April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -1,10 +1,6 @@
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#define ROUND_START_MUSIC_LIST "strings/round_start_sounds.txt"
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var/round_start_time = 0
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var/datum/controller/subsystem/ticker/ticker
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/datum/controller/subsystem/ticker
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SUBSYSTEM_DEF(ticker)
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name = "Ticker"
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init_order = 13
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@@ -44,6 +40,8 @@ var/datum/controller/subsystem/ticker/ticker
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var/timeLeft //pregame timer
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var/start_at
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var/gametime_offset = 432000 // equal to 12 hours, making gametime at roundstart 12:00:00
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var/totalPlayers = 0 //used for pregame stats on statpanel
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var/totalPlayersReady = 0 //used for pregame stats on statpanel
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@@ -58,19 +56,19 @@ var/datum/controller/subsystem/ticker/ticker
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var/late_join_disabled
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var/modevoted = FALSE //Have we sent a vote for the gamemode?
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var/round_start_time = 0
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var/list/round_start_events
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/datum/controller/subsystem/ticker/New()
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NEW_SS_GLOBAL(ticker)
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var/modevoted = FALSE //Have we sent a vote for the gamemode?
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/datum/controller/subsystem/ticker/Initialize(timeofday)
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var/list/music = file2list(ROUND_START_MUSIC_LIST, "\n")
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login_music = pick(music)
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if(!syndicate_code_phrase)
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syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response)
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syndicate_code_response = generate_code_phrase()
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if(!GLOB.syndicate_code_phrase)
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GLOB.syndicate_code_phrase = generate_code_phrase()
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if(!GLOB.syndicate_code_response)
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GLOB.syndicate_code_response = generate_code_phrase()
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..()
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start_at = world.time + (config.lobby_countdown * 10)
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@@ -79,7 +77,7 @@ var/datum/controller/subsystem/ticker/ticker
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if(GAME_STATE_STARTUP)
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if(Master.initializations_finished_with_no_players_logged_in)
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start_at = world.time + (config.lobby_countdown * 10)
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for(var/client/C in clients)
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for(var/client/C in GLOB.clients)
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window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
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to_chat(world, "<span class='boldnotice'>Welcome to [station_name()]!</span>")
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current_state = GAME_STATE_PREGAME
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@@ -93,7 +91,7 @@ var/datum/controller/subsystem/ticker/ticker
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timeLeft = max(0,start_at - world.time)
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totalPlayers = 0
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totalPlayersReady = 0
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for(var/mob/dead/new_player/player in player_list)
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for(var/mob/dead/new_player/player in GLOB.player_list)
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++totalPlayers
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if(player.ready)
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++totalPlayersReady
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@@ -137,15 +135,15 @@ var/datum/controller/subsystem/ticker/ticker
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var/init_start = world.timeofday
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//Create and announce mode
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var/list/datum/game_mode/runnable_modes
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if(master_mode == "random" || master_mode == "secret")
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if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
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runnable_modes = config.get_runnable_modes()
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if(master_mode == "secret")
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if(GLOB.master_mode == "secret")
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hide_mode = 1
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if(secret_force_mode != "secret")
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var/datum/game_mode/smode = config.pick_mode(secret_force_mode)
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if(GLOB.secret_force_mode != "secret")
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var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
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if(!smode.can_start())
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message_admins("\blue Unable to force secret [secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
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message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
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else
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mode = smode
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@@ -156,7 +154,7 @@ var/datum/controller/subsystem/ticker/ticker
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mode = pickweight(runnable_modes)
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else
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mode = config.pick_mode(master_mode)
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mode = config.pick_mode(GLOB.master_mode)
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if(!mode.can_start())
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to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players and [mode.required_enemies] eligible antagonists needed. Reverting to pre-game lobby.")
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qdel(mode)
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@@ -172,11 +170,11 @@ var/datum/controller/subsystem/ticker/ticker
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SSjob.DivideOccupations() //Distribute jobs
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CHECK_TICK
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if(!Debug2)
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if(!GLOB.Debug2)
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if(!can_continue)
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qdel(mode)
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mode = null
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to_chat(world, "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby.")
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to_chat(world, "<B>Error setting up [GLOB.master_mode].</B> Reverting to pre-game lobby.")
