April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -23,7 +23,7 @@
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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operation_req_access = list(access_syndicate)
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operation_req_access = list(GLOB.access_syndicate)
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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@@ -10,7 +10,7 @@
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armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 25000
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infra_luminosity = 5
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operation_req_access = list(access_theatre)
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operation_req_access = list(GLOB.access_theatre)
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wreckage = /obj/structure/mecha_wreckage/honker
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add_req_access = 0
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max_equip = 3
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@@ -68,7 +68,7 @@
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<script language='javascript' type='text/javascript'>
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[js_byjax]
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[js_dropdowns]
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function ticker() {
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function SSticker() {
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setInterval(function(){
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window.location='byond://?src=\ref[src]&update_content=1';
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document.body.style.color = get_rand_color_string();
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@@ -86,7 +86,7 @@
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window.onload = function() {
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dropdowns();
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ticker();
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SSticker();
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}
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</script>
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</head>
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@@ -10,7 +10,7 @@
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max_temperature = 60000
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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infra_luminosity = 3
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operation_req_access = list(access_cent_specops)
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operation_req_access = list(GLOB.access_cent_specops)
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wreckage = /obj/structure/mecha_wreckage/marauder
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add_req_access = 0
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internal_damage_threshold = 25
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@@ -45,7 +45,7 @@
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desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
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name = "\improper Seraph"
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icon_state = "seraph"
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operation_req_access = list(access_cent_specops)
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operation_req_access = list(GLOB.access_cent_specops)
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step_in = 3
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obj_integrity = 550
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wreckage = /obj/structure/mecha_wreckage/seraph
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@@ -71,7 +71,7 @@
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desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
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name = "\improper Mauler"
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icon_state = "mauler"
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operation_req_access = list(access_syndicate)
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operation_req_access = list(GLOB.access_syndicate)
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wreckage = /obj/structure/mecha_wreckage/mauler
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max_equip = 5
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@@ -10,7 +10,7 @@
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 15000
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wreckage = /obj/structure/mecha_wreckage/reticence
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operation_req_access = list(access_theatre)
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operation_req_access = list(GLOB.access_theatre)
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add_req_access = 0
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internal_damage_threshold = 25
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max_equip = 2
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