April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
@@ -1,12 +1,12 @@
/obj/structure/closet/secure_closet/bar
name = "booze storage"
req_access = list(access_bar)
req_access = list(GLOB.access_bar)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/bar/New()
/obj/structure/closet/secure_closet/bar/PopulateContents()
..()
for(var/i in 1 to 10)
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
req_access = list(access_qm)
req_access = list(GLOB.access_qm)
icon_state = "qm"
/obj/structure/closet/secure_closet/quartermaster/New()
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/clothing/under/rank/cargo(src)
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
req_access = list(access_ce)
req_access = list(GLOB.access_ce)
icon_state = "ce"
/obj/structure/closet/secure_closet/engineering_chief/New()
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
@@ -29,11 +29,11 @@
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
req_access = list(access_engine_equip)
req_access = list(GLOB.access_engine_equip)
icon_state = "eng"
icon_door = "eng_elec"
/obj/structure/closet/secure_closet/engineering_electrical/New()
/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
..()
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
@@ -46,11 +46,11 @@
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(access_engine_equip)
req_access = list(GLOB.access_engine_equip)
icon_state = "eng"
icon_door = "eng_weld"
/obj/structure/closet/secure_closet/engineering_welding/New()
/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
@@ -59,10 +59,10 @@
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(access_engine_equip)
req_access = list(GLOB.access_engine_equip)
icon_state = "eng_secure"
/obj/structure/closet/secure_closet/engineering_personal/New()
/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
@@ -75,10 +75,10 @@
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(access_atmospherics)
req_access = list(GLOB.access_atmospherics)
icon_state = "atmos"
/obj/structure/closet/secure_closet/atmospherics/New()
/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/pipe_dispenser(src)
@@ -3,9 +3,9 @@
/obj/structure/closet/secure_closet/freezer/kitchen
name = "kitchen Cabinet"
req_access = list(access_kitchen)
req_access = list(GLOB.access_kitchen)
/obj/structure/closet/secure_closet/freezer/kitchen/New()
/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
..()
for(var/i = 0, i < 3, i++)
new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
@@ -17,7 +17,7 @@
desc = "This refrigerator looks quite dusty, is there anything edible still inside?"
req_access = list()
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/New()
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/PopulateContents()
..()
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/condiment/milk(src)
@@ -32,14 +32,14 @@
/obj/structure/closet/secure_closet/freezer/meat
name = "meat fridge"
/obj/structure/closet/secure_closet/freezer/meat/New()
/obj/structure/closet/secure_closet/freezer/meat/PopulateContents()
..()
for(var/i = 0, i < 4, i++)
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src)
/obj/structure/closet/secure_closet/freezer/fridge
name = "refrigerator"
/obj/structure/closet/secure_closet/freezer/fridge/New()
/obj/structure/closet/secure_closet/freezer/fridge/PopulateContents()
..()
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/condiment/milk(src)
@@ -51,9 +51,9 @@
/obj/structure/closet/secure_closet/freezer/money
name = "freezer"
desc = "This contains cold hard cash."
req_access = list(access_heads_vault)
req_access = list(GLOB.access_heads_vault)
/obj/structure/closet/secure_closet/freezer/money/New()
/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
..()
for(var/i = 0, i < 3, i++)
new /obj/item/stack/spacecash/c1000(src)
@@ -65,8 +65,8 @@
/obj/structure/closet/secure_closet/freezer/cream_pie
name = "cream pie closet"
desc = "Contains pies filled with cream and/or custard, you sickos."