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SSjob.ResetOccupations()
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return 0
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else
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@@ -196,19 +194,24 @@ var/datum/controller/subsystem/ticker/ticker
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toggle_ooc(0) // Turn it off
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CHECK_TICK
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start_landmarks_list = shuffle(start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
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GLOB.start_landmarks_list = shuffle(GLOB.start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
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create_characters() //Create player characters
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collect_minds()
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equip_characters()
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SSoverlays.Flush() //Flush the majority of the shit
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data_core.manifest()
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GLOB.data_core.manifest()
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transfer_characters() //transfer keys to the new mobs
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Master.RoundStart() //let the party begin...
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for(var/I in round_start_events)
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var/datum/callback/cb = I
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cb.InvokeAsync()
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LAZYCLEARLIST(round_start_events)
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log_world("Game start took [(world.timeofday - init_start)/10]s")
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round_start_time = world.time
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@@ -217,10 +220,10 @@ var/datum/controller/subsystem/ticker/ticker
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current_state = GAME_STATE_PLAYING
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if(SSevent.holidays)
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if(SSevents.holidays)
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to_chat(world, "<font color='blue'>and...</font>")
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for(var/holidayname in SSevent.holidays)
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var/datum/holiday/holiday = SSevent.holidays[holidayname]
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for(var/holidayname in SSevents.holidays)
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var/datum/holiday/holiday = SSevents.holidays[holidayname]
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to_chat(world, "<h4>[holiday.greet()]</h4>")
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PostSetup()
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@@ -231,7 +234,7 @@ var/datum/controller/subsystem/ticker/ticker
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set waitfor = 0
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mode.post_setup()
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//Cleanup some stuff
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for(var/obj/effect/landmark/start/S in landmarks_list)
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for(var/obj/effect/landmark/start/S in GLOB.landmarks_list)
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//Deleting Startpoints but we need the ai point to AI-ize people later
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if(S.name != "AI")
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qdel(S)
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@@ -240,6 +243,12 @@ var/datum/controller/subsystem/ticker/ticker
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var/list/allmins = adm["present"]
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send2irc("Server", "Round of [hide_mode ? "secret":"[mode.name]"] has started[allmins.len ? ".":" with no active admins online!"]")
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/datum/controller/subsystem/ticker/proc/OnRoundstart(datum/callback/cb)
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if(current_state < GAME_STATE_PLAYING)
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LAZYADD(round_start_events, cb)
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else
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cb.InvokeAsync()
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/datum/controller/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
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if(bomb) //BOOM
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var/turf/epi = bomb.loc
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@@ -252,7 +261,7 @@ var/datum/controller/subsystem/ticker/ticker
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if( cinematic )
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return //already a cinematic in progress!
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for (var/datum/html_interface/hi in html_interfaces)
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for (var/datum/html_interface/hi in GLOB.html_interfaces)
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hi.closeAll()
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SStgui.close_all_uis()
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@@ -264,7 +273,7 @@ var/datum/controller/subsystem/ticker/ticker
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//initialise our cinematic screen object
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cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
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for(var/mob/M in mob_list)
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for(var/mob/M in GLOB.mob_list)
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M.notransform = TRUE //stop everything moving
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if(M.client)
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M.client.screen += cinematic //show every client the cinematic
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@@ -366,30 +375,30 @@ var/datum/controller/subsystem/ticker/ticker
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if(cinematic)
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qdel(cinematic) //end the cinematic
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cinematic = null
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for(var/mob/M in mob_list)
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for(var/mob/M in GLOB.mob_list)
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M.notransform = FALSE
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if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz)
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M.gib()
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/datum/controller/subsystem/ticker/proc/create_characters()
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for(var/mob/dead/new_player/player in player_list)
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if(player.ready && player.mind)
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joined_player_list += player.ckey
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GLOB.joined_player_list += player.ckey
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player.create_character(FALSE)
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else
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player.new_player_panel()
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CHECK_TICK
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/datum/controller/subsystem/ticker/proc/collect_minds()
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for(var/mob/dead/new_player/P in player_list)
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for(var/mob/dead/new_player/P in GLOB.player_list)
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if(P.new_character && P.new_character.mind)
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ticker.minds += P.new_character.mind
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SSticker.minds += P.new_character.mind
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CHECK_TICK
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/datum/controller/subsystem/ticker/proc/equip_characters()
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var/captainless=1
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for(var/mob/dead/new_player/N in player_list)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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var/mob/living/carbon/human/player = N.new_character
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if(istype(player) && player.mind && player.mind.assigned_role)
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if(player.mind.assigned_role == "Captain")
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@@ -398,14 +407,14 @@ var/datum/controller/subsystem/ticker/ticker
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SSjob.EquipRank(N, player.mind.assigned_role, 0)
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CHECK_TICK
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if(captainless)
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for(var/mob/dead/new_player/N in player_list)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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if(N.new_character)
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to_chat(N, "Captainship not forced on anyone.")
