April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -63,7 +63,7 @@
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impacted_areas |= A
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weather_duration = rand(weather_duration_lower, weather_duration_upper)
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update_areas()
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for(var/V in player_list)
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if(M.z == target_z)
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if(telegraph_message)
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@@ -77,7 +77,7 @@
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return
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stage = MAIN_STAGE
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update_areas()
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for(var/V in player_list)
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if(M.z == target_z)
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if(weather_message)
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@@ -92,7 +92,7 @@
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return
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stage = WIND_DOWN_STAGE
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update_areas()
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for(var/V in player_list)
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if(M.z == target_z)
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if(end_message)
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@@ -126,7 +126,6 @@
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var/area/N = V
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N.layer = overlay_layer
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N.icon = 'icons/effects/weather_effects.dmi'
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N.invisibility = 0
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N.color = weather_color
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switch(stage)
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if(STARTUP_STAGE)
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@@ -137,8 +136,7 @@
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N.icon_state = end_overlay
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if(END_STAGE)
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N.color = null
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N.icon_state = initial(N.icon_state)
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N.icon_state = ""
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N.icon = 'icons/turf/areas.dmi'
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N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial
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N.invisibility = INVISIBILITY_MAXIMUM
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N.set_opacity(FALSE)
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