April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -2,7 +2,7 @@
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/proc/generate_cache_component(specific_component_id, atom/A)
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if(!specific_component_id)
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specific_component_id = get_weighted_component_id()
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clockwork_component_cache[specific_component_id]++
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GLOB.clockwork_component_cache[specific_component_id]++
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if(A)
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var/component_animation_type = get_component_animation_type(specific_component_id)
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new component_animation_type(get_turf(A))
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@@ -13,15 +13,15 @@
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/proc/get_weighted_component_id(obj/item/clockwork/slab/storage_slab)
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. = list()
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if(storage_slab)
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if(clockwork_caches)
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for(var/i in clockwork_component_cache)
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.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*(clockwork_component_cache[i] + storage_slab.stored_components[i]), 1)
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if(GLOB.clockwork_caches)
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for(var/i in GLOB.clockwork_component_cache)
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.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*(GLOB.clockwork_component_cache[i] + storage_slab.stored_components[i]), 1)
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else
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for(var/i in clockwork_component_cache)
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for(var/i in GLOB.clockwork_component_cache)
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.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*storage_slab.stored_components[i], 1)
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else
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for(var/i in clockwork_component_cache)
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.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*clockwork_component_cache[i], 1)
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for(var/i in GLOB.clockwork_component_cache)
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.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*GLOB.clockwork_component_cache[i], 1)
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. = pickweight(.)
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//returns a component name from a component id
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@@ -37,8 +37,6 @@
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return "Replicant Alloy"
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if(HIEROPHANT_ANSIBLE)
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return "Hierophant Ansible"
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else
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return null
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//returns a component acronym from a component id
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/proc/get_component_acronym(id)
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@@ -53,8 +51,6 @@
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return "RA"
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if(HIEROPHANT_ANSIBLE)
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return "HA"
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else
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return null
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//returns a component id from a component name
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/proc/get_component_id(name)
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@@ -69,8 +65,6 @@
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return REPLICANT_ALLOY
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if("Hierophant Ansible")
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return HIEROPHANT_ANSIBLE
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else
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return null
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//returns a component spanclass from a component id
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/proc/get_component_span(id)
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@@ -127,8 +121,6 @@
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return /obj/effect/overlay/temp/ratvar/component/alloy
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if(HIEROPHANT_ANSIBLE)
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return /obj/effect/overlay/temp/ratvar/component/ansible
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else
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return null
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//returns a type for a component from a component id
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/proc/get_component_type(id)
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@@ -142,6 +134,4 @@
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if(REPLICANT_ALLOY)
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return /obj/item/clockwork/component/replicant_alloy
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if(HIEROPHANT_ANSIBLE)
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return /obj/item/clockwork/component/hierophant_ansible
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else
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return null
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return /obj/item/clockwork/component/hierophant_ansible
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@@ -2,7 +2,7 @@
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/proc/hierophant_message(message, servantsonly, atom/target)
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if(!message)
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return FALSE
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for(var/M in mob_list)
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for(var/M in GLOB.mob_list)
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if(!servantsonly && isobserver(M))
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if(target)
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var/link = FOLLOW_LINK(M, target)
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@@ -101,14 +101,11 @@ List of nuances:
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/proc/clockwork_say(atom/movable/AM, message, whisper=FALSE)
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var/list/spans = list(SPAN_ROBOT)
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var/old_languages_spoken = AM.languages_spoken
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AM.languages_spoken = HUMAN //anyone who can understand HUMAN will hear weird shitty ratvar speak, otherwise it'll get starred out
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if(isliving(AM))
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var/mob/living/L = AM
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if(!whisper)
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L.say(message, "clock", spans)
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L.say(message, "clock", spans, language=/datum/language/common)
