[Ready] New adv surgery tools! (#7879)
* Fixing updater * Update tools.dm * Update all_nodes.dm * Update medical_designs.dm * shit.jpg * Update medical_designs.dm * Update medical_designs.dm * Apply suggestions from code review Ragolutions' Grammar rework Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> * Apply suggestions from code review Reg being the best Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> * Huh
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kevinz000
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commit
7e8ba9a23c
@@ -7,6 +7,15 @@
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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/obj/item/retractor/adv
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name = "Advanced Retractor"
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desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.65
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/obj/item/retractor/augment
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name = "retractor"
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@@ -18,7 +27,6 @@
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.5
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/obj/item/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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@@ -29,6 +37,16 @@
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("attacked", "pinched")
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/obj/item/hemostat/adv
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name = "Advanced Hemostat"
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desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.65
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attack_verb = list("attacked", "pinched")
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/obj/item/hemostat/augment
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name = "hemostat"
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@@ -52,6 +70,16 @@
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("burnt")
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/obj/item/cautery/adv
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name = "Electrocautery"
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desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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toolspeed = 0.5
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attack_verb = list("burnt")
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/obj/item/cautery/augment
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name = "cautery"
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@@ -79,6 +107,21 @@
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("drilled")
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/obj/item/surgicaldrill/adv
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name = "Surgical Autodrill"
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desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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hitsound = 'sound/weapons/circsawhit.ogg'
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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flags_1 = CONDUCT_1
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force = 13 //Damions are not ment for flesh cutting!
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 0.65
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attack_verb = list("drilled")
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sharpness = IS_SHARP_ACCURATE // Were making them use a damion for this...
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/obj/item/surgicaldrill/augment
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name = "surgical drill"
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@@ -116,6 +159,25 @@
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. = ..()
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AddComponent(/datum/component/butchering, 80 * toolspeed, 100, 0)
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/obj/item/scalpel/adv
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name = "Precision Scalpel"
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desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 8
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w_class = WEIGHT_CLASS_TINY
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throwforce = 7
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throw_speed = 3
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throw_range = 6
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materials = list(MAT_METAL=4000, MAT_GLASS=1000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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toolspeed = 0.65
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/scalpel/augment
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name = "scalpel"
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desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
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@@ -161,6 +223,26 @@
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. = ..()
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AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering
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/obj/item/circular_saw/adv
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name = "Diamond-Grit Circular Saw"
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desc = "For those Assistants with REALLY thick skulls."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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hitsound = 'sound/weapons/circsawhit.ogg'
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throwhitsound = 'sound/weapons/pierce.ogg'
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flags_1 = CONDUCT_1
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force = 13
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 6
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throw_speed = 1
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throw_range = 3
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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toolspeed = 0.65
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sharpness = IS_SHARP
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/obj/item/circular_saw/augment
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name = "circular saw"
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desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
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