April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+16 -7
View File
@@ -1,12 +1,10 @@
/obj
languages_spoken = HUMAN
languages_understood = HUMAN
var/crit_fail = 0
var/crit_fail = FALSE
animate_movement = 2
var/throwforce = 0
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
var/damtype = BRUTE
var/force = 0
var/list/armor
@@ -18,14 +16,25 @@
var/acid_level = 0 //how much acid is on that obj
var/being_shocked = 0
var/being_shocked = FALSE
var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart?
var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created.
var/persistence_replacement = null //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/unique_rename = 0 // can you customize the description/name of the thing?
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/unique_rename = FALSE // can you customize the description/name of the thing?
var/dangerous_possession = FALSE //Admin possession yes/no
/obj/vv_edit_var(vname, vval)
switch(vname)
if("dangerous_possession")
return FALSE
if("control_object")
var/obj/O = vval
if(istype(O) && O.dangerous_possession)
return FALSE
..()
/obj/Initialize()
..()