April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
@@ -16,7 +16,7 @@
sort_priority = 2
/datum/clockwork_scripture/invoke_inathneq/check_special_requirements()
if(!slab.no_cost && clockwork_generals_invoked["inath-neq"] > world.time)
if(!slab.no_cost && GLOB.clockwork_generals_invoked["inath-neq"] > world.time)
to_chat(invoker, "<span class='inathneq'>\"[text2ratvar("I cannot lend you my aid yet, champion. Please be careful.")]\"</span>\n\
<span class='warning'>Inath-neq has already been invoked recently! You must wait several minutes before calling upon the Resonant Cogwheel.</span>")
return FALSE
@@ -25,7 +25,7 @@
/datum/clockwork_scripture/invoke_inathneq/scripture_effects()
new/obj/effect/clockwork/general_marker/inathneq(get_turf(invoker))
hierophant_message("<span class='inathneq_large'>[text2ratvar("Vanguard: \"I lend you my aid, champions! Let glory guide your blows!")]\"</span>", FALSE, invoker)
clockwork_generals_invoked["inath-neq"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
GLOB.clockwork_generals_invoked["inath-neq"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
if(invoker.real_name == "Lucio")
clockwork_say(invoker, text2ratvar("Aww, let's break it DOWN!!"))
@@ -56,11 +56,11 @@
"\"What a waste of my power.\"", "\"I'm sure I could just control these minds instead, but they never ask.\"")
/datum/clockwork_scripture/invoke_sevtug/check_special_requirements()
if(!slab.no_cost && clockwork_generals_invoked["sevtug"] > world.time)
if(!slab.no_cost && GLOB.clockwork_generals_invoked["sevtug"] > world.time)
to_chat(invoker, "<span class='sevtug'>\"[text2ratvar("Is it really so hard - even for a simpleton like you - to grasp the concept of waiting?")]\"</span>\n\
<span class='warning'>Sevtug has already been invoked recently! You must wait several minutes before calling upon the Formless Pariah.</span>")
return FALSE
if(!slab.no_cost && ratvar_awakens)
if(!slab.no_cost && GLOB.ratvar_awakens)
to_chat(invoker, "<span class='sevtug'>\"[text2ratvar("Do you really think anything I can do right now will compare to Engine's power?")]\"</span>\n\
<span class='warning'>Sevtug will not grant his power while Ratvar's dwarfs his own!</span>")
return FALSE
@@ -69,11 +69,11 @@
/datum/clockwork_scripture/invoke_sevtug/scripture_effects()
new/obj/effect/clockwork/general_marker/sevtug(get_turf(invoker))
hierophant_message("<span class='sevtug_large'>[text2ratvar("Fright: \"I heed your call, idiots. Get going and use this chance while it lasts!")]\"</span>", FALSE, invoker)
clockwork_generals_invoked["sevtug"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
GLOB.clockwork_generals_invoked["sevtug"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
var/turf/T = get_turf(invoker)
for(var/mob/living/carbon/human/H in living_mob_list)
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(H.z == invoker.z && !is_servant_of_ratvar(H))
var/distance = 0
distance += get_dist(T, get_turf(H))
@@ -118,11 +118,11 @@
multiple_invokers_used = TRUE
/datum/clockwork_scripture/invoke_nezbere/check_special_requirements()
if(!slab.no_cost && clockwork_generals_invoked["nezbere"] > world.time)
if(!slab.no_cost && GLOB.clockwork_generals_invoked["nezbere"] > world.time)
to_chat(invoker, "<span class='nezbere'>\"[text2ratvar("Not just yet, friend. Patience is a virtue.")]\"</span>\n\
<span class='warning'>Nezbere has already been invoked recently! You must wait several minutes before calling upon the Brass Eidolon.</span>")
return FALSE
if(!slab.no_cost && ratvar_awakens)
if(!slab.no_cost && GLOB.ratvar_awakens)
to_chat(invoker, "<span class='nezbere'>\"[text2ratvar("Our master is here already. You do not require my help, friend.")]\"</span>\n\
<span class='warning'>There is no need for Nezbere's assistance while Ratvar is risen!</span>")
return FALSE
@@ -131,17 +131,19 @@
/datum/clockwork_scripture/invoke_nezbere/scripture_effects()
new/obj/effect/clockwork/general_marker/nezbere(get_turf(invoker))
hierophant_message("<span class='nezbere_large'>[text2ratvar("Armorer: \"I heed your call, champions. May your artifacts bring ruin upon the heathens that oppose our master!")]\"</span>", FALSE, invoker)
clockwork_generals_invoked["nezbere"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
GLOB.clockwork_generals_invoked["nezbere"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
nezbere_invoked++
for(var/obj/O in all_clockwork_objects)
GLOB.nezbere_invoked++
for(var/obj/O in GLOB.all_clockwork_objects)
O.ratvar_act()
spawn(600)
nezbere_invoked--
for(var/obj/O in all_clockwork_objects)
O.ratvar_act()
addtimer(CALLBACK(GLOBAL_PROC, /proc/reset_nezbere_invocation), 600)
return TRUE
/proc/reset_nezbere_invocation()
GLOB.nezbere_invoked--
for(var/obj/O in GLOB.all_clockwork_objects)
O.ratvar_act()
//Invoke Nzcrentr, the Eternal Thunderbolt: Imbues an immense amount of energy into the invoker. After several seconds, everyone near the invoker will be hit with a devastating lightning blast.
/datum/clockwork_scripture/invoke_nzcrentr
@@ -158,7 +160,7 @@
sort_priority = 5
/datum/clockwork_scripture/invoke_nzcrentr/check_special_requirements()
if(!slab.no_cost && clockwork_generals_invoked["nzcrentr"] > world.time)
if(!slab.no_cost && GLOB.clockwork_generals_invoked["nzcrentr"] > world.time)
to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar("The boss says you have to wait. Hey, do you think he would mind if I killed you? ...He would? Ok.")]\"</span>\n\
<span class='warning'>Nzcrentr has already been invoked recently! You must wait several minutes before calling upon the Eternal Thunderbolt.</span>")
return FALSE
@@ -166,7 +168,7 @@
/datum/clockwork_scripture/invoke_nzcrentr/scripture_effects()
new/obj/effect/clockwork/general_marker/nzcrentr(get_turf(invoker))
clockwork_generals_invoked["nzcrentr"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
GLOB.clockwork_generals_invoked["nzcrentr"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
hierophant_message("<span class='nzcrentr_large'>[text2ratvar("Amperage: \"[invoker.real_name] has called forth my power. Hope [invoker.p_they()] [invoker.p_do()] not shatter under it!")]\"</span>", FALSE, invoker)
invoker.visible_message("<span class='warning'>[invoker] begins to radiate a blinding light!</span>", \
"<span class='nzcrentr'>\"[text2ratvar("The boss says it's okay to do this. Don't blame me if you die from it.")]\"</span>\n\