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CHECK_TICK
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/datum/controller/subsystem/ticker/proc/transfer_characters()
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var/list/livings = list()
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for(var/mob/dead/new_player/player in player_list)
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for(var/mob/dead/new_player/player in GLOB.player_list)
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var/mob/living = player.transfer_character()
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if(living)
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qdel(player)
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@@ -432,7 +441,7 @@ var/datum/controller/subsystem/ticker/ticker
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to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
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//Player status report
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for(var/mob/Player in mob_list)
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for(var/mob/Player in GLOB.mob_list)
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if(Player.mind && !isnewplayer(Player))
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if(Player.stat != DEAD && !isbrain(Player))
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num_survivors++
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@@ -457,28 +466,28 @@ var/datum/controller/subsystem/ticker/ticker
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//Round statistics report
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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var/station_integrity = min(PERCENT(start_state.score(end_state)), 100)
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var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
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to_chat(world, "<BR>[TAB]Shift Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B>")
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to_chat(world, "<BR>[TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>")
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to_chat(world, "<BR>[GLOB.TAB]Shift Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B>")
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to_chat(world, "<BR>[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>")
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if(mode.station_was_nuked)
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ticker.news_report = STATION_DESTROYED_NUKE
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var/total_players = joined_player_list.len
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if(joined_player_list.len)
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to_chat(world, "<BR>[TAB]Total Population: <B>[total_players]</B>")
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SSticker.news_report = STATION_DESTROYED_NUKE
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var/total_players = GLOB.joined_player_list.len
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if(total_players)
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to_chat(world, "<BR>[GLOB.TAB]Total Population: <B>[total_players]</B>")
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if(station_evacuated)
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to_chat(world, "<BR>[TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>")
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to_chat(world, "<BR>[TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>")
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to_chat(world, "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>")
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to_chat(world, "<BR>[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>")
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news_report = STATION_EVACUATED
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if(SSshuttle.emergency.is_hijacked())
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news_report = SHUTTLE_HIJACK
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to_chat(world, "<BR>[TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>")
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to_chat(world, "<BR>[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>")
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to_chat(world, "<BR>")
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CHECK_TICK
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//Silicon laws report
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for (var/mob/living/silicon/ai/aiPlayer in mob_list)
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for (var/mob/living/silicon/ai/aiPlayer in GLOB.mob_list)
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if (aiPlayer.stat != 2 && aiPlayer.mind)
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to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>")
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aiPlayer.show_laws(1)
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@@ -497,7 +506,7 @@ var/datum/controller/subsystem/ticker/ticker
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CHECK_TICK
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for (var/mob/living/silicon/robot/robo in mob_list)
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for (var/mob/living/silicon/robot/robo in GLOB.mob_list)
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if (!robo.connected_ai && robo.mind)
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if (robo.stat != 2)
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to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>")
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@@ -548,9 +557,9 @@ var/datum/controller/subsystem/ticker/ticker
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//Borers
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var/borerwin = FALSE
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if(borers.len)
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if(GLOB.borers.len)
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var/borertext = "<br><font size=3><b>The borers were:</b></font>"
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for(var/mob/living/simple_animal/borer/B in borers)
