April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+6 -6
View File
@@ -11,18 +11,18 @@
/datum/game_mode/meteor/process()
if(nometeors || meteordelay > world.time - round_start_time)
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
return
var/list/wavetype = meteors_normal
var/meteorminutes = (world.time - round_start_time - meteordelay) / 10 / 60
var/list/wavetype = GLOB.meteors_normal
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
if (prob(meteorminutes))
wavetype = meteors_threatening
wavetype = GLOB.meteors_threatening
if (prob(meteorminutes/2))
wavetype = meteors_catastrophic
wavetype = GLOB.meteors_catastrophic
var/ramp_up_final = Clamp(round(meteorminutes/rampupdelta), 1, 10)
@@ -33,7 +33,7 @@
var/text
var/survivors = 0
for(var/mob/living/player in player_list)
for(var/mob/living/player in GLOB.player_list)
if(player.stat != DEAD)
++survivors
+14 -14
View File
@@ -1,20 +1,20 @@
#define DEFAULT_METEOR_LIFETIME 1800
/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths of seconds
//set to at least 100 unless you want evarr ruining every round
//Meteors probability of spawning during a given wave
/var/list/meteors_normal = list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3) //for normal meteor event
GLOBAL_LIST_INIT(meteors_normal, list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3)) //for normal meteor event
/var/list/meteors_threatening = list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3) //for threatening meteor event
GLOBAL_LIST_INIT(meteors_threatening, list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3)) //for threatening meteor event
/var/list/meteors_catastrophic = list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1) //for catastrophic meteor event
GLOBAL_LIST_INIT(meteors_catastrophic, list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1)) //for catastrophic meteor event
/var/list/meteorsB = list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1) //for meaty ore event
GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1)) //for meaty ore event
/var/list/meteorsC = list(/obj/effect/meteor/dust) //for space dust event
GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
///////////////////////////////
@@ -30,7 +30,7 @@
var/turf/pickedgoal
var/max_i = 10//number of tries to spawn meteor.
while(!isspaceturf(pickedstart))
var/startSide = pick(cardinal)
var/startSide = pick(GLOB.cardinal)
pickedstart = spaceDebrisStartLoc(startSide, 1)
pickedgoal = spaceDebrisFinishLoc(startSide, 1)
max_i--
@@ -118,13 +118,13 @@
get_hit()
/obj/effect/meteor/Destroy()
meteor_list -= src
GLOB.meteor_list -= src
walk(src,0) //this cancels the walk_towards() proc
. = ..()
/obj/effect/meteor/New()
..()
meteor_list += src
GLOB.meteor_list += src
if(SSaugury)
SSaugury.register_doom(src, threat)
SpinAnimation()
@@ -185,7 +185,7 @@
/obj/effect/meteor/proc/meteor_effect()
if(heavy)
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if((M.orbiting) && (SSaugury.watchers[M]))
continue
var/turf/T = get_turf(M)
@@ -343,7 +343,7 @@
//Spookoween meteors
/////////////////////////
/var/list/meteorsSPOOKY = list(/obj/effect/meteor/pumpkin)
GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
/obj/effect/meteor/pumpkin
name = "PUMPKING"