April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -26,10 +26,6 @@
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#define DANGEROUS "Dangerous!"
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#define BIOHAZARD "BIOHAZARD THREAT!"
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var/list/diseases = subtypesof(/datum/disease)
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/datum/disease
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//Flags
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var/visibility_flags = 0
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@@ -9,15 +9,7 @@
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#define SYMPTOM_LIMIT 8
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var/list/archive_diseases = list()
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// The order goes from easy to cure to hard to cure.
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var/list/advance_cures = list(
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"sodiumchloride", "sugar", "orangejuice",
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"spaceacillin", "salglu_solution", "ethanol",
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"leporazine", "synaptizine", "lipolicide",
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"silver", "gold"
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)
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/*
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@@ -40,6 +32,14 @@ var/list/advance_cures = list(
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var/list/symptoms = list() // The symptoms of the disease.
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var/id = ""
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var/processing = 0
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// The order goes from easy to cure to hard to cure.
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var/static/list/advance_cures = list(
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"sodiumchloride", "sugar", "orangejuice",
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"spaceacillin", "salglu_solution", "ethanol",
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"leporazine", "synaptizine", "lipolicide",
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"silver", "gold"
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)
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/*
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@@ -48,13 +48,6 @@ var/list/advance_cures = list(
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*/
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/datum/disease/advance/New(var/process = 1, var/datum/disease/advance/D)
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// Setup our dictionary if it hasn't already.
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if(!dictionary_symptoms.len)
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for(var/symp in list_symptoms)
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var/datum/symptom/S = new symp
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dictionary_symptoms[S.id] = symp
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if(!istype(D))
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D = null
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// Generate symptoms if we weren't given any.
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@@ -141,7 +134,7 @@ var/list/advance_cures = list(
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// Generate symptoms. By default, we only choose non-deadly symptoms.
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var/list/possible_symptoms = list()
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for(var/symp in list_symptoms)
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for(var/symp in SSdisease.list_symptoms)
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var/datum/symptom/S = new symp
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if(S.level >= level_min && S.level <= level_max)
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if(!HasSymptom(S))
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@@ -168,13 +161,13 @@ var/list/advance_cures = list(
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AssignProperties()
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id = null
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if(!archive_diseases[GetDiseaseID()])
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if(!SSdisease.archive_diseases[GetDiseaseID()])
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if(new_name)
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AssignName()
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archive_diseases[GetDiseaseID()] = src // So we don't infinite loop
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archive_diseases[GetDiseaseID()] = new /datum/disease/advance(0, src, 1)
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SSdisease.archive_diseases[GetDiseaseID()] = src // So we don't infinite loop
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SSdisease.archive_diseases[GetDiseaseID()] = new /datum/disease/advance(0, src, 1)
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var/datum/disease/advance/A = archive_diseases[GetDiseaseID()]
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var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
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AssignName(A.name)
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//Generate disease properties based on the effects. Returns an associated list.
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@@ -259,7 +252,7 @@ var/list/advance_cures = list(
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cures = list(advance_cures[res])
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// Get the cure name from the cure_id
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var/datum/reagent/D = chemical_reagents_list[cures[1]]
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var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
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cure_text = D.name
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@@ -379,7 +372,7 @@ var/list/advance_cures = list(
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var/list/symptoms = list()
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symptoms += "Done"
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symptoms += list_symptoms.Copy()
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symptoms += SSdisease.list_symptoms.Copy()
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do
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if(user)
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var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms
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@@ -405,7 +398,7 @@ var/list/advance_cures = list(
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for(var/datum/disease/advance/AD in SSdisease.processing)
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AD.Refresh()
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for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
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for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
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if(H.z != 1)
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continue
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if(!H.HasDisease(D))
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@@ -45,7 +45,7 @@ Bonus
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return
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/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
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var/get_stacks = (sqrt(20+A.totalStageSpeed()*2))-(sqrt(16+A.totalStealth()))
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var/get_stacks = (sqrt(20+A.totalStageSpeed()*2))-(sqrt(max(0, 16+A.totalStealth())))
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M.adjust_fire_stacks(get_stacks)
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M.adjustFireLoss(get_stacks/2)
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return 1
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@@ -42,7 +42,7 @@ Bonus
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// Archive their DNA before they were infected.
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/datum/symptom/genetic_mutation/Start(datum/disease/advance/A)
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possible_mutations = (bad_mutations | not_good_mutations) - mutations_list[RACEMUT]
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possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
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var/mob/living/carbon/M = A.affected_mob
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if(M)
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if(!M.has_dna())
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@@ -282,7 +282,7 @@ Bonus
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var/amt_healed = 1
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M.adjustBrainLoss(-amt_healed)
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//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
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var/list/unclean_mutations = (not_good_mutations|bad_mutations) - mutations_list[RACEMUT]
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var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) - GLOB.mutations_list[RACEMUT]
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M.dna.remove_mutation_group(unclean_mutations)
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M.radiation = max(M.radiation - (2 * amt_healed), 0)
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return 1
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@@ -1,10 +1,5 @@
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// Symptoms are the effects that engineered advanced diseases do.
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var/list/list_symptoms = subtypesof(/datum/symptom)
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var/list/dictionary_symptoms = list()
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var/global/const/SYMPTOM_ACTIVATION_PROB = 5
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/datum/symptom
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// Buffs/Debuffs the symptom has to the overall engineered disease.
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var/name = ""
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@@ -18,9 +13,10 @@ var/global/const/SYMPTOM_ACTIVATION_PROB = 5
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var/severity = 0
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// The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
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var/id = ""
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var/static/SYMPTOM_ACTIVATION_PROB = 5
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/datum/symptom/New()
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var/list/S = list_symptoms
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var/list/S = SSdisease.list_symptoms
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for(var/i = 1; i <= S.len; i++)
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if(src.type == S[i])
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id = "[i]"
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@@ -90,7 +90,7 @@
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/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
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if(!ismonkey(affected_mob))
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ticker.mode.add_monkey(affected_mob.mind)
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SSticker.mode.add_monkey(affected_mob.mind)
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affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
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/datum/disease/transformation/jungle_fever/stage_act()
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@@ -108,7 +108,7 @@
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
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/datum/disease/transformation/jungle_fever/cure()
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ticker.mode.remove_monkey(affected_mob.mind)
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SSticker.mode.remove_monkey(affected_mob.mind)
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..()
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