req_access = list(access_theatre)
req_access = list(GLOB.access_theatre)
/obj/structure/closet/secure_closet/freezer/pie/New()
/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
..()
new /obj/item/weapon/reagent_containers/food/snacks/pie/cream(src)
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/hydroponics
name = "botanist's locker"
req_access = list(access_hydroponics)
req_access = list(GLOB.access_hydroponics)
icon_state = "hydro"
/obj/structure/closet/secure_closet/hydroponics/New()
/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
..()
new /obj/item/weapon/storage/bag/plants/portaseeder(src)
new /obj/item/device/plant_analyzer(src)
@@ -2,9 +2,9 @@
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
req_access = list(access_medical)
req_access = list(GLOB.access_medical)
/obj/structure/closet/secure_closet/medical1/New()
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
@@ -24,9 +24,9 @@
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
req_access = list(access_surgery)
req_access = list(GLOB.access_surgery)
/obj/structure/closet/secure_closet/medical2/New()
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/weapon/tank/internals/anesthetic(src)
@@ -35,10 +35,10 @@
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(access_surgery)
req_access = list(GLOB.access_surgery)
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/New()
/obj/structure/closet/secure_closet/medical3/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/weapon/defibrillator/loaded(src)
@@ -49,10 +49,10 @@
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
req_access = list(access_cmo)
req_access = list(GLOB.access_cmo)
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/New()
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
@@ -69,14 +69,14 @@
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
new /obj/item/device/autoimplanter/cmo(src)
new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/weapon/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
req_access = list(access_surgery)
req_access = list(GLOB.access_surgery)
/obj/structure/closet/secure_closet/animal/New()
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
@@ -87,7 +87,7 @@
desc = "Store dangerous chemicals in here."
icon_door = "chemical"
/obj/structure/closet/secure_closet/chemical/New()
/obj/structure/closet/secure_closet/chemical/PopulateContents()
..()
new /obj/item/weapon/storage/box/pillbottles(src)
new /obj/item/weapon/storage/box/pillbottles(src)
@@ -1,10 +1,10 @@
/obj/structure/closet/secure_closet/ertCom
name = "commander's closet"
desc = "Emergency Response Team equipment locker."
req_access = list(access_cent_captain)
req_access = list(GLOB.access_cent_captain)
icon_state = "cap"
/obj/structure/closet/secure_closet/ertCom/New()
/obj/structure/closet/secure_closet/ertCom/PopulateContents()
..()
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/weapon/storage/box/handcuffs(src)
@@ -22,10 +22,10 @@
/obj/structure/closet/secure_closet/ertSec
name = "security closet"
desc = "Emergency Response Team equipment locker."
req_access = list(access_cent_specops)
req_access = list(GLOB.access_cent_specops)
icon_state = "hos"
/obj/structure/closet/secure_closet/ertSec/New()
/obj/structure/closet/secure_closet/ertSec/PopulateContents()
..()
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/teargas(src)
@@ -36,10 +36,10 @@
/obj/structure/closet/secure_closet/ertMed
name = "medical closet"
desc = "Emergency Response Team equipment locker."
req_access = list(access_cent_medical)
req_access = list(GLOB.access_cent_medical)
icon_state = "cmo"
/obj/structure/closet/secure_closet/ertMed/New()
/obj/structure/closet/secure_closet/ertMed/PopulateContents()
..()
new /obj/item/weapon/storage/firstaid/o2(src)
new /obj/item/weapon/storage/firstaid/toxin(src)
@@ -52,10 +52,10 @@
/obj/structure/closet/secure_closet/ertEngi
name = "engineer closet"
desc = "Emergency Response Team equipment locker."
req_access = list(access_cent_storage)
req_access = list(GLOB.access_cent_storage)
icon_state = "ce"
/obj/structure/closet/secure_closet/ertEngi/New()
/obj/structure/closet/secure_closet/ertEngi/PopulateContents()
..()
new /obj/item/stack/sheet/plasteel(src, 50)
new /obj/item/stack/sheet/metal(src, 50)
@@ -1,10 +1,10 @@
/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first card swiped gains control."