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for(var/mob/living/simple_animal/borer/B in GLOB.borers)
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if((B.key || B.controlling) && B.stat != DEAD)
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borertext += "<br>[B.controlling ? B.victim.key : B.key] was [B.truename] ("
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var/turf/location = get_turf(B)
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@@ -562,20 +571,20 @@ var/datum/controller/subsystem/ticker/ticker
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to_chat(world, borertext)
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var/total_borers = 0
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for(var/mob/living/simple_animal/borer/B in borers)
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for(var/mob/living/simple_animal/borer/B in GLOB.borers)
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if((B.key || B.victim) && B.stat != DEAD)
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total_borers++
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if(total_borers)
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var/total_borer_hosts = 0
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for(var/mob/living/carbon/C in mob_list)
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for(var/mob/living/carbon/C in GLOB.mob_list)
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var/mob/living/simple_animal/borer/D = C.has_brain_worms()
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var/turf/location = get_turf(C)
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if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
|
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total_borer_hosts++
|
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if(total_borer_hosts_needed <= total_borer_hosts)
|
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if(GLOB.total_borer_hosts_needed <= total_borer_hosts)
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borerwin = TRUE
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to_chat(world, "<b>There were [total_borers] borers alive at round end!</b>")
|
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to_chat(world, "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [total_borer_hosts_needed] hosts to escape.</b>")
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to_chat(world, "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [GLOB.total_borer_hosts_needed] hosts to escape.</b>")
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if(borerwin)
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to_chat(world, "<b><font color='green'>The borers were successful!</font></b>")
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else
|
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@@ -668,43 +677,50 @@ var/datum/controller/subsystem/ticker/ticker
|
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SSvote.initiate_vote("roundtype","server")
|
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|
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/world/proc/has_round_started()
|
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if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
|
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if (SSticker && SSticker.current_state >= GAME_STATE_PLAYING)
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return TRUE
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return FALSE
|
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/datum/controller/subsystem/ticker/Recover()
|
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current_state = ticker.current_state
|
||||
force_ending = ticker.force_ending
|
||||
hide_mode = ticker.hide_mode
|
||||
mode = ticker.mode
|
||||
event_time = ticker.event_time
|
||||
event = ticker.event
|
||||
current_state = SSticker.current_state
|
||||
force_ending = SSticker.force_ending
|
||||
hide_mode = SSticker.hide_mode
|
||||
mode = SSticker.mode
|
||||
event_time = SSticker.event_time
|
||||
event = SSticker.event
|
||||
|
||||
login_music = ticker.login_music
|
||||
round_end_sound = ticker.round_end_sound
|
||||
login_music = SSticker.login_music
|
||||
round_end_sound = SSticker.round_end_sound
|
||||
|
||||
minds = ticker.minds
|
||||
minds = SSticker.minds
|
||||
|
||||
syndicate_coalition = ticker.syndicate_coalition
|
||||
factions = ticker.factions
|
||||
availablefactions = ticker.availablefactions
|
||||
syndicate_coalition = SSticker.syndicate_coalition
|
||||
factions = SSticker.factions
|
||||
availablefactions = SSticker.availablefactions
|
||||
|
||||
delay_end = ticker.delay_end
|
||||
delay_end = SSticker.delay_end
|
||||
|
||||
triai = ticker.triai
|
||||
tipped = ticker.tipped
|
||||
selected_tip = ticker.selected_tip
|
||||
triai = SSticker.triai
|
||||
tipped = SSticker.tipped
|
||||
selected_tip = SSticker.selected_tip
|
||||
|
||||
timeLeft = ticker.timeLeft
|
||||
timeLeft = SSticker.timeLeft
|
||||
|
||||
totalPlayers = ticker.totalPlayers
|
||||
totalPlayersReady = ticker.totalPlayersReady
|
||||
totalPlayers = SSticker.totalPlayers
|
||||
totalPlayersReady = SSticker.totalPlayersReady
|
||||
|
||||
queue_delay = ticker.queue_delay
|
||||
queued_players = ticker.queued_players
|
||||
cinematic = ticker.cinematic
|
||||
maprotatechecked = ticker.maprotatechecked
|
||||
modevoted = ticker.modevoted
|
||||
queue_delay = SSticker.queue_delay
|
||||
queued_players = SSticker.queued_players
|
||||
cinematic = SSticker.cinematic
|
||||
maprotatechecked = SSticker.maprotatechecked
|
||||
round_start_time = SSticker.round_start_time
|
||||
|
||||
queue_delay = SSticker.queue_delay
|
||||
queued_players = SSticker.queued_players
|
||||
cinematic = SSticker.cinematic
|
||||
maprotatechecked = SSticker.maprotatechecked
|
||||
|
||||
modevoted = SSticker.modevoted
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_news_report()
|
||||
var/news_message
|
||||
@@ -759,7 +775,7 @@ var/datum/controller/subsystem/ticker/ticker
|
||||
send2otherserver(news_source, news_message,"News_Report")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/GetTimeLeft()
|
||||
if(isnull(ticker.timeLeft))
|
||||
if(isnull(SSticker.timeLeft))
|
||||
return max(0, start_at - world.time)
|
||||
return timeLeft
|
||||
|
||||
|
||||
Reference in New Issue
Block a user