April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -11,14 +11,14 @@
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/obj/item/clothing/head/helmet/clockwork/New()
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..()
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ratvar_act()
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all_clockwork_objects += src
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GLOB.all_clockwork_objects += src
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/obj/item/clothing/head/helmet/clockwork/Destroy()
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all_clockwork_objects -= src
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GLOB.all_clockwork_objects -= src
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return ..()
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/obj/item/clothing/head/helmet/clockwork/ratvar_act()
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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flags |= STOPSPRESSUREDMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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@@ -67,14 +67,14 @@
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/obj/item/clothing/suit/armor/clockwork/New()
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..()
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ratvar_act()
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all_clockwork_objects += src
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GLOB.all_clockwork_objects += src
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/obj/item/clothing/suit/armor/clockwork/Destroy()
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all_clockwork_objects -= src
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GLOB.all_clockwork_objects -= src
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return ..()
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/obj/item/clothing/suit/armor/clockwork/ratvar_act()
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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flags |= STOPSPRESSUREDMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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@@ -128,14 +128,14 @@
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/obj/item/clothing/gloves/clockwork/New()
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..()
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ratvar_act()
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all_clockwork_objects += src
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GLOB.all_clockwork_objects += src
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/obj/item/clothing/gloves/clockwork/Destroy()
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all_clockwork_objects -= src
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GLOB.all_clockwork_objects -= src
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return ..()
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/obj/item/clothing/gloves/clockwork/ratvar_act()
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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flags |= STOPSPRESSUREDMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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@@ -181,17 +181,17 @@
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/obj/item/clothing/shoes/clockwork/New()
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..()
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ratvar_act()
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all_clockwork_objects += src
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GLOB.all_clockwork_objects += src
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/obj/item/clothing/shoes/clockwork/Destroy()
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all_clockwork_objects -= src
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GLOB.all_clockwork_objects -= src
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return ..()
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/obj/item/clothing/shoes/clockwork/negates_gravity()
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return TRUE
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/obj/item/clothing/shoes/clockwork/ratvar_act()
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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flags |= NOSLIP
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else
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flags &= NOSLIP
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@@ -113,11 +113,11 @@
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charge_delay = 2
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/obj/item/clockwork/clockwork_proselytizer/ratvar_act()
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if(nezbere_invoked)
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if(GLOB.nezbere_invoked)
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charge_rate = 1250
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else
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charge_rate = initial(charge_rate)
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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uses_power = FALSE
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speed_multiplier = initial(speed_multiplier) * 0.25
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else
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@@ -165,7 +165,7 @@
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/obj/item/clockwork/clockwork_proselytizer/proc/can_use_power(amount)
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if(amount == RATVAR_POWER_CHECK)
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if(ratvar_awakens || !uses_power)
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if(GLOB.ratvar_awakens || !uses_power)
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return TRUE
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else
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return FALSE
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@@ -21,6 +21,7 @@
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var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
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var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis_prep, /datum/clockwork_scripture/create_object/replicant, \
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/datum/clockwork_scripture/create_object/tinkerers_cache) //quickbound scripture, accessed by index
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var/maximum_quickbound = 5 //how many quickbound scriptures we can have
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actions_types = list(/datum/action/item_action/clock/hierophant)
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/obj/item/clockwork/slab/starter
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@@ -51,6 +52,7 @@
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nonhuman_usable = TRUE
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quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
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/datum/clockwork_scripture/create_object/tinkerers_cache)
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maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
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actions_types = list()
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/obj/item/clockwork/slab/cyborg/engineer //five scriptures, plus a proselytizer
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@@ -81,7 +83,15 @@
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quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/channeled/volt_void/cyborg)
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/obj/item/clockwork/slab/cyborg/access_display(mob/living/user)
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to_chat(user, "<span class='warning'>Use the action buttons to recite your limited set of scripture!</span>")
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if(!GLOB.ratvar_awakens)
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to_chat(user, "<span class='warning'>Use the action buttons to recite your limited set of scripture!</span>")
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else
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..()
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/obj/item/clockwork/slab/cyborg/ratvar_act()
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..()
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if(!GLOB.ratvar_awakens)
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SStgui.close_uis(src)
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/obj/item/clockwork/slab/New()
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..()
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@@ -97,7 +107,7 @@
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return ..()
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/obj/item/clockwork/slab/ratvar_act()
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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nonhuman_usable = TRUE
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else
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nonhuman_usable = initial(nonhuman_usable)
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@@ -119,7 +129,7 @@
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return
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var/servants = 0
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var/production_slowdown = 0
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for(var/mob/living/M in living_mob_list)
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for(var/mob/living/M in GLOB.living_mob_list)
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if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M)))
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servants++
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if(servants > SCRIPT_SERVANT_REQ)
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@@ -149,11 +159,11 @@
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continue
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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to_chat(user, "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>.")
