diff --git a/.dockerignore b/.dockerignore
index 9c6ac6b4aa..a4b8a25cdc 100644
--- a/.dockerignore
+++ b/.dockerignore
@@ -22,7 +22,6 @@ tgstation.int
tgstation.rsc
tgstation.lk
tgstation.dyn.rsc
-libmariadb.dll
-rust_g.dll
-BSQL.dll
+*.dll
Dockerfile
+tools/bootstrap/.cache
diff --git a/.editorconfig b/.editorconfig
index c44572fbf9..d6adf33378 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -4,7 +4,7 @@ indent_size = 4
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
-#end_of_line = lf
+# end_of_line = lf
[*.yml]
indent_style = space
@@ -12,3 +12,9 @@ indent_size = 2
[*.py]
indent_style = space
+
+[*.md]
+trim_trailing_whitespace = false
+
+[Dockerfile]
+indent_style = space
diff --git a/.gitattributes b/.gitattributes
index b23dfe6932..f46a38d1d1 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,8 +1,7 @@
* text=auto
## Enforce text mode and LF line breaks
-## porter note: not yet LFing dm.
-# *.bat text eol=lf
+*.bat text eol=lf
*.css text eol=lf
# *.dm text eol=lf
# *.dme text eol=lf
@@ -12,15 +11,15 @@
*.js text eol=lf
*.json text eol=lf
*.jsx text eol=lf
-# *.md text eol=lf
+*.md text eol=lf
*.py text eol=lf
*.scss text eol=lf
-# *.sh text eol=lf
-# *.sql text eol=lf
+*.sh text eol=lf
+*.sql text eol=lf
*.svg text eol=lf
*.ts text eol=lf
*.tsx text eol=lf
-# *.txt text eol=lf
+*.txt text eol=lf
*.yaml text eol=lf
*.yml text eol=lf
diff --git a/.github/workflows/ci_suite.yml b/.github/workflows/ci_suite.yml
index 76a1c26656..a6b91bd559 100644
--- a/.github/workflows/ci_suite.yml
+++ b/.github/workflows/ci_suite.yml
@@ -10,7 +10,7 @@ jobs:
run_linters:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Run Linters
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Setup cache
@@ -21,18 +21,20 @@ jobs:
- name: Install Tools
run: |
pip3 install setuptools
- bash tools/ci/install_build_tools.sh
+ bash tools/ci/install_node.sh
bash tools/ci/install_spaceman_dmm.sh dreamchecker
- pip3 install -r tools/mapmerge2/requirements.txt
+ tools/bootstrap/python -c ''
- name: Run Linters
run: |
bash tools/ci/check_filedirs.sh tgstation.dme
bash tools/ci/check_changelogs.sh
find . -name "*.php" -print0 | xargs -0 -n1 php -l
find . -name "*.json" -not -path "*/node_modules/*" -print0 | xargs -0 python3 ./tools/json_verifier.py
- bash tools/ci/build_tgui.sh
+ tgui/bin/tgui --lint
+ tgui/bin/tgui --test
bash tools/ci/check_grep.sh
- python3 tools/mapmerge2/dmi.py --test
+ tools/bootstrap/python -m dmi.test
+ tools/bootstrap/python -m mapmerge2.dmm_test
~/dreamchecker > ${GITHUB_WORKSPACE}/output-annotations.txt 2>&1
- name: Annotate Lints
uses: yogstation13/DreamAnnotate@v1
@@ -43,7 +45,7 @@ jobs:
compile_all_maps:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Compile Maps
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Setup cache
@@ -56,11 +58,13 @@ jobs:
bash tools/ci/install_byond.sh
source $HOME/BYOND/byond/bin/byondsetup
python3 tools/ci/template_dm_generator.py
+ tgui/bin/tgui --build
bash tools/ci/dm.sh -DCIBUILDING -DCITESTING -DALL_MAPS tgstation.dme
+
run_all_tests:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Integration Tests
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
services:
mysql:
image: mysql:latest
@@ -87,14 +91,16 @@ jobs:
run: |
sudo dpkg --add-architecture i386
sudo apt update || true
- sudo apt install libssl1.1:i386
+ sudo apt install -o APT::Immediate-Configure=false libssl1.1:i386
bash tools/ci/install_rust_g.sh
- # - name: Compile and run tests
- # run: |
- # bash tools/ci/install_byond.sh
- # source $HOME/BYOND/byond/bin/byondsetup
- # bash tools/ci/dm.sh -DCIBUILDING tgstation.dme
- # bash tools/ci/run_server.sh
+ - name: Compile and run tests
+ run: |
+ bash tools/ci/install_byond.sh
+ source $HOME/BYOND/byond/bin/byondsetup
+ tgui/bin/tgui --build
+ bash tools/ci/dm.sh -DCIBUILDING tgstation.dme
+ # bash tools/ci/run_server.sh
+
test_windows:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Windows Build
diff --git a/.github/workflows/compile_changelogs.yml b/.github/workflows/compile_changelogs.yml
index c8756f0d28..b0e1578815 100644
--- a/.github/workflows/compile_changelogs.yml
+++ b/.github/workflows/compile_changelogs.yml
@@ -7,7 +7,7 @@ on:
jobs:
compile:
name: "Compile changelogs"
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
steps:
- name: "Check for CHANGELOG_ENABLER secret and pass true to output if it exists to be checked by later steps"
id: value_holder
diff --git a/.github/workflows/docker_publish.yml b/.github/workflows/docker_publish.yml
index 7417a382c4..32d160b840 100644
--- a/.github/workflows/docker_publish.yml
+++ b/.github/workflows/docker_publish.yml
@@ -7,7 +7,8 @@ on:
jobs:
publish:
- runs-on: ubuntu-latest
+ if: "!contains(github.event.head_commit.message, '[ci skip]')"
+ runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
diff --git a/.github/workflows/generate_documentation.yml b/.github/workflows/generate_documentation.yml
index d0d61be073..c1b7a2d5e1 100644
--- a/.github/workflows/generate_documentation.yml
+++ b/.github/workflows/generate_documentation.yml
@@ -6,7 +6,7 @@ on:
jobs:
generate_documentation:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Setup cache
diff --git a/.github/workflows/round_id_linker.yml b/.github/workflows/round_id_linker.yml
index 37998a93eb..2b028b0863 100644
--- a/.github/workflows/round_id_linker.yml
+++ b/.github/workflows/round_id_linker.yml
@@ -5,7 +5,7 @@ on:
jobs:
link_rounds:
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
steps:
- uses: Cidatel-Station-13/round_linker@master #notice: fork the round linkies from tg!!
with:
diff --git a/.github/workflows/update_tgs_dmapi.yml b/.github/workflows/update_tgs_dmapi.yml
index c7bb5c970c..19a72d6702 100644
--- a/.github/workflows/update_tgs_dmapi.yml
+++ b/.github/workflows/update_tgs_dmapi.yml
@@ -7,7 +7,7 @@ on:
jobs:
update-dmapi:
- runs-on: ubuntu-latest
+ runs-on: ubuntu-20.04
name: Update the TGS DMAPI
steps:
- name: Clone
diff --git a/.gitignore b/.gitignore
index e885761104..dd20fecd22 100644
--- a/.gitignore
+++ b/.gitignore
@@ -231,3 +231,6 @@ tools/LinuxOneShot/Database
tools/LinuxOneShot/TGS_Config
tools/LinuxOneShot/TGS_Instances
tools/LinuxOneShot/TGS_Logs
+
+# Common build tooling
+!/tools/build
diff --git a/.tgs4.yml b/.tgs4.yml
new file mode 100644
index 0000000000..932a3a6672
--- /dev/null
+++ b/.tgs4.yml
@@ -0,0 +1,8 @@
+static_files:
+ - name: config
+ populate: true
+ - name: data
+linux_scripts:
+ PreCompile.sh: tools/tgs4_scripts/PreCompile.sh
+windows_scripts:
+ PreCompile.bat: tools/tgs4_scripts/PreCompile.bat
diff --git a/.vscode/extensions.json b/.vscode/extensions.json
index bf0d9d2fb9..d384c4535b 100644
--- a/.vscode/extensions.json
+++ b/.vscode/extensions.json
@@ -5,6 +5,7 @@
"EditorConfig.EditorConfig",
"arcanis.vscode-zipfs",
"dbaeumer.vscode-eslint",
- "kevinkyang.auto-comment-blocks"
+ "stylemistake.auto-comment-blocks",
+ "Donkie.vscode-tgstation-test-adapter"
]
}
diff --git a/.vscode/settings.json b/.vscode/settings.json
index f95b8f7cc6..f290e9f369 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -1,8 +1,10 @@
{
- "eslint.nodePath": "tgui/.yarn/sdks",
+ "eslint.nodePath": "./tgui/.yarn/sdks",
"eslint.workingDirectories": [
"./tgui"
],
+ "typescript.tsdk": "./tgui/.yarn/sdks/typescript/lib",
+ "typescript.enablePromptUseWorkspaceTsdk": true,
"search.exclude": {
"tgui/.yarn": true,
"tgui/.pnp.*": true
@@ -14,5 +16,6 @@
}
],
"files.eol": "\n",
- "gitlens.advanced.blame.customArguments": ["-w"]
+ "gitlens.advanced.blame.customArguments": ["-w"],
+ "tgstationTestExplorer.project.resultsType": "json"
}
diff --git a/Build.bat b/Build.bat
new file mode 100644
index 0000000000..dd3a6fd9d9
--- /dev/null
+++ b/Build.bat
@@ -0,0 +1,2 @@
+@call tools\build\build
+@pause
diff --git a/Dockerfile b/Dockerfile
index cca7e43a54..0ae4f82be8 100644
--- a/Dockerfile
+++ b/Dockerfile
@@ -1,62 +1,85 @@
-FROM tgstation/byond:513.1533 as base
+# base = ubuntu + full apt update
+FROM ubuntu:xenial AS base
-FROM base as rust_g
-
-RUN apt-get update \
+RUN dpkg --add-architecture i386 \
+ && apt-get update \
+ && apt-get upgrade -y \
+ && apt-get dist-upgrade -y \
&& apt-get install -y --no-install-recommends \
- git \
- ca-certificates
+ ca-certificates
+# byond = base + byond installed globally
+FROM base AS byond
+WORKDIR /byond
+
+RUN apt-get install -y --no-install-recommends \
+ curl \
+ unzip \
+ make \
+ libstdc++6:i386
+
+COPY dependencies.sh .
+
+RUN . ./dependencies.sh \
+ && curl "http://www.byond.com/download/build/${BYOND_MAJOR}/${BYOND_MAJOR}.${BYOND_MINOR}_byond_linux.zip" -o byond.zip \
+ && unzip byond.zip \
+ && cd byond \
+ && sed -i 's|install:|&\n\tmkdir -p $(MAN_DIR)/man6|' Makefile \
+ && make install \
+ && chmod 644 /usr/local/byond/man/man6/* \
+ && apt-get purge -y --auto-remove curl unzip make \
+ && cd .. \
+ && rm -rf byond byond.zip
+
+# build = byond + tgstation compiled and deployed to /deploy
+FROM byond AS build
+WORKDIR /tgstation
+
+RUN apt-get install -y --no-install-recommends \
+ curl
+
+COPY . .
+
+RUN env TG_BOOTSTRAP_NODE_LINUX=1 tools/build/build \
+ && tools/deploy.sh /deploy
+
+# rust = base + rustc and i686 target
+FROM base AS rust
+RUN apt-get install -y --no-install-recommends \
+ curl && \
+ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y --profile minimal \
+ && ~/.cargo/bin/rustup target add i686-unknown-linux-gnu
+
+# rust_g = base + rust_g compiled to /rust_g
+FROM rust AS rust_g
WORKDIR /rust_g
RUN apt-get install -y --no-install-recommends \
- libssl-dev \
- pkg-config \
- curl \
- gcc-multilib \
- && curl https://sh.rustup.rs -sSf | sh -s -- -y --default-host i686-unknown-linux-gnu \
+ pkg-config:i386 \
+ libssl-dev:i386 \
+ gcc-multilib \
+ git \
&& git init \
&& git remote add origin https://github.com/tgstation/rust-g
COPY dependencies.sh .
-RUN /bin/bash -c "source dependencies.sh \
- && git fetch --depth 1 origin \$RUST_G_VERSION" \
+RUN . ./dependencies.sh \
+ && git fetch --depth 1 origin "${RUST_G_VERSION}" \
&& git checkout FETCH_HEAD \
- && ~/.cargo/bin/cargo build --release
-
-FROM base as dm_base
+ && env PKG_CONFIG_ALLOW_CROSS=1 ~/.cargo/bin/cargo build --release --target i686-unknown-linux-gnu
+# final = byond + runtime deps + rust_g + build
+FROM byond
WORKDIR /tgstation
-FROM dm_base as build
+RUN apt-get install -y --no-install-recommends \
+ libssl1.0.0:i386 \
+ zlib1g:i386
-COPY . .
-
-RUN DreamMaker -max_errors 0 tgstation.dme \
- && tools/deploy.sh /deploy \
- && rm /deploy/*.dll
-
-FROM dm_base
-
-EXPOSE 1337
-
-RUN apt-get update \
- && apt-get install -y --no-install-recommends software-properties-common \
- && add-apt-repository ppa:ubuntu-toolchain-r/test \
- && apt-get update \
- && apt-get upgrade -y \
- && apt-get dist-upgrade -y \
- && apt-get install -y --no-install-recommends \
- libmariadb2 \
- mariadb-client \
- libssl1.0.0 \
- && rm -rf /var/lib/apt/lists/* \
- && mkdir -p /root/.byond/bin
-
-COPY --from=rust_g /rust_g/target/release/librust_g.so /root/.byond/bin/rust_g
COPY --from=build /deploy ./
+COPY --from=rust_g /rust_g/target/i686-unknown-linux-gnu/release/librust_g.so ./librust_g.so
VOLUME [ "/tgstation/config", "/tgstation/data" ]
-
ENTRYPOINT [ "DreamDaemon", "tgstation.dmb", "-port", "1337", "-trusted", "-close", "-verbose" ]
+EXPOSE 1337
diff --git a/_maps/RandomRuins/SpaceRuins/oldstation.dmm b/_maps/RandomRuins/SpaceRuins/oldstation.dmm
index 8528099d30..43aea1761a 100644
--- a/_maps/RandomRuins/SpaceRuins/oldstation.dmm
+++ b/_maps/RandomRuins/SpaceRuins/oldstation.dmm
@@ -1651,7 +1651,7 @@
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/ancientstation/rnd)
"eD" = (
-/obj/machinery/mecha_part_fabricator/offstation,
+/obj/machinery/mecha_part_fabricator,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/ancientstation/rnd)
@@ -2010,12 +2010,12 @@
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/ancientstation/deltacorridor)
"fu" = (
-/obj/machinery/rnd/production/protolathe/offstation,
+/obj/machinery/rnd/production/protolathe,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/white,
/area/ruin/space/has_grav/ancientstation/rnd)
"fv" = (
-/obj/machinery/rnd/production/circuit_imprinter/offstation,
+/obj/machinery/rnd/production/circuit_imprinter,
/obj/effect/decal/cleanable/dirt,
/obj/item/reagent_containers/dropper,
/turf/open/floor/plasteel/white,
diff --git a/code/__DEFINES/achievements.dm b/code/__DEFINES/achievements.dm
new file mode 100644
index 0000000000..c39531971c
--- /dev/null
+++ b/code/__DEFINES/achievements.dm
@@ -0,0 +1,108 @@
+// Keep the identifiers here below 32 characters, you can put the full display name in the actual achievement datum
+
+#define ACHIEVEMENT_DEFAULT "default"
+#define ACHIEVEMENT_SCORE "score"
+
+//Misc Medal hub IDs
+#define MEDAL_METEOR "Your Life Before Your Eyes"
+#define MEDAL_PULSE "Jackpot"
+#define MEDAL_TIMEWASTE "Overextended The Joke"
+#define MEDAL_RODSUPLEX "Feat of Strength"
+#define MEDAL_CLOWNCARKING "Round and Full"
+#define MEDAL_THANKSALOT "The Best Driver"
+#define MEDAL_HELBITALJANKEN "Hel-bent on Winning"
+#define MEDAL_MATERIALCRAFT "Getting an Upgrade"
+#define MEDAL_DISKPLEASE "Disk, Please!"
+#define MEDAL_GAMER "I'm Not Important"
+#define MEDAL_VENDORSQUISH "Teenage Anarchist"
+#define MEDAL_SWIRLIE "Bowl-d"
+#define MEDAL_SELFOUCH "Hands???"
+#define MEDAL_SANDMAN "Mister Sandman"
+#define MEDAL_CLEANBOSS "Cleanboss"
+#define MEDAL_RULE8 "Rule 8"
+#define MEDAL_LONGSHIFT "longshift"
+#define MEDAL_SNAIL "KKKiiilll mmmeee"
+#define MEDAL_LOOKOUTSIR "Look Out, Sir!"
+#define MEDAL_GOTTEM "GOTTEM"
+#define MEDAL_ASCENSION "Ascension"
+#define MEDAL_FRENCHING "FrenchingTheBubble"
+#define MEDAL_ASH_ASCENSION "Ash"
+#define MEDAL_FLESH_ASCENSION "Flesh"
+#define MEDAL_RUST_ASCENSION "Rust"
+#define MEDAL_VOID_ASCENSION "Void"
+#define MEDAL_TOOLBOX_SOUL "Toolsoul"
+#define MEDAL_CHEM_TUT "Beginner Chemist"
+
+//Skill medal hub IDs
+#define MEDAL_LEGENDARY_MINER "Legendary Miner"
+
+//Mafia medal hub IDs (wins)
+#define MAFIA_MEDAL_ASSISTANT "Assistant"
+#define MAFIA_MEDAL_DETECTIVE "Detective"
+#define MAFIA_MEDAL_PSYCHOLOGIST "Psychologist"
+#define MAFIA_MEDAL_CHAPLAIN "Chaplain"
+#define MAFIA_MEDAL_MD "Medical Doctor"
+#define MAFIA_MEDAL_OFFICER "Security Officer"
+#define MAFIA_MEDAL_LAWYER "Lawyer"
+#define MAFIA_MEDAL_HOP "Head of Personnel"
+#define MAFIA_MEDAL_HOS "Head of Security"
+#define MAFIA_MEDAL_WARDEN "Warden"
+#define MAFIA_MEDAL_CHANGELING "CHANGELING"
+#define MAFIA_MEDAL_THOUGHTFEEDER "Thoughtfeeder"
+#define MAFIA_MEDAL_TRAITOR "Traitor"
+#define MAFIA_MEDAL_NIGHTMARE "Nightmare"
+#define MAFIA_MEDAL_FUGITIVE "Fugitive"
+#define MAFIA_MEDAL_OBSESSED "Obsessed"
+#define MAFIA_MEDAL_CLOWN "Clown"
+
+//Mafia medal hub IDs (misc stuff)
+#define MAFIA_MEDAL_HATED "Universally Hated"
+#define MAFIA_MEDAL_CHARISMATIC "Charismatic"
+#define MAFIA_MEDAL_VIP "VIP"
+
+//Boss medals
+
+// Medal hub IDs for boss medals (Pre-fixes)
+#define BOSS_MEDAL_ANY "Boss Killer"
+#define BOSS_MEDAL_MINER "Blood-drunk Miner Killer"
+#define BOSS_MEDAL_FROSTMINER "Demonic-frost Miner Killer"
+#define BOSS_MEDAL_BUBBLEGUM "Bubblegum Killer"
+#define BOSS_MEDAL_COLOSSUS "Colossus Killer"
+#define BOSS_MEDAL_DRAKE "Drake Killer"
+#define BOSS_MEDAL_HIEROPHANT "Hierophant Killer"
+#define BOSS_MEDAL_LEGION "Legion Killer"
+#define BOSS_MEDAL_TENDRIL "Tendril Exterminator"
+#define BOSS_MEDAL_SWARMERS "Swarmer Beacon Killer"
+#define BOSS_MEDAL_WENDIGO "Wendigo Killer"
+#define BOSS_MEDAL_KINGGOAT "King Goat Killer"
+
+#define BOSS_MEDAL_MINER_CRUSHER "Blood-drunk Miner Crusher"
+#define BOSS_MEDAL_FROSTMINER_CRUSHER "Demonic-frost Miner Crusher"
+#define BOSS_MEDAL_BUBBLEGUM_CRUSHER "Bubblegum Crusher"
+#define BOSS_MEDAL_COLOSSUS_CRUSHER "Colossus Crusher"
+#define BOSS_MEDAL_DRAKE_CRUSHER "Drake Crusher"
+#define BOSS_MEDAL_HIEROPHANT_CRUSHER "Hierophant Crusher"
+#define BOSS_MEDAL_LEGION_CRUSHER "Legion Crusher"
+#define BOSS_MEDAL_SWARMERS_CRUSHER "Swarmer Beacon Crusher"
+#define BOSS_MEDAL_WENDIGO_CRUSHER "Wendigo Crusher"
+#define BOSS_MEDAL_KINGGOAT_CRUSHER "King Goat Crusher"
+
+// Medal hub IDs for boss-kill scores
+#define BOSS_SCORE "Bosses Killed"
+#define MINER_SCORE "BDMs Killed"
+#define FROST_MINER_SCORE "DFMs Killed"
+#define BUBBLEGUM_SCORE "Bubblegum Killed"
+#define COLOSSUS_SCORE "Colossus Killed"
+#define DRAKE_SCORE "Drakes Killed"
+#define HIEROPHANT_SCORE "Hierophants Killed"
+#define LEGION_SCORE "Legion Killed"
+#define SWARMER_BEACON_SCORE "Swarmer Beacs Killed"
+#define WENDIGO_SCORE "Wendigos Killed"
+#define KINGGOAT_SCORE "King Goat Killed"
+#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
+
+// DB ID for hardcore random mode
+#define HARDCORE_RANDOM_SCORE "Hardcore Random Score"
+
+// DB ID for amount of consumed maintenance pills
+#define MAINTENANCE_PILL_SCORE "Maintenance Pill Score"
diff --git a/code/__DEFINES/cargo.dm b/code/__DEFINES/cargo.dm
index ac5272057a..40a50fe1e6 100644
--- a/code/__DEFINES/cargo.dm
+++ b/code/__DEFINES/cargo.dm
@@ -30,26 +30,36 @@
#define POD_SHAPE_NORML 1
#define POD_SHAPE_OTHER 2
+#define POD_TRANSIT "1"
+#define POD_FALLING "2"
+#define POD_OPENING "3"
+#define POD_LEAVING "4"
+
#define SUPPLYPOD_X_OFFSET -16
+/// The baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.
+#define CARGO_CRATE_VALUE 200
+
GLOBAL_LIST_EMPTY(supplypod_loading_bays)
GLOBAL_LIST_INIT(podstyles, list(\
- list(POD_SHAPE_NORML, "pod", TRUE, "default", "yellow", RUBBLE_NORMAL, "supply pod", "A Nanotrasen supply drop pod."),\
- list(POD_SHAPE_NORML, "advpod", TRUE, "bluespace", "blue", RUBBLE_NORMAL, "bluespace supply pod" , "A Nanotrasen Bluespace supply pod. Teleports back to CentCom after delivery."),\
- list(POD_SHAPE_NORML, "advpod", TRUE, "centcom", "blue", RUBBLE_NORMAL, "\improper CentCom supply pod", "A Nanotrasen supply pod, this one has been marked with Central Command's designations. Teleports back to CentCom after delivery."),\
- list(POD_SHAPE_NORML, "darkpod", TRUE, "syndicate", "red", RUBBLE_NORMAL, "blood-red supply pod", "An intimidating supply pod, covered in the blood-red markings of the Syndicate. It's probably best to stand back from this."),\
- list(POD_SHAPE_NORML, "darkpod", TRUE, "deathsquad", "blue", RUBBLE_NORMAL, "\improper Deathsquad drop pod", "A Nanotrasen drop pod. This one has been marked the markings of Nanotrasen's elite strike team."),\
- list(POD_SHAPE_NORML, "pod", TRUE, "cultist", "red", RUBBLE_NORMAL, "bloody supply pod", "A Nanotrasen supply pod covered in scratch-marks, blood, and strange runes."),\
- list(POD_SHAPE_OTHER, "missile", FALSE, FALSE, FALSE, RUBBLE_THIN, "cruise missile", "A big ass missile that didn't seem to fully detonate. It was likely launched from some far-off deep space missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
- list(POD_SHAPE_OTHER, "smissile", FALSE, FALSE, FALSE, RUBBLE_THIN, "\improper Syndicate cruise missile", "A big ass, blood-red missile that didn't seem to fully detonate. It was likely launched from some deep space Syndicate missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
- list(POD_SHAPE_OTHER, "box", TRUE, FALSE, FALSE, RUBBLE_WIDE, "\improper Aussec supply crate", "An incredibly sturdy supply crate, designed to withstand orbital re-entry. Has 'Aussec Armory - 2532' engraved on the side."),\
- list(POD_SHAPE_NORML, "clownpod", TRUE, "clown", "green", RUBBLE_NORMAL, "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
- list(POD_SHAPE_OTHER, "orange", TRUE, FALSE, FALSE, RUBBLE_NONE, "\improper Orange", "An angry orange."),\
- list(POD_SHAPE_OTHER, FALSE, FALSE, FALSE, FALSE, RUBBLE_NONE, "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
- list(POD_SHAPE_OTHER, "gondola", FALSE, FALSE, FALSE, RUBBLE_NONE, "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
- list(POD_SHAPE_OTHER, FALSE, FALSE, FALSE, FALSE, RUBBLE_NONE, FALSE, FALSE, "rl_click", "give_po")\
+ list(POD_SHAPE_NORML, "pod", TRUE, "default", "yellow", RUBBLE_NORMAL, "supply pod", "A Nanotrasen supply drop pod."),\
+ list(POD_SHAPE_NORML, "advpod", TRUE, "bluespace", "blue", RUBBLE_NORMAL, "bluespace supply pod" , "A Nanotrasen Bluespace supply pod. Teleports back to CentCom after delivery."),\
+ list(POD_SHAPE_NORML, "advpod", TRUE, "centcom", "blue", RUBBLE_NORMAL, "\improper CentCom supply pod", "A Nanotrasen supply pod, this one has been marked with Central Command's designations. Teleports back to CentCom after delivery."),\
+ list(POD_SHAPE_NORML, "darkpod", TRUE, "syndicate", "red", RUBBLE_NORMAL, "blood-red supply pod", "An intimidating supply pod, covered in the blood-red markings of the Syndicate. It's probably best to stand back from this."),\
+ list(POD_SHAPE_NORML, "darkpod", TRUE, "deathsquad", "blue", RUBBLE_NORMAL, "\improper Deathsquad drop pod", "A Nanotrasen drop pod. This one has been marked the markings of Nanotrasen's elite strike team."),\
+ list(POD_SHAPE_NORML, "pod", TRUE, "cultist", "red", RUBBLE_NORMAL, "bloody supply pod", "A Nanotrasen supply pod covered in scratch-marks, blood, and strange runes."),\
+ list(POD_SHAPE_OTHER, "missile", FALSE, FALSE, FALSE, RUBBLE_THIN, "cruise missile", "A big ass missile that didn't seem to fully detonate. It was likely launched from some far-off deep space missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
+ list(POD_SHAPE_OTHER, "smissile", FALSE, FALSE, FALSE, RUBBLE_THIN, "\improper Syndicate cruise missile", "A big ass, blood-red missile that didn't seem to fully detonate. It was likely launched from some deep space Syndicate missile silo. There appears to be an auxillery payload hatch on the side, though manually opening it is likely impossible."),\
+ list(POD_SHAPE_OTHER, "box", TRUE, FALSE, FALSE, RUBBLE_WIDE, "\improper Aussec supply crate", "An incredibly sturdy supply crate, designed to withstand orbital re-entry. Has 'Aussec Armory - 2532' engraved on the side."),\
+ list(POD_SHAPE_NORML, "clownpod", TRUE, "clown", "green", RUBBLE_NORMAL, "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
+ list(POD_SHAPE_OTHER, "orange", TRUE, FALSE, FALSE, RUBBLE_NONE, "\improper Orange", "An angry orange."),\
+ list(POD_SHAPE_OTHER, FALSE, FALSE, FALSE, FALSE, RUBBLE_NONE, "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
+ list(POD_SHAPE_OTHER, "gondola", FALSE, FALSE, FALSE, RUBBLE_NONE, "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
+ list(POD_SHAPE_OTHER, FALSE, FALSE, FALSE, FALSE, RUBBLE_NONE, FALSE, FALSE, "rl_click", "give_po")\
))
+
+//cit
#define PACK_GOODY_NONE 0
#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
#define PACK_GOODY_PRIVATE 2 //can be bought only by privates
diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm
index fb461acfa4..9f45d8da79 100644
--- a/code/__DEFINES/colors.dm
+++ b/code/__DEFINES/colors.dm
@@ -52,3 +52,9 @@
#define COLOR_ASSEMBLY_BLUE "#38559E"
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
+
+#define COLOR_WHITE "#FFFFFF"
+#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
+#define COLOR_SILVER "#C0C0C0"
+#define COLOR_GRAY "#808080"
+#define COLOR_HALF_TRANSPARENT_BLACK "#0000007A"
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index 42199174e7..c12ec20de2 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -22,7 +22,7 @@
#define COMPONENT_GLOB_BLOCK_CINEMATIC 1
// signals from globally accessible objects
-/// from SSsun when the sun changes position : (azimuth)
+/// from SSsun when the sun changes position : (primary_sun, suns)
#define COMSIG_SUN_MOVED "sun_moved"
//////////////////////////////////////////////////////////////////
diff --git a/code/__DEFINES/economy.dm b/code/__DEFINES/economy.dm
index 746267c15b..715469ff78 100644
--- a/code/__DEFINES/economy.dm
+++ b/code/__DEFINES/economy.dm
@@ -12,6 +12,9 @@
#define MAX_GRANT_SCI 5000
#define MAX_GRANT_SECMEDSRV 3000
+//What should vending machines charge when you buy something in-department.
+#define VENDING_DISCOUNT 0 // price * discount so 0 = 0
+
#define ACCOUNT_CIV "CIV"
#define ACCOUNT_CIV_NAME "Civil Budget"
#define ACCOUNT_ENG "ENG"
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index 02227dc737..faffea0e6e 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -67,17 +67,19 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
#define iszombie(A) (is_species(A, /datum/species/zombie))
+#define isskeleton(A) (is_species(A, /datum/species/skeleton))
+#define ismoth(A) (is_species(A, /datum/species/moth))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid))
-#define isdwarf(A) (is_species(A, /datum/species/dwarf))
+#define isethereal(A) (is_species(A, /datum/species/ethereal))
+#define isvampire(A) (is_species(A,/datum/species/vampire))
#define isdullahan(A) (is_species(A, /datum/species/dullahan))
+
#define isangel(A) (is_species(A, /datum/species/angel))
-#define isvampire(A) (is_species(A, /datum/species/vampire))
#define ismush(A) (is_species(A, /datum/species/mush))
#define isshadow(A) (is_species(A, /datum/species/shadow))
-#define isskeleton(A) (is_species(A, /datum/species/skeleton))
#define isrobotic(A) (is_species(A, /datum/species/ipc) || is_species(A, /datum/species/synthliz))
-#define isethereal(A) (is_species(A, /datum/species/ethereal))
+#define isdwarf(A) (is_species(A, /datum/species/dwarf))
// Citadel specific species
#define isipcperson(A) (is_species(A, /datum/species/ipc))
@@ -143,6 +145,10 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
+// #define israt(A) (istype(A, /mob/living/simple_animal/hostile/rat))
+
+// #define isregalrat(A) (istype(A, /mob/living/simple_animal/hostile/regalrat))
+
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
@@ -155,6 +161,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
+
//Misc mobs
#define isobserver(A) (istype(A, /mob/dead/observer))
@@ -184,6 +191,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isitem(A) (istype(A, /obj/item))
+#define isstack(A) (istype(A, /obj/item/stack))
+
#define isgrenade(A) (istype(A, /obj/item/grenade))
#define islandmine(A) (istype(A, /obj/effect/mine))
@@ -206,6 +215,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isclothing(A) (istype(A, /obj/item/clothing))
+#define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip))
+
#define isbodypart(A) (istype(A, /obj/item/bodypart))
#define isprojectile(A) (istype(A, /obj/item/projectile))
diff --git a/code/__DEFINES/medal.dm b/code/__DEFINES/medal.dm
deleted file mode 100644
index e723c7504e..0000000000
--- a/code/__DEFINES/medal.dm
+++ /dev/null
@@ -1,29 +0,0 @@
-// Medal names
-#define BOSS_KILL_MEDAL "Killer"
-#define ALL_KILL_MEDAL "Exterminator" //Killing all of x type
-#define BOSS_KILL_MEDAL_CRUSHER "Crusher"
-
-//Defines for boss medals
-#define BOSS_MEDAL_MINER "Blood-drunk Miner"
-#define BOSS_MEDAL_BUBBLEGUM "Bubblegum"
-#define BOSS_MEDAL_COLOSSUS "Colossus"
-#define BOSS_MEDAL_DRAKE "Drake"
-#define BOSS_MEDAL_HIEROPHANT "Hierophant"
-#define BOSS_MEDAL_LEGION "Legion"
-#define BOSS_MEDAL_TENDRIL "Tendril"
-#define BOSS_MEDAL_SWARMERS "Swarmer Beacon"
-
-// Score names
-#define HIEROPHANT_SCORE "Hierophants Killed"
-#define BOSS_SCORE "Bosses Killed"
-#define BUBBLEGUM_SCORE "Bubblegum Killed"
-#define COLOSSUS_SCORE "Colossus Killed"
-#define DRAKE_SCORE "Drakes Killed"
-#define LEGION_SCORE "Legion Killed"
-#define SWARMER_BEACON_SCORE "Swarmer Beacons Killed"
-#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
-
-//Misc medals
-#define MEDAL_METEOR "Your Life Before Your Eyes"
-#define MEDAL_PULSE "Jackpot"
-#define MEDAL_TIMEWASTE "Overextended The Joke"
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 30162594d6..51d1b618fc 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -435,8 +435,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
//text files
#define BRAIN_DAMAGE_FILE "traumas.json"
#define ION_FILE "ion_laws.json"
-#define REDPILL_FILE "redpill.json"
#define PIRATE_NAMES_FILE "pirates.json"
+#define REDPILL_FILE "redpill.json"
+#define ARCADE_FILE "arcade.json"
+// #define BOOMER_FILE "boomer.json"
+// #define LOCATIONS_FILE "locations.json"
+// #define WANTED_FILE "wanted_message.json"
+// #define VISTA_FILE "steve.json"
#define FLESH_SCAR_FILE "wounds/flesh_scar_desc.json"
#define BONE_SCAR_FILE "wounds/bone_scar_desc.json"
#define SCAR_LOC_FILE "wounds/scar_loc.json"
diff --git a/code/__DEFINES/robots.dm b/code/__DEFINES/robots.dm
index dda9cfd430..b31fa22962 100644
--- a/code/__DEFINES/robots.dm
+++ b/code/__DEFINES/robots.dm
@@ -8,7 +8,7 @@
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
-//Mode defines
+//Mode defines. If you add a new one make sure you update mode_name in /mob/living/simple_animal/bot
#define BOT_IDLE 0 // idle
#define BOT_HUNT 1 // found target, hunting
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
@@ -27,7 +27,8 @@
#define BOT_NAV 15 // computing navigation
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
-#define BOT_TIPPED 18 // someone tipped a medibot over ;_;
+#define BOT_SHOWERSTANCE 18 // cleaning unhygienic humans
+#define BOT_TIPPED 19 // someone tipped a medibot over ;_;
//Bot types
#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
@@ -37,6 +38,7 @@
#define MED_BOT (1<<4) // Medibots
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
#define FIRE_BOT (1<<6) // Firebots
+#define HYGIENE_BOT (1<<7) // Hygienebots
//AI notification defines
#define NEW_BORG 1
@@ -69,8 +71,15 @@
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
-//silicon_privileges flags
+//silicon_priviledges flags
#define PRIVILEGES_SILICON (1<<0)
#define PRIVILEGES_PAI (1<<1)
#define PRIVILEGES_BOT (1<<2)
#define PRIVILEGES_DRONE (1<<3)
+
+#define BORG_LAMP_CD_RESET -1 //special value to reset cyborg's lamp_cooldown
+
+/// Defines for whether or not module slots are broken.
+#define BORG_MODULE_ALL_DISABLED (1<<0)
+#define BORG_MODULE_TWO_DISABLED (1<<1)
+#define BORG_MODULE_THREE_DISABLED (1<<2)
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index e84f6eb50b..9c67a6b36c 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -108,7 +108,7 @@
#define INIT_ORDER_SOUNDS 83
#define INIT_ORDER_INSTRUMENTS 82
#define INIT_ORDER_VIS 80
-// #define INIT_ORDER_ACHIEVEMENTS 77
+#define INIT_ORDER_ACHIEVEMENTS 77
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
diff --git a/code/__DEFINES/vv.dm b/code/__DEFINES/vv.dm
index fe46fdc710..99a2e9d0ab 100644
--- a/code/__DEFINES/vv.dm
+++ b/code/__DEFINES/vv.dm
@@ -90,6 +90,9 @@
#define VV_HK_TRIGGER_EMP "empulse"
#define VV_HK_TRIGGER_EXPLOSION "explode"
#define VV_HK_AUTO_RENAME "auto_rename"
+// #define VV_HK_RADIATE "radiate"
+#define VV_HK_EDIT_FILTERS "edit_filters"
+// #define VV_HK_ADD_AI "add_ai"
// /obj
#define VV_HK_OSAY "osay"
diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm
index 04db6cec78..6d41fefb81 100644
--- a/code/__HELPERS/_lists.dm
+++ b/code/__HELPERS/_lists.dm
@@ -617,7 +617,7 @@
used_key_list[input_key] = 1
return input_key
-#if DM_VERSION > 513
+#if DM_VERSION > 514
#error Remie said that lummox was adding a way to get a lists
#error contents via list.values, if that is true remove this
#error otherwise, update the version and bug lummox
diff --git a/code/__HELPERS/filters.dm b/code/__HELPERS/filters.dm
new file mode 100644
index 0000000000..7be7ca5d73
--- /dev/null
+++ b/code/__HELPERS/filters.dm
@@ -0,0 +1,319 @@
+#define ICON_NOT_SET "Not Set"
+
+//This is stored as a nested list instead of datums or whatever because it json encodes nicely for usage in tgui
+GLOBAL_LIST_INIT(master_filter_info, list(
+ "alpha" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "icon" = ICON_NOT_SET,
+ "render_source" = "",
+ "flags" = 0
+ ),
+ "flags" = list(
+ "MASK_INVERSE" = MASK_INVERSE,
+ "MASK_SWAP" = MASK_SWAP
+ )
+ ),
+ "angular_blur" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = 1
+ )
+ ),
+ /* Not supported because making a proper matrix editor on the frontend would be a huge dick pain.
