From 7df63ed6f597cf45f7ff09db6b83a23500fddb96 Mon Sep 17 00:00:00 2001 From: Putnam3145 Date: Wed, 10 Nov 2021 16:20:43 -0800 Subject: [PATCH] Nerf chonker/temper --- code/game/machinery/computer/arcade/battle.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/computer/arcade/battle.dm b/code/game/machinery/computer/arcade/battle.dm index 8240a22290..b668b648f2 100644 --- a/code/game/machinery/computer/arcade/battle.dm +++ b/code/game/machinery/computer/arcade/battle.dm @@ -258,8 +258,8 @@ //heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger. if(LAZYACCESS(enemy_passive, "chonker")) - if(weakpoint_check("chonker","power_attack","power_attack","power_attack")) - list_temp += "

After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight

" + if(weakpoint_check("chonker","attack","attack","power_attack")) + list_temp += "

After attacking twice, your power attack manages to tip over [enemy_name] as they fall over their enormous weight

" enemy_hp -= 30 //smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked @@ -302,7 +302,7 @@ else if(!enemy_stance) var/added_temp - if(rand()) + if(prob(80)) added_temp = "you for [attack_amount + 5] damage!" player_hp -= attack_amount + 5 enemy_stance = "attack" @@ -451,7 +451,7 @@ msg += "\tshotgun -> defend, defend, power attack" msg += "\tshort temper -> counter, counter, counter" msg += "\tpoisonous -> light attack, light attack, light attack" - msg += "\tchonker -> power attack, power attack, power attack" + msg += "\tchonker -> light attack, light attack, power attack" return msg /obj/machinery/computer/arcade/battle/emag_act(mob/user)