April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -8,63 +8,10 @@
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/obj/effect/landmark/New()
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..()
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tag = text("landmark*[]", name)
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landmarks_list += src
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switch(name) //some of these are probably obsolete
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if("monkey")
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monkeystart += loc
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qdel(src)
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return
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if("start")
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newplayer_start += loc
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qdel(src)
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return
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if("wizard")
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wizardstart += loc
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qdel(src)
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return
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if("JoinLate")
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latejoin += loc
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qdel(src)
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return
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if("prisonwarp")
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prisonwarp += loc
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qdel(src)
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return
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if("Holding Facility")
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holdingfacility += loc
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if("tdome1")
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tdome1 += loc
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if("tdome2")
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tdome2 += loc
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if("tdomeadmin")
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tdomeadmin += loc
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if("tdomeobserve")
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tdomeobserve += loc
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if("prisonsecuritywarp")
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prisonsecuritywarp += loc
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qdel(src)
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return
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if("blobstart")
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blobstart += loc
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qdel(src)
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return
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if("secequipment")
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secequipment += loc
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qdel(src)
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return
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if("Emergencyresponseteam")
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emergencyresponseteamspawn += loc
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qdel(src)
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return
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if("xeno_spawn")
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xeno_spawn += loc
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qdel(src)
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return
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return 1
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GLOB.landmarks_list += src
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/obj/effect/landmark/Destroy()
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landmarks_list -= src
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GLOB.landmarks_list -= src
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return ..()
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/obj/effect/landmark/start
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@@ -74,162 +21,113 @@
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anchored = 1
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/obj/effect/landmark/start/New()
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start_landmarks_list += src
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GLOB.start_landmarks_list += src
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..()
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if(name != initial(name))
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if(name != "start")
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tag = "start*[name]"
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return 1
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/obj/effect/landmark/start/Destroy()
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start_landmarks_list -= src
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GLOB.start_landmarks_list -= src
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return ..()
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//Costume spawner landmarks
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// START LANDMARKS FOLLOW. Don't change the names unless
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// you are refactoring shitty landmark code.
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/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
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/obj/effect/landmark/start/assistant
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name = "Assistant"
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var/list/options = typesof(/obj/effect/landmark/costume)
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var/PICK= options[rand(1,options.len)]
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new PICK(src.loc)
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qdel(src)
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/obj/effect/landmark/start/janitor
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name = "Janitor"
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//SUBCLASSES. Spawn a bunch of items and disappear likewise
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/obj/effect/landmark/costume/chicken/New()
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new /obj/item/clothing/suit/chickensuit(src.loc)
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new /obj/item/clothing/head/chicken(src.loc)
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new /obj/item/weapon/reagent_containers/food/snacks/egg(src.loc)
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qdel(src)
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/obj/effect/landmark/start/cargo_technician
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name = "Cargo Technician"
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/obj/effect/landmark/costume/gladiator/New()
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new /obj/item/clothing/under/gladiator(src.loc)
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new /obj/item/clothing/head/helmet/gladiator(src.loc)
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qdel(src)
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/obj/effect/landmark/start/bartender
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name = "Bartender"
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/obj/effect/landmark/costume/madscientist/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/toggle/labcoat/mad(src.loc)