+ Uncomment if you ever implement it
+ "color" = list(
+ "defaults" = list(
+ "color" = matrix(),
+ "space" = FILTER_COLOR_RGB
+ )
+ ),
+ */
+ "displace" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = null,
+ "icon" = ICON_NOT_SET,
+ "render_source" = ""
+ )
+ ),
+ "drop_shadow" = list(
+ "defaults" = list(
+ "x" = 1,
+ "y" = -1,
+ "size" = 1,
+ "offset" = 0,
+ "color" = COLOR_HALF_TRANSPARENT_BLACK
+ )
+ ),
+ "blur" = list(
+ "defaults" = list(
+ "size" = 1
+ )
+ ),
+ "layer" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "icon" = ICON_NOT_SET,
+ "render_source" = "",
+ "flags" = FILTER_OVERLAY,
+ "color" = "",
+ "transform" = null,
+ "blend_mode" = BLEND_DEFAULT
+ )
+ ),
+ "motion_blur" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0
+ )
+ ),
+ "outline" = list(
+ "defaults" = list(
+ "size" = 0,
+ "color" = COLOR_BLACK,
+ "flags" = NONE
+ ),
+ "flags" = list(
+ "OUTLINE_SHARP" = OUTLINE_SHARP,
+ "OUTLINE_SQUARE" = OUTLINE_SQUARE
+ )
+ ),
+ "radial_blur" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = 0.01
+ )
+ ),
+ "rays" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = 16,
+ "color" = COLOR_WHITE,
+ "offset" = 0,
+ "density" = 10,
+ "threshold" = 0.5,
+ "factor" = 0,
+ "flags" = FILTER_OVERLAY | FILTER_UNDERLAY
+ ),
+ "flags" = list(
+ "FILTER_OVERLAY" = FILTER_OVERLAY,
+ "FILTER_UNDERLAY" = FILTER_UNDERLAY
+ )
+ ),
+ "ripple" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = 1,
+ "repeat" = 2,
+ "radius" = 0,
+ "falloff" = 1,
+ "flags" = NONE
+ ),
+ "flags" = list(
+ "WAVE_BOUNDED" = WAVE_BOUNDED
+ )
+ ),
+ "wave" = list(
+ "defaults" = list(
+ "x" = 0,
+ "y" = 0,
+ "size" = 1,
+ "offset" = 0,
+ "flags" = NONE
+ ),
+ "flags" = list(
+ "WAVE_SIDEWAYS" = WAVE_SIDEWAYS,
+ "WAVE_BOUNDED" = WAVE_BOUNDED
+ )
+ )
+))
+
+#undef ICON_NOT_SET
+
+//Helpers to generate lists for filter helpers
+//This is the only practical way of writing these that actually produces sane lists
+/proc/alpha_mask_filter(x, y, icon/icon, render_source, flags)
+ . = list("type" = "alpha")
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(icon))
+ .["icon"] = icon
+ if(!isnull(render_source))
+ .["render_source"] = render_source
+ if(!isnull(flags))
+ .["flags"] = flags
+
+/proc/angular_blur_filter(x, y, size)
+ . = list("type" = "angular_blur")
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(size))
+ .["size"] = size
+
+/proc/color_matrix_filter(matrix/in_matrix, space)
+ . = list("type" = "color")
+ .["color"] = in_matrix
+ if(!isnull(space))
+ .["space"] = space
+
+/proc/displacement_map_filter(icon, render_source, x, y, size = 32)
+ . = list("type" = "displace")
+ if(!isnull(icon))
+ .["icon"] = icon
+ if(!isnull(render_source))
+ .["render_source"] = render_source
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(size))
+ .["size"] = size
+
+/proc/drop_shadow_filter(x, y, size, offset, color)
+ . = list("type" = "drop_shadow")
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(offset))
+ .["offset"] = offset
+ if(!isnull(color))
+ .["color"] = color
+
+/proc/gauss_blur_filter(size)
+ . = list("type" = "blur")
+ if(!isnull(size))
+ .["size"] = size
+
+/proc/layering_filter(icon, render_source, x, y, flags, color, transform, blend_mode)
+ . = list("type" = "layer")
+ if(!isnull(icon))
+ .["icon"] = icon
+ if(!isnull(render_source))
+ .["render_source"] = render_source
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(color))
+ .["color"] = color
+ if(!isnull(flags))
+ .["flags"] = flags
+ if(!isnull(transform))
+ .["transform"] = transform
+ if(!isnull(blend_mode))
+ .["blend_mode"] = blend_mode
+
+/proc/motion_blur_filter(x, y)
+ . = list("type" = "motion_blur")
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+
+/proc/outline_filter(size, color, flags)
+ . = list("type" = "outline")
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(color))
+ .["color"] = color
+ if(!isnull(flags))
+ .["flags"] = flags
+
+/proc/radial_blur_filter(size, x, y)
+ . = list("type" = "radial_blur")
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+
+/proc/rays_filter(size, color, offset, density, threshold, factor, x, y, flags)
+ . = list("type" = "rays")
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(color))
+ .["color"] = color
+ if(!isnull(offset))
+ .["offset"] = offset
+ if(!isnull(density))
+ .["density"] = density
+ if(!isnull(threshold))
+ .["threshold"] = threshold
+ if(!isnull(factor))
+ .["factor"] = factor
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(flags))
+ .["flags"] = flags
+
+/proc/ripple_filter(radius, size, falloff, repeat, x, y, flags)
+ . = list("type" = "ripple")
+ if(!isnull(radius))
+ .["radius"] = radius
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(falloff))
+ .["falloff"] = falloff
+ if(!isnull(repeat))
+ .["repeat"] = repeat
+ if(!isnull(flags))
+ .["flags"] = flags
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+
+/proc/wave_filter(x, y, size, offset, flags)
+ . = list("type" = "wave")
+ if(!isnull(size))
+ .["size"] = size
+ if(!isnull(x))
+ .["x"] = x
+ if(!isnull(y))
+ .["y"] = y
+ if(!isnull(offset))
+ .["offset"] = offset
+ if(!isnull(flags))
+ .["flags"] = flags
+
+/proc/apply_wibbly_filters(atom/in_atom, length)
+ for(var/i in 1 to 7)
+ //This is a very baffling and strange way of doing this but I am just preserving old functionality
+ var/X
+ var/Y
+ var/rsq
+ do
+ X = 60*rand() - 30
+ Y = 60*rand() - 30
+ rsq = X*X + Y*Y
+ while(rsq<100 || rsq>900) // Yeah let's just loop infinitely due to bad luck what's the worst that could happen?
+ var/random_roll = rand()
+ in_atom.add_filter("wibbly-[i]", 5, wave_filter(x = X, y = Y, size = rand() * 2.5 + 0.5, offset = random_roll))
+ var/filter = in_atom.get_filter("wibbly-[i]")
+ animate(filter, offset = random_roll, time = 0, loop = -1, flags = ANIMATION_PARALLEL)
+ animate(offset = random_roll - 1, time = rand() * 20 + 10)
+
+/proc/remove_wibbly_filters(atom/in_atom)
+ var/filter
+ for(var/i in 1 to 7)
+ filter = in_atom.get_filter("wibbly-[i]")
+ animate(filter)
+ in_atom.remove_filter("wibbly-[i]")
diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm
index 8e139175dd..5250a3ed88 100644
--- a/code/__HELPERS/roundend.dm
+++ b/code/__HELPERS/roundend.dm
@@ -1,81 +1,102 @@
-#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
-#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
-#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
+#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
+#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
+#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
+#define PERSONAL_LAST_ROUND "personal last round"
+#define SERVER_LAST_ROUND "server last round"
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
- var/datum/station_state/end_state = new /datum/station_state()
- end_state.count()
- station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
gather_antag_data()
record_nuke_disk_location()
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
+ // All but npcs sublists and ghost category contain only mobs with minds
var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
- var/num_survivors = 0
- var/num_escapees = 0
- var/num_shuttle_escapees = 0
+ var/num_survivors = 0 //Count of non-brain non-camera mobs with mind that are alive
+ var/num_escapees = 0 //Above and on centcom z
+ var/num_shuttle_escapees = 0 //Above and on escape shuttle
var/list/area/shuttle_areas
- if(SSshuttle && SSshuttle.emergency)
+ if(SSshuttle?.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
- for(var/mob/m in GLOB.mob_list)
- var/escaped
- var/category
+
+ for(var/mob/M in GLOB.mob_list)
var/list/mob_data = list()
- if(isnewplayer(m))
+ if(isnewplayer(M))
continue
- if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
- if (!(m.client.prefs.chat_toggles & CHAT_OOC))
- m.client.prefs.chat_toggles ^= CHAT_OOC
- if(m.mind)
- if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
+ // enable their ooc?
+ if (M.client?.prefs?.auto_ooc)
+ if (!(M.client.prefs.chat_toggles & CHAT_OOC))
+ M.client.prefs.chat_toggles ^= CHAT_OOC
+
+ var/escape_status = "abandoned" //default to abandoned
+ var/category = "npcs" //Default to simple count only bracket
+ var/count_only = TRUE //Count by name only or full info
+
+ mob_data["name"] = M.name
+ if(M.mind)
+ count_only = FALSE
+ mob_data["ckey"] = M.mind.key
+ if(M.stat != DEAD && !isbrain(M) && !iscameramob(M))
num_survivors++
- mob_data += list("name" = m.name, "ckey" = ckey(m.mind.key))
- if(isobserver(m))
- escaped = "ghosts"
- else if(isliving(m))
- var/mob/living/L = m
- mob_data += list("location" = get_area(L), "health" = L.health)
+ if(EMERGENCY_ESCAPED_OR_ENDGAMED && (M.onCentCom() || M.onSyndieBase()))
+ num_escapees++
+ escape_status = "escapees"
+ if(shuttle_areas[get_area(M)])
+ num_shuttle_escapees++
+ if(isliving(M))
+ var/mob/living/L = M
+ mob_data["location"] = get_area(L)
+ mob_data["health"] = L.health
if(ishuman(L))
var/mob/living/carbon/human/H = L
category = "humans"
- mob_data += list("job" = H.mind.assigned_role, "species" = H.dna.species.name)
+ if(H.mind)
+ mob_data["job"] = H.mind.assigned_role
+ else
+ mob_data["job"] = "Unknown"
+ mob_data["species"] = H.dna.species.name
else if(issilicon(L))
category = "silicons"
if(isAI(L))
- mob_data += list("module" = "AI")
- if(isAI(L))
- mob_data += list("module" = "pAI")
- if(iscyborg(L))
+ mob_data["module"] = "AI"
+ else if(ispAI(L))
+ mob_data["module"] = "pAI"
+ else if(iscyborg(L))
var/mob/living/silicon/robot/R = L
- mob_data += list("module" = R.module)
- else
- category = "others"
- mob_data += list("typepath" = m.type)
- if(!escaped)
- if(EMERGENCY_ESCAPED_OR_ENDGAMED && (m.onCentCom() || m.onSyndieBase()))
- escaped = "escapees"
- num_escapees++
- if(shuttle_areas[get_area(m)])
- num_shuttle_escapees++
- else
- escaped = "abandoned"
- if(!m.mind && (!ishuman(m) || !issilicon(m)))
- var/list/npc_nest = file_data["[escaped]"]["npcs"]
- if(npc_nest.Find(initial(m.name)))
- file_data["[escaped]"]["npcs"]["[initial(m.name)]"] += 1
- else
- file_data["[escaped]"]["npcs"]["[initial(m.name)]"] = 1
- else
- if(isobserver(m))
- var/pos = length(file_data["[escaped]"]) + 1
- file_data["[escaped]"]["[pos]"] = mob_data
- else
- if(!category)
+ mob_data["module"] = R.module.name
+ else
category = "others"
- mob_data += list("name" = m.name, "typepath" = m.type)
- var/pos = length(file_data["[escaped]"]["[category]"]) + 1
- file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
+ mob_data["typepath"] = M.type
+ //Ghosts don't care about minds, but we want to retain ckey data etc
+ if(isobserver(M))
+ count_only = FALSE
+ escape_status = "ghosts"
+ if(!M.mind)
+ mob_data["ckey"] = M.key
+ category = null //ghosts are one list deep
+ //All other mindless stuff just gets counts by name
+ if(count_only)
+ var/list/npc_nest = file_data["[escape_status]"]["npcs"]
+ var/name_to_use = initial(M.name)
+ if(ishuman(M))
+ name_to_use = "Unknown Human" //Monkeymen and other mindless corpses
+ if(npc_nest.Find(name_to_use))
+ file_data["[escape_status]"]["npcs"][name_to_use] += 1
+ else
+ file_data["[escape_status]"]["npcs"][name_to_use] = 1
+ else
+ //Mobs with minds and ghosts get detailed data
+ if(category)
+ var/pos = length(file_data["[escape_status]"]["[category]"]) + 1
+ file_data["[escape_status]"]["[category]"]["[pos]"] = mob_data
+ else
+ var/pos = length(file_data["[escape_status]"]) + 1
+ file_data["[escape_status]"]["[pos]"] = mob_data
+
+ var/datum/station_state/end_state = new /datum/station_state()
+ end_state.count()
+ station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
file_data["additional data"]["station integrity"] = station_integrity
WRITE_FILE(json_file, json_encode(file_data))
+
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
@@ -169,10 +190,34 @@
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scannedUser]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
WRITE_FILE(json_file, json_encode(file_data))
+///Handles random hardcore point rewarding if it applies.
+/datum/controller/subsystem/ticker/proc/HandleRandomHardcoreScore(client/player_client)
+ if(!ishuman(player_client.mob))
+ return FALSE
+ var/mob/living/carbon/human/human_mob = player_client.mob
+ if(!human_mob.hardcore_survival_score) ///no score no glory
+ return FALSE
+
+ if(human_mob.mind && (human_mob.mind.special_role || length(human_mob.mind.antag_datums) > 0))
+ var/didthegamerwin = TRUE
+ for(var/a in human_mob.mind.antag_datums)
+ var/datum/antagonist/antag_datum = a
+ for(var/i in antag_datum.objectives)
+ var/datum/objective/objective_datum = i
+ if(!objective_datum.check_completion())
+ didthegamerwin = FALSE
+ if(!didthegamerwin)
+ return FALSE
+ player_client.give_award(/datum/award/score/hardcore_random, human_mob, round(human_mob.hardcore_survival_score))
+ else if(human_mob.onCentCom())
+ player_client.give_award(/datum/award/score/hardcore_random, human_mob, round(human_mob.hardcore_survival_score))
+
+
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
to_chat(world, "
The round has ended.")
+ log_game("The round has ended.")
if(LAZYLEN(GLOB.round_end_notifiees))
world.TgsTargetedChatBroadcast("[GLOB.round_end_notifiees.Join(", ")] the round has ended.", FALSE)
@@ -186,6 +231,19 @@
C.RollCredits()
C.playtitlemusic(40)
CONFIG_SET(flag/suicide_allowed,TRUE) // EORG suicides allowed
+
+ var/speed_round = FALSE
+ if(world.time - SSticker.round_start_time <= 300 SECONDS)
+ speed_round = TRUE
+
+ for(var/client/C in GLOB.clients)
+ if(!C.credits)
+ C.RollCredits()
+ C.playtitlemusic(40)
+ if(speed_round)
+ C.give_award(/datum/award/achievement/misc/speed_round, C.mob)
+ HandleRandomHardcoreScore(C)
+
var/popcount = gather_roundend_feedback()
display_report(popcount)
@@ -215,6 +273,11 @@
CHECK_TICK
+ // handle_hearts()
+ set_observer_default_invisibility(0, "The round is over! You are now visible to the living.")
+
+ CHECK_TICK
+
//These need update to actually reflect the real antagonists
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
@@ -233,18 +296,13 @@
for(var/antag_name in total_antagonists)
var/list/L = total_antagonists[antag_name]
log_game("[antag_name]s :[L.Join(", ")].")
- set_observer_default_invisibility(0, "The round is over! You are now visible to the living.")
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
- if(mode.station_was_nuked)
- SSpersistence.station_was_destroyed = TRUE
- if(!mode.allow_persistence_save)
- SSpersistence.station_persistence_save_disabled = TRUE
- else
+ if(mode.allow_persistence_save)
SSpersistence.SaveTCGCards()
- SSpersistence.CollectData()
+ SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
@@ -279,11 +337,15 @@
//Antagonists
parts += antag_report()
+ parts += hardcore_random_report()
+
CHECK_TICK
//Medals
parts += medal_report()
//Station Goals
parts += goal_report()
+ //Economy & Money
+ parts += market_report()
listclearnulls(parts)
@@ -326,9 +388,9 @@
parts += "[FOURSPACES]Nobody died this shift!"
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
- mode.update_playercounts()
- parts += "[FOURSPACES]Final threat level: [mode.threat_level]"
- parts += "[FOURSPACES]Final threat: [mode.threat]"
+ mode.update_playercounts() // ?
+ parts += "[FOURSPACES]Threat level: [mode.threat_level]"
+ parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Average threat: [mode.threat_average]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
@@ -345,20 +407,47 @@
/client/proc/roundend_report_file()
return "data/roundend_reports/[ckey].html"
-/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, previous = FALSE)
+/**
+ * Log the round-end report as an HTML file
+ *
+ * Composits the roundend report, and saves it in two locations.
+ * The report is first saved along with the round's logs
+ * Then, the report is copied to a fixed directory specifically for
+ * housing the server's last roundend report. In this location,
+ * the file will be overwritten at the end of each shift.
+ */
+/datum/controller/subsystem/ticker/proc/log_roundend_report()
+ var/roundend_file = file("[GLOB.log_directory]/round_end_data.html")
+ var/list/parts = list()
+ parts += "
"
+ parts += GLOB.survivor_report
+ parts += "
"
+ parts += GLOB.common_report
+ var/content = parts.Join()
+ //Log the rendered HTML in the round log directory
+ fdel(roundend_file)
+ WRITE_FILE(roundend_file, content)
+ //Place a copy in the root folder, to be overwritten each round.
+ roundend_file = file("data/server_last_roundend_report.html")
+ fdel(roundend_file)
+ WRITE_FILE(roundend_file, content)
+
+/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, report_type = null)
var/datum/browser/roundend_report = new(C, "roundend")
roundend_report.width = 800
roundend_report.height = 600
var/content
var/filename = C.roundend_report_file()
- if(!previous)
+ if(report_type == PERSONAL_LAST_ROUND) //Look at this player's last round
+ content = file2text(filename)
+ else if (report_type == SERVER_LAST_ROUND) //Look at the last round that this server has seen
+ content = file2text("data/server_last_roundend_report.html")
+ else //report_type is null, so make a new report based on the current round and show that to the player
var/list/report_parts = list(personal_report(C), GLOB.common_report)
content = report_parts.Join()
- remove_verb(C, /client/proc/show_previous_roundend_report)
fdel(filename)
text2file(content, filename)
- else
- content = file2text(filename)
+
roundend_report.set_content(content)
roundend_report.stylesheets = list()
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
@@ -395,8 +484,9 @@
/datum/controller/subsystem/ticker/proc/display_report(popcount)
GLOB.common_report = build_roundend_report()
GLOB.survivor_report = survivor_report(popcount)
+ log_roundend_report()
for(var/client/C in GLOB.clients)
- show_roundend_report(C, FALSE)
+ show_roundend_report(C)
give_show_report_button(C)
CHECK_TICK
@@ -414,12 +504,11 @@
if (aiPlayer.connected_robots.len)
var/borg_num = aiPlayer.connected_robots.len
- var/robolist = "
[aiPlayer.real_name]'s minions were: "
+ parts += "
[aiPlayer.real_name]'s minions were:"
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
- robolist += "[robo.name][robo.mind.hide_ckey ? "" : " (Played by: [robo.mind.key])"] [robo.stat == DEAD ? " (Deactivated)" : ""][borg_num ?", ":""]
"
- parts += "[robolist]"
+ parts += "[robo.name][robo.mind.hide_ckey ? "" : " (Played by: [robo.mind.key])"] [robo.stat == DEAD ? " (Deactivated)" : ""][borg_num ?", ":""]"
if(!borg_spacer)
borg_spacer = TRUE
@@ -446,6 +535,34 @@
parts += G.get_result()
return ""
+///Generate a report for how much money is on station, as well as the richest crewmember on the station.
+/datum/controller/subsystem/ticker/proc/market_report()
+ var/list/parts = list()
+ parts += ""
+ ///This is the richest account on station at roundend.
+ var/datum/bank_account/mr_moneybags
+ ///This is the station's total wealth at the end of the round.
+ var/station_vault = 0
+ ///How many players joined the round.
+ var/total_players = GLOB.joined_player_list.len
+ var/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
+ for(var/i in SSeconomy.generated_accounts)
+ var/datum/bank_account/current_acc = SSeconomy.generated_accounts[i]
+ if(typecache_bank[current_acc.type])
+ continue
+ station_vault += current_acc.account_balance
+ if(!mr_moneybags || mr_moneybags.account_balance < current_acc.account_balance)
+ mr_moneybags = current_acc
+ parts += "There were [station_vault] credits collected by crew this shift.
"
+ if(total_players > 0)
+ parts += "An average of [station_vault/total_players] credits were collected.
"
+ // log_econ("Roundend credit total: [station_vault] credits. Average Credits: [station_vault/total_players]")
+ if(mr_moneybags)
+ parts += "The most affluent crew member at shift end was [mr_moneybags.account_holder] with [mr_moneybags.account_balance] cr!
"
+ else
+ parts += "Somehow, nobody made any money this shift! This'll result in some budget cuts..."
+ return parts
+
/datum/controller/subsystem/ticker/proc/medal_report()
if(GLOB.commendations.len)
var/list/parts = list()
@@ -455,16 +572,40 @@
return "[parts.Join("
")]
"
return ""
+///Generate a report for all players who made it out alive with a hardcore random character and prints their final score
+/datum/controller/subsystem/ticker/proc/hardcore_random_report()
+ . = list()
+ var/list/hardcores = list()
+ for(var/i in GLOB.player_list)
+ if(!ishuman(i))
+ continue
+ var/mob/living/carbon/human/human_player = i
+ if(!human_player.hardcore_survival_score || !human_player.onCentCom() || human_player.stat == DEAD) ///gotta escape nerd
+ continue
+ if(!human_player.mind)
+ continue
+ hardcores += human_player
+ if(!length(hardcores))
+ return
+ . += ""
+ . += "
"
+ for(var/mob/living/carbon/human/human_player in hardcores)
+ . += "- [printplayer(human_player.mind)] with a hardcore random score of [round(human_player.hardcore_survival_score)]
"
+ . += "
"
+
/datum/controller/subsystem/ticker/proc/antag_report()
var/list/result = list()
var/list/all_teams = list()
var/list/all_antagonists = list()
+ // for(var/datum/team/A in GLOB.antagonist_teams)
+ // all_teams |= A
+
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
all_teams |= A.get_team()
- all_antagonists += A
+ all_antagonists |= A
for(var/datum/team/T in all_teams)
result += T.roundend_report()
@@ -521,9 +662,9 @@
/datum/action/report/Trigger()
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
- SSticker.show_roundend_report(owner.client, FALSE)
+ SSticker.show_roundend_report(owner.client)
-/datum/action/report/IsAvailable(silent = FALSE)
+/datum/action/report/IsAvailable()
return 1
/datum/action/report/Topic(href,href_list)
@@ -538,7 +679,9 @@
var/jobtext = ""
if(ply.assigned_role)
jobtext = " the [ply.assigned_role]"
- var/text = "[ply.hide_ckey ? "[ply.name][jobtext] " : "[ply.key] was [ply.name][jobtext] and "]"
+ var/text = (ply.hide_ckey ? \
+ "[ply.key] was [ply.name][jobtext] and" \
+ : "[ply.name][jobtext]")
if(ply.current)
if(ply.current.stat == DEAD)
text += " died"
diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm
index 53a6f54062..dec44653af 100644
--- a/code/__HELPERS/text.dm
+++ b/code/__HELPERS/text.dm
@@ -666,7 +666,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
if(fexists(log))
oldjson = json_decode(file2text(log))
oldentries = oldjson["data"]
- if(!isemptylist(oldentries))
+ if(length(oldentries))
for(var/string in accepted)
for(var/old in oldentries)
if(string == old)
@@ -676,7 +676,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/list/finalized = list()
finalized = accepted.Copy() + oldentries.Copy() //we keep old and unreferenced phrases near the bottom for culling
listclearnulls(finalized)
- if(!isemptylist(finalized) && length(finalized) > storemax)
+ if(length(finalized) > storemax)
finalized.Cut(storemax + 1)
fdel(log)
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index d0bb17efd2..ee4b09d42c 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -1247,28 +1247,40 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
#define FOR_DVIEW_END GLOB.dview_mob.loc = null
-//can a window be here, or is there a window blocking it?
-/proc/valid_window_location(turf/T, dir_to_check)
- if(!T)
+/**
+ * Checks whether the target turf is in a valid state to accept a directional window
+ * or other directional pseudo-dense object such as railings.
+ *
+ * Returns FALSE if the target turf cannot accept a directional window or railing.
+ * Returns TRUE otherwise.
+ *
+ * Arguments:
+ * * dest_turf - The destination turf to check for existing windows and railings
+ * * test_dir - The prospective dir of some atom you'd like to put on this turf.
+ * * is_fulltile - Whether the thing you're attempting to move to this turf takes up the entire tile or whether it supports multiple movable atoms on its tile.
+ */
+/proc/valid_window_location(turf/dest_turf, test_dir, is_fulltile = FALSE)
+ if(!dest_turf)
return FALSE
- for(var/obj/O in T)
- if(istype(O, /obj/machinery/door/window) && (O.dir == dir_to_check || dir_to_check == FULLTILE_WINDOW_DIR))
- return FALSE
- if(istype(O, /obj/structure/windoor_assembly))
- var/obj/structure/windoor_assembly/W = O
- if(W.ini_dir == dir_to_check || dir_to_check == FULLTILE_WINDOW_DIR)
+ for(var/obj/turf_content in dest_turf)
+ if(istype(turf_content, /obj/machinery/door/window))
+ if((turf_content.dir == test_dir) || is_fulltile)
return FALSE
- if(istype(O, /obj/structure/window))
- var/obj/structure/window/W = O
- if(W.ini_dir == dir_to_check || W.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
+ if(istype(turf_content, /obj/structure/windoor_assembly))
+ var/obj/structure/windoor_assembly/windoor_assembly = turf_content
+ if(windoor_assembly.dir == test_dir || is_fulltile)
return FALSE
- if(istype(O, /obj/structure/railing))
- var/obj/structure/railing/rail = O
- if(rail.ini_dir == dir_to_check || rail.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
+ if(istype(turf_content, /obj/structure/window))
+ var/obj/structure/window/window_structure = turf_content
+ if(window_structure.dir == test_dir || window_structure.fulltile || is_fulltile)
+ return FALSE
+ if(istype(turf_content, /obj/structure/railing))
+ var/obj/structure/railing/rail = turf_content
+ if(rail.dir == test_dir || is_fulltile)
return FALSE
return TRUE
-/proc/pass()
+/proc/pass(...)
return
/proc/get_mob_or_brainmob(occupant)
diff --git a/code/_globalvars/lists/medals.dm b/code/_globalvars/lists/achievements.dm
old mode 100755
new mode 100644
similarity index 100%
rename from code/_globalvars/lists/medals.dm
rename to code/_globalvars/lists/achievements.dm
diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm
index 41068048a1..936040432b 100644
--- a/code/_globalvars/lists/flavor_misc.dm
+++ b/code/_globalvars/lists/flavor_misc.dm
@@ -126,6 +126,7 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
"Not Malf",
"Patriot",
"Pirate",
+ "Portrait",
"President",
"Rainbow",
"Clown",
@@ -158,6 +159,10 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
else
if(input == "Random")
input = pick(GLOB.ai_core_display_screens - "Random")
+ if(input == "Portrait")
+ var/datum/portrait_picker/tgui = new(usr)//create the datum
+ tgui.ui_interact(usr)//datum has a tgui component, here we open the window
+ return "ai-portrait" //just take this until they decide
return "ai-[lowertext(input)]"
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 467c67e0c3..a1b7a74384 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -17,21 +17,6 @@
Therefore, the top right corner (except during admin shenanigans) is at "15,15"
*/
-//Lower left, persistent menu
-#define ui_inventory "WEST:6,SOUTH:5"
-
-//Middle left indicators
-#define ui_lingchemdisplay "WEST,CENTER-1:15"
-#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
-
-#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
-
-//Lower center, persistent menu
-#define ui_sstore1 "CENTER-5:10,SOUTH:5"
-#define ui_id "CENTER-4:12,SOUTH:5"
-#define ui_belt "CENTER-3:14,SOUTH:5"
-#define ui_back "CENTER-2:14,SOUTH:5"
-
/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
var/x_off = -(!(i % 2))
var/y_off = round((i-1) / 2)
@@ -46,35 +31,23 @@
var/y_off = round((M.held_items.len-1) / 2)
return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5"
+//Lower left, persistent menu
+#define ui_inventory "WEST:6,SOUTH:5"
+
+//Middle left indicators
+#define ui_lingchemdisplay "WEST,CENTER-1:15"
+#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
+
+#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
+
+//Lower center, persistent menu
+#define ui_sstore1 "CENTER-5:10,SOUTH:5"
+#define ui_id "CENTER-4:12,SOUTH:5"
+#define ui_belt "CENTER-3:14,SOUTH:5"
+#define ui_back "CENTER-2:14,SOUTH:5"
#define ui_storage1 "CENTER+1:18,SOUTH:5"
#define ui_storage2 "CENTER+2:20,SOUTH:5"
-#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs
-#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs
-#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs
-#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
-#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
-#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
-#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
-#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
-#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
-#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
-#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs
-
-#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
-#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
-#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
-#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
-
-//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
-#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
-#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
-
-#define ui_drone_drop "CENTER+1:18,SOUTH:5" //maintenance drones
-#define ui_drone_pull "CENTER+2:2,SOUTH:5" //maintenance drones
-#define ui_drone_storage "CENTER-2:14,SOUTH:5" //maintenance drones
-#define ui_drone_head "CENTER-3:14,SOUTH:5" //maintenance drones
-
//Lower right, persistent menu
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
@@ -88,11 +61,6 @@
#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto
#define ui_voremode "EAST-5:20,SOUTH:5"
-#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
-#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
-#define ui_borg_intents "EAST-2:26,SOUTH:5"
-
-
//Upper-middle right (alerts)
#define ui_alert1 "EAST-1:28,CENTER+5:27"
#define ui_alert2 "EAST-1:28,CENTER+4:25"
@@ -100,31 +68,70 @@
#define ui_alert4 "EAST-1:28,CENTER+2:21"
#define ui_alert5 "EAST-1:28,CENTER+1:19"
-
//Middle right (status indicators)
#define ui_healthdoll "EAST-1:28,CENTER-2:13"
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
#define ui_mood "EAST-1:28,CENTER-3:10"
+// #define ui_spacesuit "EAST-1:28,CENTER-4:10"
-//living
+//Pop-up inventory
+#define ui_shoes "WEST+1:8,SOUTH:5"
+#define ui_iclothing "WEST:6,SOUTH+1:7"
+#define ui_oclothing "WEST+1:8,SOUTH+1:7"
+#define ui_gloves "WEST+2:10,SOUTH+1:7"
+#define ui_glasses "WEST:6,SOUTH+3:11"
+#define ui_mask "WEST+1:8,SOUTH+2:9"
+#define ui_ears "WEST+2:10,SOUTH+2:9"
+#define ui_neck "WEST:6,SOUTH+2:9"
+#define ui_head "WEST+1:8,SOUTH+3:11"
+
+//Generic living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
-//borgs
-#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+//Monkeys
+#define ui_monkey_head "CENTER-5:13,SOUTH:5"
+#define ui_monkey_mask "CENTER-4:14,SOUTH:5"
+#define ui_monkey_neck "CENTER-3:15,SOUTH:5"
+#define ui_monkey_back "CENTER-2:16,SOUTH:5"
-//aliens
-#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
+//Drones
+#define ui_drone_drop "CENTER+1:18,SOUTH:5"
+#define ui_drone_pull "CENTER+2:2,SOUTH:5"
+#define ui_drone_storage "CENTER-2:14,SOUTH:5"
+#define ui_drone_head "CENTER-3:14,SOUTH:5"
+
+//Cyborgs
+#define ui_borg_health "EAST-1:28,CENTER-1:15"
+#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
+#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
+#define ui_borg_intents "EAST-2:26,SOUTH:5"
+#define ui_borg_lamp "CENTER-3:16, SOUTH:5"
+#define ui_borg_tablet "CENTER-4:16, SOUTH:5"
+#define ui_inv1 "CENTER-2:16,SOUTH:5"
+#define ui_inv2 "CENTER-1 :16,SOUTH:5"
+#define ui_inv3 "CENTER :16,SOUTH:5"
+#define ui_borg_module "CENTER+1:16,SOUTH:5"
+#define ui_borg_store "CENTER+2:16,SOUTH:5"
+#define ui_borg_camera "CENTER+3:21,SOUTH:5"
+#define ui_borg_alerts "CENTER+4:21,SOUTH:5"
+#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5"
+#define ui_borg_sensor "CENTER-6:16, SOUTH:5" //LEGACY
+#define ui_borg_thrusters "CENTER-5:16, SOUTH:5" //LEGACY
+
+//Aliens
+#define ui_alien_health "EAST,CENTER-1:15"
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
#define ui_alien_queen_finder "EAST,CENTER-3:15"
+#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"
+#define ui_alien_language_menu "EAST-3:26,SOUTH:5"
-//constructs
+//Constructs
#define ui_construct_pull "EAST,CENTER-2:15"
-#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
+#define ui_construct_health "EAST,CENTER:15"
// AI
-
#define ui_ai_core "SOUTH:6,WEST"
#define ui_ai_camera_list "SOUTH:6,WEST+1"
#define ui_ai_track_with_camera "SOUTH:6,WEST+2"
@@ -143,26 +150,32 @@
#define ui_ai_multicam "SOUTH+1:6,WEST+13"
#define ui_ai_add_multicam "SOUTH+1:6,WEST+14"
-//Pop-up inventory
-#define ui_shoes "WEST+1:8,SOUTH:5"
-#define ui_iclothing "WEST:6,SOUTH+1:7"
-#define ui_oclothing "WEST+1:8,SOUTH+1:7"
-#define ui_gloves "WEST+2:10,SOUTH+1:7"
-
-#define ui_glasses "WEST:6,SOUTH+3:11"
-#define ui_mask "WEST+1:8,SOUTH+2:9"
-#define ui_ears "WEST+2:10,SOUTH+2:9"
-#define ui_neck "WEST:6,SOUTH+2:9"
-#define ui_head "WEST+1:8,SOUTH+3:11"
+// pAI
+// #define ui_pai_software "SOUTH:6,WEST"
+// #define ui_pai_shell "SOUTH:6,WEST+1"
+// #define ui_pai_chassis "SOUTH:6,WEST+2"
+// #define ui_pai_rest "SOUTH:6,WEST+3"
+// #define ui_pai_light "SOUTH:6,WEST+4"
+// #define ui_pai_newscaster "SOUTH:6,WEST+5"
+// #define ui_pai_host_monitor "SOUTH:6,WEST+6"
+// #define ui_pai_crew_manifest "SOUTH:6,WEST+7"
+// #define ui_pai_state_laws "SOUTH:6,WEST+8"
+// #define ui_pai_pda_send "SOUTH:6,WEST+9"
+// #define ui_pai_pda_log "SOUTH:6,WEST+10"
+// #define ui_pai_take_picture "SOUTH:6,WEST+12"
+// #define ui_pai_view_images "SOUTH:6,WEST+13"
//Ghosts
+#define ui_ghost_jumptomob "SOUTH:6,CENTER-3:24"
+#define ui_ghost_orbit "SOUTH:6,CENTER-2:24"
+#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24"
+#define ui_ghost_teleport "SOUTH:6,CENTER:24"
+#define ui_ghost_pai "SOUTH: 6, CENTER+1:24"
+#define ui_ghost_mafia "SOUTH: 6, CENTER+2:24"
+#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24" // LEGACY. SAME LOC AS PAI
-#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
-#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
-#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
-#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
-#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24"
+// #define ui_wanted_lvl "NORTH,11"
//UI position overrides for 1:1 screen layout. (default is 7:5)
diff --git a/code/_onclick/hud/plane_master.dm b/code/_onclick/hud/plane_master.dm
index f5b8991e20..4c736c9a2b 100644
--- a/code/_onclick/hud/plane_master.dm
+++ b/code/_onclick/hud/plane_master.dm
@@ -38,9 +38,6 @@
/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
-/obj/screen/plane_master/proc/clear_filters()
- filters = list()
-
///Contains just the floor
/obj/screen/plane_master/floor
name = "floor plane master"
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index 9859e7acdf..33a9cec80c 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -68,57 +68,17 @@
var/mob/living/silicon/robot/R = usr
R.uneq_active()
-/obj/screen/robot/lamp
- name = "headlamp"
- icon_state = "lamp0"
-
-/obj/screen/robot/lamp/Click()
- if(..())
- return
- var/mob/living/silicon/robot/R = usr
- R.control_headlamp()
-
-/obj/screen/robot/thrusters
- name = "ion thrusters"
- icon_state = "ionpulse0"
-
-/obj/screen/robot/thrusters/Click()
- if(..())
- return
- var/mob/living/silicon/robot/R = usr
- R.toggle_ionpulse()
-
-/obj/screen/robot/sensors
- name = "Sensor Augmentation"
- icon_state = "cyborg_sensor"
-
-/obj/screen/robot/sensors/Click()
- if(..())
- return
- var/mob/living/silicon/S = usr
- S.toggle_sensors()
-
-/obj/screen/robot/language_menu
- name = "silicon language selection"
- icon_state = "talk_wheel"
-
-/obj/screen/robot/language_menu/Click()
- if(..())
- return
- var/mob/living/silicon/S = usr
- S.open_language_menu(usr)
-
/datum/hud/robot
ui_style = 'icons/mob/screen_cyborg.dmi'
/datum/hud/robot/New(mob/owner)
..()
- var/mob/living/silicon/robot/mymobR = mymob
+ // i, Robit
+ var/mob/living/silicon/robot/robit = mymob
var/obj/screen/using
- using = new/obj/screen/robot/language_menu
+ using = new/obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
- using.hud = src
static_inventory += using
//Radio
@@ -128,56 +88,72 @@
static_inventory += using
//Module select
- using = new /obj/screen/robot/module1()
- using.screen_loc = ui_inv1
- using.hud = src
- static_inventory += using
- mymobR.inv1 = using
+ if(!robit.inv1)
+ robit.inv1 = new /obj/screen/robot/module1()
- using = new /obj/screen/robot/module2()
- using.screen_loc = ui_inv2
- using.hud = src
- static_inventory += using
- mymobR.inv2 = using
+ robit.inv1.screen_loc = ui_inv1
+ robit.inv1.hud = src
+ static_inventory += robit.inv1
- using = new /obj/screen/robot/module3()
- using.screen_loc = ui_inv3
- using.hud = src
- static_inventory += using
- mymobR.inv3 = using
+ if(!robit.inv2)
+ robit.inv2 = new /obj/screen/robot/module2()
+
+ robit.inv2.screen_loc = ui_inv2
+ robit.inv2.hud = src
+ static_inventory += robit.inv2
+
+ if(!robit.inv3)
+ robit.inv3 = new /obj/screen/robot/module3()
+
+ robit.inv3.screen_loc = ui_inv3
+ robit.inv3.hud = src
+ static_inventory += robit.inv3
//End of module select
+ using = new /obj/screen/robot/lamp()
+ using.screen_loc = ui_borg_lamp
+ using.hud = src
+ static_inventory += using
+ robit.lampButton = using
+ var/obj/screen/robot/lamp/lampscreen = using
+ lampscreen.robot = robit
+
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
- using = new /obj/screen/ai/image_view()
- using.screen_loc = ui_borg_album
- using.hud = src
- static_inventory += using
-
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
-//Headlamp control
- using = new /obj/screen/robot/lamp()
- using.screen_loc = ui_borg_lamp
+//Borg Integrated Tablet
+ using = new /obj/screen/robot/modPC()
+ using.screen_loc = ui_borg_tablet
+ using.hud = src
+ static_inventory += using
+ robit.interfaceButton = using
+ if(robit.modularInterface)
+ using.vis_contents += robit.modularInterface
+ var/obj/screen/robot/modPC/tabletbutton = using
+ tabletbutton.robot = robit
+
+//Alerts
+ using = new /obj/screen/robot/alerts()
+ using.screen_loc = ui_borg_alerts
using.hud = src
static_inventory += using
- mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
- mymobR.thruster_button = using
+ robit.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
@@ -191,20 +167,21 @@
infodisplay += healths
//Installed Module
- mymobR.hands = new /obj/screen/robot/module()
- mymobR.hands.screen_loc = ui_borg_module
- static_inventory += mymobR.hands
+ robit.hands = new /obj/screen/robot/module()
+ robit.hands.screen_loc = ui_borg_module
+ robit.hands.hud = src
+ static_inventory += robit.hands
//Store
module_store_icon = new /obj/screen/robot/store()
- module_store_icon.hud = src
module_store_icon.screen_loc = ui_borg_store
+ module_store_icon.hud = src
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
+ pull_icon.screen_loc = ui_borg_pull
pull_icon.hud = src
pull_icon.update_icon()
- pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
@@ -242,13 +219,13 @@
screenmob.client.screen += module_store_icon //"store" icon
if(!R.module.modules)
- to_chat(usr, "Selected module has no modules to select")
+ to_chat(usr, "Selected module has no modules to select!")
return
if(!R.robot_modules_background)
return
- var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
+ var/display_rows = max(CEILING(length(R.module.get_inactive_modules()) / 8, 1),1)
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
screenmob.client.screen += R.robot_modules_background
@@ -305,3 +282,63 @@
else
for(var/obj/item/I in R.held_items)
screenmob.client.screen -= I
+
+/obj/screen/robot/lamp
+ name = "headlamp"
+ icon_state = "lamp_off"
+ var/mob/living/silicon/robot/robot
+
+/obj/screen/robot/lamp/Click()
+ . = ..()
+ if(.)