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if(clockwork_caches) //show components on examine
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if(GLOB.clockwork_caches) //show components on examine
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to_chat(user, "<b>Stored components (with global cache):</b>")
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for(var/i in stored_components)
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to_chat(user, "<span class='[get_component_span(i)]_small'><i>[get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]:</i> <b>[stored_components[i]]</b> \
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(<b>[stored_components[i] + clockwork_component_cache[i]]</b>)</span>")
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(<b>[stored_components[i] + GLOB.clockwork_component_cache[i]]</b>)</span>")
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else
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to_chat(user, "<b>Stored components:</b>")
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for(var/i in stored_components)
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@@ -195,9 +205,9 @@
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if(!C.component_id)
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return 0
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user.visible_message("<span class='notice'>[user] inserts [C] into [src].</span>", "<span class='notice'>You insert [C] into [src]\
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[clockwork_caches ? ", where it is added to the global cache":""].</span>")
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if(clockwork_caches)
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clockwork_component_cache[C.component_id]++
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[GLOB.clockwork_caches ? ", where it is added to the global cache":""].</span>")
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if(GLOB.clockwork_caches)
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GLOB.clockwork_component_cache[C.component_id]++
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update_slab_info()
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else
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stored_components[C.component_id]++
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@@ -207,11 +217,15 @@
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return 1
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else if(istype(I, /obj/item/clockwork/slab) && ratvarian)
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var/obj/item/clockwork/slab/S = I
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var/needs_update = FALSE
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for(var/i in stored_components)
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stored_components[i] += S.stored_components[i]
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S.stored_components[i] = 0
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update_slab_info(src)
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update_slab_info(S)
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if(S.stored_components[i])
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needs_update = TRUE
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if(needs_update)
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update_slab_info(src)
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update_slab_info(S)
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user.visible_message("<span class='notice'>[user] empties [src] into [S].</span>", "<span class='notice'>You transfer your slab's components into [S].</span>")
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else
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return ..()
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@@ -265,7 +279,7 @@
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ui_interact(user)
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return TRUE
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/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = inventory_state)
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/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "clockwork_slab", name, 800, 420, master_ui, state)
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@@ -282,7 +296,7 @@
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var/initial_tier = initial(scripture.tier)
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if(initial_tier != SCRIPTURE_PERIPHERAL)
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var/list/tiers_of_scripture = scripture_unlock_check()
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if(!ratvar_awakens && !no_cost && !tiers_of_scripture[initial_tier])
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if(!GLOB.ratvar_awakens && !no_cost && !tiers_of_scripture[initial_tier])
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to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
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return FALSE
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var/datum/clockwork_scripture/scripture_to_recite = new scripture
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@@ -294,7 +308,7 @@
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//Guide to Serving Ratvar
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/obj/item/clockwork/slab/proc/recollection()
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var/list/textlist = list("If you're seeing this, file a bug report.")