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qdel(src)
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/obj/effect/landmark/start/clown
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name = "Clown"
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/obj/effect/landmark/costume/elpresidente/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
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new /obj/item/clothing/shoes/jackboots(src.loc)
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qdel(src)
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/obj/effect/landmark/start/mime
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name = "Mime"
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/obj/effect/landmark/costume/nyangirl/New()
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new /obj/item/clothing/under/schoolgirl(src.loc)
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new /obj/item/clothing/head/kitty(src.loc)
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new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
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qdel(src)
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/obj/effect/landmark/start/quartermaster
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name = "Quartermaster"
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/obj/effect/landmark/costume/maid/New()
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new /obj/item/clothing/under/skirt/black(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
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qdel(src)
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/obj/effect/landmark/start/atmospheric_technician
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name = "Atmospheric Technician"
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/obj/effect/landmark/costume/butler/New()
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new /obj/item/clothing/tie/waistcoat(src.loc)
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new /obj/item/clothing/under/suit_jacket(src.loc)
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new /obj/item/clothing/head/that(src.loc)
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qdel(src)
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/obj/effect/landmark/start/cook
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name = "Cook"
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/obj/effect/landmark/costume/highlander/New()
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new /obj/item/clothing/under/kilt(src.loc)
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new /obj/item/clothing/head/beret(src.loc)
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qdel(src)
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/obj/effect/landmark/start/shaft_miner
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name = "Shaft Miner"
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/obj/effect/landmark/costume/prig/New()
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new /obj/item/clothing/tie/waistcoat(src.loc)
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new /obj/item/clothing/glasses/monocle(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
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new CHOICE(src.loc)
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new /obj/item/clothing/shoes/sneakers/black(src.loc)
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new /obj/item/weapon/cane(src.loc)
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new /obj/item/clothing/under/sl_suit(src.loc)
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new /obj/item/clothing/mask/fakemoustache(src.loc)
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qdel(src)
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/obj/effect/landmark/start/security_officer
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name = "Security Officer"
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/obj/effect/landmark/costume/plaguedoctor/New()
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new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
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new /obj/item/clothing/head/plaguedoctorhat(src.loc)
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new /obj/item/clothing/mask/gas/plaguedoctor(src.loc)
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qdel(src)
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/obj/effect/landmark/start/botanist
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name = "Botanist"
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/obj/effect/landmark/costume/nightowl/New()
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new /obj/item/clothing/suit/toggle/owlwings(src.loc)
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new /obj/item/clothing/under/owl(src.loc)
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new /obj/item/clothing/mask/gas/owl_mask(src.loc)
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qdel(src)
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/obj/effect/landmark/start/head_of_security
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name = "Head of Security"
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/obj/effect/landmark/costume/thegriffin/New()
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new /obj/item/clothing/suit/toggle/owlwings/griffinwings(src.loc)
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new /obj/item/clothing/shoes/griffin(src.loc)
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new /obj/item/clothing/under/griffin(src.loc)
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new /obj/item/clothing/head/griffin(src.loc)
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qdel(src)
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/obj/effect/landmark/start/ai
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name = "AI"
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/obj/effect/landmark/costume/waiter/New()
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new /obj/item/clothing/under/waiter(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
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new CHOICE(src.loc)
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new /obj/item/clothing/suit/apron(src.loc)
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qdel(src)
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/obj/effect/landmark/start/captain
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name = "Captain"
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/obj/effect/landmark/costume/pirate/New()
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new /obj/item/clothing/under/pirate(src.loc)
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new /obj/item/clothing/suit/pirate(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/eyepatch(src.loc)
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qdel(src)
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/obj/effect/landmark/start/detective
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name = "Detective"
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/obj/effect/landmark/costume/commie/New()
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new /obj/item/clothing/under/soviet(src.loc)
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new /obj/item/clothing/head/ushanka(src.loc)
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qdel(src)
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/obj/effect/landmark/start/warden
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name = "Warden"
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/obj/effect/landmark/costume/imperium_monk/New()
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new /obj/item/clothing/suit/imperium_monk(src.loc)
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if (prob(25))