+ return
+ robot?.toggle_headlamp()
+ update_icon()
+
+/obj/screen/robot/lamp/update_icon()
+ if(robot?.lamp_enabled)
+ icon_state = "lamp_on"
+ else
+ icon_state = "lamp_off"
+
+/obj/screen/robot/alerts
+ name = "Alert Panel"
+ icon = 'icons/mob/screen_ai.dmi'
+ icon_state = "alerts"
+
+/obj/screen/robot/alerts/Click()
+ . = ..()
+ if(.)
+ return
+ var/mob/living/silicon/robot/borgo = usr
+ borgo.robot_alerts()
+
+/obj/screen/robot/thrusters
+ name = "ion thrusters"
+ icon_state = "ionpulse0"
+
+/obj/screen/robot/thrusters/Click()
+ if(..())
+ return
+ var/mob/living/silicon/robot/R = usr
+ R.toggle_ionpulse()
+
+/obj/screen/robot/sensors
+ name = "Sensor Augmentation"
+ icon_state = "cyborg_sensor"
+
+/obj/screen/robot/sensors/Click()
+ if(..())
+ return
+ var/mob/living/silicon/S = usr
+ S.toggle_sensors()
+/obj/screen/robot/modPC
+ name = "Modular Interface"
+ icon_state = "template"
+ var/mob/living/silicon/robot/robot
+
+/obj/screen/robot/modPC/Click()
+ . = ..()
+ if(.)
+ return
+ robot.modularInterface?.interact(robot)
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 7a614da07b..f63e594675 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -97,6 +97,9 @@
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
+ if(force && M == user && user.client)
+ user.client.give_award(/datum/award/achievement/misc/selfouch, user)
+
user.do_attack_animation(M)
M.attacked_by(src, user, attackchain_flags, damage_multiplier)
diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm
index 9d5110daf5..53fbd15651 100644
--- a/code/controllers/configuration/configuration.dm
+++ b/code/controllers/configuration/configuration.dm
@@ -415,7 +415,7 @@ Example config:
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
- probability *= ((100-adjustment)/100)
+ probability *= max(0,((100-adjustment)/100))
runnable_storytellers[S] = probability
return runnable_storytellers
@@ -448,7 +448,7 @@ Example config:
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
- final_weight *= ((100-adjustment)/100)
+ final_weight *= max(0,((100-adjustment)/100))
runnable_modes[M] = final_weight
return runnable_modes
diff --git a/code/controllers/configuration/entries/comms.dm b/code/controllers/configuration/entries/comms.dm
index e56ff3f0d1..00f1cedf4f 100644
--- a/code/controllers/configuration/entries/comms.dm
+++ b/code/controllers/configuration/entries/comms.dm
@@ -22,11 +22,10 @@
/datum/config_entry/string/cross_comms_name
-/datum/config_entry/string/medal_hub_address
-
-/datum/config_entry/string/medal_hub_password
- protection = CONFIG_ENTRY_HIDDEN
+/datum/config_entry/string/cross_comms_network
+ protection = CONFIG_ENTRY_LOCKED
+/// cit config
/datum/config_entry/keyed_list/cross_server_bunker_override
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
diff --git a/code/controllers/subsystem/achievements.dm b/code/controllers/subsystem/achievements.dm
new file mode 100644
index 0000000000..f0e10e6f03
--- /dev/null
+++ b/code/controllers/subsystem/achievements.dm
@@ -0,0 +1,74 @@
+SUBSYSTEM_DEF(achievements)
+ name = "Achievements"
+ flags = SS_NO_FIRE
+ init_order = INIT_ORDER_ACHIEVEMENTS
+ var/achievements_enabled = FALSE
+
+ ///List of achievements
+ var/list/datum/award/achievement/achievements = list()
+ ///List of scores
+ var/list/datum/award/score/scores = list()
+ ///List of all awards
+ var/list/datum/award/awards = list()
+
+/datum/controller/subsystem/achievements/Initialize(timeofday)
+ if(!SSdbcore.Connect())
+ return ..()
+ achievements_enabled = TRUE
+
+ for(var/T in subtypesof(/datum/award/achievement))
+ var/instance = new T
+ achievements[T] = instance
+ awards[T] = instance
+
+ for(var/T in subtypesof(/datum/award/score))
+ var/instance = new T
+ scores[T] = instance
+ awards[T] = instance
+
+ update_metadata()
+
+ for(var/i in GLOB.clients)
+ var/client/C = i
+ if(!C.player_details.achievements.initialized)
+ C.player_details.achievements.InitializeData()
+
+ return ..()
+
+/datum/controller/subsystem/achievements/Shutdown()
+ save_achievements_to_db()
+
+/datum/controller/subsystem/achievements/proc/save_achievements_to_db()
+ var/list/cheevos_to_save = list()
+ for(var/ckey in GLOB.player_details)
+ var/datum/player_details/PD = GLOB.player_details[ckey]
+ if(!PD || !PD.achievements)
+ continue
+ cheevos_to_save += PD.achievements.get_changed_data()
+ if(!length(cheevos_to_save))
+ return
+ SSdbcore.MassInsert(format_table_name("achievements"),cheevos_to_save,duplicate_key = TRUE)
+
+//Update the metadata if any are behind
+/datum/controller/subsystem/achievements/proc/update_metadata()
+ var/list/current_metadata = list()
+ //select metadata here
+ var/datum/db_query/Q = SSdbcore.NewQuery("SELECT achievement_key,achievement_version FROM [format_table_name("achievement_metadata")]")
+ if(!Q.Execute(async = TRUE))
+ qdel(Q)
+ return
+ else
+ while(Q.NextRow())
+ current_metadata[Q.item[1]] = text2num(Q.item[2])
+ qdel(Q)
+
+ var/list/to_update = list()
+ for(var/T in awards)
+ var/datum/award/A = awards[T]
+ if(!A.database_id)
+ continue
+ if(!current_metadata[A.database_id] || current_metadata[A.database_id] < A.achievement_version)
+ to_update += list(A.get_metadata_row())
+
+ if(to_update.len)
+ SSdbcore.MassInsert(format_table_name("achievement_metadata"),to_update,duplicate_key = TRUE)
diff --git a/code/controllers/subsystem/materials.dm b/code/controllers/subsystem/materials.dm
index 23d5a7a2b7..2134be0176 100644
--- a/code/controllers/subsystem/materials.dm
+++ b/code/controllers/subsystem/materials.dm
@@ -1,6 +1,8 @@
/*! How material datums work
Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
+
These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
+
*/
SUBSYSTEM_DEF(materials)
@@ -14,12 +16,16 @@ SUBSYSTEM_DEF(materials)
var/list/materialtypes_by_category
///A cache of all material combinations that have been used
var/list/list/material_combos
- ///List of stackcrafting recipes for materials using rigid materials
+ ///List of stackcrafting recipes for materials using base recipes
+ var/list/base_stack_recipes = list(
+ new /datum/stack_recipe("Chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
+ new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
+ new /datum/stack_recipe("Sink Frame", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
+ new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE),
+ )
+ ///List of stackcrafting recipes for materials using rigid recipes
var/list/rigid_stack_recipes = list(
- new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
- new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
- new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
- new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE)
+ // new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
)
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
@@ -29,7 +35,11 @@ SUBSYSTEM_DEF(materials)
materialtypes_by_category = list()
material_combos = list()
for(var/type in subtypesof(/datum/material))
- var/datum/material/ref = new type
+ var/datum/material/ref = type
+ // if(!(initial(ref.init_flags) & MATERIAL_INIT_MAPLOAD))
+ // continue // Do not initialize
+
+ ref = new ref
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
@@ -40,7 +50,6 @@ SUBSYSTEM_DEF(materials)
InitializeMaterials()
return materials[fakemat] || fakemat
-
///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
/datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier)
if(!material_combos)
diff --git a/code/controllers/subsystem/medals.dm b/code/controllers/subsystem/medals.dm
deleted file mode 100644
index 36be23973c..0000000000
--- a/code/controllers/subsystem/medals.dm
+++ /dev/null
@@ -1,87 +0,0 @@
-SUBSYSTEM_DEF(medals)
- name = "Medals"
- flags = SS_NO_FIRE
- var/hub_enabled = FALSE
-
-/datum/controller/subsystem/medals/Initialize(timeofday)
- if(CONFIG_GET(string/medal_hub_address) && CONFIG_GET(string/medal_hub_password))
- hub_enabled = TRUE
- return ..()
-
-/datum/controller/subsystem/medals/proc/UnlockMedal(medal, client/player)
- set waitfor = FALSE
- if(!medal || !hub_enabled)
- return
- if(isnull(world.SetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))))
- hub_enabled = FALSE
- log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.key]")
- message_admins("Error! Failed to contact hub to award [medal] medal to [player.key]!")
- return
- to_chat(player, "Achievement unlocked: [medal]!")
-
-
-/datum/controller/subsystem/medals/proc/SetScore(score, client/player, increment, force)
- set waitfor = FALSE
- if(!score || !hub_enabled)
- return
-
- var/list/oldscore = GetScore(score, player, TRUE)
- if(increment)
- if(!oldscore[score])
- oldscore[score] = 1
- else
- oldscore[score] = (text2num(oldscore[score]) + 1)
- else
- oldscore[score] = force
-
- var/newscoreparam = list2params(oldscore)
-
- if(isnull(world.SetScores(player.ckey, newscoreparam, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))))
- hub_enabled = FALSE
- log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.key]")
- message_admins("Error! Failed to contact hub to set [score] score for [player.key]!")
-
-/datum/controller/subsystem/medals/proc/GetScore(score, client/player, returnlist)
- if(!score || !hub_enabled)
- return
-
- var/scoreget = world.GetScores(player.ckey, score, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
- if(isnull(scoreget))
- hub_enabled = FALSE
- log_game("SCORE ERROR: Could not contact hub to get score. Score:[score] player:[player.key]")
- message_admins("Error! Failed to contact hub to get score: [score] for [player.key]!")
- return
- . = params2list(scoreget)
- if(!returnlist)
- return .[score]
-
-/datum/controller/subsystem/medals/proc/CheckMedal(medal, client/player)
- if(!medal || !hub_enabled)
- return
-
- if(isnull(world.GetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))))
- hub_enabled = FALSE
- log_game("MEDAL ERROR: Could not contact hub to get medal:[medal] player: [player.key]")
- message_admins("Error! Failed to contact hub to get [medal] medal for [player.key]!")
- return
- to_chat(player, "[medal] is unlocked")
-
-/datum/controller/subsystem/medals/proc/LockMedal(medal, client/player)
- if(!player || !medal || !hub_enabled)
- return
- var/result = world.ClearMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
- switch(result)
- if(null)
- hub_enabled = FALSE
- log_game("MEDAL ERROR: Could not contact hub to clear medal:[medal] player:[player.key]")
- message_admins("Error! Failed to contact hub to clear [medal] medal for [player.key]!")
- if(TRUE)
- message_admins("Medal: [medal] removed for [player.key]")
- if(FALSE)
- message_admins("Medal: [medal] was not found for [player.key]. Unable to clear.")
-
-
-/datum/controller/subsystem/medals/proc/ClearScore(client/player)
- if(isnull(world.SetScores(player.ckey, "", CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))))
- log_game("MEDAL ERROR: Could not contact hub to clear scores for [player.key]!")
- message_admins("Error! Failed to contact hub to clear scores for [player.key]!")
diff --git a/code/controllers/subsystem/processing/weather.dm b/code/controllers/subsystem/processing/weather.dm
index ca067953cc..4035149ef2 100644
--- a/code/controllers/subsystem/processing/weather.dm
+++ b/code/controllers/subsystem/processing/weather.dm
@@ -70,3 +70,8 @@ PROCESSING_SUBSYSTEM_DEF(weather)
A = W
break
return A
+
+/datum/controller/subsystem/processing/weather/proc/get_weather_by_type(datum/weather/weather_datum_type)
+ for(var/V in processing)
+ if(istype(V,weather_datum_type))
+ return V
diff --git a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm
index b74f1d46d3..889fdf35a1 100644
--- a/code/controllers/subsystem/shuttle.dm
+++ b/code/controllers/subsystem/shuttle.dm
@@ -12,6 +12,10 @@ SUBSYSTEM_DEF(shuttle)
var/list/beacons = list()
var/list/transit = list()
+ //Now it only for ID generation
+ var/list/assoc_mobile = list()
+ var/list/assoc_stationary = list()
+
var/list/transit_requesters = list()
var/list/transit_request_failures = list()
@@ -26,6 +30,7 @@ SUBSYSTEM_DEF(shuttle)
var/emergencyCallAmount = 0 //how many times the escape shuttle was called
var/emergencyNoEscape
var/emergencyNoRecall = FALSE
+ var/adminEmergencyNoRecall = FALSE
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
var/supplyBlocked = FALSE
@@ -65,6 +70,8 @@ SUBSYSTEM_DEF(shuttle)
var/datum/turf_reservation/preview_reservation
+ var/shuttle_loading
+
/datum/controller/subsystem/shuttle/Initialize(timeofday)
ordernum = rand(1, 9000)
@@ -134,7 +141,7 @@ SUBSYSTEM_DEF(shuttle)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
- if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
+ if(emergencyNoEscape || adminEmergencyNoRecall || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
@@ -179,31 +186,26 @@ SUBSYSTEM_DEF(shuttle)
return S
WARNING("couldn't find dock with id: [id]")
+/// Check if we can call the evac shuttle.
+/// Returns TRUE if we can. Otherwise, returns a string detailing the problem.
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
- to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.")
- return FALSE
+ return "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before attempting to call."
switch(emergency.mode)
if(SHUTTLE_RECALL)
- to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
- return FALSE
+ return "The emergency shuttle may not be called while returning to CentCom."
if(SHUTTLE_CALL)
- to_chat(user, "The emergency shuttle is already on its way.")
- return FALSE
+ return "The emergency shuttle is already on its way."
if(SHUTTLE_DOCKED)
- to_chat(user, "The emergency shuttle is already here.")
- return FALSE
+ return "The emergency shuttle is already here."
if(SHUTTLE_IGNITING)
- to_chat(user, "The emergency shuttle is firing its engines to leave.")
- return FALSE
+ return "The emergency shuttle is firing its engines to leave."
if(SHUTTLE_ESCAPE)
- to_chat(user, "The emergency shuttle is moving away to a safe distance.")
- return FALSE
+ return "The emergency shuttle is moving away to a safe distance."
if(SHUTTLE_STRANDED)
- to_chat(user, "The emergency shuttle has been disabled by CentCom.")
- return FALSE
+ return "The emergency shuttle has been disabled by CentCom."
return TRUE
@@ -221,7 +223,9 @@ SUBSYSTEM_DEF(shuttle)
Good luck.")
emergency = backup_shuttle
- if(!canEvac(user))
+ var/can_evac_or_fail_reason = SSshuttle.canEvac(user)
+ if(can_evac_or_fail_reason != TRUE)
+ to_chat(user, "[can_evac_or_fail_reason]")
return
call_reason = trim(html_encode(call_reason))
@@ -250,10 +254,11 @@ SUBSYSTEM_DEF(shuttle)
var/area/A = get_area(user)
log_shuttle("[key_name(user)] has called the emergency shuttle.")
- deadchat_broadcast(" has called the shuttle at [A.name].", "[user.real_name]", user)
+ deadchat_broadcast(" has called the shuttle at [A.name].", "[user.real_name]", user) //, message_type=DEADCHAT_ANNOUNCEMENT)
if(call_reason)
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
log_shuttle("Shuttle call reason: [call_reason]")
+ SSticker.emergency_reason = call_reason
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (TRIGGER CENTCOM RECALL)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
@@ -288,7 +293,7 @@ SUBSYSTEM_DEF(shuttle)
emergency.cancel(get_area(user))
log_shuttle("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
- deadchat_broadcast(" has recalled the shuttle from [get_area_name(user, TRUE)].", "[user.real_name]", user)
+ deadchat_broadcast(" has recalled the shuttle from [get_area_name(user, TRUE)].", "[user.real_name]", user) //, message_type=DEADCHAT_ANNOUNCEMENT)
return 1
/datum/controller/subsystem/shuttle/proc/canRecall()
@@ -314,7 +319,7 @@ SUBSYSTEM_DEF(shuttle)
if (!SSticker.IsRoundInProgress())
return
- var/callShuttle = 1
+ var/callShuttle = TRUE
for(var/thing in GLOB.shuttle_caller_list)
if(isAI(thing))
@@ -330,7 +335,7 @@ SUBSYSTEM_DEF(shuttle)
var/turf/T = get_turf(thing)
if(T && is_station_level(T.z))
- callShuttle = 0
+ callShuttle = FALSE
break
if(callShuttle)
@@ -406,7 +411,7 @@ SUBSYSTEM_DEF(shuttle)
else
if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return 2
- return 0 //dock successful
+ return 0 //dock successful
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
@@ -664,7 +669,7 @@ SUBSYSTEM_DEF(shuttle)
emergencyNoRecall = TRUE
endvote_passed = TRUE
-/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port)
+/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port, replace = FALSE)
// Check for an existing preview
if(preview_shuttle && (loading_template != preview_template))
preview_shuttle.jumpToNullSpace()
@@ -673,8 +678,8 @@ SUBSYSTEM_DEF(shuttle)
QDEL_NULL(preview_reservation)
if(!preview_shuttle)
- if(load_template(loading_template))
- preview_shuttle.linkup(loading_template, destination_port)
+ load_template(loading_template)
+ // preview_shuttle.linkup(loading_template, destination_port)
preview_template = loading_template
// get the existing shuttle information, if any
@@ -684,7 +689,7 @@ SUBSYSTEM_DEF(shuttle)
if(istype(destination_port))
D = destination_port
- else if(existing_shuttle)
+ else if(existing_shuttle && replace)
timer = existing_shuttle.timer
mode = existing_shuttle.mode
D = existing_shuttle.get_docked()
@@ -703,11 +708,12 @@ SUBSYSTEM_DEF(shuttle)
WARNING("Template shuttle [preview_shuttle] cannot dock at [D] ([result]).")
return
- if(existing_shuttle)
+ if(existing_shuttle && replace)
existing_shuttle.jumpToNullSpace()
var/list/force_memory = preview_shuttle.movement_force
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
+ preview_shuttle.mode = SHUTTLE_PREARRIVAL//No idle shuttle moving. Transit dock get removed if shuttle moves too long.
preview_shuttle.initiate_docking(D)
preview_shuttle.movement_force = force_memory
@@ -718,7 +724,7 @@ SUBSYSTEM_DEF(shuttle)
preview_shuttle.timer = timer
preview_shuttle.mode = mode
- preview_shuttle.register()
+ preview_shuttle.register(replace)
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
@@ -848,7 +854,8 @@ SUBSYSTEM_DEF(shuttle)
return data
/datum/controller/subsystem/shuttle/ui_act(action, params)
- if(..())
+ . = ..()
+ if(.)
return
var/mob/user = usr
@@ -891,22 +898,10 @@ SUBSYSTEM_DEF(shuttle)
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[M.name]")
break
- if("preview")
- if(S)
- . = TRUE
- unload_preview()
- load_template(S)
- if(preview_shuttle)
- preview_template = S
- user.forceMove(get_turf(preview_shuttle))
if("load")
- if(existing_shuttle == backup_shuttle)
- // TODO make the load button disabled
- WARNING("The shuttle that the selected shuttle will replace \
- is the backup shuttle. Backup shuttle is required to be \
- intact for round sanity.")
- else if(S)
+ if(S && !shuttle_loading)
. = TRUE
+ shuttle_loading = TRUE
// If successful, returns the mobile docking port
var/obj/docking_port/mobile/mdp = action_load(S)
if(mdp)
@@ -914,3 +909,38 @@ SUBSYSTEM_DEF(shuttle)
message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
+ shuttle_loading = FALSE
+
+ if("preview")
+ //if(preview_shuttle && (loading_template != preview_template))
+ if(S && !shuttle_loading)
+ . = TRUE
+ shuttle_loading = TRUE
+ unload_preview()
+ load_template(S)
+ if(preview_shuttle)
+ preview_template = S
+ user.forceMove(get_turf(preview_shuttle))
+ shuttle_loading = FALSE
+
+ if("replace")
+ if(existing_shuttle == backup_shuttle)
+ // TODO make the load button disabled
+ WARNING("The shuttle that the selected shuttle will replace \
+ is the backup shuttle. Backup shuttle is required to be \
+ intact for round sanity.")
+ else if(S && !shuttle_loading)
+ . = TRUE
+ shuttle_loading = TRUE
+ // If successful, returns the mobile docking port
+ var/obj/docking_port/mobile/mdp = action_load(S, replace = TRUE)
+ if(mdp)
+ user.forceMove(get_turf(mdp))
+ message_admins("[key_name_admin(usr)] load/replaced [mdp] with the shuttle manipulator.")
+ log_admin("[key_name(usr)] load/replaced [mdp] with the shuttle manipulator.")
+ SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
+ shuttle_loading = FALSE
+ if(emergency == mdp) //you just changed the emergency shuttle, there are events in game + captains that can change your snowflake choice.
+ var/set_purchase = alert(usr, "Do you want to also disable shuttle purchases/random events that would change the shuttle?", "Butthurt Admin Prevention", "Yes, disable purchases/events", "No, I want to possibly get owned")
+ if(set_purchase == "Yes, disable purchases/events")
+ SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_FORCED
diff --git a/code/controllers/subsystem/sun.dm b/code/controllers/subsystem/sun.dm
index 442329cf46..746b1be7a9 100644
--- a/code/controllers/subsystem/sun.dm
+++ b/code/controllers/subsystem/sun.dm
@@ -1,32 +1,63 @@
+#define OCCLUSION_DISTANCE 20
+
+/datum/sun
+ var/azimuth = 0 // clockwise, top-down rotation from 0 (north) to 359
+ var/power_mod = 1 // how much power this sun is outputting relative to standard
+
+
+/datum/sun/vv_edit_var(var_name, var_value)
+ . = ..()
+ if(var_name == NAMEOF(src, azimuth))
+ SSsun.complete_movement()
+
+/atom/proc/check_obscured(datum/sun/sun, distance = OCCLUSION_DISTANCE)
+ var/target_x = round(sin(sun.azimuth), 0.01)
+ var/target_y = round(cos(sun.azimuth), 0.01)
+ var/x_hit = x
+ var/y_hit = y
+ var/turf/hit
+
+ for(var/run in 1 to distance)
+ x_hit += target_x
+ y_hit += target_y
+ hit = locate(round(x_hit, 1), round(y_hit, 1), z)
+ if(hit.opacity)
+ return TRUE
+ if(hit.x == 1 || hit.x == world.maxx || hit.y == 1 || hit.y == world.maxy) //edge of the map
+ break
+ return FALSE
+
SUBSYSTEM_DEF(sun)
name = "Sun"
wait = 1 MINUTES
flags = SS_NO_TICK_CHECK
- var/azimuth = 0 ///clockwise, top-down rotation from 0 (north) to 359
+ var/list/datum/sun/suns = list()
+ var/datum/sun/primary_sun
var/azimuth_mod = 1 ///multiplier against base_rotation
var/base_rotation = 6 ///base rotation in degrees per fire
/datum/controller/subsystem/sun/Initialize(start_timeofday)
- azimuth = rand(0, 359)
+ primary_sun = new
+ suns += primary_sun
+ primary_sun.azimuth = rand(0, 359)
azimuth_mod = round(rand(50, 200)/100, 0.01) // 50% - 200% of standard rotation
if(prob(50))
azimuth_mod *= -1
return ..()
/datum/controller/subsystem/sun/fire(resumed = FALSE)
- azimuth += azimuth_mod * base_rotation
- azimuth = round(azimuth, 0.01)
- if(azimuth >= 360)
- azimuth -= 360
- if(azimuth < 0)
- azimuth += 360
+ for(var/S in suns)
+ var/datum/sun/sun = S
+ sun.azimuth += azimuth_mod * base_rotation
+ sun.azimuth = round(sun.azimuth, 0.01)
+ if(sun.azimuth >= 360)
+ sun.azimuth -= 360
+ if(sun.azimuth < 0)
+ sun.azimuth += 360
complete_movement()
/datum/controller/subsystem/sun/proc/complete_movement()
- SEND_SIGNAL(src, COMSIG_SUN_MOVED, azimuth)
+ SEND_SIGNAL(src, COMSIG_SUN_MOVED, primary_sun, suns)
-/datum/controller/subsystem/sun/vv_edit_var(var_name, var_value)
- . = ..()
- if(var_name == NAMEOF(src, azimuth))
- complete_movement()
+#undef OCCLUSION_DISTANCE
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 884e209512..f37feeea34 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -69,6 +69,7 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
var/station_integrity = 100 // stored at roundend for use in some antag goals
+ var/emergency_reason
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
@@ -563,7 +564,10 @@ SUBSYSTEM_DEF(ticker)
if(STATION_DESTROYED_NUKE)
news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
if(STATION_EVACUATED)
- news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
+ if(emergency_reason)
+ news_message = "[station_name()] has been evacuated after transmitting the following distress beacon:\n\n[emergency_reason]"
+ else
+ news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
if(BLOB_WIN)
news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
if(BLOB_NUKE)
@@ -589,7 +593,7 @@ SUBSYSTEM_DEF(ticker)
if(WIZARD_KILLED)
news_message = "Tensions have flared with the Space Wizard Federation following the death of one of their members aboard [station_name()]."
if(STATION_NUKED)
- news_message = "[station_name()] activated its self destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are underway."
+ news_message = "[station_name()] activated its self-destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are underway."
if(CLOCK_SUMMON)
news_message = "The garbled messages about hailing a mouse and strange energy readings from [station_name()] have been discovered to be an ill-advised, if thorough, prank by a clown."
if(CLOCK_SILICONS)
@@ -604,7 +608,8 @@ SUBSYSTEM_DEF(ticker)
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
- news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
+ var/last_words = ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""
+ news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[last_words]"
else
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
diff --git a/code/datums/achievements/_achievement_data.dm b/code/datums/achievements/_achievement_data.dm
new file mode 100644
index 0000000000..80f544a965
--- /dev/null
+++ b/code/datums/achievements/_achievement_data.dm
@@ -0,0 +1,149 @@
+///Datum that handles
+/datum/achievement_data
+ ///Ckey of this achievement data's owner
+ var/owner_ckey
+ ///Up to date list of all achievements and their info.
+ var/data = list()
+ ///Original status of achievement.
+ var/original_cached_data = list()
+ ///Have we done our set-up yet?
+ var/initialized = FALSE
+
+/datum/achievement_data/New(ckey)
+ owner_ckey = ckey
+ if(SSachievements.initialized && !initialized)
+ InitializeData()
+
+/datum/achievement_data/proc/InitializeData()
+ initialized = TRUE
+ load_all_achievements() //So we know which achievements we have unlocked so far.
+
+///Gets list of changed rows in MassInsert format
+/datum/achievement_data/proc/get_changed_data()
+ . = list()
+ for(var/T in data)
+ var/datum/award/A = SSachievements.awards[T]
+ if(data[T] != original_cached_data[T])//If our data from before is not the same as now, save it to db.
+ var/deets = A.get_changed_rows(owner_ckey,data[T])
+ if(deets)
+ . += list(deets)
+
+/datum/achievement_data/proc/load_all_achievements()
+ set waitfor = FALSE
+
+ var/list/kv = list()
+ var/datum/db_query/Query = SSdbcore.NewQuery(
+ "SELECT achievement_key,value FROM [format_table_name("achievements")] WHERE ckey = :ckey",
+ list("ckey" = owner_ckey)
+ )
+ if(!Query.Execute())
+ qdel(Query)
+ return
+ while(Query.NextRow())
+ var/key = Query.item[1]
+ var/value = text2num(Query.item[2])
+ kv[key] = value
+ qdel(Query)
+
+ for(var/T in subtypesof(/datum/award))
+ var/datum/award/A = SSachievements.awards[T]
+ if(!A || !A.name) //Skip abstract achievements types
+ continue
+ if(!data[T])
+ data[T] = A.parse_value(kv[A.database_id])
+ original_cached_data[T] = data[T]
+
+///Updates local cache with db data for the given achievement type if it wasn't loaded yet.
+/datum/achievement_data/proc/get_data(achievement_type)
+ var/datum/award/A = SSachievements.awards[achievement_type]
+ if(!A.name)
+ return FALSE
+ if(!data[achievement_type])
+ data[achievement_type] = A.load(owner_ckey)
+ original_cached_data[achievement_type] = data[achievement_type]
+
+///Unlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard
+/datum/achievement_data/proc/unlock(achievement_type, mob/user, value = 1)
+ set waitfor = FALSE
+
+ if(!SSachievements.achievements_enabled)
+ return
+ var/datum/award/A = SSachievements.awards[achievement_type]
+ get_data(achievement_type) //Get the current status first if necessary
+ if(istype(A, /datum/award/achievement))
+ if(data[achievement_type]) //You already unlocked it so don't bother running the unlock proc
+ return
+ data[achievement_type] = TRUE
+ A.on_unlock(user) //Only on default achievement, as scores keep going up.
+ else if(istype(A, /datum/award/score))
+ data[achievement_type] += value
+
+///Getter for the status/score of an achievement
+/datum/achievement_data/proc/get_achievement_status(achievement_type)
+ return data[achievement_type]
+
+///Resets an achievement to default values.
+/datum/achievement_data/proc/reset(achievement_type)
+ if(!SSachievements.achievements_enabled)
+ return
+ var/datum/award/A = SSachievements.awards[achievement_type]
+ get_data(achievement_type)
+ if(istype(A, /datum/award/achievement))
+ data[achievement_type] = FALSE
+ else if(istype(A, /datum/award/score))
+ data[achievement_type] = 0
+
+/datum/achievement_data/ui_assets(mob/user)
+ return list(
+ get_asset_datum(/datum/asset/spritesheet/simple/achievements),
+ )
+
+/datum/achievement_data/ui_state(mob/user)
+ return GLOB.always_state
+
+/datum/achievement_data/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "Achievements")
+ ui.open()
+
+/datum/achievement_data/ui_data(mob/user)
+ var/ret_data = list() // screw standards (qustinnus you must rename src.data ok)
+ ret_data["categories"] = list("Bosses", "Misc", "Mafia", "Scores")
+ ret_data["achievements"] = list()
+ ret_data["user_key"] = user.ckey
+
+ var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/achievements)
+ //This should be split into static data later
+ for(var/achievement_type in SSachievements.awards)
+ if(!SSachievements.awards[achievement_type].name) //No name? we a subtype.
+ continue
+ if(isnull(data[achievement_type])) //We're still loading
+ continue
+ var/list/this = list(
+ "name" = SSachievements.awards[achievement_type].name,
+ "desc" = SSachievements.awards[achievement_type].desc,
+ "category" = SSachievements.awards[achievement_type].category,
+ "icon_class" = assets.icon_class_name(SSachievements.awards[achievement_type].icon),
+ "value" = data[achievement_type],
+ "score" = ispath(achievement_type,/datum/award/score)
+ )
+ ret_data["achievements"] += list(this)
+
+ return ret_data
+
+/datum/achievement_data/ui_static_data(mob/user)
+ . = ..()
+ .["highscore"] = list()
+ for(var/score in SSachievements.scores)
+ var/datum/award/score/S = SSachievements.scores[score]
+ if(!S.name || !S.track_high_scores || !S.high_scores.len)
+ continue
+ .["highscore"] += list(list("name" = S.name,"scores" = S.high_scores))
+
+/client/verb/checkachievements()
+ set category = "OOC"
+ set name = "Check achievements"
+ set desc = "See all of your achievements!"
+
+ player_details.achievements.ui_interact(usr)
diff --git a/code/datums/achievements/_awards.dm b/code/datums/achievements/_awards.dm
new file mode 100644
index 0000000000..77485de8ba
--- /dev/null
+++ b/code/datums/achievements/_awards.dm
@@ -0,0 +1,117 @@
+/datum/award
+ ///Name of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)
+ var/name
+ var/desc = "You did it."
+ ///Found in UI_Icons/Achievements
+ var/icon = "default"
+ var/category = "Normal"
+
+ ///What ID do we use in db, limited to 32 characters
+ var/database_id
+ //Bump this up if you're changing outdated table identifier and/or achievement type
+ var/achievement_version = 2
+
+ //Value returned on db connection failure, in case we want to differ 0 and nonexistent later on
+ var/default_value = FALSE
+
+///This proc loads the achievement data from the hub.