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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textlist = list("<font color=#BE8700 size=3><b>")
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for(var/i in 1 to 100)
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textlist += "HONOR RATVAR "
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@@ -302,7 +316,7 @@
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else
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var/servants = 0
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var/production_time = SLAB_PRODUCTION_TIME
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for(var/mob/living/M in living_mob_list)
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for(var/mob/living/M in GLOB.living_mob_list)
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if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M)))
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servants++
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if(servants > SCRIPT_SERVANT_REQ)
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@@ -358,11 +372,12 @@
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The remaining functions are several buttons in the top left while holding the slab.<br>From left to right, they are:<br>\
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<b><font color=#DAAA18>Hierophant Network</font></b>, which allows communication to other Servants.<br>")
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if(LAZYLEN(quickbound))
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for(var/i in 1 to quickbound.len)
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if(!quickbound[i])
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continue
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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textlist += "A <b>Quickbind</b> slot, currently set to <b><font color=[get_component_color_bright(initial(quickbind_slot.primary_component))]>[initial(quickbind_slot.name)]</font></b>.<br>"
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for(var/i in 1 to maximum_quickbound)
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if(LAZYLEN(quickbound) < i || !quickbound[i])
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textlist += "A <b>Quickbind</b> slot, currently set to <b><font color=#BE8700>Nothing</font></b>.<br>"
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else
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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textlist += "A <b>Quickbind</b> slot, currently set to <b><font color=[get_component_color_bright(initial(quickbind_slot.primary_component))]>[initial(quickbind_slot.name)]</font></b>.<br>"
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textlist += "<br>\
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Examine the slab or swap to Recital to check the number of components it has available.<br><br>\
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\
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@@ -379,9 +394,9 @@
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temp_data += " "
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else
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temp_data += " ("
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if(clockwork_caches) //if we have caches, display what's in the global cache
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for(var/i in clockwork_component_cache)
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temp_data += "<font color=[get_component_color_bright(i)]>[get_component_acronym(i)] <b>[data["components"][i] + clockwork_component_cache[i]]</b></font>"
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if(GLOB.clockwork_caches) //if we have caches, display what's in the global cache
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for(var/i in GLOB.clockwork_component_cache)
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temp_data += "<font color=[get_component_color_bright(i)]>[get_component_acronym(i)] <b>[data["components"][i] + GLOB.clockwork_component_cache[i]]</b></font>"
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if(i != HIEROPHANT_ANSIBLE)
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temp_data += " "
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else
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@@ -411,8 +426,8 @@
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generate_all_scripture()
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data["scripture"] = list()
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for(var/s in all_scripture)
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var/datum/clockwork_scripture/S = all_scripture[s]
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for(var/s in GLOB.all_scripture)
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var/datum/clockwork_scripture/S = GLOB.all_scripture[s]
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if(S.tier == selected_scripture) //display only scriptures of the selected tier
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var/scripture_color = get_component_color_bright(S.primary_component)
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var/list/temp_info = list("name" = "<font color=[scripture_color]><b>[S.name]</b></font>",
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@@ -456,10 +471,10 @@
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selected_scripture = params["category"]
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if("component")
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var/list/components = list("Random Components")
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for(var/i in clockwork_component_cache)
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for(var/i in GLOB.clockwork_component_cache)
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var/cache_components = 0
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if(clockwork_caches)
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cache_components = clockwork_component_cache[i]
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if(GLOB.clockwork_caches)
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cache_components = GLOB.clockwork_component_cache[i]
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components["[get_component_name(i)] [(cache_components + stored_components[i])]"] = i
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var/input_component = input("Choose a component type.", "Target Component") as null|anything in components
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if(input_component && !..())
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@@ -474,8 +489,8 @@
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quickbound[found_index] = null //otherwise, leave it as a null so the scripture maintains position
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update_quickbind()
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else
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var/target_index = input("Position of [initial(path.name)], 1 to 5?", "Input") as num|null
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if(isnum(target_index) && target_index > 0 && target_index < 6 && !..())
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var/target_index = input("Position of [initial(path.name)], 1 to [maximum_quickbound]?", "Input") as num|null
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if(isnum(target_index) && target_index > 0 && target_index <= maximum_quickbound && !..())
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var/datum/clockwork_scripture/S
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if(LAZYLEN(quickbound) >= target_index)
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S = quickbound[target_index]
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@@ -488,6 +503,9 @@
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return
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while(LAZYLEN(quickbound) < index)
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quickbound += null
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var/datum/clockwork_scripture/quickbind_slot = GLOB.all_scripture[quickbound[index]]
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if(quickbind_slot && !quickbind_slot.quickbind)
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return //we can't unbind things we can't normally bind
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quickbound[index] = scripture
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update_quickbind()
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@@ -500,7 +518,7 @@
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continue
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var/datum/action/item_action/clock/quickbind/Q = new /datum/action/item_action/clock/quickbind(src)
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Q.scripture_index = i
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var/datum/clockwork_scripture/quickbind_slot = all_scripture[quickbound[i]]
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var/datum/clockwork_scripture/quickbind_slot = GLOB.all_scripture[quickbound[i]]
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Q.name = "[quickbind_slot.name] ([Q.scripture_index])"
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var/list/temp_desc = list()
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for(var/c in quickbind_slot.consumed_components) //show how much the bound scripture costs
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@@ -15,12 +15,12 @@
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/obj/item/clothing/glasses/judicial_visor/New()
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..()
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all_clockwork_objects += src
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GLOB.all_clockwork_objects += src
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blaster = new(src)
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blaster.visor = src
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/obj/item/clothing/glasses/judicial_visor/Destroy()
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all_clockwork_objects -= src
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GLOB.all_clockwork_objects -= src
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if(blaster.ranged_ability_user)
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blaster.remove_ranged_ability()
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blaster.visor = null
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@@ -131,7 +131,7 @@
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continue
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V.recharging = TRUE //To prevent exploiting multiple visors to bypass the cooldown
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V.update_status()
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addtimer(CALLBACK(V, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), (ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown) * 2)
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addtimer(CALLBACK(V, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), (GLOB.ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown) * 2)
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clockwork_say(ranged_ability_user, text2ratvar("Kneel, heathens!"))