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else
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L.whisper(message)
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else
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AM.say(message)
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AM.languages_spoken = old_languages_spoken
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AM.say(message, language=/datum/language/common)
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@@ -2,18 +2,18 @@
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/proc/scripture_unlock_check()
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var/servants = 0
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var/unconverted_ai_exists = get_unconverted_ais()
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for(var/mob/living/M in living_mob_list)
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for(var/mob/living/M in GLOB.living_mob_list)
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if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M)))
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servants++
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. = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE, SCRIPTURE_REVENANT = FALSE, SCRIPTURE_JUDGEMENT = FALSE)
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//Drivers: always unlocked
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.[SCRIPTURE_SCRIPT] = (servants >= SCRIPT_SERVANT_REQ && clockwork_caches >= SCRIPT_CACHE_REQ)
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.[SCRIPTURE_SCRIPT] = (servants >= SCRIPT_SERVANT_REQ && GLOB.clockwork_caches >= SCRIPT_CACHE_REQ)
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//Script: SCRIPT_SERVANT_REQ or more non-brain servants and SCRIPT_CACHE_REQ or more clockwork caches
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.[SCRIPTURE_APPLICATION] = (servants >= APPLICATION_SERVANT_REQ && clockwork_caches >= APPLICATION_CACHE_REQ && clockwork_construction_value >= APPLICATION_CV_REQ)
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.[SCRIPTURE_APPLICATION] = (servants >= APPLICATION_SERVANT_REQ && GLOB.clockwork_caches >= APPLICATION_CACHE_REQ && GLOB.clockwork_construction_value >= APPLICATION_CV_REQ)
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//Application: APPLICATION_SERVANT_REQ or more non-brain servants, APPLICATION_CACHE_REQ or more clockwork caches, and at least APPLICATION_CV_REQ CV
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.[SCRIPTURE_REVENANT] = (servants >= REVENANT_SERVANT_REQ && clockwork_caches >= REVENANT_CACHE_REQ && clockwork_construction_value >= REVENANT_CV_REQ)
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.[SCRIPTURE_REVENANT] = (servants >= REVENANT_SERVANT_REQ && GLOB.clockwork_caches >= REVENANT_CACHE_REQ && GLOB.clockwork_construction_value >= REVENANT_CV_REQ)
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//Revenant: REVENANT_SERVANT_REQ or more non-brain servants, REVENANT_CACHE_REQ or more clockwork caches, and at least REVENANT_CV_REQ CV
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.[SCRIPTURE_JUDGEMENT] = (servants >= JUDGEMENT_SERVANT_REQ && clockwork_caches >= JUDGEMENT_CACHE_REQ && clockwork_construction_value >= JUDGEMENT_CV_REQ && !unconverted_ai_exists)
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.[SCRIPTURE_JUDGEMENT] = (servants >= JUDGEMENT_SERVANT_REQ && GLOB.clockwork_caches >= JUDGEMENT_CACHE_REQ && GLOB.clockwork_construction_value >= JUDGEMENT_CV_REQ && !unconverted_ai_exists)
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//Judgement: JUDGEMENT_SERVANT_REQ or more non-brain servants, JUDGEMENT_CACHE_REQ or more clockwork caches, at least JUDGEMENT_CV_REQ CV, and there are no living, non-servant ais
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//reports to servants when scripture is locked or unlocked
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@@ -26,33 +26,36 @@
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/proc/get_unconverted_ais()
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. = 0
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for(var/ai in ai_list)
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var/mob/living/silicon/AI = ai
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if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || AI.z != ZLEVEL_STATION)
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for(var/ai in GLOB.ai_list)
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var/mob/living/silicon/ai/AI = ai
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if(AI.deployed_shell && is_servant_of_ratvar(AI.deployed_shell))
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continue
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if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || AI.z != ZLEVEL_STATION || AI.stat == DEAD)
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continue
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.++
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/proc/update_slab_info(obj/item/clockwork/slab/set_slab)
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generate_all_scripture()
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var/needs_update = FALSE //if everything needs an update, for whatever reason
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for(var/s in all_scripture)
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var/datum/clockwork_scripture/S = all_scripture[s]
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for(var/s in GLOB.all_scripture)
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var/datum/clockwork_scripture/S = GLOB.all_scripture[s]
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if(S.creation_update())
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needs_update = TRUE
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if(!set_slab || needs_update)
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for(var/obj/item/clockwork/slab/S in all_clockwork_objects)
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for(var/obj/item/clockwork/slab/S in GLOB.all_clockwork_objects)
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SStgui.update_uis(S)
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S.update_quickbind()
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if(needs_update)
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S.update_quickbind()
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else
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SStgui.update_uis(set_slab)
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set_slab.update_quickbind()
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/proc/generate_all_scripture()
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if(!all_scripture.len)
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if(!GLOB.all_scripture.len)
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for(var/V in sortList(subtypesof(/datum/clockwork_scripture), /proc/cmp_clockscripture_priority))
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var/datum/clockwork_scripture/S = new V
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all_scripture[S.type] = S
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GLOB.all_scripture[S.type] = S
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//changes construction value
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/proc/change_construction_value(amount)
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clockwork_construction_value += amount
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GLOB.clockwork_construction_value += amount
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