+/datum/award/proc/load(key)
+ if(!SSdbcore.Connect())
+ return default_value
+ if(!key || !database_id || !name)
+ return default_value
+ var/raw_value = get_raw_value(key)
+ return parse_value(raw_value)
+
+///This saves the changed data to the hub.
+/datum/award/proc/get_changed_rows(key, value)
+ if(!database_id || !key || !name)
+ return
+ return list(
+ "ckey" = key,
+ "achievement_key" = database_id,
+ "value" = value,
+ )
+
+/datum/award/proc/get_metadata_row()
+ return list(
+ "achievement_key" = database_id,
+ "achievement_version" = achievement_version,
+ "achievement_type" = "award",
+ "achievement_name" = name,
+ "achievement_description" = desc,
+ )
+
+///Get raw numerical achievement value from the database
+/datum/award/proc/get_raw_value(key)
+ var/datum/db_query/Q = SSdbcore.NewQuery(
+ "SELECT value FROM [format_table_name("achievements")] WHERE ckey = :ckey AND achievement_key = :achievement_key",
+ list("ckey" = key, "achievement_key" = database_id)
+ )
+ if(!Q.Execute(async = TRUE))
+ qdel(Q)
+ return 0
+ var/result = 0
+ if(Q.NextRow())
+ result = text2num(Q.item[1])
+ qdel(Q)
+ return result
+
+//Should return sanitized value for achievement cache
+/datum/award/proc/parse_value(raw_value)
+ return default_value
+
+///Can be overriden for achievement specific events
+/datum/award/proc/on_unlock(mob/user)
+ return
+
+///Achievements are one-off awards for usually doing cool things.
+/datum/award/achievement
+ desc = "Achievement for epic people"
+
+/datum/award/achievement/get_metadata_row()
+ . = ..()
+ .["achievement_type"] = "achievement"
+
+/datum/award/achievement/parse_value(raw_value)
+ return raw_value > 0
+
+/datum/award/achievement/on_unlock(mob/user)
+ . = ..()
+ to_chat(user, "Achievement unlocked: [name]!")
+
+///Scores are for leaderboarded things, such as killcount of a specific boss
+/datum/award/score
+ desc = "you did it sooo many times."
+ category = "Scores"
+ default_value = 0
+
+ var/track_high_scores = TRUE
+ var/list/high_scores = list()
+
+/datum/award/score/New()
+ . = ..()
+ if(track_high_scores)
+ LoadHighScores()
+
+/datum/award/score/get_metadata_row()
+ . = ..()
+ .["achievement_type"] = "score"
+
+/datum/award/score/proc/LoadHighScores()
+ var/datum/db_query/Q = SSdbcore.NewQuery(
+ "SELECT ckey,value FROM [format_table_name("achievements")] WHERE achievement_key = :achievement_key ORDER BY value DESC LIMIT 50",
+ list("achievement_key" = database_id)
+ )
+ if(!Q.Execute(async = TRUE))
+ qdel(Q)
+ return
+ else
+ while(Q.NextRow())
+ var/key = Q.item[1]
+ var/score = text2num(Q.item[2])
+ high_scores[key] = score
+ qdel(Q)
+
+/datum/award/score/parse_value(raw_value)
+ return isnum(raw_value) ? raw_value : 0
diff --git a/code/datums/achievements/boss_achievements.dm b/code/datums/achievements/boss_achievements.dm
new file mode 100644
index 0000000000..104a369405
--- /dev/null
+++ b/code/datums/achievements/boss_achievements.dm
@@ -0,0 +1,130 @@
+/datum/award/achievement/boss
+ category = "Bosses"
+ icon = "baseboss"
+
+/datum/award/achievement/boss/tendril_exterminator
+ name = "Tendril Exterminator"
+ desc = "Watch your step"
+ database_id = BOSS_MEDAL_TENDRIL
+ icon = "tendril"
+
+/datum/award/achievement/boss/boss_killer
+ name = "Boss Killer"
+ desc = "You've come a long ways from asking how to switch hands."
+ database_id = "Boss Killer"
+ // icon = "firstboss"
+
+/datum/award/achievement/boss/blood_miner_kill
+ name = "Blood-Drunk Miner Killer"
+ desc = "I guess he couldn't handle his drink that well."
+ database_id = BOSS_MEDAL_MINER
+ icon = "miner"
+
+/datum/award/achievement/boss/demonic_miner_kill
+ name = "Demonic-Frost Miner Killer"
+ desc = "Definitely harder than the Blood-Drunk Miner."
+ database_id = BOSS_MEDAL_FROSTMINER
+
+/datum/award/achievement/boss/bubblegum_kill
+ name = "Bubblegum Killer"
+ desc = "I guess he wasn't made of candy after all"
+ database_id = BOSS_MEDAL_BUBBLEGUM
+ icon = "bbgum"
+
+/datum/award/achievement/boss/colossus_kill
+ name = "Colossus Killer"
+ desc = "The bigger they are... the better the loot"
+ database_id = BOSS_MEDAL_COLOSSUS
+ icon = "colossus"
+
+/datum/award/achievement/boss/drake_kill
+ name = "Drake Killer"
+ desc = "Now I can wear Rune Platebodies!"
+ database_id = BOSS_MEDAL_DRAKE
+ icon = "drake"
+
+/datum/award/achievement/boss/hierophant_kill
+ name = "Hierophant Killer"
+ desc = "Hierophant, but not triumphant."
+ database_id = BOSS_MEDAL_HIEROPHANT
+ icon = "hierophant"
+
+/datum/award/achievement/boss/legion_kill
+ name = "Legion Killer"
+ desc = "We were many..now we are none."
+ database_id = BOSS_MEDAL_LEGION
+ icon = "legion"
+
+/datum/award/achievement/boss/swarmer_beacon_kill
+ name = "Swarm Beacon Killer"
+ desc = "GET THEM OFF OF ME!"
+ database_id = BOSS_MEDAL_SWARMERS
+ icon = "swarmer"
+
+/datum/award/achievement/boss/wendigo_kill
+ name = "Wendigo Killer"
+ desc = "You've now ruined years of mythical storytelling."
+ database_id = BOSS_MEDAL_WENDIGO
+
+/datum/award/achievement/boss/blood_miner_crusher
+ name = "Blood-Drunk Miner Crusher"
+ desc = "I guess he couldn't handle his drink that well."
+ database_id = BOSS_MEDAL_MINER_CRUSHER
+ icon = "miner"
+
+/datum/award/achievement/boss/demonic_miner_crusher
+ name = "Demonic-Frost Miner Crusher"
+ desc = "Definitely harder than the Blood-Drunk Miner."
+ database_id = BOSS_MEDAL_FROSTMINER_CRUSHER
+
+/datum/award/achievement/boss/bubblegum_crusher
+ name = "Bubblegum Crusher"
+ desc = "I guess he wasn't made of candy after all"
+ database_id = BOSS_MEDAL_BUBBLEGUM_CRUSHER
+ icon = "bbgum"
+
+/datum/award/achievement/boss/colossus_crusher
+ name = "Colossus Crusher"
+ desc = "The bigger they are... the better the loot"
+ database_id = BOSS_MEDAL_COLOSSUS_CRUSHER
+ icon = "colossus"
+
+/datum/award/achievement/boss/drake_crusher
+ name = "Drake Crusher"
+ desc = "Now I can wear Rune Platebodies!"
+ database_id = BOSS_MEDAL_DRAKE_CRUSHER
+ icon = "drake"
+
+/datum/award/achievement/boss/hierophant_crusher
+ name = "Hierophant Crusher"
+ desc = "Hierophant, but not triumphant."
+ database_id = BOSS_MEDAL_HIEROPHANT_CRUSHER
+ icon = "hierophant"
+
+/datum/award/achievement/boss/legion_crusher
+ name = "Legion Crusher"
+ desc = "We were many... now we are none."
+ database_id = BOSS_MEDAL_LEGION_CRUSHER
+
+/datum/award/achievement/boss/swarmer_beacon_crusher
+ name = "Swarm Beacon Crusher"
+ desc = "GET THEM OFF OF ME!"
+ database_id = BOSS_MEDAL_SWARMERS_CRUSHER
+
+/datum/award/achievement/boss/wendigo_crusher
+ name = "Wendigo Crusher"
+ desc = "You've now ruined years of mythical storytelling."
+ database_id = BOSS_MEDAL_WENDIGO_CRUSHER
+
+//should be removed soon
+// /datum/award/achievement/boss/king_goat_kill
+// name = "King Goat Killer"
+// desc = "The king is dead, long live the king!"
+// database_id = BOSS_MEDAL_KINGGOAT
+// icon = "goatboss"
+
+// /datum/award/achievement/boss/king_goat_crusher
+// name = "King Goat Crusher"
+// desc = "The king is dead, long live the king!"
+// database_id = BOSS_MEDAL_KINGGOAT_CRUSHER
+// icon = "goatboss"
diff --git a/code/datums/achievements/boss_scores.dm b/code/datums/achievements/boss_scores.dm
new file mode 100644
index 0000000000..fdb9efa7c7
--- /dev/null
+++ b/code/datums/achievements/boss_scores.dm
@@ -0,0 +1,54 @@
+/datum/award/score/tendril_score
+ name = "Tendril Score"
+ desc = "Watch your step"
+ database_id = TENDRIL_CLEAR_SCORE
+
+/datum/award/score/boss_score
+ name = "Bosses Killed"
+ desc = "You've killed HOW many?"
+ database_id = BOSS_SCORE
+
+/datum/award/score/blood_miner_score
+ name = "Blood-Drunk Miners Killed"
+ desc = "You've killed HOW many?"
+ database_id = MINER_SCORE
+
+/datum/award/score/demonic_miner_score
+ name = "Demonic-Frost Miners Killed"
+ desc = "You've killed HOW many?"
+ database_id = FROST_MINER_SCORE
+
+/datum/award/score/bubblegum_score
+ name = "Bubblegums Killed"
+ desc = "You've killed HOW many?"
+ database_id = BUBBLEGUM_SCORE
+
+/datum/award/score/colussus_score
+ name = "Colossus Killed"
+ desc = "You've killed HOW many?"
+ database_id = COLOSSUS_SCORE
+
+/datum/award/score/drake_score
+ name = "Drakes Killed"
+ desc = "You've killed HOW many?"
+ database_id = DRAKE_SCORE
+
+/datum/award/score/hierophant_score
+ name = "Hierophants Killed"
+ desc = "You've killed HOW many?"
+ database_id = HIEROPHANT_SCORE
+
+/datum/award/score/legion_score
+ name = "Legions Killed"
+ desc = "You've killed HOW many?"
+ database_id = LEGION_SCORE
+
+/datum/award/score/swarmer_beacon_score
+ name = "Swarmer Beacons Killed"
+ desc = "You've killed HOW many?"
+ database_id = SWARMER_BEACON_SCORE
+
+/datum/award/score/wendigo_score
+ name = "Wendigos Killed"
+ desc = "You've killed HOW many?"
+ database_id = WENDIGO_SCORE
diff --git a/code/datums/achievements/mafia_achievements.dm b/code/datums/achievements/mafia_achievements.dm
new file mode 100644
index 0000000000..fbe3486397
--- /dev/null
+++ b/code/datums/achievements/mafia_achievements.dm
@@ -0,0 +1,115 @@
+/datum/award/achievement/mafia
+ category = "Mafia"
+ icon = "basemafia"
+
+///ALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE///
+
+/datum/award/achievement/mafia/assistant
+ name = "Assistant Victory"
+ desc = "If you got killed instead of someone more important, you just flexed the true strength of your \"\"\"\"role\"\"\"\"."
+ database_id = MAFIA_MEDAL_ASSISTANT
+ icon = "town"
+
+/datum/award/achievement/mafia/detective
+ name = "Detective Victory"
+ desc = "If you did this with a Medical Doctor in the game, i'm not really that impressed."
+ database_id = MAFIA_MEDAL_DETECTIVE
+ icon = "town"
+
+/datum/award/achievement/mafia/psychologist
+ name = "Psychologist Victory"
+ desc = "You learned how to not reveal someone random night one! Or... maybe you're just a lucky bastard."
+ database_id = MAFIA_MEDAL_PSYCHOLOGIST
+ icon = "town"
+
+/datum/award/achievement/mafia/chaplain
+ name = "Chaplain Victory"
+ desc = "Useless... until the one night the thoughtfeeder confidently claims themselves as detective. Mafia's true bullshit detector."
+ database_id = MAFIA_MEDAL_CHAPLAIN
+ icon = "town"
+
+/datum/award/achievement/mafia/md
+ name = "Medical Doctor Victory"
+ desc = "Congratulations on learning how to not talk!"
+ database_id = MAFIA_MEDAL_MD
+ icon = "town"
+
+/datum/award/achievement/mafia/officer
+ name = "Security Officer Victory"
+ desc = "Don't worry, you can win this if you're dead! You... did use your ability to become dead, right?"
+ database_id = MAFIA_MEDAL_OFFICER
+ icon = "town"
+
+/datum/award/achievement/mafia/lawyer
+ name = "Lawyer Victory"
+ desc = "Oh don't mind me, i'm just the worst rol- Oops, I just instantly ended the game."
+ database_id = MAFIA_MEDAL_LAWYER
+ icon = "town"
+
+/datum/award/achievement/mafia/hop
+ name = "Head of Personnel Victory"
+ desc = "King of Assistants, waster of a single mafia's night, thrower of games."
+ database_id = MAFIA_MEDAL_HOP
+ icon = "town"
+
+/datum/award/achievement/mafia/warden
+ name = "Warden Victory"
+ desc = "Make changelings think you're detective, go on lockdown, actual detective investigates you and dies. Cha cha real smooth!"
+ database_id = MAFIA_MEDAL_WARDEN
+ icon = "town"
+
+/datum/award/achievement/mafia/hos
+ name = "Head of Security Victory"
+ desc = "Certified not shitcurity."
+ database_id = MAFIA_MEDAL_HOS
+ icon = "town"
+
+/datum/award/achievement/mafia/changeling
+ name = "Changeling Victory"
+ desc = "I think the changelings are metacomming."
+ database_id = MAFIA_MEDAL_CHANGELING
+ icon = "mafia"
+
+/datum/award/achievement/mafia/thoughtfeeder
+ name = "Thoughtfeeder Victory"
+ desc = "Clown's best friend. And Obsessed. And fugitive? Whose side are you on?!"
+ database_id = MAFIA_MEDAL_THOUGHTFEEDER
+ icon = "mafia"
+
+/datum/award/achievement/mafia/traitor
+ name = "Traitor Victory"
+ desc = "Guys, we still have two more changelings to ki-!! TRAITOR VICTORY !!"
+ database_id = MAFIA_MEDAL_TRAITOR
+ icon = "neutral"
+
+/datum/award/achievement/mafia/nightmare
+ name = "Nightmare Victory"
+ desc = "DID YOUR LIGHT FLICKER?!"
+ database_id = MAFIA_MEDAL_NIGHTMARE
+ icon = "neutral"
+
+/datum/award/achievement/mafia/fugitive
+ name = "Fugitive Victory"
+ desc = "I'm just the description on an achievement, but if you end up having to choose between town and changelings, go changelings."
+ database_id = MAFIA_MEDAL_FUGITIVE
+ icon = "neutral"
+
+/datum/award/achievement/mafia/obsessed
+ name = "Obsessed Victory"
+ desc = "You got your target lynched, so instead of being spiteful and annoying, you're just smug and annoying."
+ database_id = MAFIA_MEDAL_OBSESSED
+ icon = "neutral"
+
+/datum/award/achievement/mafia/clown
+ name = "Clown Victory"
+ desc = "Did you know this works on traitors, despite their immunity? If you hit the jackpot and manage to kill one, they'll salt into the next dimension. Clown tips!"
+ database_id = MAFIA_MEDAL_CLOWN
+ icon = "neutral"
+
+///ALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES///
+
+/datum/award/achievement/mafia/universally_hated
+ name = "Universally Hated"
+ desc = "Managed to get more than 12 votes when put up on trial, jesus christ."
+ database_id = MAFIA_MEDAL_HATED
+ icon = "hated"
diff --git a/code/datums/achievements/misc_achievements.dm b/code/datums/achievements/misc_achievements.dm
new file mode 100644
index 0000000000..0da38df8f3
--- /dev/null
+++ b/code/datums/achievements/misc_achievements.dm
@@ -0,0 +1,161 @@
+/datum/award/achievement/misc
+ category = "Misc"
+ icon = "basemisc"
+
+/datum/award/achievement/misc/meteor_examine
+ name = "Your Life Before Your Eyes"
+ desc = "Take a close look at hurtling space debris"
+ database_id = MEDAL_METEOR
+ icon = "meteors"
+
+/datum/award/achievement/misc/pulse
+ name = "Jackpot"
+ desc = "Win a pulse rifle from an arcade machine"
+ database_id = MEDAL_PULSE
+ icon = "jackpot"
+
+/datum/award/achievement/misc/time_waste
+ name = "Time waster"
+ desc = "Speak no evil, hear no evil, see just errors"
+ database_id = MEDAL_TIMEWASTE
+ icon = "timewaste"
+
+/datum/award/achievement/misc/feat_of_strength
+ name = "Feat of Strength"
+ desc = "If the rod is immovable, is it passing you or are you passing it?"
+ database_id = MEDAL_RODSUPLEX
+ icon = "featofstrength"
+
+/datum/award/achievement/misc/round_and_full
+ name = "Round and Full"
+ desc = "Well at least you aren't down the river, I hear they eat people there."
+ database_id = MEDAL_CLOWNCARKING
+ icon = "clownking"
+
+/datum/award/achievement/misc/the_best_driver
+ name = "The Best Driver"
+ desc = "100 honks later"
+ database_id = MEDAL_THANKSALOT
+ icon = "clownthanks"
+
+/datum/award/achievement/misc/helbitaljanken
+ name = "Helbitaljanken"
+ desc = "You janked hard"
+ database_id = MEDAL_HELBITALJANKEN
+ icon = "helbital"
+
+/datum/award/achievement/misc/getting_an_upgrade
+ name = "Getting an upgrade"
+ desc = "Make your first unique material item!"
+ database_id = MEDAL_MATERIALCRAFT
+
+/datum/award/achievement/misc/rocket_holdup
+ name = "Disk, Please!"
+ desc = "Is the man currently pointing a loaded rocket launcher at your head point blank really dumb enough to pull the trigger? Do you really want to find out?"
+ database_id = MEDAL_DISKPLEASE
+
+/datum/award/achievement/misc/gamer
+ name = "My Watchlist Status is Not Important"
+ desc = "You may be under the impression that violent video games are a harmless pastime, but the security and medical personnel swarming your location with batons and knockout gas look like they disagree."
+ database_id = MEDAL_GAMER
+
+/datum/award/achievement/misc/vendor_squish
+ name = "I Was a Teenage Anarchist"
+ desc = "You were doing a great job sticking it to the system until that vending machine decided to fight back."
+ database_id = MEDAL_VENDORSQUISH
+
+/datum/award/achievement/misc/swirlie
+ name = "A Bowl-d New World"
+ desc = "There's a lot of grisly ways to kick it on the Spinward Periphery, but drowning to death in a toilet probably wasn't what you had in mind. Probably."
+ database_id = MEDAL_SWIRLIE
+
+/datum/award/achievement/misc/selfouch
+ name = "How Do I Switch Hands???"
+ desc = "If you saw someone casually club themselves upside the head with a toolbox anywhere in the galaxy but here, you'd probably be pretty concerned for them."
+ database_id = MEDAL_SELFOUCH
+
+/datum/award/achievement/misc/sandman
+ name = "Mister Sandman"
+ desc = "Mechanically speaking, there's no real benefit to being unconscious during surgery. Weird how insistent this doctor is about using the N2O anyway though, huh?"
+ database_id = MEDAL_SANDMAN
+
+/datum/award/achievement/misc/cleanboss
+ name = "One Lean, Mean, Cleaning Machine"
+ desc = "How does it feel to know that your workplace values a mop bucket on wheels more than you?" // i can do better than this give me time
+ database_id = MEDAL_CLEANBOSS
+
+/datum/award/achievement/misc/rule8
+ name = "Rule 8"
+ desc = "Call an admin this is ILLEGAL!!"
+ database_id = MEDAL_RULE8
+ icon = "rule8"
+
+/datum/award/achievement/misc/speed_round
+ name = "Long shift"
+ desc = "Well, that didn't take long."
+ database_id = MEDAL_LONGSHIFT
+ icon = "longshift"
+
+/datum/award/achievement/misc/snail
+ name = "KKKiiilll mmmeee"
+ desc = "You were a little too ambitious, but hey, I guess you're still alive?"
+ database_id = MEDAL_SNAIL
+ icon = "snail"
+
+/datum/award/achievement/misc/lookoutsir
+ name = "Look Out, Sir!"
+ desc = "Either awarded for making the ultimate sacrifice for your comrades, or a really dumb attempt at grenade jumping."
+ database_id = MEDAL_LOOKOUTSIR
+
+/datum/award/achievement/misc/gottem
+ name = "HA, GOTTEM"
+ desc = "Made you look!"
+ database_id = MEDAL_GOTTEM
+
+/datum/award/achievement/misc/ascension
+ name = "Ascension"
+ desc = "Caedite eos. Novit enim Dominus qui sunt eius."
+ database_id = MEDAL_ASCENSION
+ icon = "ascension"
+
+/datum/award/achievement/misc/frenching
+ name = "Frenching"
+ desc = "Just a taste, for science!"
+ database_id = MEDAL_FRENCHING
+ icon = "frenching"
+
+/datum/award/achievement/misc/ash_ascension
+ name = "Nightwatcher's Eyes"
+ desc = "You've risen above the flames, became one with the ashes. You've been reborn as one with the Nightwatcher."
+ database_id = MEDAL_ASH_ASCENSION
+ icon = "ashascend"
+
+/datum/award/achievement/misc/flesh_ascension
+ name = "Vortex of Arms"
+ desc = "You've became something more, something greater. A piece of the emperor resides within you, and you within him."
+ database_id = MEDAL_FLESH_ASCENSION
+ icon = "fleshascend"
+
+/datum/award/achievement/misc/rust_ascension
+ name = "Hills of Rust"
+ desc = "You've summoned a piece of the Hill of rust, and so the Hills welcome you."
+ database_id = MEDAL_RUST_ASCENSION
+ icon = "rustascend"
+
+/datum/award/achievement/misc/void_ascension
+ name = "All that perish"
+ desc = "Place of a different being, different time. Everything ends there... but maybe it is just the beginning?"
+ database_id = MEDAL_VOID_ASCENSION
+ icon = "voidascend"
+
+/datum/award/achievement/misc/toolbox_soul
+ name = "SOUL'd Out"
+ desc = "My eternal soul was destroyed to make a toolbox look funny and all I got was this achievement..."
+ database_id = MEDAL_TOOLBOX_SOUL
+ icon = "toolbox_soul"
+
+/datum/award/achievement/misc/chemistry_tut
+ name = "Perfect chemistry blossom"
+ desc = "Passed the chemistry tutorial with perfect purity!"
+ database_id = MEDAL_CHEM_TUT
+ icon = "chem_tut"
diff --git a/code/datums/achievements/misc_scores.dm b/code/datums/achievements/misc_scores.dm
new file mode 100644
index 0000000000..7ffc50c015
--- /dev/null
+++ b/code/datums/achievements/misc_scores.dm
@@ -0,0 +1,11 @@
+///How many times did we survive being a cripple?
+/datum/award/score/hardcore_random
+ name = "Hardcore random points"
+ desc = "Well, I might be a blind, deaf, crippled guy, but hey, at least I'm alive."
+ database_id = HARDCORE_RANDOM_SCORE
+
+///How many maintenance pills did you eat?
+/datum/award/score/maintenance_pill
+ name = "Maintenance Pills Consumed"
+ desc = "Wait why?"
+ database_id = MAINTENANCE_PILL_SCORE
diff --git a/code/datums/achievements/skill_achievements.dm b/code/datums/achievements/skill_achievements.dm
new file mode 100644
index 0000000000..7da936c61f
--- /dev/null
+++ b/code/datums/achievements/skill_achievements.dm
@@ -0,0 +1,10 @@
+/datum/award/achievement/skill
+ category = "Skills"
+ icon = "baseskill"
+
+/datum/award/achievement/skill/legendary_miner
+ name = "Legendary miner"
+ desc = "No mere rock can stop me!"
+ database_id = MEDAL_LEGENDARY_MINER
+ icon = "mining"
+
diff --git a/code/datums/callback.dm b/code/datums/callback.dm
index 62e10922f3..b5baea28f1 100644
--- a/code/datums/callback.dm
+++ b/code/datums/callback.dm
@@ -1,53 +1,53 @@
/**
- *# Callback Datums
- *A datum that holds a proc to be called on another object, used to track proccalls to other objects
- *
- * ## USAGE
- *
- * ```
- * var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
- * var/timerid = addtimer(C, time, timertype)
- * you can also use the compiler define shorthand
- * var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
- * ```
- *
- * Note: proc strings can only be given for datum proc calls, global procs must be proc paths
- *
- * Also proc strings are strongly advised against because they don't compile error if the proc stops existing
- *
- * In some cases you can provide a shortform of the procname, see the proc typepath shortcuts documentation below
- *
- * ## INVOKING THE CALLBACK
- *`var/result = C.Invoke(args, to, add)` additional args are added after the ones given when the callback was created
- *
- * `var/result = C.InvokeAsync(args, to, add)` Asyncronous - returns . on the first sleep then continues on in the background
- * after the sleep/block ends, otherwise operates normally.
- *
- * ## PROC TYPEPATH SHORTCUTS
- * (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
- *
- * ### global proc while in another global proc:
- * .procname
- *
- * `CALLBACK(GLOBAL_PROC, .some_proc_here)`
- *
- * ### proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
- * .procname
- *
- * `CALLBACK(src, .some_proc_here)`
- *
- * ### when the above doesn't apply:
- *.proc/procname
- *
- * `CALLBACK(src, .proc/some_proc_here)`
- *
- *
- * proc defined on a parent of a some type
- *
- * `/some/type/.proc/some_proc_here`
- *
- * Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
- */
+ *# Callback Datums
+ *A datum that holds a proc to be called on another object, used to track proccalls to other objects
+ *
+ * ## USAGE
+ *
+ * ```
+ * var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
+ * var/timerid = addtimer(C, time, timertype)
+ * you can also use the compiler define shorthand
+ * var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
+ * ```
+ *
+ * Note: proc strings can only be given for datum proc calls, global procs must be proc paths
+ *
+ * Also proc strings are strongly advised against because they don't compile error if the proc stops existing
+ *
+ * In some cases you can provide a shortform of the procname, see the proc typepath shortcuts documentation below
+ *
+ * ## INVOKING THE CALLBACK
+ *`var/result = C.Invoke(args, to, add)` additional args are added after the ones given when the callback was created
+ *
+ * `var/result = C.InvokeAsync(args, to, add)` Asyncronous - returns . on the first sleep then continues on in the background
+ * after the sleep/block ends, otherwise operates normally.
+ *
+ * ## PROC TYPEPATH SHORTCUTS
+ * (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
+ *
+ * ### global proc while in another global proc:
+ * .procname
+ *
+ * `CALLBACK(GLOBAL_PROC, .some_proc_here)`
+ *
+ * ### proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
+ * .procname
+ *
+ * `CALLBACK(src, .some_proc_here)`
+ *
+ * ### when the above doesn't apply:
+ *.proc/procname
+ *
+ * `CALLBACK(src, .proc/some_proc_here)`
+ *
+ *
+ * proc defined on a parent of a some type
+ *
+ * `/some/type/.proc/some_proc_here`
+ *
+ * Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
+ */
/datum/callback
///The object we will be calling the proc on
@@ -60,13 +60,13 @@
var/datum/weakref/user
/**
- * Create a new callback datum
- *
- * Arguments
- * * thingtocall the object to call the proc on
- * * proctocall the proc to call on the target object
- * * ... an optional list of extra arguments to pass to the proc
- */
+ * Create a new callback datum
+ *
+ * Arguments
+ * * thingtocall the object to call the proc on
+ * * proctocall the proc to call on the target object
+ * * ... an optional list of extra arguments to pass to the proc
+ */
/datum/callback/New(thingtocall, proctocall, ...)
if (thingtocall)
object = thingtocall
@@ -76,13 +76,13 @@
if(usr)
user = WEAKREF(usr)
/**
- * Immediately Invoke proctocall on thingtocall, with waitfor set to false
- *
- * Arguments:
- * * thingtocall Object to call on
- * * proctocall Proc to call on that object
- * * ... optional list of arguments to pass as arguments to the proc being called
- */
+ * Immediately Invoke proctocall on thingtocall, with waitfor set to false
+ *
+ * Arguments:
+ * * thingtocall Object to call on
+ * * proctocall Proc to call on that object
+ * * ... optional list of arguments to pass as arguments to the proc being called
+ */
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
set waitfor = FALSE
@@ -97,13 +97,13 @@
call(thingtocall, proctocall)(arglist(calling_arguments))
/**
- * Invoke this callback
- *
- * Calls the registered proc on the registered object, if the user ref
- * can be resolved it also inclues that as an arg
- *
- * If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
- */
+ * Invoke this callback
+ *
+ * Calls the registered proc on the registered object, if the user ref
+ * can be resolved it also inclues that as an arg
+ *
+ * If the datum being called on is varedited, the call is wrapped via [WrapAdminProcCall][/proc/WrapAdminProcCall]
+ */
/datum/callback/proc/Invoke(...)
if(!usr)
var/datum/weakref/W = user
@@ -130,13 +130,13 @@
return call(object, delegate)(arglist(calling_arguments))
/**
- * Invoke this callback async (waitfor=false)
- *
- * Calls the registered proc on the registered object, if the user ref
- * can be resolved it also inclues that as an arg
- *
- * If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
- */
+ * Invoke this callback async (waitfor=false)
+ *
+ * Calls the registered proc on the registered object, if the user ref
+ * can be resolved it also inclues that as an arg
+ *
+ * If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
+ */
/datum/callback/proc/InvokeAsync(...)
set waitfor = FALSE
@@ -166,7 +166,7 @@
/**
Helper datum for the select callbacks proc
- */
+ */
/datum/callback_select
var/list/finished
var/pendingcount
@@ -192,16 +192,16 @@
finished[index] = rtn
/**
- * Runs a list of callbacks asyncronously, returning only when all have finished
- *
- * Callbacks can be repeated, to call it multiple times
- *
- * Arguments:
- * * list/callbacks the list of callbacks to be called
- * * list/callback_args the list of lists of arguments to pass into each callback
- * * savereturns Optionally save and return the list of returned values from each of the callbacks
- * * resolution The number of byond ticks between each time you check if all callbacks are complete
- */
+ * Runs a list of callbacks asyncronously, returning only when all have finished
+ *
+ * Callbacks can be repeated, to call it multiple times
+ *
+ * Arguments:
+ * * list/callbacks the list of callbacks to be called
+ * * list/callback_args the list of lists of arguments to pass into each callback
+ * * savereturns Optionally save and return the list of returned values from each of the callbacks
+ * * resolution The number of byond ticks between each time you check if all callbacks are complete
+ */
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
if (!callbacks)
return
diff --git a/code/datums/components/material_container.dm b/code/datums/components/material_container.dm
index 7adc634621..cc988544b8 100644
--- a/code/datums/components/material_container.dm
+++ b/code/datums/components/material_container.dm
@@ -10,25 +10,37 @@
*/
/datum/component/material_container
+ /// The total amount of materials this material container contains
var/total_amount = 0
+ /// The maximum amount of materials this material container can contain
var/max_amount
- var/sheet_type
+ /// Map of material ref -> amount
var/list/materials //Map of key = material ref | Value = amount
+ /// The list of materials that this material container can accept
+ var/list/allowed_materials
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
+ /// The last main material that was inserted into this container
var/last_inserted_id
+ /// Whether or not this material container allows specific amounts from sheets to be inserted
var/precise_insertion = FALSE
+ /// A callback invoked before materials are inserted into this container
var/datum/callback/precondition
+ /// A callback invoked after materials are inserted into this container
var/datum/callback/after_insert
/// Sets up the proper signals and fills the list of materials with the appropriate references.
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
+ if(!isatom(parent))
+ return COMPONENT_INCOMPATIBLE
+
materials = list()
max_amount = max(0, max_amt)
show_on_examine = _show_on_examine
disable_attackby = _disable_attackby
+ allowed_materials = mat_list || list()
if(allowed_types)
if(ispath(allowed_types) && allowed_types == /obj/item/stack)
allowed_typecache = GLOB.typecache_stack
@@ -38,14 +50,32 @@
precondition = _precondition
after_insert = _after_insert
- RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
- RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
+ RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/on_attackby)
+ RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
- for(var/mat in mat_list) //Make the assoc list ref | amount
- var/datum/material/M = SSmaterials.GetMaterialRef(mat)
- materials[M] = 0
+ for(var/mat in mat_list) //Make the assoc list material reference -> amount
+ var/mat_ref = SSmaterials.GetMaterialRef(mat)
+ if(isnull(mat_ref))
+ continue
+ var/mat_amt = mat_list[mat]
+ if(isnull(mat_amt))
+ mat_amt = 0
+ materials[mat_ref] += mat_amt
+
+/datum/component/material_container/Destroy(force, silent)
+ materials = null
+ allowed_typecache = null
+ // if(insertion_check)
+ // QDEL_NULL(insertion_check)
+ if(precondition)
+ QDEL_NULL(precondition)
+ if(after_insert)
+ QDEL_NULL(after_insert)
+ return ..()
+
+/datum/component/material_container/proc/on_examine(datum/source, mob/user, list/examine_list)
+ SIGNAL_HANDLER
-/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = I
@@ -54,7 +84,9 @@
examine_list += "It has [amt] units of [lowertext(M.name)] stored."
/// Proc that allows players to fill the parent with mats
-/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
+/datum/component/material_container/proc/on_attackby(datum/source, obj/item/I, mob/living/user)
+ SIGNAL_HANDLER
+
var/list/tc = allowed_typecache
if(disable_attackby)
return
@@ -63,48 +95,104 @@
if(I.item_flags & ABSTRACT)
return
if((I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
+ // if(!(mat_container_flags & MATCONTAINER_SILENT))
to_chat(user, "[parent] won't accept [I]!")
return
. = COMPONENT_NO_AFTERATTACK
var/datum/callback/pc = precondition
if(pc && !pc.Invoke(user))
return
- var/material_amount = get_item_material_amount(I)
+ var/material_amount = get_item_material_amount(I) //, mat_container_flags)
if(!material_amount)
to_chat(user, "[I] does not contain sufficient materials to be accepted by [parent].")
return
if((!precise_insertion || !GLOB.typecache_stack[I.type]) && !has_space(material_amount))
- to_chat(user, "[parent] has not enough space. Please remove materials from [parent] in order to insert more.")
+ to_chat(user, "[parent] is full. Please remove materials from [parent] in order to insert more.")
return
- user_insert(I, user)
+ user_insert(I, user) //, mat_container_flags)
/// Proc used for when player inserts materials
-/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
+/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user, datum/component/remote_materials/remote = null)
set waitfor = FALSE
- var/requested_amount
var/active_held = user.get_active_held_item() // differs from I when using TK
- if(istype(I, /obj/item/stack) && precise_insertion)
- var/atom/current_parent = parent
+ var/inserted = 0
+
+ //handle stacks specially
+ if(istype(I, /obj/item/stack))
+ var/atom/current_parent = remote ? remote.parent : parent //is the user using a remote materials component?
var/obj/item/stack/S = I
- requested_amount = input(user, "How much do you want to insert?", "Inserting [S.singular_name]s") as num|null
+
+ //try to get ammount to use
+ var/requested_amount
+ if(precise_insertion)
+ requested_amount = input(user, "How much do you want to insert?", "Inserting [S.singular_name]s") as num|null
+ else
+ requested_amount= S.amount
+
if(isnull(requested_amount) || (requested_amount <= 0))
return
- if(QDELETED(I) || QDELETED(user) || QDELETED(src) || parent != current_parent || user.physical_can_use_topic(current_parent) < UI_INTERACTIVE || user.get_active_held_item() != active_held)
+ if(QDELETED(I) || QDELETED(user) || QDELETED(src) || user.get_active_held_item() != active_held)
return
- if(!user.temporarilyRemoveItemFromInventory(I))
- to_chat(user, "[I] is stuck to you and cannot be placed into [parent].")
- return
- var/inserted = insert_item(I, stack_amt = requested_amount)
+ //are we still in range after the user input?
+ if((remote ? remote.parent : parent) != current_parent || user.physical_can_use_topic(current_parent) < UI_INTERACTIVE)
+ return
+ inserted = insert_stack(S, requested_amount)
+ else
+ if(!user.temporarilyRemoveItemFromInventory(I))
+ to_chat(user, "[I] is stuck to you and cannot be placed into [parent].")
+ return
+ inserted = insert_item(I)
+ qdel(I)
+
if(inserted)
to_chat(user, "You insert a material total of [inserted] into [parent].")
- qdel(I)
if(after_insert)
after_insert.Invoke(I, last_inserted_id, inserted)
- else if(I == active_held)
- user.put_in_active_hand(I)
+ if(remote && remote.after_insert)
+ remote.after_insert.Invoke(I, last_inserted_id, inserted)
+
+//Inserts a number of sheets from a stack, returns the amount of sheets used.
