April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -1,16 +1,21 @@
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var/list/clients = list() //all clients
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var/list/admins = list() //all clients whom are admins
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var/list/deadmins = list() //all clients who have used the de-admin verb.
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var/list/directory = list() //all ckeys with associated client
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var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
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GLOBAL_LIST_EMPTY(clients) //all clients
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GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
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GLOBAL_PROTECT(admins)
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GLOBAL_LIST_EMPTY(deadmins) //all clients who have used the de-admin verb.
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GLOBAL_PROTECT(deadmins)
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GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
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GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //all mobs **with clients attached**. Excludes /mob/dead/new_player
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var/global/list/mob_list = list() //all mobs, including clientless
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var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/dead/new_player
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var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/dead/new_player
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var/global/list/joined_player_list = list() //all clients that have joined the game at round-start or as a latejoin.
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var/global/list/silicon_mobs = list() //all silicon mobs
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var/global/list/pai_list = list()
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GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
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GLOBAL_LIST_EMPTY(living_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
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GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
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GLOBAL_LIST_EMPTY(ai_list)
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GLOBAL_LIST_EMPTY(pai_list)
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GLOBAL_LIST_EMPTY(available_ai_shells)
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GLOBAL_LIST_EMPTY(language_datums)
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