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new /obj/item/clothing/mask/gas/cyborg(src.loc)
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qdel(src)
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/obj/effect/landmark/start/chief_engineer
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name = "Chief Engineer"
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/obj/effect/landmark/costume/holiday_priest/New()
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new /obj/item/clothing/suit/holidaypriest(src.loc)
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qdel(src)
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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/obj/effect/landmark/costume/marisawizard/fake/New()
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new /obj/item/clothing/shoes/sandal/marisa(src.loc)
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new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
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new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
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qdel(src)
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/obj/effect/landmark/start/head_of_personnel
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name = "Head of Personnel"
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/obj/effect/landmark/costume/cutewitch/New()
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new /obj/item/clothing/under/sundress(src.loc)
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new /obj/item/clothing/head/witchwig(src.loc)
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new /obj/item/weapon/staff/broom(src.loc)
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qdel(src)
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/obj/effect/landmark/start/librarian
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name = "Librarian"
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/obj/effect/landmark/costume/fakewizard/New()
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new /obj/item/clothing/shoes/sandal(src.loc)
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new /obj/item/clothing/suit/wizrobe/fake(src.loc)
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new /obj/item/clothing/head/wizard/fake(src.loc)
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new /obj/item/weapon/staff/(src.loc)
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qdel(src)
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/obj/effect/landmark/start/lawyer
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name = "Lawyer"
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/obj/effect/landmark/costume/sexyclown/New()
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new /obj/item/clothing/mask/gas/sexyclown(src.loc)
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new /obj/item/clothing/under/rank/clown/sexy(src.loc)
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qdel(src)
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/obj/effect/landmark/start/station_engineer
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name = "Station Engineer"
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/obj/effect/landmark/costume/sexymime/New()
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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qdel(src)
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/obj/effect/landmark/start/medical_doctor
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name = "Medical Doctor"
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/obj/effect/landmark/start/scientist
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name = "Scientist"
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/obj/effect/landmark/start/chemist
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name = "Chemist"
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/obj/effect/landmark/start/roboticist
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name = "Roboticist"
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/obj/effect/landmark/start/research_director
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name = "Research Director"
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||||
/obj/effect/landmark/start/geneticist
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name = "Geneticist"
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/obj/effect/landmark/start/chief_medical_officer
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name = "Chief Medical Officer"
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/obj/effect/landmark/start/virologist
|
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name = "Virologist"
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||||
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/obj/effect/landmark/start/chaplain
|
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name = "Chaplain"
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||||
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//Department Security spawns
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||||
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@@ -238,10 +136,10 @@
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/obj/effect/landmark/start/depsec/New()
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||||
..()
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||||
department_security_spawns += src
|
||||
GLOB.department_security_spawns += src
|
||||
|
||||
/obj/effect/landmark/start/depsec/Destroy()
|
||||
department_security_spawns -= src
|
||||
GLOB.department_security_spawns -= src
|
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return ..()
|
||||
|
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/obj/effect/landmark/start/depsec/supply
|
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@@ -256,32 +154,180 @@
|
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/obj/effect/landmark/start/depsec/science
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name = "science_sec"
|
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|
||||
/obj/effect/landmark/start/wizard
|
||||
name = "wizard"
|
||||
|
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/obj/effect/landmark/start/wizard/Initialize(mapload)
|
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..()
|
||||
GLOB.wizardstart += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/start/new_player
|
||||
name = "New Player"
|
||||
|
||||
// Must be on New() rather than Initialize, because players will
|
||||
// join before SSatom initializes everything.
|
||||
/obj/effect/landmark/start/new_player/New(loc)
|
||||
..()
|
||||
GLOB.newplayer_start += loc
|
||||
|
||||
/obj/effect/landmark/start/new_player/Initialize(mapload)
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/effect/landmark/latejoin
|
||||
name = "JoinLate"
|
||||
|
||||
/obj/effect/landmark/latejoin/Initialize(mapload)
|
||||
..()
|
||||
GLOB.latejoin += loc
|
||||
qdel(src)
|
||||
|
||||
// carp.
|
||||
/obj/effect/landmark/carpspawn
|
||||
name = "carpspawn"
|
||||
|
||||
// lightsout.
|
||||
/obj/effect/landmark/lightsout
|
||||
name = "lightsout"
|
||||
|
||||
// observer-start.
|
||||
/obj/effect/landmark/observer_start
|
||||
name = "Observer-Start"
|
||||
|
||||
// revenant spawn.
|
||||
/obj/effect/landmark/revenantspawn
|
||||
name = "revnantspawn"
|
||||
|
||||
// triple ais.
|
||||
/obj/effect/landmark/tripai
|
||||
name = "tripai"
|
||||
|
||||
// marauder entry (XXX WTF IS MAURADER ENTRY???)
|
||||
|
||||
/obj/effect/landmark/marauder_entry
|
||||
name = "Marauder Entry"
|
||||
|
||||
// syndicate breach area (XXX I DON'T KNOW WHAT THIS IS EITHER)
|
||||
|
||||
/obj/effect/landmark/syndicate_breach_area
|
||||
name = "Syndicate Breach Area"
|
||||
|
||||
// teleport scroll landmark, XXX DOES THIS DO ANYTHING?