+/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
+ if(isnull(amt))
+ amt = S.amount
+
+ if(amt <= 0)
+ return FALSE
+
+ if(amt > S.amount)
+ amt = S.amount
+
+ var/material_amt = get_item_material_amount(S)
+ if(!material_amt)
+ return FALSE
+
+ //get max number of sheets we have room to add
+ var/mat_per_sheet = material_amt/S.amount
+ amt = min(amt, round((max_amount - total_amount) / (mat_per_sheet)))
+ if(!amt)
+ return FALSE
+
+ //add the mats and keep track of how much was added
+ var/starting_total = total_amount
+ for(var/MAT in materials)
+ materials[MAT] += S.mats_per_unit[MAT] * amt * multiplier
+ total_amount += S.mats_per_unit[MAT] * amt * multiplier
+ var/total_added = total_amount - starting_total
+
+ //update last_inserted_id with mat making up majority of the stack
+ var/primary_mat
+ var/max_mat_value = 0
+ for(var/MAT in materials)
+ if(S.mats_per_unit[MAT] > max_mat_value)
+ max_mat_value = S.mats_per_unit[MAT]
+ primary_mat = MAT
+ last_inserted_id = primary_mat
+
+ S.use(amt)
+ return total_added
/// Proc specifically for inserting items, returns the amount of materials entered.
-/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
+/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1)
if(QDELETED(I))
return FALSE
@@ -117,16 +205,46 @@
last_inserted_id = insert_item_materials(I, multiplier)
return material_amount
+/**
+ * Inserts the relevant materials from an item into this material container.
+ *
+ * Arguments:
+ * - [source][/obj/item]: The source of the materials we are inserting.
+ * - multiplier: The multiplier for the materials being inserted.
+ * - breakdown_flags: The breakdown bitflags that will be used to retrieve the materials from the source
+ */
/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
var/primary_mat
var/max_mat_value = 0
- for(var/MAT in materials)
- materials[MAT] += I.custom_materials[MAT] * multiplier
- total_amount += I.custom_materials[MAT] * multiplier
- if(I.custom_materials[MAT] > max_mat_value)
+ var/list/item_materials = I.custom_materials
+ for(var/MAT in item_materials)
+ if(!can_hold_material(MAT))
+ continue
+ materials[MAT] += item_materials[MAT] * multiplier
+ total_amount += item_materials[MAT] * multiplier
+ if(item_materials[MAT] > max_mat_value)
+ max_mat_value = item_materials[MAT]
primary_mat = MAT
+
return primary_mat
+/**
+ * The default check for whether we can add materials to this material container.
+ *
+ * Arguments:
+ * - [mat][/atom/material]: The material we are checking for insertability.
+ */
+/datum/component/material_container/proc/can_hold_material(datum/material/mat)
+ if(mat in allowed_typecache)
+ return TRUE
+ if(istype(mat) && ((mat.id in allowed_typecache) || (mat.type in allowed_materials)))
+ allowed_materials += mat // This could get messy with passing lists by ref... but if you're doing that the list expansion is probably being taken care of elsewhere anyway...
+ return TRUE
+ // if(insertion_check?.Invoke(mat))
+ // allowed_materials += mat
+ // return TRUE
+ return FALSE
+
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
@@ -135,6 +253,7 @@
var/total_amount_saved = total_amount
if(mat)
materials[mat] += amt
+ total_amount += amt
else
for(var/i in materials)
materials[i] += amt
diff --git a/code/datums/components/pellet_cloud.dm b/code/datums/components/pellet_cloud.dm
index 6404be94c4..f88b9e1869 100644
--- a/code/datums/components/pellet_cloud.dm
+++ b/code/datums/components/pellet_cloud.dm
@@ -275,6 +275,11 @@
else
target.visible_message("[target] is hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!", null, null, COMBAT_MESSAGE_RANGE, target)
to_chat(target, "You're hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!")
+
+ for(var/M in purple_hearts)
+ var/mob/living/martyr = M
+ if(martyr.stat == DEAD && martyr.client)
+ martyr.client.give_award(/datum/award/achievement/misc/lookoutsir, martyr)
UnregisterSignal(parent, COMSIG_PARENT_PREQDELETED)
if(queued_delete)
qdel(parent)
diff --git a/code/datums/components/remote_materials.dm b/code/datums/components/remote_materials.dm
index 01038c11d3..b1d23ea3a8 100644
--- a/code/datums/components/remote_materials.dm
+++ b/code/datums/components/remote_materials.dm
@@ -15,13 +15,15 @@ handles linking back and forth.
var/category
var/allow_standalone
var/local_size = INFINITY
+ var/datum/callback/after_insert
-/datum/component/remote_materials/Initialize(category, mapload, allow_standalone = TRUE, force_connect = FALSE)
+/datum/component/remote_materials/Initialize(category, mapload, allow_standalone = TRUE, force_connect = FALSE, _after_insert)
if (!isatom(parent))
return COMPONENT_INCOMPATIBLE
src.category = category
src.allow_standalone = allow_standalone
+ after_insert = _after_insert
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
@@ -67,7 +69,7 @@ handles linking back and forth.
/datum/material/plastic,
)
- mat_container = parent.AddComponent(/datum/component/material_container, allowed_mats, local_size, allowed_types=/obj/item/stack)
+ mat_container = parent.AddComponent(/datum/component/material_container, allowed_mats, local_size, allowed_types=/obj/item/stack, _after_insert = after_insert)
/datum/component/remote_materials/proc/set_local_size(size)
local_size = size
@@ -103,7 +105,7 @@ handles linking back and forth.
return COMPONENT_NO_AFTERATTACK
else if(silo && istype(I, /obj/item/stack))
- if(silo.remote_attackby(parent, user, I))
+ if(silo.remote_attackby(parent, user, I, src))
return COMPONENT_NO_AFTERATTACK
/datum/component/remote_materials/proc/on_hold()
diff --git a/code/datums/components/storage/concrete/stack.dm b/code/datums/components/storage/concrete/stack.dm
index a3f1e526a0..d7b118cee4 100644
--- a/code/datums/components/storage/concrete/stack.dm
+++ b/code/datums/components/storage/concrete/stack.dm
@@ -40,7 +40,8 @@
_S.add(can_insert)
S.use(can_insert, TRUE)
return TRUE
- return ..(S.change_stack(null, can_insert), override)
+ I = S.split_stack(null, can_insert)
+ return ..()
/datum/component/storage/concrete/stack/remove_from_storage(obj/item/I, atom/new_location)
var/atom/real_location = real_location()
diff --git a/code/datums/looping_sounds/machinery_sounds.dm b/code/datums/looping_sounds/machinery_sounds.dm
index f7a3b46118..79810284cd 100644
--- a/code/datums/looping_sounds/machinery_sounds.dm
+++ b/code/datums/looping_sounds/machinery_sounds.dm
@@ -99,18 +99,18 @@
falloff_exponent = 5
volume = 50
*/
-// /datum/looping_sound/computer
-// start_sound = 'sound/machines/computer/computer_start.ogg'
-// start_length = 7.2 SECONDS
-// start_volume = 10
-// mid_sounds = list('sound/machines/computer/computer_mid1.ogg'=1, 'sound/machines/computer/computer_mid2.ogg'=1)
-// mid_length = 1.8 SECONDS
-// end_sound = 'sound/machines/computer/computer_end.ogg'
-// end_volume = 10
-// volume = 2
-// falloff_exponent = 5 //Ultra quiet very fast
-// extra_range = -12
-// falloff_distance = 1 //Instant falloff after initial tile
+/datum/looping_sound/computer
+ start_sound = 'sound/machines/computer/computer_start.ogg'
+ start_length = 7.2 SECONDS
+ start_volume = 10
+ mid_sounds = list('sound/machines/computer/computer_mid1.ogg'=1, 'sound/machines/computer/computer_mid2.ogg'=1)
+ mid_length = 1.8 SECONDS
+ end_sound = 'sound/machines/computer/computer_end.ogg'
+ end_volume = 10
+ volume = 2
+ falloff_exponent = 5 //Ultra quiet very fast
+ extra_range = -12
+ falloff_distance = 1 //Instant falloff after initial tile
// /datum/looping_sound/gravgen
// mid_sounds = list('sound/machines/gravgen/gravgen_mid1.ogg'=1,'sound/machines/gravgen/gravgen_mid2.ogg'=1,'sound/machines/gravgen/gravgen_mid3.ogg'=1,'sound/machines/gravgen/gravgen_mid4.ogg'=1,)
diff --git a/code/datums/martial/cqc.dm b/code/datums/martial/cqc.dm
index 96ba7bf965..4277cb1316 100644
--- a/code/datums/martial/cqc.dm
+++ b/code/datums/martial/cqc.dm
@@ -97,7 +97,7 @@
D.visible_message("[A] locks [D] into a restraining position!", \
"[A] locks you into a restraining position!")
D.apply_damage(damage, STAMINA)
- D.Stun(100)
+ D.Stun(10)
restraining = TRUE
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
return TRUE
@@ -175,7 +175,7 @@
return TRUE
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- if(damage >= stunthreshold)
+ if(damage >= stunthreshold)
I = D.get_active_held_item()
D.visible_message("[A] strikes [D]'s jaw with their hand!", \
"[A] strikes your jaw, disorienting you!")
@@ -196,7 +196,8 @@
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("[A] puts [D] into a chokehold!", \
"[A] puts you into a chokehold!")
- D.SetSleeping(400)
+ if(D.silent <= 10)
+ D.silent = clamp(D.silent + 10, 0, 10)
restraining = FALSE
if(A.grab_state < GRAB_NECK)
A.setGrabState(GRAB_NECK)
@@ -213,7 +214,7 @@
to_chat(usr, "Slam: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "CQC Kick: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
- to_chat(usr, "Restrain: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
+ to_chat(usr, "Restrain: Grab Grab. Locks opponents into a restraining position, disarm to mute them with a chokehold.")
to_chat(usr, "Pressure: Disarm Grab. Decent stamina damage.")
to_chat(usr, "Consecutive CQC: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
diff --git a/code/datums/materials/_material.dm b/code/datums/materials/_material.dm
index 5148aab4ac..658f22a107 100644
--- a/code/datums/materials/_material.dm
+++ b/code/datums/materials/_material.dm
@@ -1,15 +1,24 @@
/*! Material datum
+
Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.
+
*/
/datum/material
+ /// What the material is referred to as IC.
var/name = "material"
+ /// A short description of the material. Not used anywhere, yet...
var/desc = "its..stuff."
+ /// What the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material.
+ var/id
+
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
var/color
///Base alpha of the material, is used for greyscale icons.
var/alpha
+ ///Bitflags that influence how SSmaterials handles this material.
+ // var/init_flags = MATERIAL_INIT_MAPLOAD
///Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
var/list/categories = list()
///The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
@@ -22,7 +31,7 @@ Simple datum which is instanced once per type and is used for every object of sa
var/value_per_unit = 0
///Armor modifiers, multiplies an items normal armor vars by these amounts.
var/armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1)
- ///How beautiful is this material per unit?
+ ///How beautiful is this material per unit.
var/beauty_modifier = 0
///Can be used to override the sound items make, lets add some SLOSHing.
var/item_sound_override
@@ -30,14 +39,31 @@ Simple datum which is instanced once per type and is used for every object of sa
var/turf_sound_override
///what texture icon state to overlay
var/texture_layer_icon_state
- ///a cached filter for the texture icon
+ ///a cached icon for the texture filter
var/cached_texture_filter
+ ///What type of shard the material will shatter to
+ var/obj/item/shard_type
+
+
+/** Handles initializing the material.
+ *
+ * Arugments:
+ * - _id: The ID the material should use. Overrides the existing ID.
+ */
+/datum/material/proc/Initialize(_id, ...)
+ if(_id)
+ id = _id
+ else if(isnull(id))
+ id = type
+
+ if(texture_layer_icon_state)
+ cached_texture_filter = icon('icons/materials/composite.dmi', texture_layer_icon_state)
+
+ return TRUE
/datum/material/New()
. = ..()
- if(texture_layer_icon_state)
- var/texture_icon = icon('icons/materials/composite.dmi', texture_layer_icon_state)
- cached_texture_filter = filter(type="layer", icon=texture_icon, blend_mode = BLEND_INSET_OVERLAY)
+ Initialize()
///This proc is called when the material is added to an object.
/datum/material/proc/on_applied(atom/source, amount, material_flags)
@@ -48,18 +74,20 @@ Simple datum which is instanced once per type and is used for every object of sa
source.alpha = alpha
if(texture_layer_icon_state)
ADD_KEEP_TOGETHER(source, MATERIAL_SOURCE(src))
- source.filters += cached_texture_filter
+ source.add_filter("material_texture_[name]",1,layering_filter(icon=cached_texture_filter,blend_mode=BLEND_INSET_OVERLAY))
+ if(alpha < 255)
+ source.opacity = FALSE
if(material_flags & MATERIAL_ADD_PREFIX)
source.name = "[name] [source.name]"
- if(beauty_modifier)
- addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0)
+ // if(beauty_modifier) returnign in hardsync2 if i ever port ebeauty cmp
+ // addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0)
if(istype(source, /obj)) //objs
on_applied_obj(source, amount, material_flags)
- else if(isturf(source, /turf)) //turfs
+ if(istype(source, /turf)) //turfs
on_applied_turf(source, amount, material_flags)
source.mat_update_desc(src)
@@ -67,8 +95,9 @@ Simple datum which is instanced once per type and is used for every object of sa
///This proc is called when a material updates an object's description
/atom/proc/mat_update_desc(/datum/material/mat)
return
+
///This proc is called when the material is added to an object specifically.
-/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
+/datum/material/proc/on_applied_obj(obj/o, amount, material_flags)
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
o.modify_max_integrity(new_max_integrity)
@@ -92,43 +121,73 @@ Simple datum which is instanced once per type and is used for every object of sa
I.hitsound = item_sound_override
I.usesound = item_sound_override
I.throwhitsound = item_sound_override
+ // I.mob_throw_hit_sound = item_sound_override
+ // I.equip_sound = item_sound_override
+ // I.pickup_sound = item_sound_override
+ // I.drop_sound = item_sound_override
-/datum/material/proc/on_applied_turf(var/turf/T, amount, material_flags)
+/datum/material/proc/on_applied_turf(turf/T, amount, material_flags)
if(isopenturf(T))
- if(!turf_sound_override)
- return
- var/turf/open/O = T
- O.footstep = turf_sound_override
- O.barefootstep = turf_sound_override
- O.clawfootstep = turf_sound_override
- O.heavyfootstep = turf_sound_override
+ if(turf_sound_override)
+ var/turf/open/O = T
+ O.footstep = turf_sound_override
+ O.barefootstep = turf_sound_override
+ O.clawfootstep = turf_sound_override
+ O.heavyfootstep = turf_sound_override
+ // if(alpha < 255)
+ // T.AddElement(/datum/element/turf_z_transparency, TRUE)
+ return
///This proc is called when the material is removed from an object.
-/datum/material/proc/on_removed(atom/source, material_flags)
+/datum/material/proc/on_removed(atom/source, amount, material_flags)
if(material_flags & MATERIAL_COLOR) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
if(color)
source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color)
- source.alpha = initial(source.alpha)
if(texture_layer_icon_state)
- source.filters -= cached_texture_filter
+ source.remove_filter("material_texture_[name]")
REMOVE_KEEP_TOGETHER(source, MATERIAL_SOURCE(src))
+ source.alpha = initial(source.alpha)
if(material_flags & MATERIAL_ADD_PREFIX)
source.name = initial(source.name)
- if(istype(source, /obj)) //objs
- on_removed_obj(source, material_flags)
+ // if(beauty_modifier) //component/beauty/InheritComponent() will handle the removal.
+ // addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, -beauty_modifier * amount)), 0)
- else if(istype(source, /turf)) //turfs
- on_removed_turf(source, material_flags)
+ if(istype(source, /obj)) //objs
+ on_removed_obj(source, amount, material_flags)
+
+ if(istype(source, /turf)) //turfs
+ on_removed_turf(source, amount, material_flags)
///This proc is called when the material is removed from an object specifically.
-/datum/material/proc/on_removed_obj(obj/o, material_flags)
+/datum/material/proc/on_removed_obj(obj/o, amount, material_flags)
if(material_flags & MATERIAL_AFFECT_STATISTICS)
var/new_max_integrity = initial(o.max_integrity)
o.modify_max_integrity(new_max_integrity)
o.force = initial(o.force)
o.throwforce = initial(o.throwforce)
-/datum/material/proc/on_removed_turf(turf/T, material_flags)
- return
+/datum/material/proc/on_removed_turf(turf/T, amount, material_flags)
+ // if(alpha)
+ // RemoveElement(/datum/element/turf_z_transparency, FALSE)
+
+/**
+ * This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption.
+ * Arguments
+ * * M - person consuming the mat
+ * * S - (optional) item the mat is contained in (NOT the item with the mat itself)
+ */
+/datum/material/proc/on_accidental_mat_consumption(mob/living/carbon/M, obj/item/S)
+ return FALSE
+
+/** Returns the composition of this material.
+ *
+ * Mostly used for alloys when breaking down materials.
+ *
+ * Arguments:
+ * - amount: The amount of the material to break down.
+ * - breakdown_flags: Some flags dictating how exactly this material is being broken down.
+ */
+/datum/material/proc/return_composition(amount=1, breakdown_flags=NONE)
+ return list((src) = amount) // Yes we need the parenthesis, without them BYOND stringifies src into "src" and things break.
diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm
index e2e6a05b08..62f8cef5dc 100644
--- a/code/datums/shuttles.dm
+++ b/code/datums/shuttles.dm
@@ -8,12 +8,16 @@
var/description
var/prerequisites
var/admin_notes
-
+ /// How much does this shuttle cost the cargo budget to purchase? Put in terms of CARGO_CRATE_VALUE to properly scale the cost with the current balance of cargo's income.
var/credit_cost = INFINITY
+ /// Can the be legitimately purchased by the station? Used by hardcoded or pre-mapped shuttles like the lavaland or cargo shuttle.
var/can_be_bought = TRUE
+ /// If set, overrides default movement_force on shuttle
+ var/list/movement_force
var/port_x_offset
var/port_y_offset
+ var/extra_desc = ""
/datum/map_template/shuttle/proc/prerequisites_met()
return TRUE
@@ -23,7 +27,7 @@
mappath = "[prefix][shuttle_id].dmm"
. = ..()
-/datum/map_template/shuttle/preload_size(path = mappath, force_cache = FALSE)
+/datum/map_template/shuttle/preload_size(path, force_cache)
. = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
if(!cached_map)
return
@@ -64,6 +68,9 @@
continue
if(length(place.baseturfs) < 2) // Some snowflake shuttle shit
continue
+ // var/list/sanity = place.baseturfs.Copy() // we do not have new baseturfs yet
+ // sanity.Insert(3, /turf/baseturf_skipover/shuttle)
+ // place.baseturfs = baseturfs_string_list(sanity, place)
place.baseturfs.Insert(3, /turf/baseturf_skipover/shuttle)
for(var/obj/docking_port/mobile/port in place)
@@ -93,6 +100,7 @@
port.dwidth = port_y_offset - 1
port.dheight = width - port_x_offset
+ // these three for loops are cit specific.
for(var/obj/structure/closet/closet in place)
if(closet.anchorable)
closet.anchored = TRUE
@@ -104,11 +112,10 @@
rack.AddComponent(/datum/component/magnetic_catch)
//Whatever special stuff you want
-/datum/map_template/shuttle/proc/post_load(obj/docking_port/mobile/M)
- return
-
-/datum/map_template/shuttle/proc/on_bought()
- return
+/datum/map_template/shuttle/post_load(obj/docking_port/mobile/M)
+ if(movement_force)
+ M.movement_force = movement_force.Copy()
+ M.linkup()
/datum/map_template/shuttle/emergency
port_id = "emergency"
@@ -117,6 +124,7 @@
/datum/map_template/shuttle/cargo
port_id = "cargo"
name = "Base Shuttle Template (Cargo)"
+ can_be_bought = FALSE
/datum/map_template/shuttle/ferry
port_id = "ferry"
@@ -137,10 +145,6 @@
port_id = "mining_common"
can_be_bought = FALSE
-/datum/map_template/shuttle/cargo
- port_id = "cargo"
- can_be_bought = FALSE
-
/datum/map_template/shuttle/arrival
port_id = "arrival"
can_be_bought = FALSE
@@ -189,21 +193,23 @@
name = "Backup Shuttle"
can_be_bought = FALSE
-/datum/map_template/shuttle/emergency/airless
- suffix = "airless"
+/datum/map_template/shuttle/emergency/construction
+ suffix = "construction"
name = "Build your own shuttle kit"
- description = "Save money by building your own shuttle! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Interior and lighting not included."
+ description = "For the enterprising shuttle engineer! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Comes stocked with construction materials. Unlocks the ability to buy shuttle engine crates from cargo."
admin_notes = "No brig, no medical facilities, just an empty box."
credit_cost = -7500
-/datum/map_template/shuttle/emergency/airless/prerequisites_met()
+/datum/map_template/shuttle/emergency/construction/prerequisites_met()
// first 10 minutes only
return world.time - SSticker.round_start_time < 6000
-/datum/map_template/shuttle/emergency/airless/on_bought()
- //enable buying engines from cargo
- var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/shuttle_engine]
- P.special_enabled = TRUE
+// this is broken and does not work. Thanks TG
+// /datum/map_template/shuttle/emergency/airless/post_load()
+// . = ..()
+// //enable buying engines from cargo
+// var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/shuttle_engine]
+// P.special_enabled = TRUE
/datum/map_template/shuttle/emergency/asteroid
@@ -220,6 +226,13 @@
Has medical facilities."
credit_cost = 5000
+// /datum/map_template/shuttle/emergency/pod
+// suffix = "pod"
+// name = "Emergency Pods"
+// description = "We did not expect an evacuation this quickly. All we have available is two escape pods."
+// admin_notes = "For player punishment."
+// can_be_bought = FALSE
+
/datum/map_template/shuttle/emergency/russiafightpit
suffix = "russiafightpit"
name = "Mother Russia Bleeds"
@@ -230,9 +243,10 @@
/datum/map_template/shuttle/emergency/meteor
suffix = "meteor"
name = "Asteroid With Engines Strapped To It"
- description = "A hollowed out asteroid with engines strapped to it. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
+ description = "A hollowed out asteroid with engines strapped to it, the hollowing procedure makes it very difficult to hijack but is very expensive. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
admin_notes = "This shuttle will likely crush escape, killing anyone there."
credit_cost = -5000
+ movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/luxury
suffix = "luxury"
@@ -247,18 +261,30 @@
description = "The glorious results of centuries of plasma research done by Nanotrasen employees. This is the reason why you are here. Get on and dance like you're on fire, burn baby burn!"
admin_notes = "Flaming hot. The main area has a dance machine as well as plasma floor tiles that will be ignited by players every single time."
credit_cost = 10000
+ // can_be_bought = FALSE
-/datum/map_template/shuttle/emergency/arena
- suffix = "arena"
- name = "The Arena"
- description = "The crew must pass through an otherworldy arena to board this shuttle. Expect massive casualties. The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle."
- admin_notes = "RIP AND TEAR."
- credit_cost = 10000
+// /datum/map_template/shuttle/emergency/arena
+// suffix = "arena"
+// name = "The Arena"
+// description = "The crew must pass through an otherworldy arena to board this shuttle. Expect massive casualties. The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle."
+// admin_notes = "RIP AND TEAR."
+// credit_cost = 10000
+// /// Whether the arena z-level has been created
+// var/arena_loaded = FALSE
-/datum/map_template/shuttle/emergency/arena/prerequisites_met()
- if("bubblegum" in SSshuttle.shuttle_purchase_requirements_met)
- return TRUE
- return FALSE
+// /datum/map_template/shuttle/emergency/arena/prerequisites_met()
+// return SSshuttle.shuttle_purchase_requirements_met["bubblegum"]
+
+// /datum/map_template/shuttle/emergency/arena/post_load(obj/docking_port/mobile/M)
+// . = ..()
+// if(!arena_loaded)
+// arena_loaded = TRUE
+// var/datum/map_template/arena/arena_template = new()
+// arena_template.load_new_z()
+
+// /datum/map_template/arena
+// name = "The Arena"
+// mappath = "_maps/templates/the_arena.dmm"
/datum/map_template/shuttle/emergency/birdboat
suffix = "birdboat"
@@ -272,6 +298,13 @@
credit_cost = 2000
description = "The gold standard in emergency exfiltration, this tried and true design is equipped with everything the crew needs for a safe flight home."
+// /datum/map_template/shuttle/emergency/donut
+// suffix = "donut"
+// name = "Donutstation Emergency Shuttle"
+// description = "The perfect spearhead for any crude joke involving the station's shape, this shuttle supports a separate containment cell for prisoners and a compact medical wing."
+// admin_notes = "Has airlocks on both sides of the shuttle and will probably intersect near the front on some stations that build past departures."
+// credit_cost = 2500
+
/datum/map_template/shuttle/emergency/clown
suffix = "clown"
name = "Snappop(tm)!"
@@ -316,7 +349,9 @@
credit_cost = -1000
description = "Due to a lack of functional emergency shuttles, we bought this second hand from a scrapyard and pressed it into service. Please do not lean too heavily on the exterior windows, they are fragile."
admin_notes = "An abomination with no functional medbay, sections missing, and some very fragile windows. Surprisingly airtight."
+ movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
+// CIT SPECIFIC
/datum/map_template/shuttle/emergency/syndicate
suffix = "syndicate"
name = "Syndicate GM Battlecruiser"
@@ -325,9 +360,7 @@
admin_notes = "An emag exclusive, stocked with syndicate equipment and turrets that will target any simplemob."
/datum/map_template/shuttle/emergency/syndicate/prerequisites_met()
- if("emagged" in SSshuttle.shuttle_purchase_requirements_met)
- return TRUE
- return FALSE
+ return SSshuttle.shuttle_purchase_requirements_met["emagged"]
/datum/map_template/shuttle/emergency/narnar
suffix = "narnar"
@@ -335,6 +368,10 @@
description = "Looks like this shuttle may have wandered into the darkness between the stars on route to the station. Let's not think too hard about where all the bodies came from."
admin_notes = "Contains real cult ruins, mob eyeballs, and inactive constructs. Cult mobs will automatically be sentienced by fun balloon. \
Cloning pods in 'medbay' area are showcases and nonfunctional."
+ credit_cost = 6667 ///The joke is the number so no defines
+
+/datum/map_template/shuttle/emergency/narnar/prerequisites_met()
+ return SSshuttle.shuttle_purchase_requirements_met["narsie"]
/datum/map_template/shuttle/emergency/pubby
suffix = "pubby"
@@ -354,7 +391,7 @@
/datum/map_template/shuttle/emergency/supermatter
suffix = "supermatter"
name = "Hyperfractal Gigashuttle"
- description = "(Emag only) \"I dunno, this seems kinda needlessly complicated.\"\n\
+ description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
\"Are you sure?\"\n\
\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
@@ -363,19 +400,19 @@
It does, however, still dust anything on contact, emits high levels of radiation, and induce hallucinations in anyone looking at it without protective goggles. \
Emitters spawn powered on, expect admin notices, they are harmless."
credit_cost = 15000
+ movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/supermatter/prerequisites_met()
- if("emagged" in SSshuttle.shuttle_purchase_requirements_met)
- return TRUE
- return FALSE
-
+ return SSshuttle.shuttle_purchase_requirements_met["emagged"]
/datum/map_template/shuttle/emergency/imfedupwiththisworld
suffix = "imfedupwiththisworld"
name = "Oh, Hi Daniel"
description = "How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. \
Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life?"
admin_notes = "Tiny, with a single airlock and wooden walls. What could go wrong?"
+ // can_be_bought = FALSE
credit_cost = -5000
+ movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/goon
suffix = "goon"
@@ -383,6 +420,14 @@
description = "The Nanotrasen Emergency Shuttle Port(NES Port for short) is a shuttle used at other less known Nanotrasen facilities and has a more open inside for larger crowds, but fewer onboard shuttle facilities."
credit_cost = 500
+// /datum/map_template/shuttle/emergency/rollerdome
+// suffix = "rollerdome"
+// name = "Uncle Pete's Rollerdome"
+// description = "Developed by a member of Nanotrasen's R&D crew that claims to have travelled from the year 2028.
+// He says this shuttle is based off an old entertainment complex from the 1990s, though our database has no records on anything pertaining to that decade."
+// admin_notes = "ONLY NINETIES KIDS REMEMBER. Uses the fun balloon and drone from the Emergency Bar."
+// credit_cost = 500 * 5
+
/datum/map_template/shuttle/emergency/wabbajack
suffix = "wabbajack"
name = "NT Lepton Violet"
@@ -398,6 +443,7 @@
description = "On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs."
credit_cost = 1000
+// CIT SPECIFIC
/datum/map_template/shuttle/emergency/gorilla
suffix = "gorilla"
name = "Gorilla Cargo Freighter"
@@ -405,11 +451,17 @@
credit_cost = 2000
/datum/map_template/shuttle/emergency/gorilla/prerequisites_met()
- if("emagged" in SSshuttle.shuttle_purchase_requirements_met)
- return TRUE
- return FALSE
+ return SSshuttle.shuttle_purchase_requirements_met["emagged"]
-/datum/map_template/shuttle/emergency/cruise
+
+// /datum/map_template/shuttle/emergency/cruise
+// suffix = "cruise"
+// name = "The NTSS Independence"
+// description = "Ordinarily reserved for special functions and events, the Cruise Shuttle Independence can bring a summery cheer to your next station evacuation for a 'modest' fee!"
+// admin_notes = "This motherfucker is BIG. You might need to force dock it."
+// credit_cost = 8000
+
+/datum/map_template/shuttle/emergency/monkey
suffix = "nature"
name = "Dynamic Environmental Interaction Shuttle"
description = "A large shuttle with a center biodome that is flourishing with life. Frolick with the monkeys! (Extra monkeys are stored on the bridge.)"
@@ -441,7 +493,7 @@
/datum/map_template/shuttle/ferry/fancy
suffix = "fancy"
name = "fancy transport ferry"
- description = "At some point, someone upgraded the ferry to have fancier flooring... and less seats."
+ description = "At some point, someone upgraded the ferry to have fancier flooring... and fewer seats."
/datum/map_template/shuttle/ferry/kilo
suffix = "kilo"
@@ -464,6 +516,14 @@
suffix = "cere"
name = "NT Construction Vessel"
+// /datum/map_template/shuttle/whiteship/kilo
+// suffix = "kilo"
+// name = "NT Mining Shuttle"
+
+// /datum/map_template/shuttle/whiteship/donut
+// suffix = "donut"
+// name = "NT Long-Distance Bluespace Jumper"
+
/datum/map_template/shuttle/whiteship/delta
suffix = "delta"
name = "NT Frigate"
@@ -476,10 +536,6 @@
suffix = "cog"
name = "NT Prisoner Transport"
-/datum/map_template/shuttle/cargo/box
- suffix = "box"
- name = "supply shuttle (Box)"
-
/datum/map_template/shuttle/cargo/kilo
suffix = "kilo"
name = "supply shuttle (Kilo)"
@@ -488,6 +544,14 @@
suffix = "birdboat"
name = "supply shuttle (Birdboat)"
+// /datum/map_template/shuttle/cargo/donut
+// suffix = "donut"
+// name = "supply shuttle (Donut)"
+
+// /datum/map_template/shuttle/cargo/pubby
+// suffix = "pubby"
+// name = "supply shuttle (Pubby)"
+
/datum/map_template/shuttle/emergency/delta
suffix = "delta"
name = "Delta Station Emergency Shuttle"
@@ -497,11 +561,24 @@
/datum/map_template/shuttle/emergency/raven
suffix = "raven"
- name = "CentCom Raven Battlecruiser"
- description = "The CentCom Raven Battlecruiser is currently docked at the CentCom ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The CentCom Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range CentCom Medical Bay."
- admin_notes = "Comes with turrets that will target any simplemob."
+ name = "CentCom Raven Cruiser"
+ description = "The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. \
+ Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. \
+ This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts."
+ admin_notes = "Comes with turrets that will target anything without the neutral faction (nuke ops, xenos etc, but not pets)."
credit_cost = 12500
+// /datum/map_template/shuttle/emergency/zeta
+// suffix = "zeta"
+// name = "Tr%nPo2r& Z3TA"
+// description = "A glitch appears on your monitor, flickering in and out of the options laid before you.
+// It seems strange and alien, you may need a special technology to access the signal.."
+// admin_notes = "Has alien surgery tools, and a void core that provides unlimited power."
+// credit_cost = CARGO_CRATE_VALUE * 16
+
+// /datum/map_template/shuttle/emergency/zeta/prerequisites_met()
+// return SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_ALIENTECH]
+
/datum/map_template/shuttle/emergency/cog
suffix = "cog"
name = "NES Classic"
@@ -524,18 +601,22 @@
suffix = "box"
name = "labour shuttle (Box)"
-/datum/map_template/shuttle/labour/kilo
- suffix = "kilo"
- name = "labour shuttle (Kilo)"
-
/datum/map_template/shuttle/labour/cog
suffix = "cog"
name = "labour shuttle (Cog)"
+// /datum/map_template/shuttle/arrival/donut
+// suffix = "donut"
+// name = "arrival shuttle (Donut)"
+
/datum/map_template/shuttle/infiltrator/basic
suffix = "basic"
name = "basic syndicate infiltrator"
+// /datum/map_template/shuttle/infiltrator/advanced
+// suffix = "advanced"
+// name = "advanced syndicate infiltrator"
+
/datum/map_template/shuttle/cargo/delta
suffix = "delta"
name = "cargo ferry (Delta)"
@@ -548,17 +629,25 @@
suffix = "kilo"
name = "mining shuttle (Kilo)"
+// /datum/map_template/shuttle/mining/large
+// suffix = "large"
+// name = "mining shuttle (Large)"
+
/datum/map_template/shuttle/labour/delta
suffix = "delta"
name = "labour shuttle (Delta)"
+/datum/map_template/shuttle/labour/kilo
+ suffix = "kilo"
+ name = "labour shuttle (Kilo)"
+
/datum/map_template/shuttle/mining_common/meta
suffix = "meta"
name = "lavaland shuttle (Meta)"
-/datum/map_template/shuttle/labour/kilo
- suffix = "kilo"
- name = "labour shuttle (Kilo)"
+// /datum/map_template/shuttle/mining_common/kilo
+// suffix = "kilo"
+// name = "lavaland shuttle (Kilo)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
@@ -608,6 +697,18 @@
suffix = "default"
name = "pirate ship (Default)"
+/datum/map_template/shuttle/hunter/space_cop
+ suffix = "space_cop"
+ name = "Police Spacevan"
+
+/datum/map_template/shuttle/hunter/russian
+ suffix = "russian"
+ name = "Russian Cargo Ship"
+
+/datum/map_template/shuttle/hunter/bounty
+ suffix = "bounty"
+ name = "Bounty Hunter Ship"
+
/datum/map_template/shuttle/ruin/caravan_victim
suffix = "caravan_victim"
name = "Small Freighter"
@@ -631,15 +732,3 @@
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
-
-/datum/map_template/shuttle/hunter/space_cop
- suffix = "space_cop"
- name = "Police Spacevan"
-
-/datum/map_template/shuttle/hunter/russian
- suffix = "russian"
- name = "Russian Cargo Ship"
-
-/datum/map_template/shuttle/hunter/bounty
- suffix = "bounty"
- name = "Bounty Hunter Ship"
diff --git a/code/datums/view.dm b/code/datums/view.dm
index 8eb06c2bd2..5610fb040e 100644
--- a/code/datums/view.dm
+++ b/code/datums/view.dm
@@ -83,8 +83,6 @@
/datum/viewData/proc/apply()
chief.change_view(getView())
safeApplyFormat()
- if(chief.prefs.auto_fit_viewport)
- chief.fit_viewport()
/datum/viewData/proc/supress()
is_suppressed = TRUE
diff --git a/code/datums/weather/weather_types/radiation_storm.dm b/code/datums/weather/weather_types/radiation_storm.dm
index 4638508d1c..337be3e005 100644
--- a/code/datums/weather/weather_types/radiation_storm.dm
+++ b/code/datums/weather/weather_types/radiation_storm.dm
@@ -22,7 +22,7 @@
target_trait = ZTRAIT_STATION
immunity_type = "rad"
-
+
var/radiation_intensity = 100
/datum/weather/rad_storm/telegraph()
diff --git a/code/datums/world_topic.dm b/code/datums/world_topic.dm
index c09031cb08..946090c571 100644
--- a/code/datums/world_topic.dm
+++ b/code/datums/world_topic.dm
@@ -106,8 +106,8 @@
/datum/world_topic/comms_console/Run(list/input, addr)
minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
- for(var/obj/machinery/computer/communications/CM in GLOB.machines)
- CM.overrideCooldown()
+ for(var/obj/machinery/computer/communications/console in GLOB.machines)
+ console.override_cooldown()
/datum/world_topic/news_report
keyword = "News_Report"
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index bd2e515562..18674cdb17 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -885,6 +885,9 @@
VV_DROPDOWN_OPTION(VV_HK_ADD_REAGENT, "Add Reagent")
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EMP, "EMP Pulse")
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EXPLOSION, "Explosion")
+ // VV_DROPDOWN_OPTION(VV_HK_RADIATE, "Radiate")
+ VV_DROPDOWN_OPTION(VV_HK_EDIT_FILTERS, "Edit Filters")
+ // VV_DROPDOWN_OPTION(VV_HK_ADD_AI, "Add AI controller")
/atom/vv_do_topic(list/href_list)
. = ..()
@@ -928,6 +931,9 @@
var/newname = input(usr, "What do you want to rename this to?", "Automatic Rename") as null|text
if(newname)
vv_auto_rename(newname)
+ if(href_list[VV_HK_EDIT_FILTERS] && check_rights(R_VAREDIT))
+ var/client/C = usr.client
+ C?.open_filter_editor(src)
/atom/vv_get_header()
. = ..()
@@ -1148,7 +1154,6 @@
victim.log_message(message, LOG_ATTACK, color="blue")
-// Filter stuff
/atom/proc/add_filter(name,priority,list/params)
LAZYINITLIST(filter_data)
var/list/p = params.Copy()
@@ -1164,26 +1169,64 @@
var/list/arguments = data.Copy()
arguments -= "priority"
filters += filter(arglist(arguments))
+ UNSETEMPTY(filter_data)
+
+/atom/proc/transition_filter(name, time, list/new_params, easing, loop)
+ var/filter = get_filter(name)
+ if(!filter)
+ return
+
+ var/list/old_filter_data = filter_data[name]
+
+ var/list/params = old_filter_data.Copy()
+ for(var/thing in new_params)
+ params[thing] = new_params[thing]
+
+ animate(filter, new_params, time = time, easing = easing, loop = loop)
+ for(var/param in params)
+ filter_data[name][param] = params[param]
+
+/atom/proc/change_filter_priority(name, new_priority)
+ if(!filter_data || !filter_data[name])
+ return
+
+ filter_data[name]["priority"] = new_priority
+ update_filters()
+
+/obj/item/update_filters()
+ . = ..()
+ for(var/X in actions)
+ var/datum/action/A = X
+ A.UpdateButtonIcon()
/atom/proc/get_filter(name)
if(filter_data && filter_data[name])
return filters[filter_data.Find(name)]
-/atom/proc/remove_filter(name)
- if(filter_data && filter_data[name])
- filter_data -= name
- update_filters()
- return TRUE
+/atom/proc/remove_filter(name_or_names)
+ if(!filter_data)
+ return
+
+ var/list/names = islist(name_or_names) ? name_or_names : list(name_or_names)
+
+ for(var/name in names)
+ if(filter_data[name])
+ filter_data -= name
+ update_filters()
+
+/atom/proc/clear_filters()
+ filter_data = null
+ filters = null
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
///Sets the custom materials for an item.
