April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
@@ -20,6 +20,16 @@
blood_DNA |= C.blood_DNA.Copy()
..()
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
desc = "Looks like it's been here a while. Eew."
bloodiness = 0
/obj/effect/decal/cleanable/blood/old/Initialize()
..()
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
blood_DNA["Non-human DNA"] = "A+"
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
@@ -50,7 +60,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = 0
/obj/effect/decal/cleanable/blood/gibs/New()
/obj/effect/decal/cleanable/blood/gibs/Initialize()
..()
reagents.add_reagent("liquidgibs", 5)
@@ -83,13 +93,23 @@
/obj/effect/decal/cleanable/blood/gibs/torso
random_icon_states = list("gibtorso")
/obj/effect/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
/obj/effect/decal/cleanable/blood/gibs/old
name = "old rotting gibs"
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
bloodiness = 0
/obj/effect/decal/cleanable/blood/gibs/old/Initialize()
..()
setDir(pick(1,2,4,8))
icon_state += "-old"
blood_DNA["Non-human DNA"] = "A+"
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
@@ -139,23 +159,23 @@
/obj/effect/decal/cleanable/blood/footprints/update_icon()
cut_overlays()
for(var/Ddir in cardinal)
for(var/Ddir in GLOB.cardinal)
if(entered_dirs & Ddir)
var/image/I
if(bloody_footprints_cache["entered-[blood_state]-[Ddir]"])
I = bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
if(GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"])
I = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
else
I = image(icon,"[blood_state]1",dir = Ddir)
bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = I
GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = I
if(I)
add_overlay(I)
if(exited_dirs & Ddir)
var/image/I
if(bloody_footprints_cache["exited-[blood_state]-[Ddir]"])
I = bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
if(GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"])
I = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
else
I = image(icon,"[blood_state]2",dir = Ddir)
bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = I
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = I
if(I)
add_overlay(I)
@@ -11,7 +11,7 @@
icon_state = "ash"
mergeable_decal = 0
/obj/effect/decal/cleanable/ash/New()
/obj/effect/decal/cleanable/ash/Initialize()
..()
reagents.add_reagent("ash", 30)
pixel_x = rand(-5, 5)
@@ -21,7 +21,7 @@
name = "large pile of ashes"
icon_state = "big_ash"
/obj/effect/decal/cleanable/ash/large/New()
/obj/effect/decal/cleanable/ash/large/Initialize()
..()
reagents.add_reagent("ash", 30) //double the amount of ash.
@@ -104,6 +104,14 @@
viruses = null
return ..()
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/Initialize()
..()
icon_state += "-old"
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
@@ -149,7 +157,7 @@
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/New()
/obj/effect/decal/cleanable/shreds/Initialize()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
..()
@@ -163,7 +171,7 @@
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "the herpes of arts and crafts"
desc = "The herpes of arts and crafts."
icon = 'icons/effects/tile_effects.dmi'
gender = NEUTER
@@ -48,7 +48,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/oil/New()
/obj/effect/decal/cleanable/oil/Initialize()
..()
reagents.add_reagent("oil", 30)