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ranged_ability_user.visible_message("<span class='warning'>[ranged_ability_user]'s judicial visor fires a stream of energy at [target], creating a strange mark!</span>", "<span class='heavy_brass'>You direct [visor]'s power to [target]. You must wait for some time before doing this again.</span>")
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var/turf/targetturf = get_turf(target)
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@@ -139,7 +139,7 @@
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add_logs(ranged_ability_user, targetturf, "created a judicial marker")
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ranged_ability_user.update_action_buttons_icon()
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ranged_ability_user.update_inv_glasses()
|
||||
addtimer(CALLBACK(visor, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown)//Cooldown is reduced by 10x if Ratvar is up
|
||||
addtimer(CALLBACK(visor, /obj/item/clothing/glasses/judicial_visor.proc/recharge_visor, ranged_ability_user), GLOB.ratvar_awakens ? visor.recharge_cooldown*0.1 : visor.recharge_cooldown)//Cooldown is reduced by 10x if Ratvar is up
|
||||
remove_ranged_ability()
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/ratvar_act()
|
||||
if(ratvar_awakens) //If Ratvar is alive, the spear is extremely powerful
|
||||
if(GLOB.ratvar_awakens) //If Ratvar is alive, the spear is extremely powerful
|
||||
force = 25
|
||||
throwforce = 50
|
||||
armour_penetration = 10
|
||||
@@ -40,7 +40,7 @@
|
||||
timerid = addtimer(CALLBACK(src, .proc/break_spear), RATVARIAN_SPEAR_DURATION, TIMER_STOPPABLE)
|
||||
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg/ratvar_act() //doesn't break!
|
||||
if(ratvar_awakens)
|
||||
if(GLOB.ratvar_awakens)
|
||||
force = 25
|
||||
throwforce = 50
|
||||
armour_penetration = 10
|
||||
|
||||
@@ -18,21 +18,20 @@
|
||||
The purpose of your existence is to further the goals of the servants and Ratvar himself. Above all else, serve Ratvar.</b>"
|
||||
new_mob_message = "<span class='brass'>The soul vessel emits a jet of steam before its cogwheel smooths out.</span>"
|
||||
dead_message = "<span class='deadsay'>Its cogwheel, scratched and dented, lies motionless.</span>"
|
||||
fluff_names = list("Judge", "Guard", "Servant", "Smith", "Auger")
|
||||
possible_names = list("Judge", "Guard", "Servant", "Smith", "Auger")
|
||||
autoping = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
force_replace_ai_name = TRUE
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/New()
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/Initialize()
|
||||
..()
|
||||
radio.on = 0
|
||||
radio.on = FALSE
|
||||
laws = new /datum/ai_laws/ratvar()
|
||||
braintype = picked_fluff_name
|
||||
all_clockwork_objects += src
|
||||
brainmob.languages_spoken = RATVAR
|
||||
braintype = picked_name
|
||||
GLOB.all_clockwork_objects += src
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/Destroy()
|
||||
all_clockwork_objects -= src
|
||||
GLOB.all_clockwork_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/examine(mob/user)
|
||||
@@ -49,14 +48,16 @@
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/attack_self(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='warning'>You fiddle around with [src], to no avail.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
if(!is_servant_of_ratvar(user) || !ishuman(target))
|
||||
..()
|
||||
return
|
||||
if(used || (brainmob && brainmob.key))
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(brainmob.key)
|
||||
