April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+5 -5
View File
@@ -100,7 +100,7 @@
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly] [src]")
M.emote("custom", message = "[M.friendly] [src].")
return 0
else
var/play_soundeffect = 1
@@ -148,7 +148,7 @@
///// ACID
var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "icon_state" = "acid")
GLOBAL_DATUM_INIT(acid_overlay, /image, image("icon" = 'icons/effects/effects.dmi', "icon_state" = "acid"))
//the obj's reaction when touched by acid
/obj/acid_act(acidpwr, acid_volume)
@@ -156,7 +156,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
if(!acid_level)
SSacid.processing[src] = src
add_overlay(acid_overlay, TRUE)
add_overlay(GLOB.acid_overlay, TRUE)
var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids.
if(acid_level < acid_cap)
acid_level = min(acid_level + acidpwr * acid_volume, acid_cap)
@@ -194,7 +194,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
resistance_flags |= ON_FIRE
SSfire_burning.processing[src] = src
add_overlay(fire_overlay, TRUE)
add_overlay(GLOB.fire_overlay, TRUE)
return 1
//called when the obj is destroyed by fire
@@ -206,7 +206,7 @@ var/global/image/acid_overlay = image("icon" = 'icons/effects/effects.dmi', "ico
/obj/proc/extinguish()
if(resistance_flags & ON_FIRE)
resistance_flags &= ~ON_FIRE
cut_overlay(fire_overlay, TRUE)
cut_overlay(GLOB.fire_overlay, TRUE)
SSfire_burning.processing -= src