name = "personal closet"
req_access = list(access_all_personal_lockers)
req_access = list(GLOB.access_all_personal_lockers)
var/registered_name = null
/obj/structure/closet/secure_closet/personal/New()
/obj/structure/closet/secure_closet/personal/PopulateContents()
..()
if(prob(50))
new /obj/item/weapon/storage/backpack/dufflebag(src)
@@ -17,9 +17,7 @@
/obj/structure/closet/secure_closet/personal/patient
name = "patient's closet"
/obj/structure/closet/secure_closet/personal/patient/New()
..()
contents.Cut()
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
new /obj/item/clothing/under/color/white( src )
new /obj/item/clothing/shoes/sneakers/white( src )
@@ -29,9 +27,7 @@
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/personal/cabinet/New()
..()
contents = list()
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
new /obj/item/weapon/storage/backpack/satchel/leather/withwallet( src )
new /obj/item/device/radio/headset( src )
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/RD
name = "\proper research director's locker"
req_access = list(access_rd)
req_access = list(GLOB.access_rd)
icon_state = "rd"
/obj/structure/closet/secure_closet/RD/New()
/obj/structure/closet/secure_closet/RD/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/rd(src)
new /obj/item/clothing/suit/bio_suit/scientist(src)
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/captains
name = "\proper captain's locker"
req_access = list(access_captain)
req_access = list(GLOB.access_captain)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/New()
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
if(prob(50))
@@ -32,10 +32,10 @@
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(access_hop)
req_access = list(GLOB.access_hop)
icon_state = "hop"
/obj/structure/closet/secure_closet/hop/New()
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
@@ -56,10 +56,10 @@
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(access_hos)
req_access = list(GLOB.access_hos)
icon_state = "hos"
/obj/structure/closet/secure_closet/hos/New()
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/weapon/cartridge/hos(src)
@@ -85,10 +85,10 @@
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "warden"
/obj/structure/closet/secure_closet/warden/New()
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
@@ -109,10 +109,10 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(access_security)
req_access = list(GLOB.access_security)
icon_state = "sec"
/obj/structure/closet/secure_closet/security/New()
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/sec(src)
@@ -123,47 +123,47 @@
/obj/structure/closet/secure_closet/security/sec
/obj/structure/closet/secure_closet/security/sec/New()
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/weapon/storage/belt/security/full(src)
/obj/structure/closet/secure_closet/security/cargo
/obj/structure/closet/secure_closet/security/cargo/New()
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..()
new /obj/item/clothing/tie/armband/cargo(src)
new /obj/item/device/encryptionkey/headset_cargo(src)
/obj/structure/closet/secure_closet/security/engine
/obj/structure/closet/secure_closet/security/engine/New()
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
..()
new /obj/item/clothing/tie/armband/engine(src)
new /obj/item/device/encryptionkey/headset_eng(src)
/obj/structure/closet/secure_closet/security/science
/obj/structure/closet/secure_closet/security/science/New()
/obj/structure/closet/secure_closet/security/science/PopulateContents()
..()
new /obj/item/clothing/tie/armband/science(src)
new /obj/item/device/encryptionkey/headset_sci(src)
/obj/structure/closet/secure_closet/security/med
/obj/structure/closet/secure_closet/security/med/New()
/obj/structure/closet/secure_closet/security/med/PopulateContents()
..()
new /obj/item/clothing/tie/armband/medblue(src)
new /obj/item/device/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective
name = "\proper detective's cabinet"
req_access = list(access_forensics_lockers)
req_access = list(GLOB.access_forensics_lockers)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/detective/New()
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/suit/det_suit(src)
@@ -185,29 +185,29 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(access_hos)
req_access = list(GLOB.access_hos)
/obj/structure/closet/secure_closet/injection/New()
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/syringe/lethal/execution(src)
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(access_brig)
req_access = list(GLOB.access_brig)
anchored = 1
var/id = null
/obj/structure/closet/secure_closet/brig/New()
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(access_court)
req_access = list(GLOB.access_court)
/obj/structure/closet/secure_closet/courtroom/New()
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
for(var/i in 1 to 3)
@@ -219,10 +219,10 @@
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/New()
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
for(var/i in 1 to 3)
@@ -234,10 +234,10 @@
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/New()
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/weapon/storage/box/firingpins(src)
for(var/i in 1 to 3)
@@ -247,10 +247,10 @@
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/New()
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/weapon/storage/box/firingpins(src)
new /obj/item/weapon/gun/energy/ionrifle(src)
@@ -261,10 +261,10 @@
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/New()
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/weapon/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
@@ -273,10 +273,10 @@
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/New()
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/weapon/storage/box/lethalshot(src)