April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+33 -29
View File
@@ -1,30 +1,34 @@
var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/portals = list() //list of all /obj/effect/portal
var/global/list/airlocks = list() //list of all airlocks
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/shuttle_caller_list = list() //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
var/global/list/syndicate_shuttle_boards = list() //important to keep track of for managing nukeops war declarations.
var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
var/global/list/teleportbeacons = list() //list of all tracking beacons used by teleporters
var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
var/global/list/nuke_list = list()
var/global/list/alarmdisplay = list() //list of all machines or programs that can display station alerts
var/global/list/singularities = list() //list of all singularities on the station (actually technically all engines)
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
GLOBAL_LIST_EMPTY(nuke_list)
GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/materials_list = list() //list of all /datum/material datums indexed by material id.
var/global/list/tech_list = list() //list of all /datum/tech datums indexed by id.
var/global/list/surgeries_list = list() //list of all surgeries by name, associated with their path.
var/global/list/crafting_recipes = list() //list of all table craft recipes
var/global/list/rcd_list = list() //list of Rapid Construction Devices.
var/global/list/apcs_list = list() //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
var/global/list/tracked_chem_implants = list() //list of implants the prisoner console can track and send inject commands too
var/global/list/poi_list = list() //list of points of interest for observe/follow
var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
var/global/list/zombie_infection_list = list() // A list of all zombie_infection organs, for any mass "animation"
var/global/list/meteor_list = list() // List of all meteors.
var/global/list/active_jammers = list() // List of active radio jammers
GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_name_directory)