|
||||
/obj/effect/landmark/teleport_scroll
|
||||
name = "Teleport-Scroll"
|
||||
|
||||
/obj/effect/landmark/syndicate_spawn
|
||||
name = "Syndicate-Spawn"
|
||||
|
||||
// xenos.
|
||||
/obj/effect/landmark/xeno_spawn
|
||||
name = "xeno_spawn"
|
||||
|
||||
/obj/effect/landmark/xeno_spawn/Initialize(mapload)
|
||||
..()
|
||||
GLOB.xeno_spawn += loc
|
||||
qdel(src)
|
||||
|
||||
// blobs.
|
||||
/obj/effect/landmark/blobstart
|
||||
name = "blobstart"
|
||||
|
||||
/obj/effect/landmark/blobstart/Initialize(mapload)
|
||||
..()
|
||||
GLOB.blobstart += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/secequipment
|
||||
name = "secequipment"
|
||||
|
||||
/obj/effect/landmark/secequipment/Initialize(mapload)
|
||||
..()
|
||||
GLOB.secequipment += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/prisonwarp
|
||||
name = "prisonwarp"
|
||||
|
||||
/obj/effect/landmark/prisonwarp/Initialize(mapload)
|
||||
..()
|
||||
GLOB.prisonwarp += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/ert_spawn
|
||||
name = "Emergencyresponseteam"
|
||||
|
||||
/obj/effect/landmark/ert_spawn/Initialize(mapload)
|
||||
..()
|
||||
GLOB.emergencyresponseteamspawn += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/holding_facility
|
||||
name = "Holding Facility"
|
||||
|
||||
/obj/effect/landmark/holding_facility/Initialize(mapload)
|
||||
..()
|
||||
GLOB.holdingfacility += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/thunderdome/observe
|
||||
name = "tdomeobserve"
|
||||
|
||||
/obj/effect/landmark/thunderdome/observe/Initialize(mapload)
|
||||
..()
|
||||
GLOB.tdomeobserve += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/thunderdome/one
|
||||
name = "tdome1"
|
||||
|
||||
/obj/effect/landmark/thunderdome/one/Initialize(mapload)
|
||||
..()
|
||||
GLOB.tdome1 += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/thunderdome/two
|
||||
name = "tdome2"
|
||||
|
||||
/obj/effect/landmark/thunderdome/two/Initialize(mapload)
|
||||
..()
|
||||
GLOB.tdome2 += loc
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/thunderdome/admin
|
||||
name = "tdomeadmin"
|
||||
|
||||
/obj/effect/landmark/thunderdome/admin/Initialize(mapload)
|
||||
..()
|
||||
GLOB.tdomeadmin += loc
|
||||
qdel(src)
|
||||
|
||||
//generic event spawns
|
||||
/obj/effect/landmark/event_spawn
|
||||
name = "generic event spawn"
|
||||
icon_state = "x4"
|
||||
|
||||
|
||||
/obj/effect/landmark/event_spawn/New()
|
||||
..()
|
||||
generic_event_spawns += src
|
||||
GLOB.generic_event_spawns += src
|
||||
|
||||
/obj/effect/landmark/event_spawn/Destroy()
|
||||
generic_event_spawns -= src
|
||||
GLOB.generic_event_spawns -= src
|
||||
return ..()
|
||||
|
||||
/obj/effect/landmark/ruin
|
||||
var/datum/map_template/ruin/ruin_template
|
||||
|
||||
/obj/effect/landmark/ruin/New(loc, my_ruin_template)
|
||||
name = "ruin_[ruin_landmarks.len + 1]"
|
||||
name = "ruin_[GLOB.ruin_landmarks.len + 1]"
|
||||
..(loc)
|
||||
ruin_template = my_ruin_template
|
||||
ruin_landmarks |= src
|
||||
GLOB.ruin_landmarks |= src
|
||||
|
||||
/obj/effect/landmark/ruin/Destroy()
|
||||
ruin_landmarks -= src
|
||||
GLOB.ruin_landmarks -= src
|
||||
ruin_template = null
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user