April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -3,7 +3,7 @@
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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/obj/structure/closet/l3closet/New()
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/obj/structure/closet/l3closet/PopulateContents()
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..()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/general( src )
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@@ -13,9 +13,7 @@
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/virology/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/virology/PopulateContents()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/virology( src )
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new /obj/item/clothing/head/bio_hood/virology( src )
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@@ -24,9 +22,7 @@
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/obj/structure/closet/l3closet/security
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icon_state = "bio_sec"
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/obj/structure/closet/l3closet/security/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/security/PopulateContents()
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new /obj/item/clothing/suit/bio_suit/security( src )
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new /obj/item/clothing/head/bio_hood/security( src )
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@@ -34,9 +30,7 @@
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_jan"
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/obj/structure/closet/l3closet/janitor/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/janitor/PopulateContents()
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new /obj/item/clothing/suit/bio_suit/janitor( src )
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new /obj/item/clothing/head/bio_hood/janitor( src )
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@@ -44,9 +38,7 @@
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/scientist/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/scientist/PopulateContents()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/scientist( src )
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new /obj/item/clothing/head/bio_hood/scientist( src )
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