-/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
+/atom/proc/set_custom_materials(list/materials, multiplier = 1)
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
for(var/i in custom_materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(i)
- custom_material.on_removed(src, material_flags) //Remove the current materials
+ custom_material.on_removed(src, custom_materials[i], material_flags) //Remove the current materials
if(!length(materials))
custom_materials = null
diff --git a/code/game/gamemodes/bloodsucker/bloodsucker.dm b/code/game/gamemodes/bloodsucker/bloodsucker.dm
index c54de16e2e..a16e7eab59 100644
--- a/code/game/gamemodes/bloodsucker/bloodsucker.dm
+++ b/code/game/gamemodes/bloodsucker/bloodsucker.dm
@@ -87,7 +87,7 @@
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
/datum/game_mode/proc/check_start_sunlight()
// Already Sunlight (and not about to cancel)
- if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
+ if(istype(bloodsucker_sunlight))
return
bloodsucker_sunlight = new ()
@@ -97,7 +97,6 @@
if(!istype(bloodsucker_sunlight))
return
if(bloodsuckers.len <= 0)
- bloodsucker_sunlight.cancel_me = TRUE
qdel(bloodsucker_sunlight)
bloodsucker_sunlight = null
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm
index 3e7e504130..f1e48eb31c 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm
@@ -106,6 +106,7 @@
for(var/i in 1 to 3)
if(config_tag in saved_dynamic_rules[i])
weight_mult -= (repeated_mode_adjust[i]/100)
+ weight_mult = max(0,weight_mult)
if(config_tag in costs)
cost = costs[config_tag]
if(config_tag in requirementses)
diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm
index 5cfec2376a..9953b593d9 100644
--- a/code/game/gamemodes/meteor/meteors.dm
+++ b/code/game/gamemodes/meteor/meteors.dm
@@ -1,4 +1,6 @@
#define DEFAULT_METEOR_LIFETIME 1800
+#define MAP_EDGE_PAD 5
+
GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths of seconds
//set to at least 100 unless you want evarr ruining every round
@@ -30,7 +32,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/turf/pickedgoal
var/max_i = 10//number of tries to spawn meteor.
while(!isspaceturf(pickedstart))
- var/startSide = dir || pick(GLOB.cardinals)
+ var/startSide = (dir ? dir : pick(GLOB.cardinals))
var/startZ = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
pickedstart = spaceDebrisStartLoc(startSide, startZ)
pickedgoal = spaceDebrisFinishLoc(startSide, startZ)
@@ -46,17 +48,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/startx
switch(startSide)
if(NORTH)
- starty = world.maxy-(TRANSITIONEDGE+2)
- startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
+ starty = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
+ startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
if(EAST)
- starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
- startx = world.maxx-(TRANSITIONEDGE+2)
+ starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
+ startx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
if(SOUTH)
- starty = (TRANSITIONEDGE+2)
- startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
+ starty = (TRANSITIONEDGE + MAP_EDGE_PAD)
+ startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
if(WEST)
- starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
- startx = (TRANSITIONEDGE+2)
+ starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
+ startx = (TRANSITIONEDGE + MAP_EDGE_PAD)
. = locate(startx, starty, Z)
/proc/spaceDebrisFinishLoc(startSide, Z)
@@ -64,17 +66,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/endx
switch(startSide)
if(NORTH)
- endy = (TRANSITIONEDGE+1)
- endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
+ endy = (TRANSITIONEDGE + MAP_EDGE_PAD)
+ endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
if(EAST)
- endy = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
- endx = (TRANSITIONEDGE+1)
+ endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
+ endx = (TRANSITIONEDGE + MAP_EDGE_PAD)
if(SOUTH)
- endy = world.maxy-(TRANSITIONEDGE+1)
- endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
+ endy = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
+ endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
if(WEST)
- endy = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
- endx = world.maxx-(TRANSITIONEDGE+1)
+ endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
+ endx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
. = locate(endx, endy, Z)
///////////////////////
@@ -82,7 +84,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
//////////////////////
/obj/effect/meteor
- name = "the concept of meteor"
+ name = "\proper the concept of meteor"
desc = "You should probably run instead of gawking at this."
icon = 'icons/obj/meteor.dmi'
icon_state = "small"
@@ -92,7 +94,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/hitpwr = 2 //Level of ex_act to be called on hit.
var/dest
pass_flags = PASSTABLE
- var/heavy = 0
+ var/heavy = FALSE
var/meteorsound = 'sound/effects/meteorimpact.ogg'
var/z_original
var/threat = 0 // used for determining which meteors are most interesting
@@ -108,12 +110,12 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
. = ..() //process movement...
+ var/turf/T = get_turf(loc)
if(.)//.. if did move, ram the turf we get in
- var/turf/T = get_turf(loc)
ram_turf(T)
- if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming
- get_hit()
+ if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming, and ignore spare ruin aseroids
+ get_hit()
/obj/effect/meteor/Destroy()
if (timerid)
@@ -135,24 +137,25 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
/obj/effect/meteor/Bump(atom/A)
if(A)
ram_turf(get_turf(A))
- playsound(src.loc, meteorsound, 40, 1)
- if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid))
+ playsound(src.loc, meteorsound, 40, TRUE)
+ if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid)) // ignore localstation ruins
get_hit()
/obj/effect/meteor/proc/ram_turf(turf/T)
//first bust whatever is in the turf
- for(var/atom/A in T)
- if(A != src)
- if(isliving(A))
- A.visible_message("[src] slams into [A].", "[src] slams into you!.")
- A.ex_act(hitpwr)
+ for(var/thing in T)
+ if(thing == src)
+ continue
+ if(isliving(thing))
+ var/mob/living/living_thing = thing
+ living_thing.visible_message("[src] slams into [living_thing].", "[src] slams into you!.")
+ living_thing.ex_act(hitpwr)
//then, ram the turf if it still exists
if(T)
T.ex_act(hitpwr)
-
//process getting 'hit' by colliding with a dense object
//or randomly when ramming turfs
/obj/effect/meteor/proc/get_hit()
@@ -162,13 +165,10 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
meteor_effect()
qdel(src)
-/obj/effect/meteor/ex_act()
- return
-
/obj/effect/meteor/examine(mob/user)
+ . = ..()
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
- SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
- return ..()
+ user.client.give_award(/datum/award/achievement/misc/meteor_examine, user)
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_MINING)
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
name = "big meteor"
icon_state = "large"
hits = 6
- heavy = 1
+ heavy = TRUE
dropamt = 4
threat = 10
@@ -245,7 +245,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
name = "flaming meteor"
icon_state = "flaming"
hits = 5
- heavy = 1
+ heavy = TRUE
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = list(/obj/item/stack/ore/plasma)
threat = 20
@@ -258,7 +258,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
/obj/effect/meteor/irradiated
name = "glowing meteor"
icon_state = "glowing"
- heavy = 1
+ heavy = TRUE
meteordrop = list(/obj/item/stack/ore/uranium)
threat = 15
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
icon_state = "meateor"
desc = "Just... don't think too hard about where this thing came from."
hits = 2
- heavy = 1
+ heavy = TRUE
meteorsound = 'sound/effects/blobattack.ogg'
meteordrop = list(/obj/item/reagent_containers/food/snacks/meat/slab/human, /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant, /obj/item/organ/heart, /obj/item/organ/lungs, /obj/item/organ/tongue, /obj/item/organ/appendix/)
var/meteorgibs = /obj/effect/gibspawner/generic
@@ -327,7 +327,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
desc = "Your life briefly passes before your eyes the moment you lay them on this monstrosity."
hits = 30
hitpwr = 1
- heavy = 1
+ heavy = TRUE
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = list(/obj/item/stack/ore/plasma)
threat = 50
@@ -358,7 +358,7 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
icon = 'icons/obj/meteor_spooky.dmi'
icon_state = "pumpkin"
hits = 10
- heavy = 1
+ heavy = TRUE
dropamt = 1
meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/reagent_containers/food/snacks/grown/pumpkin)
threat = 100
@@ -368,3 +368,4 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
//////////////////////////
#undef DEFAULT_METEOR_LIFETIME
+#undef MAP_EDGE_PAD
diff --git a/code/game/machinery/aug_manipulator.dm b/code/game/machinery/aug_manipulator.dm
index 6fdeae61a1..e496973d75 100644
--- a/code/game/machinery/aug_manipulator.dm
+++ b/code/game/machinery/aug_manipulator.dm
@@ -8,7 +8,19 @@
max_integrity = 200
var/obj/item/bodypart/storedpart
var/initial_icon_state
- var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
+ var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi',
+ "engineer" = 'icons/mob/augmentation/augments_engineer.dmi',
+ "security" = 'icons/mob/augmentation/augments_security.dmi',
+ "mining" = 'icons/mob/augmentation/augments_mining.dmi',
+ "Talon" = 'icons/mob/augmentation/cosmetic_prosthetic/talon.dmi',
+ "Nanotrasen" = 'icons/mob/augmentation/cosmetic_prosthetic/nanotrasen.dmi',
+ "Hephaesthus" = 'icons/mob/augmentation/cosmetic_prosthetic/hephaestus.dmi',
+ "Bishop" = 'icons/mob/augmentation/cosmetic_prosthetic/bishop.dmi',
+ "Xion" = 'icons/mob/augmentation/cosmetic_prosthetic/xion.dmi',
+ "Grayson" = 'icons/mob/augmentation/cosmetic_prosthetic/grayson.dmi',
+ "Cybersolutions" = 'icons/mob/augmentation/cosmetic_prosthetic/cybersolutions.dmi',
+ "Ward" = 'icons/mob/augmentation/cosmetic_prosthetic/ward.dmi'
+ )
/obj/machinery/aug_manipulator/examine(mob/user)
. = ..()
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index 1f0687151d..d8a5f7d2c7 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -1,6 +1,6 @@
-#define AUTOLATHE_MAIN_MENU 1
-#define AUTOLATHE_CATEGORY_MENU 2
-#define AUTOLATHE_SEARCH_MENU 3
+#define AUTOLATHE_MAIN_MENU 1
+#define AUTOLATHE_CATEGORY_MENU 2
+#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
@@ -17,7 +17,7 @@
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
- var/disabled = 0
+ var/disabled = FALSE
var/shocked = FALSE
var/hack_wire
var/disable_wire
@@ -27,13 +27,13 @@
var/prod_coeff = 1
var/datum/design/being_built
+ var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/base_price = 25
var/hacked_price = 50
- var/datum/techweb/specialized/autounlocking/stored_research = /datum/techweb/specialized/autounlocking/autolathe
var/list/categories = list(
"Tools",
"Electronics",
@@ -46,19 +46,13 @@
"Dinnerware",
"Imported"
)
- var/list/allowed_materials
-
- /// Base print speed
- var/base_print_speed = 10
/obj/machinery/autolathe/Initialize()
- var/list/mats = allowed_materials
- if(!mats)
- mats = SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID]
- AddComponent(/datum/component/material_container, mats, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
+ AddComponent(/datum/component/material_container, SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID], 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
+
wires = new /datum/wires/autolathe(src)
- stored_research = new stored_research
+ stored_research = new /datum/techweb/specialized/autounlocking/autolathe
matching_designs = list()
/obj/machinery/autolathe/Destroy()
@@ -83,7 +77,7 @@
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
- var/datum/browser/popup = new(user, name, name, 400, 500)
+ var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
popup.set_content(dat)
popup.open()
@@ -114,9 +108,9 @@
return TRUE
if(istype(O, /obj/item/disk/design_disk))
- user.visible_message("[user] begins to load \the [O] in \the [src]...",
- "You begin to load a design from \the [O]...",
- "You hear the chatter of a floppy drive.")
+ user.visible_message("[user] begins to load \the [O] in \the [src]...",
+ "You begin to load a design from \the [O]...",
+ "You hear the chatter of a floppy drive.")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
@@ -128,14 +122,16 @@
return ..()
-/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
+
+/obj/machinery/autolathe/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
- else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
+ else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
flick("autolathe_o",src)//plays metal insertion animation
+
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
@@ -187,7 +183,7 @@
if(materials.materials[i] > 0)
list_to_show += i
- used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
+ used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
@@ -198,8 +194,8 @@
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
- var/time = is_stack ? 10 : base_print_speed * coeff * multiplier
- addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
+ var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
+ addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
else
to_chat(usr, "Not enough materials for this operation.")
@@ -218,10 +214,11 @@
return
-/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
+/obj/machinery/autolathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack, mob/user)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
+
materials.use_materials(materials_used)
if(is_stack)
@@ -235,6 +232,11 @@
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
+ for(var/x in picked_materials)
+ var/datum/material/M = x
+ if(!istype(M, /datum/material/glass) && !istype(M, /datum/material/iron))
+ user.client.give_award(/datum/award/achievement/misc/getting_an_upgrade, user)
+
icon_state = "autolathe"
busy = FALSE
@@ -246,12 +248,10 @@
T += MB.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
- var/manips = 0
- var/total_manip_rating = 0
+ T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
- total_manip_rating += M.rating
- manips++
- prod_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
+ T -= M.rating*0.2
+ prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autolathe/examine(mob/user)
. += ..()
@@ -376,6 +376,7 @@
return materials.has_materials(required_materials)
+
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
@@ -416,9 +417,7 @@
hacked = state
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
- if(D.build_type & stored_research.design_autounlock_skip_types)
- continue
- if((D.build_type & stored_research.design_autounlock_buildtypes) && ("hacked" in D.category))
+ if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
if(hacked)
stored_research.add_design(D)
else
@@ -428,19 +427,24 @@
. = ..()
adjust_hacked(TRUE)
+//Called when the object is constructed by an autolathe
+//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
+/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
+ return
+
/obj/machinery/autolathe/secure
name = "secured autolathe"
desc = "It produces items using metal and glass. This model was reprogrammed without some of the more hazardous designs."
circuit = /obj/item/circuitboard/machine/autolathe/secure
- stored_research = /datum/techweb/specialized/autounlocking/autolathe/public
- base_print_speed = 20
+
+/obj/machinery/autolathe/secure/Initialize()
+ . = ..()
+ stored_research = new /datum/techweb/specialized/autounlocking/autolathe/public
/obj/machinery/autolathe/toy
name = "autoylathe"
desc = "It produces toys using plastic, metal and glass."
circuit = /obj/item/circuitboard/machine/autolathe/toy
-
- stored_research = /datum/techweb/specialized/autounlocking/autolathe/toy
categories = list(
"Toys",
"Figurines",
@@ -453,12 +457,8 @@
"Misc",
"Imported"
)
- allowed_materials = list(
- /datum/material/iron,
- /datum/material/glass,
- /datum/material/plastic
- )
/obj/machinery/autolathe/toy/hacked/Initialize()
. = ..()
adjust_hacked(TRUE)
+ stored_research = new /datum/techweb/specialized/autounlocking/autolathe/toy
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 077571b931..dd2ebf287f 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -3,14 +3,7 @@
#define ARCADE_WEIGHT_RARE 1
#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush.
-/obj/machinery/computer/arcade
- name = "random arcade"
- desc = "random arcade machine"
- icon_state = "arcade"
- icon_keyboard = null
- icon_screen = "invaders"
- clockwork = TRUE //it'd look weird
- var/list/prizes = list(
+GLOBAL_LIST_INIT(arcade_prize_pool, list(
/obj/item/toy/balloon = ARCADE_WEIGHT_USELESS,
/obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS,
/obj/item/toy/cattoy = ARCADE_WEIGHT_USELESS,
@@ -70,9 +63,16 @@
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
- )
+))
+/obj/machinery/computer/arcade
+ name = "random arcade"
+ desc = "random arcade machine"
+ icon_state = "arcade"
+ icon_keyboard = "no_keyboard"
+ icon_screen = "invaders"
light_color = LIGHT_COLOR_GREEN
+ var/list/prize_override
/obj/machinery/computer/arcade/proc/Reset()
return
@@ -91,44 +91,54 @@
var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB)
A.setDir(dir)
return INITIALIZE_HINT_QDEL
- //The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
- //Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
- prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH
+
Reset()
-/obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes)
- SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
+/obj/machinery/computer/arcade/proc/prizevend(mob/user, prizes = 1)
+ // if(user.mind?.get_skill_level(/datum/skill/gaming) >= SKILL_LEVEL_LEGENDARY && HAS_TRAIT(user, TRAIT_GAMERGOD))
+ // visible_message("[user] inputs an intense cheat code!",
+ // "You hear a flurry of buttons being pressed.")
+ // say("CODE ACTIVATED: EXTRA PRIZES.")
+ // prizes *= 2
+ for(var/i = 0, i < prizes, i++)
+ SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
+ if(prob(0.0001)) //1 in a million
+ new /obj/item/gun/energy/pulse/prize(src)
+ visible_message("[src] dispenses.. woah, a gun! Way past cool.", "You hear a chime and a shot.")
+ user.client.give_award(/datum/award/achievement/misc/pulse, user)
+ return
- if(prob(1) && prob(1) && prob(1)) //Proper 1 in a million
- new /obj/item/gun/energy/pulse/prize(src)
- SSmedals.UnlockMedal(MEDAL_PULSE, usr.client)
+ var/prizeselect
+ if(prize_override)
+ prizeselect = pickweight(prize_override)
+ else
+ prizeselect = pickweight(GLOB.arcade_prize_pool)
+ var/atom/movable/the_prize = new prizeselect(get_turf(src))
+ playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
+ visible_message("[src] dispenses [the_prize]!", "You hear a chime and a clunk.")
- if(!contents.len)
- var/list/toy_raffle
- if(rarity_classes)
- for(var/A in prizes)
- if(prizes[A] in rarity_classes)
- LAZYSET(toy_raffle, A, prizes[A])
- if(!toy_raffle)
- toy_raffle = prizes
- var/prizeselect = pickweight(toy_raffle)
- new prizeselect(src)
-
- var/atom/movable/prize = pick(contents)
- visible_message("[src] dispenses [prize]!", "You hear a chime and a clunk.")
-
- prize.forceMove(get_turf(src))
/obj/machinery/computer/arcade/emp_act(severity)
. = ..()
+ var/override = FALSE
+ if(prize_override)
+ override = TRUE
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
return
var/empprize = null
- var/num_of_prizes = rand(round(severity/50),round(severity/100))
+ var/num_of_prizes = 0
+ switch(severity)
+ if(1)
+ num_of_prizes = rand(1,4)
+ if(2)
+ num_of_prizes = rand(0,2)
for(var/i = num_of_prizes; i > 0; i--)
- empprize = pickweight(prizes)
+ if(override)
+ empprize = pickweight(prize_override)
+ else
+ empprize = pickweight(GLOB.arcade_prize_pool)
new empprize(loc)
explosion(loc, -1, 0, 1+num_of_prizes, flame_range = 1+num_of_prizes)
diff --git a/code/game/machinery/computer/arcade/battle.dm b/code/game/machinery/computer/arcade/battle.dm
index 96f224f4cf..8240a22290 100644
--- a/code/game/machinery/computer/arcade/battle.dm
+++ b/code/game/machinery/computer/arcade/battle.dm
@@ -1,130 +1,399 @@
// ** BATTLE ** //
-
-
/obj/machinery/computer/arcade/battle
name = "arcade machine"
desc = "Does not support Pinball."
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/battle
- var/enemy_name = "Space Villain"
- var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
- var/player_hp = 30 //Player health/attack points
- var/player_mp = 10
- var/enemy_hp = 45 //Enemy health/attack points
- var/enemy_mp = 20
- var/gameover = FALSE
- var/blocked = FALSE //Player cannot attack/heal while set
- var/turtle = 0
- var/turn_speed = 5 //Measured in deciseconds.
+ var/enemy_name = "Space Villain"
+ ///Enemy health/attack points
+ var/enemy_hp = 100
+ var/enemy_mp = 40
+ ///Temporary message, for attack messages, etc
+ var/temp = "
Winners don't use space drugs"
+ ///the list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc
+ var/list/enemy_passive
+ ///if all the enemy's weakpoints have been triggered becomes TRUE
+ var/finishing_move = FALSE
+ ///linked to passives, when it's equal or above the max_passive finishing move will become TRUE
+ var/pissed_off = 0
+ ///the number of passives the enemy will start with
+ var/max_passive = 3
+ ///weapon wielded by the enemy, the shotgun doesn't count.
+ var/chosen_weapon
+
+ ///Player health
+ var/player_hp = 85
+ ///player magic points
+ var/player_mp = 20
+ ///used to remember the last three move of the player before this turn.
+ var/list/last_three_move
+ ///if the enemy or player died. restart the game when TRUE
+ var/gameover = FALSE
+ ///the player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.
+ var/blocked = FALSE
+ ///used to clear the enemy_action proc timer when the game is restarted
+ var/timer_id
+ ///weapon used by the enemy, pure fluff.for certain actions
+ var/list/weapons
+ ///unique to the emag mode, acts as a time limit where the player dies when it reaches 0.
+ var/bomb_cooldown = 19
+
+///creates the enemy base stats for a new round along with the enemy passives
+/obj/machinery/computer/arcade/battle/proc/enemy_setup(player_skill)
+ player_hp = 85
+ player_mp = 20
+ enemy_hp = 100
+ enemy_mp = 40
+ gameover = FALSE
+ blocked = FALSE
+ finishing_move = FALSE
+ pissed_off = 0
+ last_three_move = null
+
+ enemy_passive = list("short_temper" = TRUE, "poisonous" = TRUE, "smart" = TRUE, "shotgun" = TRUE, "magical" = TRUE, "chonker" = TRUE)
+ for(var/i = LAZYLEN(enemy_passive); i > max_passive; i--) //we'll remove passives from the list until we have the number of passive we want
+ var/picked_passive = pick(enemy_passive)
+ LAZYREMOVE(enemy_passive, picked_passive)
+
+ if(LAZYACCESS(enemy_passive, "chonker"))
+ enemy_hp += 20
+
+ if(LAZYACCESS(enemy_passive, "shotgun"))
+ chosen_weapon = "shotgun"
+ else if(weapons)
+ chosen_weapon = pick(weapons)
+ else
+ chosen_weapon = "null gun" //if the weapons list is somehow empty, shouldn't happen but runtimes are sneaky bastards.
+
+ if(player_skill)
+ player_hp += player_skill * 2
/obj/machinery/computer/arcade/battle/Reset()
+ max_passive = 3
var/name_action
var/name_part1
var/name_part2
- name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
+ if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
+ name_action = pick_list(ARCADE_FILE, "rpg_action_halloween")
+ name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_halloween")
+ name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_halloween")
+ weapons = strings(ARCADE_FILE, "rpg_weapon_halloween")
+ else if(SSevents.holidays && SSevents.holidays[CHRISTMAS])
+ name_action = pick_list(ARCADE_FILE, "rpg_action_xmas")
+ name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_xmas")
+ name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_xmas")
+ weapons = strings(ARCADE_FILE, "rpg_weapon_xmas")
+ else if(SSevents.holidays && SSevents.holidays[VALENTINES])
+ name_action = pick_list(ARCADE_FILE, "rpg_action_valentines")
+ name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_valentines")
+ name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_valentines")
+ weapons = strings(ARCADE_FILE, "rpg_weapon_valentines")
+ else
+ name_action = pick_list(ARCADE_FILE, "rpg_action")
+ name_part1 = pick_list(ARCADE_FILE, "rpg_adjective")
+ name_part2 = pick_list(ARCADE_FILE, "rpg_enemy")
+ weapons = strings(ARCADE_FILE, "rpg_weapon")
- name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
- name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
+ enemy_name = ("The " + name_part1 + " " + name_part2)
+ name = (name_action + " " + enemy_name)
- enemy_name = replacetext((name_part1 + name_part2), "the ", "")
- name = (name_action + name_part1 + name_part2)
+ enemy_setup(0) //in the case it's reset we assume the player skill is 0 because the VOID isn't a gamer
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
. = ..()
+ screen_setup(user)
+
+///sets up the main screen for the user
+/obj/machinery/computer/arcade/battle/proc/screen_setup(mob/user)
var/dat = "Close"
dat += "[enemy_name]
"
- dat += "
[temp]
"
+ dat += "[temp]"
dat += "
Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]"
if (gameover)
dat += "New Game"
else
- dat += "Attack | "
- dat += "Heal | "
- dat += "Recharge Power"
+ dat += "Light attack"
+ dat += "Defend"
+ dat += "Counter attack"
+ dat += "Power attack"
dat += ""
- var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
- popup.set_content(dat)
- popup.open()
+ if(user.client) //mainly here to avoid a runtime when the player gets gibbed when losing the emag mode.
+ var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
+ popup.set_content(dat)
+ popup.open()
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
if(..())
return
+ var/gamerSkill = 0
+ // if(usr?.mind)
+ // gamerSkill = usr.mind.get_skill_level(/datum/skill/gaming)
if (!blocked && !gameover)
+ var/attackamt = rand(5,7) + rand(0, gamerSkill)
+
+ if(finishing_move) //time to bonk that fucker,cuban pete will sometime survive a finishing move.
+ attackamt *= 100
+
+ //light attack suck absolute ass but it doesn't cost any MP so it's pretty good to finish an enemy off
if (href_list["attack"])
- blocked = TRUE
- var/attackamt = rand(2,6)
- temp = "You attack for [attackamt] damage!"
- playsound(loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
- updateUsrDialog()
- if(turtle > 0)
- turtle--
-
- sleep(turn_speed)
+ temp = "
you do quick jab for [attackamt] of damage!
"
enemy_hp -= attackamt
- arcade_action(usr)
+ arcade_action(usr,"attack",attackamt)
- else if (href_list["heal"])
- blocked = TRUE
- var/pointamt = rand(1,3)
- var/healamt = rand(6,8)
- temp = "You use [pointamt] magic to heal for [healamt] damage!"
- playsound(loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
- updateUsrDialog()
- turtle++
+ //defend lets you gain back MP and take less damage from non magical attack.
+ else if(href_list["defend"])
+ temp = "
you take a defensive stance and gain back 10 mp!
"
+ player_mp += 10
+ arcade_action(usr,"defend",attackamt)
+ playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
- sleep(turn_speed)
- player_mp -= pointamt
- player_hp += healamt
- blocked = TRUE
- updateUsrDialog()
- arcade_action(usr)
+ //mainly used to counter short temper and their absurd damage, will deal twice the damage the player took of a non magical attack.
+ else if(href_list["counter_attack"] && player_mp >= 10)
+ temp = "
you prepare yourself to counter the next attack!
"
+ player_mp -= 10
+ arcade_action(usr,"counter_attack",attackamt)
+ playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
- else if (href_list["charge"])
- blocked = TRUE
- var/chargeamt = rand(4,7)
- temp = "You regain [chargeamt] points"
- playsound(loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
- player_mp += chargeamt
- if(turtle > 0)
- turtle--
+ else if(href_list["counter_attack"] && player_mp < 10)
+ temp = "
you don't have the mp necessary to counter attack and defend yourself instead
"
+ player_mp += 10
+ arcade_action(usr,"defend",attackamt)
+ playsound(src, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3)
- updateUsrDialog()
- sleep(turn_speed)
- arcade_action(usr)
+ //power attack deals twice the amount of damage but is really expensive MP wise, mainly used with combos to get weakpoints.
+ else if (href_list["power_attack"] && player_mp >= 20)
+ temp = "
You attack [enemy_name] with all your might for [attackamt * 2] damage!
"
+ enemy_hp -= attackamt * 2
+ player_mp -= 20
+ arcade_action(usr,"power_attack",attackamt)
+
+ else if(href_list["power_attack"] && player_mp < 20)
+ temp = "
You don't have the mp necessary for a power attack and settle for a light attack!
"
+ enemy_hp -= attackamt
+ arcade_action(usr,"attack",attackamt)
if (href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
else if (href_list["newgame"]) //Reset everything
- temp = "New Round"
- player_hp = initial(player_hp)
- player_mp = initial(player_mp)
- enemy_hp = initial(enemy_hp)
- enemy_mp = initial(enemy_mp)
- gameover = FALSE
- turtle = 0
+ temp = "
New Round"
if(obj_flags & EMAGGED)
Reset()
obj_flags &= ~EMAGGED
+ enemy_setup(gamerSkill)
+ screen_setup(usr)
+
+
add_fingerprint(usr)
updateUsrDialog()
return
-/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
- if ((enemy_mp <= 0) || (enemy_hp <= 0))
+///happens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.
+/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user,player_stance,attackamt)
+ screen_setup(user)
+ blocked = TRUE
+ if(player_stance == "attack" || player_stance == "power_attack")
+ if(attackamt > 40)
+ playsound(src, 'sound/arcade/boom.ogg', 50, TRUE, extrarange = -3)
+ else
+ playsound(src, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
+
+ timer_id = addtimer(CALLBACK(src, .proc/enemy_action,player_stance,user),1 SECONDS,TIMER_STOPPABLE)
+ gameover_check(user)
+
+///the enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness
+/obj/machinery/computer/arcade/battle/proc/enemy_action(player_stance,mob/user)
+ var/list/list_temp = list()
+
+ switch(LAZYLEN(last_three_move)) //we keep the last three action of the player in a list here
+ if(0 to 2)
+ LAZYADD(last_three_move, player_stance)
+ if(3)
+ for(var/i in 1 to 2)
+ last_three_move[i] = last_three_move[i + 1]
+ last_three_move[3] = player_stance
+
+ if(4 to INFINITY)
+ last_three_move = null //this shouldn't even happen but we empty the list if it somehow goes above 3
+
+ var/enemy_stance
+ var/attack_amount = rand(8,10) //making the attack amount not vary too much so that it's easier to see if the enemy has a shotgun
+
+ if(player_stance == "defend")
+ attack_amount -= 5
+
+ //if emagged, cuban pete will set up a bomb acting up as a timer. when it reaches 0 the player fucking dies
+ if(obj_flags & EMAGGED)
+ switch(bomb_cooldown--)
+ if(18)
+ list_temp += "
[enemy_name] takes two valve tank and links them together, what's he planning?"
+ if(15)
+ list_temp += "
[enemy_name] adds a remote control to the tan- ho god is that a bomb?"
+ if(12)
+ list_temp += "
[enemy_name] throws the bomb next to you, you'r too scared to pick it up. "
+ if(6)
+ list_temp += "
[enemy_name]'s hand brushes the remote linked to the bomb, your heart skipped a beat. "
+ if(2)
+ list_temp += "
[enemy_name] is going to press the button! It's now or never! "
+ if(0)
+ player_hp -= attack_amount * 1000 //hey it's a maxcap we might as well go all in
+
+ //yeah I used the shotgun as a passive, you know why? because the shotgun gives +5 attack which is pretty good
+ if(LAZYACCESS(enemy_passive, "shotgun"))
+ if(weakpoint_check("shotgun","defend","defend","power_attack"))
+ list_temp += "
You manage to disarm [enemy_name] with a surprise power attack and shoot him with his shotgun until it runs out of ammo! "
+ enemy_hp -= 10
+ chosen_weapon = "empty shotgun"
+ else
+ attack_amount += 5
+
+ //heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger.
+ if(LAZYACCESS(enemy_passive, "chonker"))
+ if(weakpoint_check("chonker","power_attack","power_attack","power_attack"))
+ list_temp += "
After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight "
+ enemy_hp -= 30
+
+ //smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked
+ if(LAZYACCESS(enemy_passive, "smart"))
+ if(weakpoint_check("smart","defend","defend","attack"))
+ list_temp += "
[enemy_name] is confused by your illogical strategy! "
+ attack_amount -= 5
+
+ else if(attack_amount >= player_hp)
+ player_hp -= attack_amount
+ list_temp += "
[enemy_name] figures out you are really close to death and finishes you off with their [chosen_weapon]!"
+ enemy_stance = "attack"
+
+ else if(player_stance == "counter_attack")
+ list_temp += "
[enemy_name] is not taking your bait. "
+ if(LAZYACCESS(enemy_passive, "short_temper"))
+ list_temp += "However controlling their hatred of you still takes a toll on their mental and physical health!"
+ enemy_hp -= 5
+ enemy_mp -= 5
+ enemy_stance = "defensive"
+
+ //short temper passive trait, gets easily baited into being counter attacked but will bypass your counter when low on HP
+ if(LAZYACCESS(enemy_passive, "short_temper"))
+ if(weakpoint_check("short_temper","counter_attack","counter_attack","counter_attack"))
+ list_temp += "
[enemy_name] is getting frustrated at all your counter attacks and throws a tantrum!"
+ enemy_hp -= attack_amount
+
+ else if(player_stance == "counter_attack")
+ if(!(LAZYACCESS(enemy_passive, "smart")) && enemy_hp > 30)
+ list_temp += "
[enemy_name] took the bait and allowed you to counter attack for [attack_amount * 2] damage!"
+ player_hp -= attack_amount
+ enemy_hp -= attack_amount * 2
+ enemy_stance = "attack"
+
+ else if(enemy_hp <= 30) //will break through the counter when low enough on HP even when smart.
+ list_temp += "
[enemy_name] is getting tired of your tricks and breaks through your counter with their [chosen_weapon]!"
+ player_hp -= attack_amount
+ enemy_stance = "attack"
+
+ else if(!enemy_stance)
+ var/added_temp
+
+ if(rand())
+ added_temp = "you for [attack_amount + 5] damage!"
+ player_hp -= attack_amount + 5
+ enemy_stance = "attack"
+ else
+ added_temp = "the wall, breaking their skull in the process and losing [attack_amount] hp!" //[enemy_name] you have a literal dent in your skull
+ enemy_hp -= attack_amount
+ enemy_stance = "attack"
+
+ list_temp += "
[enemy_name] grits their teeth and charge right into [added_temp]"
+
+ //in the case none of the previous passive triggered, Mainly here to set an enemy stance for passives that needs it like the magical passive.
+ if(!enemy_stance)
+ enemy_stance = pick("attack","defensive")
+ if(enemy_stance == "attack")
+ player_hp -= attack_amount
+ list_temp += "
[enemy_name] attacks you for [attack_amount] points of damage with their [chosen_weapon]"
+ if(player_stance == "counter_attack")
+ enemy_hp -= attack_amount * 2
+ list_temp += "
You counter [enemy_name]'s attack and deal [attack_amount * 2] points of damage!"
+
+ if(enemy_stance == "defensive" && enemy_mp < 15)
+ list_temp += "
[enemy_name] take some time to get some mp back! "
+ enemy_mp += attack_amount
+
+ else if (enemy_stance == "defensive" && enemy_mp >= 15 && !(LAZYACCESS(enemy_passive, "magical")))
+ list_temp += "
[enemy_name] quickly heal themselves for 5 hp! "
+ enemy_mp -= 15
+ enemy_hp += 5
+
+ //magical passive trait, recharges MP nearly every turn it's not blasting you with magic.
+ if(LAZYACCESS(enemy_passive, "magical"))
+ if(player_mp >= 50)
+ list_temp += "
the huge amount of magical energy you have acumulated throws [enemy_name] off balance!"
+ enemy_mp = 0
+ LAZYREMOVE(enemy_passive, "magical")
+ pissed_off++
+
+ else if(LAZYACCESS(enemy_passive, "smart") && player_stance == "counter_attack" && enemy_mp >= 20)
+ list_temp += "
[enemy_name] blasts you with magic from afar for 10 points of damage before you can counter!"
+ player_hp -= 10
+ enemy_mp -= 20
+
+ else if(enemy_hp >= 20 && enemy_mp >= 40 && enemy_stance == "defensive")
+ list_temp += "
[enemy_name] Blasts you with magic from afar!"
+ enemy_mp -= 40
+ player_hp -= 30
+ enemy_stance = "attack"
+
+ else if(enemy_hp < 20 && enemy_mp >= 20 && enemy_stance == "defensive") //it's a pretty expensive spell so they can't spam it that much
+ list_temp += "
[enemy_name] heal themselves with magic and gain back 20 hp!"
+ enemy_hp += 20
+ enemy_mp -= 30
+ else
+ list_temp += "
[enemy_name]'s magical nature lets them get some mp back!"
+ enemy_mp += attack_amount
+
+ //poisonous passive trait, while it's less damage added than the shotgun it acts up even when the enemy doesn't attack at all.
