Merge remote-tracking branch 'upstream/master'

This commit is contained in:
r4d6
2019-12-23 15:40:02 -05:00
903 changed files with 17285 additions and 6084 deletions
@@ -190,3 +190,21 @@
var/mob/living/carbon/M = target
M.visible_message("<span class='danger'>[M] explodes into a shower of gibs!</span>")
M.gib()
//a shrink ray that shrinks stuff, which grows back after a short while.
/obj/item/projectile/beam/shrink
name = "shrink ray"
icon_state = "blue_laser"
hitsound = 'sound/weapons/shrink_hit.ogg'
damage = 0
damage_type = STAMINA
flag = "energy"
impact_effect_type = /obj/effect/temp_visual/impact_effect/shrink
light_color = LIGHT_COLOR_BLUE
var/shrink_time = 90
/obj/item/projectile/beam/shrink/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
return
target.AddComponent(/datum/component/shrink, shrink_time)
@@ -23,6 +23,7 @@
var/mob/living/carbon/C = target
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "tased", /datum/mood_event/tased)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
C.IgniteMob()
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
+29 -1
View File
@@ -507,4 +507,32 @@
return
var/turf/T = get_turf(target)
for(var/i=0, i<50, i+=10)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
/obj/item/projectile/magic/nuclear
name = "\proper blazing manliness"
icon_state = "nuclear"
nodamage = TRUE
var/mob/living/victim = null
var/used = 0
/obj/item/projectile/magic/nuclear/on_hit(target)
if(used)
return
new/obj/effect/temp_visual/slugboom(get_turf(src))
if(ismob(target))
if(target == victim)
return
used = 1
visible_message("<span class='danger'>[victim] slams into [target] with explosive force!</span>")
explosion(src, 2, 3, 4, -1, TRUE, FALSE, 5)
else
used = 1
victim.take_overall_damage(30,30)
victim.Knockdown(60)
explosion(src, -1, -1, -1, -1, FALSE, FALSE, 5)
/obj/item/projectile/magic/nuclear/Destroy()
for(var/atom/movable/AM in contents)
AM.forceMove(get_turf(src))
. = ..()
@@ -6,7 +6,6 @@
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
icon = 'modular_citadel/icons/obj/VGprojectile.dmi'
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
@@ -14,6 +13,5 @@
name = "buster pellet"
icon_state = "megabuster"
nodamage = 1
icon = 'modular_citadel/icons/obj/VGprojectile.dmi'
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
@@ -1,5 +1,4 @@
obj/item/projectile/energy/plasmabolt
icon = 'modular_citadel/icons/obj/VGProjectile.dmi'
name = "plasma bolt"
icon_state = "plasma"
flag = "energy"