April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+50
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//this function places received data into element with specified id.
#define js_byjax {"
function replaceContent() {
var args = Array.prototype.slice.call(arguments);
var id = args\[0\];
var content = args\[1\];
var callback = null;
if(args\[2\]){
callback = args\[2\];
if(args\[3\]){
args = args.slice(3);
}
}
var parent = document.getElementById(id);
if(typeof(parent)!=='undefined' && parent!=null){
parent.innerHTML = content?content:'';
}
if(callback && window\[callback\]){
window\[callback\].apply(null,args);
}
}
"}
/*
sends data to control_id:replaceContent
receiver - mob
control_id - window id (for windows opened with browse(), it'll be "windowname.browser")
target_element - HTML element id
new_content - HTML content
callback - js function that will be called after the data is sent
callback_args - arguments for callback function
Be sure to include required js functions in your page, or it'll raise an exception.
*/
/proc/send_byjax(receiver, control_id, target_element, new_content=null, callback=null, list/callback_args=null)
if(receiver && target_element && control_id) // && winexists(receiver, control_id))
var/list/argums = list(target_element, new_content)
if(callback)
argums += callback
if(callback_args)
argums += callback_args
argums = list2params(argums)
/* if(callback_args)
argums += "&[list2params(callback_args)]"
*/
receiver << output(argums,"[control_id]:replaceContent")
return
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#define js_dropdowns {"
function dropdowns() {
var divs = document.getElementsByTagName('div');
var headers = new Array();
var links = new Array();
for(var i=0;i<divs.length;i++){
if(divs\[i\].className=='header') {
divs\[i\].className='header closed';
divs\[i\].innerHTML = divs\[i\].innerHTML+' +';
headers.push(divs\[i\]);
}
if(divs\[i\].className=='links') {
divs\[i\].className='links hidden';
links.push(divs\[i\]);
}
}
for(var i=0;i<headers.length;i++){
if(typeof(links\[i\])!== 'undefined' && links\[i\]!=null) {
headers\[i\].onclick = (function(elem) {
return function() {
if(elem.className.search('visible')>=0) {
elem.className = elem.className.replace('visible','hidden');
this.className = this.className.replace('open','closed');
this.innerHTML = this.innerHTML.replace('-','+');
}
else {
elem.className = elem.className.replace('hidden','visible');
this.className = this.className.replace('closed','open');
this.innerHTML = this.innerHTML.replace('+','-');
}
return false;
}
})(links\[i\]);
}
}
}
"}