April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -149,7 +149,7 @@
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#define STAGE_FIVE 9
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#define STAGE_SIX 11 //From supermatter shard
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//ticker.current_state values
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//SSticker.current_state values
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#define GAME_STATE_STARTUP 0
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#define GAME_STATE_PREGAME 1
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#define GAME_STATE_SETTING_UP 2
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@@ -188,7 +188,7 @@
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//Key:
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//"entered-[blood_state]-[dir_of_image]"
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//or: "exited-[blood_state]-[dir_of_image]"
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var/list/bloody_footprints_cache = list()
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GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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//Bloody shoes/footprints
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#define MAX_SHOE_BLOODINESS 100
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@@ -253,7 +253,7 @@ var/list/bloody_footprints_cache = list()
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#define GHOST_ACCS_DEFAULT_OPTION GHOST_ACCS_FULL
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var/global/list/ghost_accs_options = list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST_ACCS_FULL) //So save files can be sanitized properly.
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GLOBAL_LIST_INIT(ghost_accs_options, list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST_ACCS_FULL)) //So save files can be sanitized properly.
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#define GHOST_OTHERS_SIMPLE 1
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#define GHOST_OTHERS_DEFAULT_SPRITE 50
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@@ -269,7 +269,7 @@ var/global/list/ghost_accs_options = list(GHOST_ACCS_NONE, GHOST_ACCS_DIR, GHOST
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#define GHOST_MAX_VIEW_RANGE_MEMBER 14
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var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DEFAULT_SPRITE, GHOST_OTHERS_THEIR_SETTING) //Same as ghost_accs_options.
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GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DEFAULT_SPRITE, GHOST_OTHERS_THEIR_SETTING)) //Same as ghost_accs_options.
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//Color Defines
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#define OOC_COLOR "#002eb8"
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@@ -332,9 +332,9 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects"
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//debug printing macros
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#define debug_world(msg) if (Debug2) to_chat(world, "DEBUG: [msg]")
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#define debug_admins(msg) if (Debug2) to_chat(admins, "DEBUG: [msg]")
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#define debug_world_log(msg) if (Debug2) log_world("DEBUG: [msg]")
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#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]")
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#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]")
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#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
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#define COORD(A) "([A.x],[A.y],[A.z])"
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#define INCREMENT_TALLY(L, stat) if(L[stat]){L[stat]++}else{L[stat] = 1}
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