April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
+43
-19
@@ -6,15 +6,18 @@
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* Odds are, there is a reason
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*
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**/
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var/datum/controller/master/Master = new()
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var/MC_restart_clear = 0
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var/MC_restart_timeout = 0
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var/MC_restart_count = 0
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//This is the ABSOLUTE ONLY THING that should init globally like this
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GLOBAL_REAL(Master, /datum/controller/master) = new
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GLOBAL_VAR_INIT(MC_restart_clear, 0)
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GLOBAL_VAR_INIT(MC_restart_timeout, 0)
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GLOBAL_VAR_INIT(MC_restart_count, 0)
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//current tick limit, assigned by the queue controller before running a subsystem.
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//used by check_tick as well so that the procs subsystems call can obey that SS's tick limits
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var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
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/datum/controller/master
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name = "Master"
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@@ -62,6 +65,9 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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else
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init_subtypes(/datum/controller/subsystem, subsystems)
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Master = src
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if(!GLOB)
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new /datum/controller/global_vars
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/datum/controller/master/Destroy()
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..()
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@@ -77,14 +83,14 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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// -1 if we encountered a runtime trying to recreate it
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/proc/Recreate_MC()
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. = -1 //so if we runtime, things know we failed
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if (world.time < MC_restart_timeout)
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if (world.time < GLOB.MC_restart_timeout)
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return 0
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if (world.time < MC_restart_clear)
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MC_restart_count *= 0.5
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if (world.time < GLOB.MC_restart_clear)
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GLOB.MC_restart_count *= 0.5
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var/delay = 50 * ++MC_restart_count
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MC_restart_timeout = world.time + delay
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MC_restart_clear = world.time + (delay * 2)
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var/delay = 50 * ++GLOB.MC_restart_count
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GLOB.MC_restart_timeout = world.time + delay
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GLOB.MC_restart_clear = world.time + (delay * 2)
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Master.processing = 0 //stop ticking this one
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try
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new/datum/controller/master()
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@@ -107,7 +113,25 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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else
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msg += "\t [varname] = [varval]\n"
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log_world(msg)
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var/datum/controller/subsystem/BadBoy = Master.last_type_processed
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var/FireHim = FALSE
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if(istype(BadBoy))
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msg = null
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switch(++BadBoy.failure_strikes)
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if(2)
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msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
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FireHim = TRUE
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if(3)
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
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BadBoy.flags |= SS_NO_FIRE
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if(msg)
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to_chat(GLOB.admins, "<span class='boldannounce'>[msg]</span>")
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log_world(msg)
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if (istype(Master.subsystems))
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if(FireHim)
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Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
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subsystems = Master.subsystems
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StartProcessing(10)
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else
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@@ -133,13 +157,13 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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var/start_timeofday = REALTIMEOFDAY
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// Initialize subsystems.
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CURRENT_TICKLIMIT = config.tick_limit_mc_init
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GLOB.CURRENT_TICKLIMIT = config.tick_limit_mc_init
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for (var/datum/controller/subsystem/SS in subsystems)
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if (SS.flags & SS_NO_INIT)
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continue
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SS.Initialize(REALTIMEOFDAY)
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CHECK_TICK
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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var/time = (REALTIMEOFDAY - start_timeofday) / 10
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var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!"
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@@ -242,7 +266,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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while (1)
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tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag)))
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if (processing <= 0)
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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sleep(10)
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continue
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@@ -250,7 +274,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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// because sleeps are processed in the order received, so longer sleeps are more likely to run first
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if (world.tick_usage > TICK_LIMIT_MC)
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sleep_delta += 2
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.5)
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.5)
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sleep(world.tick_lag * (processing + sleep_delta))
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continue
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@@ -279,7 +303,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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if (!error_level)
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iteration++
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error_level++
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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sleep(10)
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continue
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@@ -291,7 +315,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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if (!error_level)
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iteration++
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error_level++
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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sleep(10)
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continue
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error_level--
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@@ -302,7 +326,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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iteration++
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last_run = world.time
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src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
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CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc.
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GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc.
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sleep(world.tick_lag * (processing + sleep_delta))
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@@ -391,7 +415,7 @@ var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
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else
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tick_precentage = tick_remaining
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CURRENT_TICKLIMIT = world.tick_usage + tick_precentage
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GLOB.CURRENT_TICKLIMIT = world.tick_usage + tick_precentage
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if (!(queue_node_flags & SS_TICKER))
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ran_non_ticker = TRUE
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