diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 0bd446de0f..76c8f7f11f 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -384,6 +384,7 @@ H.update_inv_w_uniform() if(washgloves) H.clean_blood() + SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) if(H.shoes && washshoes && wash_obj(H.shoes)) H.update_inv_shoes() if(H.wear_mask && washmask && wash_obj(H.wear_mask)) @@ -401,8 +402,10 @@ if(M.wear_mask && wash_obj(M.wear_mask)) M.update_inv_wear_mask(0) M.clean_blood() + SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) else L.clean_blood() + SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK) /obj/machinery/shower/proc/contamination_cleanse(atom/movable/thing) var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)