April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+4 -6
View File
@@ -63,7 +63,7 @@
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
update_areas()
for(var/V in player_list)
for(var/V in GLOB.player_list)
var/mob/M = V
if(M.z == target_z)
if(telegraph_message)
@@ -77,7 +77,7 @@
return
stage = MAIN_STAGE
update_areas()
for(var/V in player_list)
for(var/V in GLOB.player_list)
var/mob/M = V
if(M.z == target_z)
if(weather_message)
@@ -92,7 +92,7 @@
return
stage = WIND_DOWN_STAGE
update_areas()
for(var/V in player_list)
for(var/V in GLOB.player_list)
var/mob/M = V
if(M.z == target_z)
if(end_message)
@@ -126,7 +126,6 @@
var/area/N = V
N.layer = overlay_layer
N.icon = 'icons/effects/weather_effects.dmi'
N.invisibility = 0
N.color = weather_color
switch(stage)
if(STARTUP_STAGE)
@@ -137,8 +136,7 @@
N.icon_state = end_overlay
if(END_STAGE)
N.color = null
N.icon_state = initial(N.icon_state)
N.icon_state = ""
N.icon = 'icons/turf/areas.dmi'
N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial
N.invisibility = INVISIBILITY_MAXIMUM
N.set_opacity(FALSE)