April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+1 -1
View File
@@ -23,7 +23,7 @@
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
leg_overload_coeff = 100
operation_req_access = list(access_syndicate)
operation_req_access = list(GLOB.access_syndicate)
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
+3 -3
View File
@@ -10,7 +10,7 @@
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 5
operation_req_access = list(access_theatre)
operation_req_access = list(GLOB.access_theatre)
wreckage = /obj/structure/mecha_wreckage/honker
add_req_access = 0
max_equip = 3
@@ -68,7 +68,7 @@
<script language='javascript' type='text/javascript'>
[js_byjax]
[js_dropdowns]
function ticker() {
function SSticker() {
setInterval(function(){
window.location='byond://?src=\ref[src]&update_content=1';
document.body.style.color = get_rand_color_string();
@@ -86,7 +86,7 @@
window.onload = function() {
dropdowns();
ticker();
SSticker();
}
</script>
</head>
+3 -3
View File
@@ -10,7 +10,7 @@
max_temperature = 60000
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
infra_luminosity = 3
operation_req_access = list(access_cent_specops)
operation_req_access = list(GLOB.access_cent_specops)
wreckage = /obj/structure/mecha_wreckage/marauder
add_req_access = 0
internal_damage_threshold = 25
@@ -45,7 +45,7 @@
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
name = "\improper Seraph"
icon_state = "seraph"
operation_req_access = list(access_cent_specops)
operation_req_access = list(GLOB.access_cent_specops)
step_in = 3
obj_integrity = 550
wreckage = /obj/structure/mecha_wreckage/seraph
@@ -71,7 +71,7 @@
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
name = "\improper Mauler"
icon_state = "mauler"
operation_req_access = list(access_syndicate)
operation_req_access = list(GLOB.access_syndicate)
wreckage = /obj/structure/mecha_wreckage/mauler
max_equip = 5
+1 -1
View File
@@ -10,7 +10,7 @@
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 15000
wreckage = /obj/structure/mecha_wreckage/reticence
operation_req_access = list(access_theatre)
operation_req_access = list(GLOB.access_theatre)
add_req_access = 0
internal_damage_threshold = 25
max_equip = 2