April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -1,5 +1,3 @@
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var/explosionid = 1
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/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range = 0 ,silent = 0, smoke = 1)
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set waitfor = 0
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src = null //so we don't abort once src is deleted
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@@ -14,11 +12,11 @@ var/explosionid = 1
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if(!ignorecap && epicenter.z != ZLEVEL_MINING)
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//Clamp all values to MAX_EXPLOSION_RANGE
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devastation_range = min(MAX_EX_DEVESTATION_RANGE, devastation_range)
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heavy_impact_range = min(MAX_EX_HEAVY_RANGE, heavy_impact_range)
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light_impact_range = min(MAX_EX_LIGHT_RANGE, light_impact_range)
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flash_range = min(MAX_EX_FLASH_RANGE, flash_range)
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flame_range = min(MAX_EX_FLAME_RANGE, flame_range)
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devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE, devastation_range)
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heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE, heavy_impact_range)
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light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE, light_impact_range)
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flash_range = min(GLOB.MAX_EX_FLASH_RANGE, flash_range)
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flame_range = min(GLOB.MAX_EX_FLAME_RANGE, flame_range)
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//DO NOT REMOVE THIS SLEEP, IT BREAKS THINGS
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//not sleeping causes us to ex_act() the thing that triggered the explosion
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@@ -29,6 +27,7 @@ var/explosionid = 1
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//and somethings expect us to ex_act them so they can qdel()
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sleep(1) //tldr, let the calling proc call qdel(src) before we explode
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var/static/explosionid = 1
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var/id = explosionid++
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var/start = world.timeofday
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@@ -36,7 +35,7 @@ var/explosionid = 1
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var/list/cached_exp_block = list()
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if(adminlog)
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - <a href='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
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log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
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// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
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@@ -51,7 +50,8 @@ var/explosionid = 1
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if(!silent)
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var/frequency = get_rand_frequency()
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for(var/mob/M in player_list)
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var/ex_sound = get_sfx("explosion")
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for(var/mob/M in GLOB.player_list)
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// Double check for client
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if(M && M.client)
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var/turf/M_turf = get_turf(M)
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@@ -59,7 +59,7 @@ var/explosionid = 1
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var/dist = get_dist(M_turf, epicenter)
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// If inside the blast radius + world.view - 2
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, get_sfx("explosion"), 100, 1, frequency, falloff = 5) // get_sfx() is so that everyone gets the same sound
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M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
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@@ -69,7 +69,7 @@ var/explosionid = 1
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//postpone processing for a bit
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var/postponeCycles = max(round(devastation_range/8),1)
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SSlighting.postpone(postponeCycles)
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SSmachine.postpone(postponeCycles)
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SSmachines.postpone(postponeCycles)
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if(heavy_impact_range > 1)
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if(smoke)
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@@ -164,7 +164,7 @@ var/explosionid = 1
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if(TICK_CHECK)
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stoplag()
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var/circumference = (PI * init_dist * 2) + 8 //+8 to prevent shit gaps
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var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
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if(exploded_this_tick.len > circumference) //only do this every revolution
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for(var/Unexplode in exploded_this_tick)
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var/turf/UnexplodeT = Unexplode
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@@ -179,11 +179,11 @@ var/explosionid = 1
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var/took = (world.timeofday-start)/10
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//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
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if(Debug2)
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if(GLOB.Debug2)
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log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
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//Machines which report explosions.
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for(var/array in doppler_arrays)
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for(var/array in GLOB.doppler_arrays)
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var/obj/machinery/doppler_array/A = array
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A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
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@@ -277,7 +277,7 @@ var/explosionid = 1
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if(!power)
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return
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var/range = 0
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range = round((2 * power)**DYN_EX_SCALE)
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range = round((2 * power)**GLOB.DYN_EX_SCALE)
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explosion(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
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// Using default dyn_ex scale:
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