort temper -> counter, counter, counter"
msg += "\tpoisonous -> light attack, light attack, light attack"
- msg += "\tchonker -> power attack, power attack, power attack"
+ msg += "\tchonker -> light attack, light attack, power attack"
return msg
/obj/machinery/computer/arcade/battle/emag_act(mob/user)