April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -20,6 +20,16 @@
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blood_DNA |= C.blood_DNA.Copy()
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..()
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/obj/effect/decal/cleanable/blood/old
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name = "dried blood"
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desc = "Looks like it's been here a while. Eew."
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bloodiness = 0
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/obj/effect/decal/cleanable/blood/old/Initialize()
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..()
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icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
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blood_DNA["Non-human DNA"] = "A+"
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
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@@ -50,7 +60,7 @@
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = 0
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/obj/effect/decal/cleanable/blood/gibs/New()
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/obj/effect/decal/cleanable/blood/gibs/Initialize()
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..()
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reagents.add_reagent("liquidgibs", 5)
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@@ -83,13 +93,23 @@
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/obj/effect/decal/cleanable/blood/gibs/torso
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random_icon_states = list("gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/limb
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random_icon_states = list("gibleg", "gibarm")
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/obj/effect/decal/cleanable/blood/gibs/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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/obj/effect/decal/cleanable/blood/gibs/old
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name = "old rotting gibs"
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desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
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bloodiness = 0
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/obj/effect/decal/cleanable/blood/gibs/old/Initialize()
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..()
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setDir(pick(1,2,4,8))
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icon_state += "-old"
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blood_DNA["Non-human DNA"] = "A+"
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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@@ -139,23 +159,23 @@
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/obj/effect/decal/cleanable/blood/footprints/update_icon()
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cut_overlays()
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for(var/Ddir in cardinal)
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for(var/Ddir in GLOB.cardinal)
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if(entered_dirs & Ddir)
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var/image/I
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if(bloody_footprints_cache["entered-[blood_state]-[Ddir]"])
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I = bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
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if(GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"])
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I = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
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else
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I = image(icon,"[blood_state]1",dir = Ddir)
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bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = I
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GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = I
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if(I)
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add_overlay(I)
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if(exited_dirs & Ddir)
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var/image/I
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if(bloody_footprints_cache["exited-[blood_state]-[Ddir]"])
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I = bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
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if(GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"])
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I = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
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else
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I = image(icon,"[blood_state]2",dir = Ddir)
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bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = I
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GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = I
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if(I)
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add_overlay(I)
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@@ -11,7 +11,7 @@
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icon_state = "ash"
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mergeable_decal = 0
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/obj/effect/decal/cleanable/ash/New()
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/obj/effect/decal/cleanable/ash/Initialize()
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..()
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reagents.add_reagent("ash", 30)
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pixel_x = rand(-5, 5)
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@@ -21,7 +21,7 @@
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name = "large pile of ashes"
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icon_state = "big_ash"
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/obj/effect/decal/cleanable/ash/large/New()
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/obj/effect/decal/cleanable/ash/large/Initialize()
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..()
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reagents.add_reagent("ash", 30) //double the amount of ash.
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@@ -104,6 +104,14 @@
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viruses = null
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return ..()
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/obj/effect/decal/cleanable/vomit/old
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name = "crusty dried vomit"
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desc = "You try not to look at the chunks, and fail."
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/obj/effect/decal/cleanable/vomit/old/Initialize()
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..()
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icon_state += "-old"
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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@@ -149,7 +157,7 @@
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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qdel(src)
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/obj/effect/decal/cleanable/shreds/New()
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/obj/effect/decal/cleanable/shreds/Initialize()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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..()
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@@ -163,7 +171,7 @@
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/obj/effect/decal/cleanable/glitter
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name = "generic glitter pile"
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desc = "the herpes of arts and crafts"
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/tile_effects.dmi'
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gender = NEUTER
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@@ -48,7 +48,7 @@
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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/obj/effect/decal/cleanable/oil/New()
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/obj/effect/decal/cleanable/oil/Initialize()
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..()
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reagents.add_reagent("oil", 30)
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@@ -6,7 +6,7 @@
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
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/obj/effect/decal/cleanable/New()
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/obj/effect/decal/cleanable/Initialize(mapload)
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if (random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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create_reagents(300)
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@@ -88,4 +88,4 @@
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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return 0
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@@ -6,14 +6,13 @@
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gender = NEUTER
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var/do_icon_rotate = TRUE
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/obj/effect/decal/cleanable/crayon/New(location, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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..()
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loc = location
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name = e_name
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desc = "A [name] vandalizing the station."
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if(type == "poseur tag")
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type = pick(gang_name_pool)
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type = pick(GLOB.gang_name_pool)
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if(alt_icon)
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icon = alt_icon
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@@ -32,17 +31,17 @@
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do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
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var/datum/gang/gang
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/obj/effect/decal/cleanable/crayon/gang/New(location, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)
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/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)
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if(!type || !G)
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qdel(src)
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var/area/territory = get_area(location)
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var/area/territory = get_area(src)
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gang = G
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var/newcolor = G.color_hex
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icon_state = G.name
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G.territory_new |= list(territory.type = territory.name)
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..(location, newcolor, icon_state, e_name, rotation)
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..(mapload, newcolor, icon_state, e_name, rotation)
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/obj/effect/decal/cleanable/crayon/gang/Destroy()
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var/area/territory = get_area(src)
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@@ -10,6 +10,10 @@
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if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
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qdel(src)
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/obj/effect/decal/HandleTurfChange(turf/T)
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..()
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if(T == loc && (isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || istype(T, /turf/open/chasm)))
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qdel(src)
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/obj/effect/turf_decal
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var/group = TURF_DECAL_PAINT
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@@ -54,4 +58,10 @@
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icon_state = "bot"
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/obj/effect/turf_decal/loading_area
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icon_state = "loading_area"
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icon_state = "loading_area"
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/obj/effect/turf_decal/sand
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icon_state = "sandyfloor"
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/obj/effect/turf_decal/sand/plating
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icon_state = "sandyplating"
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@@ -5,11 +5,12 @@
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layer = POINT_LAYER
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duration = 25
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/obj/effect/overlay/temp/point/New(atom/target, set_invis = 0)
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/obj/effect/overlay/temp/point/Initialize(mapload, set_invis = 0)
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..()
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loc = get_turf(target)
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pixel_x = target.pixel_x
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pixel_y = target.pixel_y
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var/atom/old_loc = loc
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loc = get_turf(src)
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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invisibility = set_invis
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//Used by spraybottles.
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@@ -30,4 +31,4 @@
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desc = "A lightweight support lattice."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice"
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density = 1
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density = 1
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@@ -17,4 +17,8 @@
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/obj/effect/decal/remains/robot
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desc = "They look like the remains of something mechanical. They have a strange aura about them."
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icon = 'icons/mob/robots.dmi'
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icon_state = "remainsrobot"
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icon_state = "remainsrobot"
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/obj/effect/decal/cleanable/robot_debris/old
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name = "dusty robot debris"
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desc = "Looks like nobody has touched this in a while."
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