+ if(LAZYACCESS(enemy_passive, "poisonous"))
+ if(weakpoint_check("poisonous","attack","attack","attack"))
+ list_temp += "
your flurry of attack throws back the poisonnous gas at [enemy_name] and makes them choke on it! "
+ enemy_hp -= 5
+ else
+ list_temp += "
the stinky breath of [enemy_name] hurts you for 3 hp! "
+ player_hp -= 3
+
+ //if all passive's weakpoint have been triggered, set finishing_move to TRUE
+ if(pissed_off >= max_passive && !finishing_move)
+ list_temp += "
You have weakened [enemy_name] enough for them to show their weak point, you will do 10 times as much damage with your next attack! "
+ finishing_move = TRUE
+
+ playsound(src, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
+
+ temp = list_temp.Join()
+ gameover_check(user)
+ screen_setup(user)
+ blocked = FALSE
+
+
+/obj/machinery/computer/arcade/battle/proc/gameover_check(mob/user)
+ var/xp_gained = 0
+ if(enemy_hp <= 0)
if(!gameover)
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
+ if(player_hp <= 0)
+ player_hp = 1 //let's just pretend the enemy didn't kill you so not both the player and enemy look dead.
gameover = TRUE
- temp = "[enemy_name] has fallen! Rejoice!"
- playsound(loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3)
+ blocked = FALSE
+ temp = "
[enemy_name] has fallen! Rejoice!"
+ playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
if(obj_flags & EMAGGED)
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
@@ -133,78 +402,76 @@
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
Reset()
obj_flags &= ~EMAGGED
+ xp_gained += 100
else
prizevend(user)
+ xp_gained += 50
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
-
- else if ((obj_flags & EMAGGED) && (turtle >= 4))
- var/boomamt = rand(5,10)
- temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
- playsound(loc, 'sound/arcade/boom.ogg', 50, TRUE, extrarange = -3)
- player_hp -= boomamt
-
- else if ((enemy_mp <= 5) && (prob(70)))
- var/stealamt = rand(2,3)
- temp = "[enemy_name] steals [stealamt] of your power!"
- playsound(loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3)
- player_mp -= stealamt
- updateUsrDialog()
-
- if (player_mp <= 0)
- gameover = TRUE
- sleep(turn_speed)
- temp = "You have been drained! GAME OVER"
- playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3)
- if(obj_flags & EMAGGED)
- usr.gib()
- SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
-
- else if ((enemy_hp <= 10) && (enemy_mp > 4))
- temp = "[enemy_name] heals for 4 health!"
- playsound(loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3)
- enemy_hp += 4
- enemy_mp -= 4
-
- else
- var/attackamt = rand(3,6)
- temp = "[enemy_name] attacks for [attackamt] damage!"
- playsound(loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3)
- player_hp -= attackamt
-
- if ((player_mp <= 0) || (player_hp <= 0))
+ else if(player_hp <= 0)
+ if(timer_id)
+ deltimer(timer_id)
+ timer_id = null
gameover = TRUE
- temp = "You have been crushed! GAME OVER"
- playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3)
+ temp = "
You have been crushed! GAME OVER"
+ playsound(loc, 'sound/arcade/lose.ogg', 50, TRUE)
+ xp_gained += 10//pity points
if(obj_flags & EMAGGED)
- usr.gib()
+ var/mob/living/living_user = user
+ if (istype(living_user))
+ living_user.gib()
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
- blocked = FALSE
- return
+ // if(gameover)
+ // user?.mind?.adjust_experience(/datum/skill/gaming, xp_gained+1)//always gain at least 1 point of XP
+
+
+///used to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet
+/obj/machinery/computer/arcade/battle/proc/weakpoint_check(passive,first_move,second_move,third_move)
+ if(LAZYLEN(last_three_move) < 3)
+ return FALSE
+
+ if(last_three_move[1] == first_move && last_three_move[2] == second_move && last_three_move[3] == third_move && LAZYACCESS(enemy_passive, passive))
+ LAZYREMOVE(enemy_passive, passive)
+ pissed_off++
+ return TRUE
+ else
+ return FALSE
+
+
+/obj/machinery/computer/arcade/battle/Destroy()
+ enemy_passive = null
+ weapons = null
+ last_three_move = null
+ return ..() //well boys we did it, lists are no more
/obj/machinery/computer/arcade/battle/examine_more(mob/user)
- to_chat(user, "Scribbled on the side of the Arcade Machine you notice some writing...\
- \nmagical -> >=50 power\
- \nsmart -> defend, defend, light attack\
- \nshotgun -> defend, defend, power attack\
- \nshort temper -> counter, counter, counter\
- \npoisonous -> light attack, light attack, light attack\
- \nchonker -> power attack, power attack, power attack")
- return ..()
+ var/list/msg = list("You notice some writing scribbled on the side of [src]...")
+ msg += "\tsmart -> defend, defend, light attack"
+ msg += "\tshotgun -> defend, defend, power attack"
+ msg += "\tshort temper -> counter, counter, counter"
+ msg += "\tpoisonous -> light attack, light attack, light attack"
+ msg += "\tchonker -> power attack, power attack, power attack"
+ return msg
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
+
to_chat(user, "A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!")
- temp = "If you die in the game, you die for real!"
- player_hp = 30
- player_mp = 10
- enemy_hp = 45
- enemy_mp = 20
+ temp = "
If you die in the game, you die for real!"
+ max_passive = 6
+ bomb_cooldown = 18
+ var/gamerSkill = 0
+ // if(usr?.mind)
+ // gamerSkill = usr.mind.get_skill_level(/datum/skill/gaming)
+ enemy_setup(gamerSkill)
+ enemy_hp += 100 //extra HP just to make cuban pete even more bullshit
+ player_hp += 30 //the player will also get a few extra HP in order to have a fucking chance
+
+ screen_setup(user)
gameover = FALSE
- blocked = FALSE
obj_flags |= EMAGGED
diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm
index 35a41a855a..dbd9890c81 100644
--- a/code/game/machinery/computer/arcade/minesweeper.dm
+++ b/code/game/machinery/computer/arcade/minesweeper.dm
@@ -268,7 +268,7 @@
visible_message("[src] dispenses [itemname]!", "You hear a chime and a clunk.")
DISABLE_BITFIELD(obj_flags, EMAGGED)
else
- var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
+ var/dope_prizes = (area >= 480) ? 6 : (area >= 256) ? 4 : 2
prizevend(user, dope_prizes)
if(game_status == MINESWEEPER_GAME_WON)
diff --git a/code/game/machinery/computer/arcade/misc_arcade.dm b/code/game/machinery/computer/arcade/misc_arcade.dm
index 50633192ce..5c887e3726 100644
--- a/code/game/machinery/computer/arcade/misc_arcade.dm
+++ b/code/game/machinery/computer/arcade/misc_arcade.dm
@@ -8,7 +8,7 @@
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/amputation
-/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user)
if(!iscarbon(user))
return
var/mob/living/carbon/c_user = user
@@ -24,8 +24,13 @@
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
chopchop.dismember()
qdel(chopchop)
- playsound(loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3)
- for(var/i=1; i<=rand(3,5); i++)
- prizevend(user)
+ // user.mind?.adjust_experience(/datum/skill/gaming, 100)
+ playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
+ prizevend(user, rand(3,5))
else
to_chat(c_user, "You (wisely) decide against putting your hand in the machine.")
+
+/obj/machinery/computer/arcade/amputation/festive //dispenses wrapped gifts instead of arcade prizes, also known as the ancap christmas tree
+ name = "Mediborg's Festive Amputation Adventure"
+ desc = "A picture of a blood-soaked medical cyborg wearing a Santa hat flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a coward!\""
+ prize_override = list(/obj/item/a_gift/anything = 1)
diff --git a/code/game/machinery/computer/arcade/orion_trail.dm b/code/game/machinery/computer/arcade/orion_trail.dm
index 441010906c..58617a0cf3 100644
--- a/code/game/machinery/computer/arcade/orion_trail.dm
+++ b/code/game/machinery/computer/arcade/orion_trail.dm
@@ -1,5 +1,3 @@
-
-
// *** THE ORION TRAIL ** //
#define ORION_TRAIL_WINTURN 9
@@ -15,6 +13,8 @@
#define ORION_TRAIL_COLLISION "Collision"
#define ORION_TRAIL_SPACEPORT "Spaceport"
#define ORION_TRAIL_BLACKHOLE "BlackHole"
+#define ORION_TRAIL_OLDSHIP "Old Ship"
+#define ORION_TRAIL_SEARCH "Old Ship Search"
#define ORION_STATUS_START 1
#define ORION_STATUS_NORMAL 2
@@ -44,7 +44,8 @@
ORION_TRAIL_LING = 3,
ORION_TRAIL_MALFUNCTION = 2,
ORION_TRAIL_COLLISION = 1,
- ORION_TRAIL_SPACEPORT = 2
+ ORION_TRAIL_SPACEPORT = 2,
+ ORION_TRAIL_OLDSHIP = 2
)
var/list/stops = list()
var/list/stopblurbs = list()
@@ -55,13 +56,27 @@
var/gameStatus = ORION_STATUS_START
var/canContinueEvent = 0
+ var/obj/item/radio/Radio
+ var/list/gamers = list()
+ var/killed_crew = 0
+
+
+/obj/machinery/computer/arcade/orion_trail/Initialize()
+ . = ..()
+ Radio = new /obj/item/radio(src)
+ Radio.listening = 0
+
+/obj/machinery/computer/arcade/orion_trail/Destroy()
+ QDEL_NULL(Radio)
+ return ..()
+
/obj/machinery/computer/arcade/orion_trail/kobayashi
name = "Kobayashi Maru control computer"
desc = "A test for cadets"
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "control_boxp"
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
- prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
+ prize_override = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
settlers = list("Kirk","Worf","Gene")
/obj/machinery/computer/arcade/orion_trail/Reset()
@@ -96,14 +111,52 @@
event = null
gameStatus = ORION_STATUS_NORMAL
lings_aboard = 0
+ killed_crew = 0
//spaceport junk
spaceport_raided = 0
spaceport_freebie = 0
last_spaceport_action = ""
-/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
+/obj/machinery/computer/arcade/orion_trail/proc/report_player(mob/gamer)
+ if(gamers[gamer] == -2)
+ return // enough harassing them
+
+ if(gamers[gamer] == -1)
+ say("WARNING: Continued antisocial behavior detected: Dispensing self-help literature.")
+ new /obj/item/paper/pamphlet/violent_video_games(drop_location())
+ gamers[gamer]--
+ return
+
+ if(!(gamer in gamers))
+ gamers[gamer] = 0
+
+ gamers[gamer]++ // How many times the player has 'prestiged' (massacred their crew)
+
+ if(gamers[gamer] > 2 && prob(20 * gamers[gamer]))
+
+ Radio.set_frequency(FREQ_SECURITY)
+ Radio.talk_into(src, "SECURITY ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please watch for violent behavior.", FREQ_SECURITY)
+
+ Radio.set_frequency(FREQ_MEDICAL)
+ Radio.talk_into(src, "PSYCH ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please schedule psych evaluation.", FREQ_MEDICAL)
+
+ gamers[gamer] = -1
+
+ gamer.client.give_award(/datum/award/achievement/misc/gamer, gamer) // PSYCH REPORT NOTE: patient kept rambling about how they did it for an "achievement", recommend continued holding for observation
+ // gamer.mind?.adjust_experience(/datum/skill/gaming, 50) // cheevos make u better
+
+ if(!isnull(GLOB.data_core.general))
+ for(var/datum/data/record/R in GLOB.data_core.general)
+ if(R.fields["name"] == gamer.name)
+ R.fields["m_stat"] = "*Unstable*"
+ return
+
+/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/_user)
. = ..()
+ if (!isliving(_user))
+ return
+ var/mob/living/user = _user
if(fuel <= 0 || food <=0 || settlers.len == 0)
gameStatus = ORION_STATUS_GAMEOVER
event = null
@@ -136,6 +189,8 @@
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
dat += "
May They Rest In Peace
"
+ // user?.mind?.adjust_experience(/datum/skill/gaming, 10)//learning from your mistakes is the first rule of roguelikes
+
else if(event)
dat = eventdat
else if(gameStatus == ORION_STATUS_NORMAL)
@@ -174,20 +229,32 @@
return
busy = TRUE
+ // var/gamerSkillLevel = 0
+ var/gamerSkill = 0
+ var/gamerSkillRands = 0
+
+ // if(usr?.mind)
+ // gamerSkillLevel = usr.mind.get_skill_level(/datum/skill/gaming)
+ // gamerSkill = usr.mind.get_skill_modifier(/datum/skill/gaming, SKILL_PROBS_MODIFIER)
+ // gamerSkillRands = usr.mind.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
+
+
+ var/xp_gained = 0
if (href_list["continue"]) //Continue your travels
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
if(turns >= ORION_TRAIL_WINTURN)
win(usr)
+ xp_gained += 34
else
food -= (alive+lings_aboard)*2
fuel -= 5
- if(turns == 2 && prob(30))
+ if(turns == 2 && prob(30-gamerSkill))
event = ORION_TRAIL_COLLISION
event()
- else if(prob(75))
+ else if(prob(75-gamerSkill))
event = pickweight(events)
if(lings_aboard)
- if(event == ORION_TRAIL_LING || prob(55))
+ if(event == ORION_TRAIL_LING || prob(55-gamerSkill))
event = ORION_TRAIL_LING_ATTACK
event()
turns += 1
@@ -195,15 +262,18 @@
var/mob/living/carbon/M = usr //for some vars
switch(event)
if(ORION_TRAIL_RAIDERS)
- if(prob(50))
+ if(prob(50-gamerSkill))
to_chat(usr, "You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?")
M.hallucination += 30
else
to_chat(usr, "Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...")
M.take_bodypart_damage(30)
- playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
+ playsound(loc, 'sound/weapons/genhit2.ogg', 100, TRUE)
if(ORION_TRAIL_ILLNESS)
- var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
+ var/maxSeverity = 3
+ // if(gamerSkillLevel >= SKILL_LEVEL_EXPERT)
+ // maxSeverity = 2 //part of gitting gud is rng mitigation
+ var/severity = rand(1,maxSeverity) //pray to RNGesus. PRAY, PIGS
if(severity == 1)
to_chat(M, "You suddenly feel slightly nauseated." )
if(severity == 2)
@@ -215,16 +285,16 @@
sleep(30)
M.vomit(10, distance = 5)
if(ORION_TRAIL_FLUX)
- if(prob(75))
+ if(prob(75-gamerSkill))
M.DefaultCombatKnockdown(60)
say("A sudden gust of powerful wind slams [M] into the floor!")
M.take_bodypart_damage(25)
- playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
+ playsound(loc, 'sound/weapons/genhit.ogg', 100, TRUE)
else
to_chat(M, "A violent gale blows past you, and you barely manage to stay standing!")
if(ORION_TRAIL_COLLISION) //by far the most damaging event
- if(prob(90))
- playsound(loc, 'sound/effects/bang.ogg', 100, 1)
+ if(prob(90-gamerSkill))
+ playsound(loc, 'sound/effects/bang.ogg', 100, TRUE)
var/turf/open/floor/F
for(F in orange(1, src))
F.ScrapeAway()
@@ -232,15 +302,15 @@
if(hull)
sleep(10)
say("A new floor suddenly appears around [src]. What the hell?")
- playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
+ playsound(loc, 'sound/weapons/genhit.ogg', 100, TRUE)
var/turf/open/space/T
for(T in orange(1, src))
T.PlaceOnTop(/turf/open/floor/plating)
else
say("Something slams into the floor around [src] - luckily, it didn't get through!")
- playsound(loc, 'sound/effects/bang.ogg', 50, 1)
+ playsound(loc, 'sound/effects/bang.ogg', 50, TRUE)
if(ORION_TRAIL_MALFUNCTION)
- playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
+ playsound(loc, 'sound/effects/empulse.ogg', 50, TRUE)
visible_message("[src] malfunctions, randomizing in-game stats!")
var/oldfood = food
var/oldfuel = fuel
@@ -254,7 +324,7 @@
audible_message("[src] lets out a somehow ominous chime.")
food = oldfood
fuel = oldfuel
- playsound(loc, 'sound/machines/chime.ogg', 50, 1)
+ playsound(loc, 'sound/machines/chime.ogg', 50, TRUE)
else if(href_list["newgame"]) //Reset everything
if(gameStatus == ORION_STATUS_START)
@@ -266,6 +336,10 @@
food = 80
fuel = 60
settlers = list("Harry","Larry","Bob")
+ else if(href_list["search"]) //search old ship
+ if(event == ORION_TRAIL_OLDSHIP)
+ event = ORION_TRAIL_SEARCH
+ event()
else if(href_list["slow"]) //slow down
if(event == ORION_TRAIL_FLUX)
food -= (alive+lings_aboard)*2
@@ -302,11 +376,11 @@
event = null
else if(href_list["blackhole"]) //keep speed past a black hole
if(turns == 7)
- if(prob(75))
+ if(prob(75-gamerSkill))
event = ORION_TRAIL_BLACKHOLE
event()
if(obj_flags & EMAGGED)
- playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
+ playsound(loc, 'sound/effects/supermatter.ogg', 100, TRUE)
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
if(isliving(usr))
var/mob/living/L = usr
@@ -328,22 +402,29 @@
else if(href_list["killcrew"]) //shoot a crewmember
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
var/sheriff = remove_crewmember() //I shot the sheriff
- playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
+ playsound(loc,'sound/weapons/gunshot.ogg', 100, TRUE)
+ killed_crew++
+
+ var/mob/living/user = usr
if(settlers.len == 0 || alive == 0)
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
if(obj_flags & EMAGGED)
- usr.death(0)
- obj_flags &= EMAGGED
+ user.death(FALSE)
gameStatus = ORION_STATUS_GAMEOVER
event = null
+
+ if(killed_crew >= 4)
+ xp_gained -= 15//no cheating by spamming game overs
+ report_player(usr)
else if(obj_flags & EMAGGED)
if(usr.name == sheriff)
say("The crew of the ship chose to kill [usr.name]!")
- usr.death(0)
+ user.death(FALSE)
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
event = null
+ killed_crew-- // the kill was valid
//Spaceport specific interactions
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
@@ -356,6 +437,7 @@
fuel -= 10
food -= 10
event()
+ killed_crew-- // I mean not really but you know
else if(href_list["sellcrew"]) //sell a crewmember
if(gameStatus == ORION_STATUS_MARKET)
@@ -377,15 +459,16 @@
else if(href_list["raid_spaceport"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided)
- var/success = min(15 * alive,100) //default crew (4) have a 60% chance
+ var/success = min(15 * alive + gamerSkill,100) //default crew (4) have a 60% chance
spaceport_raided = 1
var/FU = 0
var/FO = 0
if(prob(success))
- FU = rand(5,15)
- FO = rand(5,15)
+ FU = rand(5 + gamerSkillRands,15 + gamerSkillRands)
+ FO = rand(5 + gamerSkillRands,15 + gamerSkillRands)
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
+ xp_gained += 10
else
FU = rand(-5,-15)
FO = rand(-5,-15)
@@ -444,8 +527,7 @@
add_fingerprint(usr)
updateUsrDialog()
busy = FALSE
- return
-
+ // usr?.mind?.adjust_experience(/datum/skill/gaming, xp_gained+1)
/obj/machinery/computer/arcade/orion_trail/proc/event()
eventdat = "[event]
"
@@ -474,6 +556,38 @@
eventdat += "Slow Down Continue
"
eventdat += "Close
"
+ if(ORION_TRAIL_OLDSHIP)
+ eventdat += "
Your crew spots an old ship floating through space. It might have some supplies, but then again it looks rather unsafe."
+ eventdat += "Search itLeave it
Close
"
+ canContinueEvent = 1
+
+ if(ORION_TRAIL_SEARCH)
+ switch(rand(100))
+ if(0 to 15)
+ var/rescued = add_crewmember()
+ var/oldfood = rand(1,7)
+ var/oldfuel = rand(4,10)
+ food += oldfood
+ fuel += oldfuel
+ eventdat += "
As you look through it you find some supplies and a living person!"
+ eventdat += "
[rescued] was rescued from the abandoned ship!"
+ eventdat += "
You found [oldfood] Food and [oldfuel] Fuel."
+ if(15 to 35)
+ var/lfuel = rand(4,7)
+ var/deadname = remove_crewmember()
+ fuel -= lfuel
+ eventdat += "
[deadname] was lost deep in the wreckage, and your own vessel lost [lfuel] Fuel maneuvering to the the abandoned ship."
+ if(35 to 65)
+ var/oldfood = rand(5,11)
+ food += oldfood
+ engine++
+ eventdat += "
You found [oldfood] Food and some parts amongst the wreck."
+ else
+ eventdat += "
As you look through the wreck you cannot find much of use."
+ eventdat += "Continue
"
+ eventdat += "Close
"
+ canContinueEvent = 1
+
if(ORION_TRAIL_ILLNESS)
eventdat += "A deadly illness has been contracted!"
var/deadname = remove_crewmember()
@@ -687,7 +801,7 @@
//Add Random/Specific crewmember
-/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
+/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(specific = "")
var/newcrew = ""
if(specific)
newcrew = specific
@@ -703,7 +817,7 @@
//Remove Random/Specific crewmember
-/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
+/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(specific = "", dont_remove = "")
var/list/safe2remove = settlers
var/removed = ""
if(dont_remove)
@@ -779,14 +893,14 @@
to_chat(user, "You flip the switch on the underside of [src].")
active = 1
visible_message("[src] softly beeps and whirs to life!")
- playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
+ playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, TRUE)
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("[src] begins to vibrate...")
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
sleep(30)
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
- playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
+ playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, TRUE)
sleep(3.6)
visible_message("[src] explodes!")
explosion(loc, 2,4,8, flame_range = 16)
diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm
index 75a181b922..98d8811948 100644
--- a/code/game/machinery/computer/atmos_control.dm
+++ b/code/game/machinery/computer/atmos_control.dm
@@ -92,6 +92,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
+ light_color = LIGHT_COLOR_CYAN
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
@@ -102,6 +103,20 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
ATMOS_GAS_MONITOR_SENSOR_N2O = "Nitrous Oxide Tank",
ATMOS_GAS_MONITOR_SENSOR_AIR = "Mixed Air Tank",
ATMOS_GAS_MONITOR_SENSOR_MIX = "Mix Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_BZ = "BZ Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_FREON = "Freon Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_HALON = "Halon Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_HEALIUM = "Healium Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_H2 = "Hydrogen Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_HYPERNOBLIUM = "Hypernoblium Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_MIASMA = "Miasma Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_NO2 = "Nitryl Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_PLUOXIUM = "Pluoxium Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_PROTO_NITRATE = "Proto-Nitrate Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_STIMULUM = "Stimulum Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_TRITIUM = "Tritium Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_H2O = "Water Vapor Tank",
+ // ATMOS_GAS_MONITOR_SENSOR_ZAUKER = "Zauker Tank",
ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION = "Distribution Loop",
ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE = "Atmos Waste Loop",
ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber",
@@ -110,7 +125,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/list/sensor_information = list()
var/datum/radio_frequency/radio_connection
- light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/atmos_control/Initialize()
. = ..()
@@ -165,15 +179,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
/obj/machinery/computer/atmos_control/incinerator
name = "Incinerator Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
- ui_x = 400
- ui_y = 300
-
//Toxins mix sensor only
/obj/machinery/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
- ui_x = 400
- ui_y = 300
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
@@ -184,13 +193,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/output_tag
frequency = FREQ_ATMOS_STORAGE
circuit = /obj/item/circuitboard/computer/atmos_control/tank
-
var/list/input_info
var/list/output_info
- ui_x = 500
- ui_y = 315
-
/obj/machinery/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
@@ -236,7 +241,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
- var/datum/radio_frequency/freq = SSradio.return_frequency(FREQ_ATMOS_STORAGE)
+ var/datum/radio_frequency/freq = SSradio.return_frequency(frequency)
var/list/devices = freq.devices["_default"]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
var/list/text = splittext(U.id_tag, "_")
@@ -252,10 +257,11 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
src.output_tag = "[S]_out"
name = "[uppertext(S)] Supply Control"
var/list/new_devices = freq.devices["4"]
+ sensors.Cut()
for(var/obj/machinery/air_sensor/U in new_devices)
var/list/text = splittext(U.id_tag, "_")
if(text[1] == S)
- sensors = list("[S]_sensor" = "Tank")
+ sensors = list("[S]_sensor" = "[S] Tank")
break
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
@@ -268,13 +274,16 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
data["tank"] = TRUE
data["inputting"] = input_info ? input_info["power"] : FALSE
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
+ data["maxInputRate"] = input_info ? MAX_TRANSFER_RATE : 0
data["outputting"] = output_info ? output_info["power"] : FALSE
data["outputPressure"] = output_info ? output_info["internal"] : 0
-
+ data["maxOutputPressure"] = output_info ? MAX_OUTPUT_PRESSURE : 0
return data
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
- if(..() || !radio_connection)
+ . = ..()
+
+ if(. || !radio_connection)
return
var/datum/signal/signal = new(list("sigtype" = "command", "user" = usr))
switch(action)
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 03a5a17493..a62d2cd102 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -1,3 +1,5 @@
+#define DEFAULT_MAP_SIZE 15
+
/obj/machinery/computer/security
name = "security camera console"
desc = "Used to access the various cameras on the station."
@@ -8,15 +10,19 @@
var/list/network = list("ss13")
var/obj/machinery/camera/active_camera
+ /// The turf where the camera was last updated.
+ var/turf/last_camera_turf
var/list/concurrent_users = list()
// Stuff needed to render the map
var/map_name
- var/const/default_map_size = 15
- var/obj/screen/cam_screen
- var/obj/screen/plane_master/lighting/cam_plane_master
+ var/obj/screen/map_view/cam_screen
+ /// All the plane masters that need to be applied.
+ var/list/cam_plane_masters
var/obj/screen/background/cam_background
+ interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //| INTERACT_MACHINE_REQUIRES_SIGHT
+
/obj/machinery/computer/security/Initialize()
. = ..()
// Map name has to start and end with an A-Z character,
@@ -33,18 +39,20 @@
cam_screen.assigned_map = map_name
cam_screen.del_on_map_removal = FALSE
cam_screen.screen_loc = "[map_name]:1,1"
- cam_plane_master = new
- cam_plane_master.name = "plane_master"
- cam_plane_master.assigned_map = map_name
- cam_plane_master.del_on_map_removal = FALSE
- cam_plane_master.screen_loc = "[map_name]:CENTER"
+ cam_plane_masters = list()
+ for(var/plane in subtypesof(/obj/screen/plane_master))
+ var/obj/screen/instance = new plane()
+ instance.assigned_map = map_name
+ instance.del_on_map_removal = FALSE
+ instance.screen_loc = "[map_name]:CENTER"
+ cam_plane_masters += instance
cam_background = new
cam_background.assigned_map = map_name
cam_background.del_on_map_removal = FALSE
/obj/machinery/computer/security/Destroy()
qdel(cam_screen)
- qdel(cam_plane_master)
+ QDEL_LIST(cam_plane_masters)
qdel(cam_background)
return ..()
@@ -56,9 +64,10 @@
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
// Update UI
ui = SStgui.try_update_ui(user, src, ui)
- // Show static if can't use the camera
- if(!active_camera?.can_use())
- show_camera_static()
+
+ // Update the camera, showing static if necessary and updating data if the location has moved.
+ update_active_camera_screen()
+
if(!ui)
var/user_ref = REF(user)
var/is_living = isliving(user)
@@ -72,7 +81,7 @@
use_power(active_power_usage)
// Register map objects
user.client.register_map_obj(cam_screen)
- for(var/plane in cam_plane_master)
+ for(var/plane in cam_plane_masters)
user.client.register_map_obj(plane)
user.client.register_map_obj(cam_background)
// Open UI
@@ -100,6 +109,7 @@
data["cameras"] += list(list(
name = C.c_tag,
))
+
return data
/obj/machinery/computer/security/ui_act(action, params)
@@ -110,31 +120,51 @@
if(action == "switch_camera")
var/c_tag = params["name"]
var/list/cameras = get_available_cameras()
- var/obj/machinery/camera/C = cameras[c_tag]
- active_camera = C
+ var/obj/machinery/camera/selected_camera = cameras[c_tag]
+ active_camera = selected_camera
playsound(src, get_sfx("terminal_type"), 25, FALSE)
- // Show static if can't use the camera
- if(!active_camera?.can_use())
- show_camera_static()
+ if(!selected_camera)
return TRUE
- var/list/visible_turfs = list()
- for(var/turf/T in (C.isXRay() \
- ? range(C.view_range, C) \
- : view(C.view_range, C)))
- visible_turfs += T
-
- var/list/bbox = get_bbox_of_atoms(visible_turfs)
- var/size_x = bbox[3] - bbox[1] + 1
- var/size_y = bbox[4] - bbox[2] + 1
-
- cam_screen.vis_contents = visible_turfs
- cam_background.icon_state = "clear"
- cam_background.fill_rect(1, 1, size_x, size_y)
+ update_active_camera_screen()
return TRUE
+/obj/machinery/computer/security/proc/update_active_camera_screen()
+ // Show static if can't use the camera
+ if(!active_camera?.can_use())
+ show_camera_static()
+ return
+
+ var/list/visible_turfs = list()
+
+ // Is this camera located in or attached to a living thing? If so, assume the camera's loc is the living thing.
+ var/cam_location = isliving(active_camera.loc) ? active_camera.loc : active_camera
+
+ // If we're not forcing an update for some reason and the cameras are in the same location,
+ // we don't need to update anything.
+ // Most security cameras will end here as they're not moving.
+ var/newturf = get_turf(cam_location)
+ if(last_camera_turf == newturf)
+ return
+
+ // Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs.
+ last_camera_turf = get_turf(cam_location)
+
+ var/list/visible_things = active_camera.isXRay() ? range(active_camera.view_range, cam_location) : view(active_camera.view_range, cam_location)
+
+ for(var/turf/visible_turf in visible_things)
+ visible_turfs += visible_turf
+
+ var/list/bbox = get_bbox_of_atoms(visible_turfs)
+ var/size_x = bbox[3] - bbox[1] + 1
+ var/size_y = bbox[4] - bbox[2] + 1
+
+ cam_screen.vis_contents = visible_turfs
+ cam_background.icon_state = "clear"
+ cam_background.fill_rect(1, 1, size_x, size_y)
+
/obj/machinery/computer/security/ui_close(mob/user)
var/user_ref = REF(user)
var/is_living = isliving(user)
@@ -151,7 +181,7 @@
/obj/machinery/computer/security/proc/show_camera_static()
cam_screen.vis_contents.Cut()
cam_background.icon_state = "scanline2"
- cam_background.fill_rect(1, 1, default_map_size, default_map_size)
+ cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE)
// Returns the list of cameras accessible from this computer
/obj/machinery/computer/security/proc/get_available_cameras()
@@ -179,7 +209,7 @@
name = "security camera monitor"
desc = "An old TV hooked into the station's camera network."
icon_state = "television"
- icon_keyboard = null
+ icon_keyboard = "no_keyboard"
icon_screen = "detective_tv"
pass_flags = PASSTABLE
@@ -211,7 +241,7 @@
/obj/machinery/computer/security/qm
name = "\improper Quartermaster's camera console"
- desc = "A console with access to the mining, auxillary base and vault camera networks."
+ desc = "A console with access to the mining, auxiliary base and vault camera networks."
network = list("mine", "auxbase", "vault")
circuit = null
@@ -222,17 +252,12 @@
desc = "Used for watching an empty arena."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
+ layer = SIGN_LAYER
network = list("thunder")
density = FALSE
circuit = null
light_power = 0
-/obj/machinery/computer/security/telescreen/Initialize()
- . = ..()
- var/turf/T = get_turf_pixel(src)
- if(iswallturf(T))
- plane = ABOVE_WALL_PLANE
-
/obj/machinery/computer/security/telescreen/update_icon_state()
icon_state = initial(icon_state)
if(stat & BROKEN)
@@ -246,21 +271,19 @@
network = list("thunder")
density = FALSE
circuit = null
- //interaction_flags_atom = NONE // interact() is called by BigClick()
+ interaction_flags_atom = NONE // interact() is called by BigClick()
var/icon_state_off = "entertainment_blank"
var/icon_state_on = "entertainment"
-/* If someone would like to try to get this long-distance viewing thing working, be my guest. I tried everything I could possibly think of and it just refused to operate correctly.
-
/obj/machinery/computer/security/telescreen/entertainment/Initialize()
. = ..()
RegisterSignal(src, COMSIG_CLICK, .proc/BigClick)
// Bypass clickchain to allow humans to use the telescreen from a distance
/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
- interact(usr)
+ SIGNAL_HANDLER
-*/
+ INVOKE_ASYNC(src, /atom.proc/interact, usr)
/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
if(on && icon_state == icon_state_off)
@@ -279,8 +302,8 @@
network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
/obj/machinery/computer/security/telescreen/circuitry
- name = "circuitry telescreen"
- desc = "Used for watching the other eggheads from the safety of the circuitry lab."
+ name = "research telescreen"
+ desc = "A telescreen with access to the research division's camera network."
network = list("rd")
/obj/machinery/computer/security/telescreen/ce
@@ -324,8 +347,8 @@
network = list("prison")
/obj/machinery/computer/security/telescreen/auxbase
- name = "auxillary base monitor"
- desc = "A telescreen that connects to the auxillary base's camera."
+ name = "auxiliary base monitor"
+ desc = "A telescreen that connects to the auxiliary base's camera."
network = list("auxbase")
/obj/machinery/computer/security/telescreen/minisat
@@ -346,3 +369,5 @@
for(var/i in network)
network -= i
network += "[idnum][i]"
+
+#undef DEFAULT_MAP_SIZE
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 3ef887b156..ff65a6e159 100755
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -1,14 +1,10 @@
-#define STATE_DEFAULT 1
-#define STATE_CALLSHUTTLE 2
-#define STATE_CANCELSHUTTLE 3
-#define STATE_MESSAGELIST 4
-#define STATE_VIEWMESSAGE 5
-#define STATE_DELMESSAGE 6
-#define STATE_STATUSDISPLAY 7
-#define STATE_ALERT_LEVEL 8
-#define STATE_CONFIRM_LEVEL 9
-#define STATE_TOGGLE_EMERGENCY 10
-#define STATE_PURCHASE 11
+#define IMPORTANT_ACTION_COOLDOWN (60 SECONDS)
+#define MAX_STATUS_LINE_LENGTH 40
+
+#define STATE_BUYING_SHUTTLE "buying_shuttle"
+#define STATE_CHANGING_STATUS "changing_status"
+#define STATE_MAIN "main"
+#define STATE_MESSAGES "messages"
// The communications computer
/obj/machinery/computer/communications
@@ -19,423 +15,53 @@
req_access = list(ACCESS_HEADS)
circuit = /obj/item/circuitboard/computer/communications
light_color = LIGHT_COLOR_BLUE
- var/auth_id = "Unknown" //Who is currently logged in?
- var/list/datum/comm_message/messages = list()
- var/datum/comm_message/currmsg
- var/datum/comm_message/aicurrmsg
- var/state = STATE_DEFAULT
- var/aistate = STATE_DEFAULT
- var/message_cooldown = 0
- var/ai_message_cooldown = 0
- var/tmp_alertlevel = 0
- var/static/security_level_cd // used to stop mass spam.
- var/stat_msg1
- var/stat_msg2
+ /// Cooldown for important actions, such as messaging CentCom or other sectors
+ COOLDOWN_DECLARE(static/important_action_cooldown)
+ /// The current state of the UI
+ var/state = STATE_MAIN
-/obj/machinery/computer/communications/proc/checkCCcooldown()
- var/obj/item/circuitboard/computer/communications/CM = circuit
- if(CM.lastTimeUsed + 600 > world.time)
- return FALSE
- return TRUE
+ /// The current state of the UI for AIs
+ var/cyborg_state = STATE_MAIN
+
+ /// The name of the user who logged in
+ var/authorize_name
+
+ /// The access that the card had on login
+ var/list/authorize_access
+
+ /// The messages this console has been sent
+ var/list/datum/comm_message/messages
+
+ /// How many times the alert level has been changed
+ /// Used to clear the modal to change alert level
+ var/alert_level_tick = 0
+
+ /// The last lines used for changing the status display
+ var/static/last_status_display
/obj/machinery/computer/communications/Initialize()
. = ..()
GLOB.shuttle_caller_list += src
-/obj/machinery/computer/communications/Topic(href, href_list)
- if(..())
- return
- if(!usr.canUseTopic(src, !issilicon(usr)))
- return
- if(!is_station_level(z) && !is_reserved_level(z)) //Can only use in transit and on SS13
- to_chat(usr, "Unable to establish a connection: \black You're too far away from the station!")
- return
- usr.set_machine(src)
+/// Are we NOT a silicon, AND we're logged in as the captain?
+/obj/machinery/computer/communications/proc/authenticated_as_non_silicon_captain(mob/user)
+ if (issilicon(user))
+ return FALSE
+ return ACCESS_CAPTAIN in authorize_access
+/// Are we a silicon, OR we're logged in as the captain?
+/obj/machinery/computer/communications/proc/authenticated_as_silicon_or_captain(mob/user)
+ if (issilicon(user))
+ return TRUE
+ return ACCESS_CAPTAIN in authorize_access
- if(!href_list["operation"])
- return
- var/obj/item/circuitboard/computer/communications/CM = circuit
- switch(href_list["operation"])
- // main interface
- if("main")
- state = STATE_DEFAULT
- playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
- if("login")
- var/mob/M = usr
-
- var/obj/item/card/id/I = M.get_idcard(TRUE)
-
- if(I && istype(I))
- if(check_access(I))
- authenticated = 1
- auth_id = "[I.registered_name] ([I.assignment])"
- if((ACCESS_CAPTAIN in I.access))
- authenticated = 2
- playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
- if(obj_flags & EMAGGED)
- authenticated = 2
- auth_id = "Unknown"
- to_chat(M, "[src] lets out a quiet alarm as its login is overridden.")
- playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
- playsound(src, 'sound/machines/terminal_alert.ogg', 25, FALSE)
- if(prob(25))
- for(var/mob/living/silicon/ai/AI in active_ais())
- SEND_SOUND(AI, sound('sound/machines/terminal_alert.ogg', volume = 10)) //Very quiet for balance reasons
- if("logout")
- authenticated = 0
- playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
-
- if("swipeidseclevel")
- var/mob/M = usr
- var/obj/item/card/id/I = M.get_active_held_item()
- if (istype(I, /obj/item/pda))
- var/obj/item/pda/pda = I
- I = pda.id
- if (I && istype(I))
- if(ACCESS_CAPTAIN in I.access)
- if(security_level_cd > world.time)
- to_chat(usr, "Security level protocols are currently on cooldown. Please stand by.")
- return
- var/old_level = GLOB.security_level
- if(!tmp_alertlevel)
- tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel < SEC_LEVEL_GREEN)
- tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel > SEC_LEVEL_AMBER)
- tmp_alertlevel = SEC_LEVEL_AMBER //Cannot engage delta with this
- set_security_level(tmp_alertlevel)
- security_level_cd = world.time + 15 SECONDS
- if(GLOB.security_level != old_level)
- to_chat(usr, "Authorization confirmed. Modifying security level.")
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- //Only notify people if an actual change happened
- var/security_level = NUM2SECLEVEL(GLOB.security_level)
- log_game("[key_name(usr)] has changed the security level to [security_level] with [src] at [AREACOORD(usr)].")
- message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [security_level] with [src] at [AREACOORD(usr)].")
- deadchat_broadcast("[usr.real_name] has changed the security level to [security_level] with [src] at [get_area_name(usr, TRUE)].", usr)
- tmp_alertlevel = 0
- else
- to_chat(usr, "You are not authorized to do this!")
- playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
- tmp_alertlevel = 0
- state = STATE_DEFAULT
- else
- to_chat(usr, "You need to swipe your ID!")
- playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
-
- if("announce")
- if(authenticated==2)
- playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
- make_announcement(usr)
-
- if("crossserver")
- if(authenticated==2)
- var/dest = href_list["cross_dest"]
- if(!checkCCcooldown())
- to_chat(usr, "Arrays recycling. Please stand by.")
- playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
- return
- var/warning = dest == "all" ? "Please choose a message to transmit to allied stations." : "Please choose a message to transmit to [dest] sector station."
- var/input = stripped_multiline_input(usr, "[warning] Please be aware that this process is very expensive, and abuse will lead to... termination.", "Send a message to an allied station.", "")
- if(!input || !(usr in view(1,src)) || !checkCCcooldown())
- return
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- if(dest == "all")
- send2otherserver("[station_name()]", input,"Comms_Console")
- else
- send2otherserver("[station_name()]", input,"Comms_Console", list(dest))
- minor_announce(input, title = "Outgoing message to allied station")
- usr.log_talk(input, LOG_SAY, tag="message to the other server")
- message_admins("[ADMIN_LOOKUPFLW(usr)] has sent a message to the other server.")
- deadchat_broadcast("[usr.real_name] has sent an outgoing message to the other station(s).", usr)
- CM.lastTimeUsed = world.time
-
- if("purchase_menu")
- state = STATE_PURCHASE
-
- if("buyshuttle")
- if(authenticated==2)
- var/list/shuttles = flatten_list(SSmapping.shuttle_templates)
- var/datum/map_template/shuttle/S = locate(href_list["chosen_shuttle"]) in shuttles
- if(S && istype(S))
- if(SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_IDLE)
- to_chat(usr, "It's a bit late to buy a new shuttle, don't you think?")
- return
- if(SSshuttle.shuttle_purchased)
- to_chat(usr, "A replacement shuttle has already been purchased.")
- else if(!S.prerequisites_met())
- to_chat(usr, "You have not met the requirements for purchasing this shuttle.")
- else
- var/points_to_check
- var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
- if(D)
- points_to_check = D.account_balance
- if(points_to_check >= S.credit_cost)
- SSshuttle.shuttle_purchased = TRUE
- SSshuttle.unload_preview()
- SSshuttle.load_template(S)
- SSshuttle.existing_shuttle = SSshuttle.emergency
- SSshuttle.action_load(S)
- D.adjust_money(-S.credit_cost)
- minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
- message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
- log_shuttle("[key_name(usr)] has purchased [S.name].")
- SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
- else
- to_chat(usr, "Insufficient credits.")
-
- if("callshuttle")
- state = STATE_DEFAULT
- if(authenticated && SSshuttle.canEvac(usr))
- state = STATE_CALLSHUTTLE
- if("callshuttle2")
- if(authenticated)
- SSshuttle.requestEvac(usr, href_list["call"])
- if(SSshuttle.emergency.timer)
- post_status("shuttle")
- state = STATE_DEFAULT
- if("cancelshuttle")
- state = STATE_DEFAULT
- if(authenticated)
- state = STATE_CANCELSHUTTLE
- if("cancelshuttle2")
- if(authenticated)
- if(SSshuttle.endvote_passed) //Citadel Edit - endvote passing = no recalls
- say("Warning: Emergency shuttle recalls have been blocked by Central Command due to ongoing crew transfer procedures.")
- else
- SSshuttle.cancelEvac(usr)
- state = STATE_DEFAULT
- if("messagelist")
- currmsg = 0
- state = STATE_MESSAGELIST
- if("viewmessage")
- state = STATE_VIEWMESSAGE
- if (!currmsg)
- if(href_list["message-num"])
- var/msgnum = text2num(href_list["message-num"])
- currmsg = messages[msgnum]
- else
- state = STATE_MESSAGELIST
- if("delmessage")
- state = currmsg ? STATE_DELMESSAGE : STATE_MESSAGELIST
- if("delmessage2")
- if(authenticated)
- if(currmsg)
- if(aicurrmsg == currmsg)
- aicurrmsg = null
- messages -= currmsg
- currmsg = null
- state = STATE_MESSAGELIST
- else
- state = STATE_VIEWMESSAGE
- if("respond")
- var/answer = text2num(href_list["answer"])
- if(!currmsg || !answer || currmsg.possible_answers.len < answer)
- state = STATE_MESSAGELIST
- else
- if(!currmsg.answered)
- currmsg.answered = answer
- log_game("[key_name(usr)] answered [currmsg.title] comm message. Answer : [currmsg.answered]")
- if(currmsg)
- currmsg.answer_callback.InvokeAsync()
- state = STATE_VIEWMESSAGE
- updateDialog()
- if("status")
- state = STATE_STATUSDISPLAY
- if("securitylevel")
- tmp_alertlevel = text2num( href_list["newalertlevel"] )
- if(!tmp_alertlevel)
- tmp_alertlevel = 0
- state = STATE_CONFIRM_LEVEL
- if("changeseclevel")
- state = STATE_ALERT_LEVEL
-
- if("emergencyaccess")
- state = STATE_TOGGLE_EMERGENCY
- if("enableemergency")
- make_maint_all_access()
- log_game("[key_name(usr)] enabled emergency maintenance access.")
- message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
- deadchat_broadcast("[usr.real_name] enabled emergency maintenance access at [get_area_name(usr, TRUE)].", usr)
- state = STATE_DEFAULT
- if("disableemergency")
- revoke_maint_all_access()
- log_game("[key_name(usr)] disabled emergency maintenance access.")
- message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
- deadchat_broadcast("[usr.real_name] disabled emergency maintenance access at [get_area_name(usr, TRUE)].", usr)
- state = STATE_DEFAULT
-
- // Status display stuff
- if("setstat")
- playsound(src, "terminal_type", 50, FALSE)
- switch(href_list["statdisp"])
- if("message")
- post_status("message", stat_msg1, stat_msg2)
- if("alert")
- post_status("alert", href_list["alert"])
- else
- post_status(href_list["statdisp"])
-
- if("setmsg1")
- stat_msg1 = reject_bad_text(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40)
- updateDialog()
- if("setmsg2")
- stat_msg2 = reject_bad_text(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40)
- updateDialog()
-
- // OMG CENTCOM LETTERHEAD
- if("MessageCentCom")
- if(authenticated)
- if(!checkCCcooldown())
- to_chat(usr, "Arrays recycling. Please stand by.")
- return
- var/input = stripped_input(usr, "Please choose a message to transmit to CentCom via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send a message to CentCom.", "")
- if(!input || !(usr in view(1,src)) || !checkCCcooldown())
- return
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- CentCom_announce(input, usr)
- to_chat(usr, "Message transmitted to Central Command.")
- for(var/client/X in GLOB.admins)
- if(X.prefs.toggles & SOUND_ADMINHELP)
- SEND_SOUND(X, sound('sound/effects/printer.ogg'))
- window_flash(X, ignorepref = FALSE)
- usr.log_talk(input, LOG_SAY, tag="CentCom announcement")
- deadchat_broadcast("[usr.real_name] has messaged CentCom, \"[input]\" at [get_area_name(usr, TRUE)].", usr)
- CM.lastTimeUsed = world.time
-
- // OMG SYNDICATE ...LETTERHEAD
- if("MessageSyndicate")
- if((authenticated) && (obj_flags & EMAGGED))
- if(!checkCCcooldown())
- to_chat(usr, "Arrays recycling. Please stand by.")
- playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
- return
- var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING COORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send a message to /??????/.", "")
- if(!input || !(usr in view(1,src)) || !checkCCcooldown())
- return
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- Syndicate_announce(input, usr)
- to_chat(usr, "SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.")
- for(var/client/X in GLOB.admins)
- if(X.prefs.toggles & SOUND_ADMINHELP)
- SEND_SOUND(X, sound('sound/effects/printer.ogg'))
- window_flash(X, ignorepref = FALSE)
- usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
- deadchat_broadcast("[usr.real_name] has messaged the Syndicate, \"[input]\" at [get_area_name(usr, TRUE)].", usr)
- CM.lastTimeUsed = world.time
-
- if("RestoreBackup")
- to_chat(usr, "Backup routing data restored!")
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- obj_flags &= ~EMAGGED
- updateDialog()
-
- if("nukerequest") //When there's no other way
- if(authenticated==2)
- if(!checkCCcooldown())
- to_chat(usr, "Arrays recycling. Please stand by.")
- return
- var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self-Destruct Code Request.","")
- if(!input || !(usr in view(1,src)) || !checkCCcooldown())
- return
- Nuke_request(input, usr)
- to_chat(usr, "Request sent.")
- usr.log_message("has requested the nuclear codes from CentCom with reason \"[input]\"", LOG_SAY)
- priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested","commandreport")
- CM.lastTimeUsed = world.time
-
-
- // AI interface
- if("ai-main")
- aicurrmsg = null
- aistate = STATE_DEFAULT
- if("ai-callshuttle")
- aistate = STATE_DEFAULT
- if(SSshuttle.canEvac(usr))
- aistate = STATE_CALLSHUTTLE
- if("ai-callshuttle2")
- SSshuttle.requestEvac(usr, href_list["call"])
- aistate = STATE_DEFAULT
- if("ai-messagelist")
- aicurrmsg = null
- aistate = STATE_MESSAGELIST
- if("ai-viewmessage")
- aistate = STATE_VIEWMESSAGE
- if (!aicurrmsg)
- if(href_list["message-num"])
- var/msgnum = text2num(href_list["message-num"])
- aicurrmsg = messages[msgnum]
- else
- aistate = STATE_MESSAGELIST
- if("ai-delmessage")
- aistate = aicurrmsg ? STATE_DELMESSAGE : STATE_MESSAGELIST
- if("ai-delmessage2")
- if(aicurrmsg)
- if(currmsg == aicurrmsg)
- currmsg = null
- messages -= aicurrmsg
- aicurrmsg = null
- aistate = STATE_MESSAGELIST
- if("ai-respond")
- var/answer = text2num(href_list["answer"])
- if(!aicurrmsg || !answer || aicurrmsg.possible_answers.len < answer)
- aistate = STATE_MESSAGELIST
- else
- if(!aicurrmsg.answered)
- aicurrmsg.answered = answer
- log_game("[key_name(usr)] answered [aicurrmsg.title] comm message. Answer : [aicurrmsg.answered]")
- if(aicurrmsg.answer_callback)
- aicurrmsg.answer_callback.InvokeAsync()
- aistate = STATE_VIEWMESSAGE
- if("ai-status")
- aistate = STATE_STATUSDISPLAY
- if("ai-announce")
- make_announcement(usr, 1)
- if("ai-securitylevel")
- if(security_level_cd > world.time)
- to_chat(usr, "Security level protocols are currently on cooldown. Please stand by.")
- return
- tmp_alertlevel = text2num( href_list["newalertlevel"] )
- if(!tmp_alertlevel)
- tmp_alertlevel = SEC_LEVEL_GREEN
- var/old_level = GLOB.security_level
- if(!tmp_alertlevel)
- tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel < SEC_LEVEL_GREEN)
- tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel > SEC_LEVEL_AMBER)
- tmp_alertlevel = SEC_LEVEL_AMBER //Cannot engage delta with this
- set_security_level(tmp_alertlevel)
- security_level_cd = world.time + 15 SECONDS
- if(GLOB.security_level != old_level)
- //Only notify people if an actual change happened
- var/security_level = NUM2SECLEVEL(GLOB.security_level)
- log_game("[key_name(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
- message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
- deadchat_broadcast("[usr.real_name] has changed the security level to [security_level] from [src] at [get_area_name(usr, TRUE)].", usr)
- tmp_alertlevel = 0
- aistate = STATE_DEFAULT
- if("ai-changeseclevel")
- aistate = STATE_ALERT_LEVEL
- if("ai-emergencyaccess")
- aistate = STATE_TOGGLE_EMERGENCY
- if("ai-enableemergency")
- make_maint_all_access()
- log_game("[key_name(usr)] enabled emergency maintenance access.")
- message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
- deadchat_broadcast("[usr.real_name] enabled emergency maintenance access.", usr)
- aistate = STATE_DEFAULT
- if("ai-disableemergency")
- revoke_maint_all_access()
- log_game("[key_name(usr)] disabled emergency maintenance access.")
- message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
- deadchat_broadcast("[usr.real_name] disabled emergency maintenance access.", usr)
- aistate = STATE_DEFAULT
-
- updateUsrDialog()
+/// Are we a silicon, OR logged in?
+/obj/machinery/computer/communications/proc/authenticated(mob/user)
+ if (issilicon(user))
+ return TRUE
+ return authenticated
/obj/machinery/computer/communications/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/card/id))
@@ -445,292 +71,413 @@
/obj/machinery/computer/communications/emag_act(mob/user)
. = ..()
- if(obj_flags & EMAGGED)
+ if (obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
- SSshuttle.shuttle_purchase_requirements_met |= "emagged"
- if(authenticated == 1)
- authenticated = 2
+ if (authenticated)
+ authorize_access = get_all_accesses()
to_chat(user, "You scramble the communication routing circuits!")
playsound(src, 'sound/machines/terminal_alert.ogg', 50, FALSE)
+ return
+
+/obj/machinery/computer/communications/ui_act(action, list/params)
+ var/static/list/approved_states = list(STATE_BUYING_SHUTTLE, STATE_CHANGING_STATUS, STATE_MAIN, STATE_MESSAGES)
+ var/static/list/approved_status_pictures = list("biohazard", "blank", "default", "lockdown", "redalert", "shuttle")
+
+ . = ..()
+ if (.)
+ return
+
+ if (!has_communication())
+ return
+
+ . = TRUE
+
+ switch (action)
+ if ("answerMessage")
+ if (!authenticated(usr))
+ return
+ var/answer_index = text2num(params["answer"])
+ var/message_index = text2num(params["message"])
+ if (!answer_index || !message_index || answer_index < 1 || message_index < 1)
+ return
+ var/datum/comm_message/message = messages[message_index]
+ if (message.answered)
+ return
+ message.answered = answer_index
+ message.answer_callback.InvokeAsync()
+ if ("callShuttle")
+ if (!authenticated(usr) || !SSshuttle.canEvac(usr, TRUE))
+ return
+ var/reason = trim(params["reason"], MAX_MESSAGE_LEN)
+ if (length(reason) < CALL_SHUTTLE_REASON_LENGTH)
+ return
+ SSshuttle.requestEvac(usr, reason)
+ post_status("shuttle")
+ if ("changeSecurityLevel")
+ if (!authenticated_as_silicon_or_captain(usr))
+ return
+
+ // Check if they have
+ if (!issilicon(usr))
+ var/obj/item/held_item = usr.get_active_held_item()
+ var/obj/item/card/id/id_card = held_item?.GetID()
+ if (!istype(id_card))
+ to_chat(usr, "You need to swipe your ID!")
+ playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
+ return
+ if (!(ACCESS_CAPTAIN in id_card.access))
+ to_chat(usr, "You are not authorized to do this!")
+ playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
+ return
+
+ var/new_sec_level = SECLEVEL2NUM(params["newSecurityLevel"])
+ if (new_sec_level != SEC_LEVEL_GREEN && new_sec_level != SEC_LEVEL_BLUE && new_sec_level != SEC_LEVEL_AMBER)
+ return
+ if (GLOB.security_level == new_sec_level)
+ return
+
+ set_security_level(new_sec_level)
+
+ to_chat(usr, "Authorization confirmed. Modifying security level.")
+ playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
+
+ // Only notify people if an actual change happened
+ log_game("[key_name(usr)] has changed the security level to [params["newSecurityLevel"]] with [src] at [AREACOORD(usr)].")
+ message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [params["newSecurityLevel"]] with [src] at [AREACOORD(usr)].")
+ deadchat_broadcast(" has changed the security level to [params["newSecurityLevel"]] with [src] at [get_area_name(usr, TRUE)].", "[usr.real_name]", usr)
+
+ alert_level_tick += 1
+ if ("deleteMessage")
+ if (!authenticated(usr))
+ return
+ var/message_index = text2num(params["message"])
+ if (!message_index)
+ return
+ LAZYREMOVE(messages, LAZYACCESS(messages, message_index))
+ if ("makePriorityAnnouncement")
+ if (!authenticated_as_silicon_or_captain(usr))
+ return
+ make_announcement(usr)
+ if ("messageAssociates")
+ if (!authenticated_as_non_silicon_captain(usr))
+ return
+ if (!COOLDOWN_FINISHED(src, important_action_cooldown))
+ return
+
+ playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
+ var/message = trim(html_encode(params["message"]), MAX_MESSAGE_LEN)
+
+ var/emagged = obj_flags & EMAGGED
+ if (emagged)
+ message_syndicate(message, usr)
+ to_chat(usr, "SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.")
+ else
+ message_centcom(message, usr)
+ to_chat(usr, "Message transmitted to Central Command.")
+
+ var/associates = emagged ? "the Syndicate": "CentCom"
+ usr.log_talk(message, LOG_SAY, tag = "message to [associates]")
+ deadchat_broadcast(" has messaged [associates], \"[message]\" at [get_area_name(usr, TRUE)].", "[usr.real_name]", usr)
+ COOLDOWN_START(src, important_action_cooldown, IMPORTANT_ACTION_COOLDOWN)
+ if ("purchaseShuttle")
+ var/can_buy_shuttles_or_fail_reason = can_buy_shuttles(usr)
+ if (can_buy_shuttles_or_fail_reason != TRUE)
+ if (can_buy_shuttles_or_fail_reason != FALSE)
+ to_chat(usr, "[can_buy_shuttles_or_fail_reason]")
+ return
+ var/list/shuttles = flatten_list(SSmapping.shuttle_templates)
+ var/datum/map_template/shuttle/shuttle = locate(params["shuttle"]) in shuttles
+ if (!istype(shuttle))
+ return
+ if (!shuttle.prerequisites_met())
+ to_chat(usr, "You have not met the requirements for purchasing this shuttle.")
+ return
+ var/datum/bank_account/bank_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
+ if (bank_account.account_balance < shuttle.credit_cost)
+ return
+ SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_PURCHASED
+ SSshuttle.unload_preview()
+ SSshuttle.existing_shuttle = SSshuttle.emergency
+ SSshuttle.action_load(shuttle, replace = TRUE)
+ bank_account.adjust_money(-shuttle.credit_cost)
+ minor_announce("[usr.real_name] has purchased [shuttle.name] for [shuttle.credit_cost] credits.[shuttle.extra_desc ? " [shuttle.extra_desc]" : ""]" , "Shuttle Purchase")
+ message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [shuttle.name].")
+ log_shuttle("[key_name(usr)] has purchased [shuttle.name].")
+ SSblackbox.record_feedback("text", "shuttle_purchase", 1, shuttle.name)
+ state = STATE_MAIN
+ if ("recallShuttle")
+ // AIs cannot recall the shuttle
+ if (!authenticated(usr) || issilicon(usr))
+ return
+ SSshuttle.cancelEvac(usr)
+ if ("requestNukeCodes")
+ if (!authenticated_as_non_silicon_captain(usr))
+ return
+ if (!COOLDOWN_FINISHED(src, important_action_cooldown))
+ return
+ var/reason = trim(html_encode(params["reason"]), MAX_MESSAGE_LEN)
+ nuke_request(reason, usr)
+ to_chat(usr, "Request sent.")
+ usr.log_message("has requested the nuclear codes from CentCom with reason \"[reason]\"", LOG_SAY)
+ priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self-Destruct Codes Requested", "commandreport")
+ playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
+ COOLDOWN_START(src, important_action_cooldown, IMPORTANT_ACTION_COOLDOWN)
+ if ("restoreBackupRoutingData")
+ if (!authenticated_as_non_silicon_captain(usr))
+ return
+ if (!(obj_flags & EMAGGED))
+ return
+ to_chat(usr, "Backup routing data restored.")
+ playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
+ obj_flags &= ~EMAGGED
+ if ("sendToOtherSector")
+ if (!authenticated_as_non_silicon_captain(usr))
+ return
+ if (!can_send_messages_to_other_sectors(usr))
+ return
+ if (!COOLDOWN_FINISHED(src, important_action_cooldown))
+ return
+
+ var/message = trim(html_encode(params["message"]), MAX_MESSAGE_LEN)
+ if (!message)
+ return
+
+ playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
+
+ var/destination = params["destination"]
+ var/list/payload = list()
+
+ var/network_name = CONFIG_GET(string/cross_comms_network)
+ if (network_name)
+ payload["network"] = network_name
+
+ send2otherserver(station_name(), message, "Comms_Console", destination == "all" ? null : list(destination), additional_data = payload)
+ minor_announce(message, title = "Outgoing message to allied station")
+ usr.log_talk(message, LOG_SAY, tag = "message to the other server")
+ message_admins("[ADMIN_LOOKUPFLW(usr)] has sent a message to the other server\[s].")
+ deadchat_broadcast(" has sent an outgoing message to the other station(s).", "[usr.real_name]", usr)
+
+ COOLDOWN_START(src, important_action_cooldown, IMPORTANT_ACTION_COOLDOWN)
+ if ("setState")
+ if (!authenticated(usr))
+ return
+ if (!(params["state"] in approved_states))
+ return
+ if (state == STATE_BUYING_SHUTTLE && can_buy_shuttles(usr) != TRUE)
+ return
+ set_state(usr, params["state"])
+ playsound(src, "terminal_type", 50, FALSE)
+ if ("setStatusMessage")
+ if (!authenticated(usr))
+ return
+ var/line_one = reject_bad_text(params["lineOne"] || "", MAX_STATUS_LINE_LENGTH)
+ var/line_two = reject_bad_text(params["lineTwo"] || "", MAX_STATUS_LINE_LENGTH)
+ post_status("alert", "blank")
+ post_status("message", line_one, line_two)
+ last_status_display = list(line_one, line_two)
+ playsound(src, "terminal_type", 50, FALSE)
+ if ("setStatusPicture")
+ if (!authenticated(usr))
+ return
+ var/picture = params["picture"]
+ if (!(picture in approved_status_pictures))
+ return
+ post_status("alert", picture)
+ playsound(src, "terminal_type", 50, FALSE)
+ if ("toggleAuthentication")
+ // Log out if we're logged in
+ if (authorize_name)
+ authenticated = FALSE
+ authorize_access = null
+ authorize_name = null
+ playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
+ return
+
+ if (obj_flags & EMAGGED)
+ authenticated = TRUE
+ authorize_access = get_all_accesses()
+ authorize_name = "Unknown"
+ to_chat(usr, "[src] lets out a quiet alarm as its login is overridden.")
+ playsound(src, 'sound/machines/terminal_alert.ogg', 25, FALSE)
+ else if(isliving(usr))
+ var/mob/living/L = usr
+ var/obj/item/card/id/id_card = L.get_idcard(hand_first = TRUE)
+ if (check_access(id_card))
+ authenticated = TRUE
+ authorize_access = id_card.access
+ authorize_name = "[id_card.registered_name] - [id_card.assignment]"
+
+ state = STATE_MAIN
+ playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
+ if ("toggleEmergencyAccess")
+ if (!authenticated_as_silicon_or_captain(usr))
+ return
+ if (GLOB.emergency_access)
+ revoke_maint_all_access()
+ log_game("[key_name(usr)] disabled emergency maintenance access.")
+ message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
+ deadchat_broadcast(" disabled emergency maintenance access at [get_area_name(usr, TRUE)].", "[usr.real_name]", usr)
+ else
+ make_maint_all_access()
+ log_game("[key_name(usr)] enabled emergency maintenance access.")
+ message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
+ deadchat_broadcast(" enabled emergency maintenance access at [get_area_name(usr, TRUE)].", "[usr.real_name]", usr)
+
+/obj/machinery/computer/communications/ui_data(mob/user)
+ var/list/data = list(
+ "authenticated" = FALSE,
+ "emagged" = FALSE,
+ "hasConnection" = has_communication(),
+ )
+
+ var/ui_state = issilicon(user) ? cyborg_state : state
+
+ if (authenticated || issilicon(user))
+ data["authenticated"] = TRUE
+ data["canLogOut"] = !issilicon(user)
+ data["page"] = ui_state
+
+ if (obj_flags & EMAGGED)
+ data["emagged"] = TRUE
+
+ switch (ui_state)
+ if (STATE_MAIN)
+ data["canBuyShuttles"] = can_buy_shuttles(user)
+ data["canMakeAnnouncement"] = FALSE
+ data["canMessageAssociates"] = FALSE
+ data["canRecallShuttles"] = !issilicon(user)
+ data["canRequestNuke"] = FALSE
+ data["canSendToSectors"] = FALSE
+ data["canSetAlertLevel"] = FALSE
+ data["canToggleEmergencyAccess"] = FALSE
+ data["importantActionReady"] = COOLDOWN_FINISHED(src, important_action_cooldown)
+ data["shuttleCalled"] = FALSE
+ data["shuttleLastCalled"] = FALSE
+
+ data["alertLevel"] = NUM2SECLEVEL(GLOB.security_level)
+ data["authorizeName"] = authorize_name
+ data["canLogOut"] = !issilicon(user)
+ data["shuttleCanEvacOrFailReason"] = SSshuttle.canEvac(user, TRUE)
+
+ if (authenticated_as_non_silicon_captain(user))
+ data["canMessageAssociates"] = TRUE
+ data["canRequestNuke"] = TRUE
+
+ if (can_send_messages_to_other_sectors(user))
+ data["canSendToSectors"] = TRUE
+
+ var/list/sectors = list()
+ var/our_id = CONFIG_GET(string/cross_comms_name)
+
+ for (var/server in CONFIG_GET(keyed_list/cross_server))
+ if (server == our_id)
+ continue
+ sectors += server
+
+ data["sectors"] = sectors
+
+ if (authenticated_as_silicon_or_captain(user))
+ data["canToggleEmergencyAccess"] = TRUE
+ data["emergencyAccess"] = GLOB.emergency_access
+
+ data["alertLevelTick"] = alert_level_tick
+ data["canMakeAnnouncement"] = TRUE
+ data["canSetAlertLevel"] = issilicon(user) ? "NO_SWIPE_NEEDED" : "SWIPE_NEEDED"
+
+ if (SSshuttle.emergency.mode != SHUTTLE_IDLE && SSshuttle.emergency.mode != SHUTTLE_RECALL)
+ data["shuttleCalled"] = TRUE
+ data["shuttleRecallable"] = SSshuttle.canRecall()
+
+ if (SSshuttle.emergencyCallAmount)
+ data["shuttleCalledPreviously"] = TRUE
+ if (SSshuttle.emergencyLastCallLoc)
+ data["shuttleLastCalled"] = format_text(SSshuttle.emergencyLastCallLoc.name)
+ if (STATE_MESSAGES)
+ data["messages"] = list()
+
+ if (messages)
+ for (var/_message in messages)
+ var/datum/comm_message/message = _message
+ data["messages"] += list(list(
+ "answered" = message.answered,
+ "content" = message.content,
+ "title" = message.title,
+ "possibleAnswers" = message.possible_answers,
+ ))
+ if (STATE_BUYING_SHUTTLE)
+ var/datum/bank_account/bank_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
+ var/list/shuttles = list()
+
+ for (var/shuttle_id in SSmapping.shuttle_templates)
+ var/datum/map_template/shuttle/shuttle_template = SSmapping.shuttle_templates[shuttle_id]
+ if (!shuttle_template.can_be_bought || shuttle_template.credit_cost == INFINITY)
+ continue
+ shuttles += list(list(
+ "name" = shuttle_template.name,
+ "description" = shuttle_template.description,
+ "creditCost" = shuttle_template.credit_cost,
+ "prerequisites" = shuttle_template.prerequisites,
+ "ref" = REF(shuttle_template),
+ ))
+
+ data["budget"] = bank_account.account_balance
+ data["shuttles"] = shuttles
+ if (STATE_CHANGING_STATUS)
+ data["lineOne"] = last_status_display ? last_status_display[1] : ""
+ data["lineTwo"] = last_status_display ? last_status_display[2] : ""
+
+ return data
+
+/obj/machinery/computer/communications/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if (!ui)
+ ui = new(user, src, "CommunicationsConsole")
+ ui.open()
+
+/obj/machinery/computer/communications/ui_static_data(mob/user)
+ return list(
+ "callShuttleReasonMinLength" = CALL_SHUTTLE_REASON_LENGTH,
+ "maxStatusLineLength" = MAX_STATUS_LINE_LENGTH,
+ "maxMessageLength" = MAX_MESSAGE_LEN,
+ )
+
+/// Returns whether or not the communications console can communicate with the station
+/obj/machinery/computer/communications/proc/has_communication()
+ var/turf/current_turf = get_turf(src)
+ var/z_level = current_turf.z
+ return is_station_level(z_level) || is_centcom_level(z_level)
+
+/obj/machinery/computer/communications/proc/set_state(mob/user, new_state)
+ if (issilicon(user))
+ cyborg_state = new_state
+ else
+ state = new_state
+
+/// Returns TRUE if the user can buy shuttles.
+/// If they cannot, returns FALSE or a string detailing why.
+/obj/machinery/computer/communications/proc/can_buy_shuttles(mob/user)
+ if (!SSmapping.config.allow_custom_shuttles)
+ return FALSE
+ if (!authenticated_as_non_silicon_captain(user))
+ return FALSE
+ if (SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_IDLE)
+ return "The shuttle is already in transit."
+ if (SSshuttle.shuttle_purchased == SHUTTLEPURCHASE_PURCHASED)
+ return "A replacement shuttle has already been purchased."
+ if (SSshuttle.shuttle_purchased == SHUTTLEPURCHASE_FORCED)
+ return "Due to unforseen circumstances, shuttle purchasing is no longer available."
return TRUE
-/obj/machinery/computer/communications/ui_interact(mob/user)
- . = ..()
- if (z > 6)
- to_chat(user, "Unable to establish a connection: \black You're too far away from the station!")
+/obj/machinery/computer/communications/proc/can_send_messages_to_other_sectors(mob/user)
+ if (!authenticated_as_non_silicon_captain(user))
return
- var/dat = ""
- if(SSshuttle.emergency.mode == SHUTTLE_CALL)
- var/timeleft = SSshuttle.emergency.timeLeft()
- dat += "Emergency shuttle\n
\nETA: [timeleft / 60 % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]"
+ return length(CONFIG_GET(keyed_list/cross_server)) > 0
-
- var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
-
- if(issilicon(user))
- var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access
- if(dat2)
- dat += dat2
- popup.set_content(dat)
- popup.open()
- return
-
- switch(state)
- if(STATE_DEFAULT)
- if (authenticated)
- if(SSshuttle.emergencyCallAmount)
- if(SSshuttle.emergencyLastCallLoc)
- dat += "Most recent shuttle call/recall traced to: [format_text(SSshuttle.emergencyLastCallLoc.name)]
"
- else
- dat += "Unable to trace most recent shuttle call/recall signal.
"
- dat += "Logged in as: [auth_id]"
- dat += "
"
- dat += "
\[ Log Out \]
"
- dat += "
General Functions"
- dat += "
\[ Message List \]"
- switch(SSshuttle.emergency.mode)
- if(SHUTTLE_IDLE, SHUTTLE_RECALL)
- dat += "
\[ Call Emergency Shuttle \]"
- else
- dat += "
\[ Cancel Shuttle Call \]"
-
- dat += "
\[ Set Status Display \]"
- if (authenticated==2)
- dat += "
Captain Functions"
- dat += "
\[ Make a Captain's Announcement \]"
- var/list/cross_servers = CONFIG_GET(keyed_list/cross_server)
- var/our_id = CONFIG_GET(string/cross_comms_name)
- if(cross_servers.len)
- for(var/server in cross_servers)
- if(server == our_id)
- continue
- dat += "
\[ Send a message to station in [server] sector. \]"
- if(cross_servers.len > 2)
- dat += "
\[ Send a message to all allied stations \]"
- if(SSmapping.config.allow_custom_shuttles)
- dat += "
\[ Purchase Shuttle \]"
- dat += "
\[ Change Alert Level \]"
- dat += "
\[ Emergency Maintenance Access \]"
- dat += "
\[ Request Nuclear Authentication Codes \]"
- if(!(obj_flags & EMAGGED))
- dat += "
\[ Send Message to CentCom \]"
- else
- dat += "
\[ Send Message to \[UNKNOWN\] \]"
- dat += "
\[ Restore Backup Routing Data \]"
- else
- dat += "
\[ Log In \]"
- if(STATE_CALLSHUTTLE)
- dat += get_call_shuttle_form()
- playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
- if(STATE_CANCELSHUTTLE)
- dat += get_cancel_shuttle_form()
- playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
- if(STATE_MESSAGELIST)
- dat += "Messages:"
- for(var/i in 1 to messages.len)
- var/datum/comm_message/M = messages[i]
- dat += "
[M.title]"
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- if(STATE_VIEWMESSAGE)
- if (currmsg)
- dat += "[currmsg.title]
[currmsg.content]"
- if(!currmsg.answered && currmsg.possible_answers.len)
- for(var/i in 1 to currmsg.possible_answers.len)
- var/answer = currmsg.possible_answers[i]
- dat += "
\[ Answer : [answer] \]"
- else if(currmsg.answered)
- var/answered = currmsg.possible_answers[currmsg.answered]
- dat += "
Archived Answer : [answered]"
- dat += "
\[ Delete \]"
- else
- aistate = STATE_MESSAGELIST
- attack_hand(user)
- return
- if(STATE_DELMESSAGE)
- if (currmsg)
- dat += "Are you sure you want to delete this message? \[ OK | Cancel \]"
- else
- state = STATE_MESSAGELIST
- attack_hand(user)
- return
- if(STATE_STATUSDISPLAY)
- dat += "Set Status Displays
"
- dat += "\[ Clear \]
"
- dat += "\[ Shuttle ETA \]
"
- dat += "\[ Message \]"
- dat += "
"
- dat += "\[ Alert: None |"
- dat += " Red Alert |"
- dat += " Lockdown |"
- dat += " Biohazard \]
"
- playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
- if(STATE_ALERT_LEVEL)
- dat += "Current alert level: [NUM2SECLEVEL(GLOB.security_level)]
"
- if(GLOB.security_level == SEC_LEVEL_DELTA)
- dat += "The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate."
- else
- dat += "Amber
"
- dat += "Blue
"
- dat += "Green"
- if(STATE_CONFIRM_LEVEL)
- dat += "Current alert level: [NUM2SECLEVEL(GLOB.security_level)]
"
- dat += "Confirm the change to: [NUM2SECLEVEL(tmp_alertlevel)]
"
- dat += "Swipe ID to confirm change.
"
- if(STATE_TOGGLE_EMERGENCY)
- playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
- if(GLOB.emergency_access == 1)
- dat += "Emergency Maintenance Access is currently ENABLED"
- dat += "
Restore maintenance access restrictions?
\[ OK | Cancel \]"
- else
- dat += "Emergency Maintenance Access is currently DISABLED"
- dat += "
Lift access restrictions on maintenance and external airlocks?
\[ OK | Cancel \]"
-
- if(STATE_PURCHASE)
- var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
- dat += "Budget: [D.account_balance] Credits.
"
- dat += "
"
- dat += "Caution: Purchasing dangerous shuttles may lead to mutiny and/or death.
"
- dat += "
"
- for(var/shuttle_id in SSmapping.shuttle_templates)
- var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
- if(S.can_be_bought && S.credit_cost < INFINITY)
- dat += "[S.name] | [S.credit_cost] Credits
"
- dat += "[S.description]
"
- if(S.prerequisites)
- dat += "Prerequisites: [S.prerequisites]
"
- dat += "(Purchase)
"
-
- dat += "
\[ [(state != STATE_DEFAULT) ? "Main Menu | " : ""]Close \]"
-
- popup.set_content(dat)
- popup.open()
-
-/obj/machinery/computer/communications/proc/get_javascript_header(form_id)
- var/dat = {""}
- return dat
-
-/obj/machinery/computer/communications/proc/get_call_shuttle_form(ai_interface = 0)
- var/form_id = "callshuttle"
- var/dat = get_javascript_header(form_id)
- dat += "