to_chat(user, "<span class='nezbere'>\"This vessel is filled, friend. Provide it with a body.\"</span>")
|
||||
return
|
||||
if(is_servant_of_ratvar(target))
|
||||
@@ -95,8 +96,8 @@
|
||||
if(!prev_fakedeath)
|
||||
H.status_flags &= ~FAKEDEATH
|
||||
H.apply_status_effect(STATUS_EFFECT_SIGILMARK) //let them be affected by vitality matrices
|
||||
picked_fluff_name = "Slave"
|
||||
braintype = picked_fluff_name
|
||||
picked_name = "Slave"
|
||||
braintype = picked_name
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
user.visible_message("<span class='warning'>[user] presses [src] to [H]'s head, ripping through the skull and carefully extracting the brain!</span>", \
|
||||
"<span class='brass'>You extract [H]'s consciousness from [H.p_their()] body, trapping it in the soul vessel.</span>")
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
|
||||
/obj/item/clothing/glasses/wraith_spectacles/New()
|
||||
..()
|
||||
all_clockwork_objects += src
|
||||
GLOB.all_clockwork_objects += src
|
||||
|
||||
/obj/item/clothing/glasses/wraith_spectacles/Destroy()
|
||||
all_clockwork_objects -= src
|
||||
GLOB.all_clockwork_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/wraith_spectacles/attack_self(mob/user)
|
||||
@@ -38,7 +38,7 @@
|
||||
if(blind_cultist(H))
|
||||
return
|
||||
if(is_servant_of_ratvar(H))
|
||||
to_chat(H, "<span class='heavy_brass'>You push the spectacles down, and all is revealed to you.[ratvar_awakens ? "" : " Your eyes begin to itch - you cannot do this for long."]</span>")
|
||||
to_chat(H, "<span class='heavy_brass'>You push the spectacles down, and all is revealed to you.[GLOB.ratvar_awakens ? "" : " Your eyes begin to itch - you cannot do this for long."]</span>")
|
||||
var/datum/status_effect/wraith_spectacles/WS = H.has_status_effect(STATUS_EFFECT_WRAITHSPECS)
|
||||
if(WS)
|
||||
WS.apply_eye_damage(H)
|
||||
@@ -57,13 +57,13 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/glasses/wraith_spectacles/proc/set_vision_vars(update_vision)
|
||||
invis_view = SEE_INVISIBLE_LIVING
|
||||
lighting_alpha = null
|
||||
tint = 0
|
||||
vision_flags = NONE
|
||||
darkness_view = 2
|
||||
if(!up)
|
||||
if(is_servant_of_ratvar(loc))
|
||||
invis_view = SEE_INVISIBLE_NOLIGHTING
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
vision_flags = SEE_MOBS | SEE_TURFS | SEE_OBJS
|
||||
darkness_view = 3
|
||||
else
|
||||
@@ -83,7 +83,7 @@
|
||||
return
|
||||
set_vision_vars(TRUE)
|
||||
if(is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='heavy_brass'>As you put on the spectacles, all is revealed to you.[ratvar_awakens ? "" : " Your eyes begin to itch - you cannot do this for long."]</span>")
|
||||
to_chat(user, "<span class='heavy_brass'>As you put on the spectacles, all is revealed to you.[GLOB.ratvar_awakens ? "" : " Your eyes begin to itch - you cannot do this for long."]</span>")
|
||||
var/datum/status_effect/wraith_spectacles/WS = user.has_status_effect(STATUS_EFFECT_WRAITHSPECS)
|
||||
if(WS)
|
||||
WS.apply_eye_damage(user)
|
||||
@@ -137,10 +137,10 @@
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/glasses_right = istype(H.glasses, /obj/item/clothing/glasses/wraith_spectacles)
|
||||
var/obj/item/clothing/glasses/wraith_spectacles/WS = H.glasses
|
||||
if(glasses_right && !WS.up && !ratvar_awakens)
|
||||
if(glasses_right && !WS.up && !GLOB.ratvar_awakens)
|
||||
apply_eye_damage(H)
|
||||
else
|
||||
if(ratvar_awakens)
|
||||
if(GLOB.ratvar_awakens)
|
||||
H.cure_nearsighted()
|
||||
H.cure_blind()
|
||||
H.adjust_eye_damage(-eye_damage_done)
|
||||
|
||||
Reference in New Issue
Block a user