April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -1,9 +1,9 @@
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/obj/structure/closet/secure_closet/engineering_chief
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name = "\proper chief engineer's locker"
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req_access = list(access_ce)
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req_access = list(GLOB.access_ce)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/engineering_chief/New()
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/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/ce(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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@@ -29,11 +29,11 @@
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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req_access = list(access_engine_equip)
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req_access = list(GLOB.access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_elec"
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/obj/structure/closet/secure_closet/engineering_electrical/New()
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/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
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..()
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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@@ -46,11 +46,11 @@
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies locker"
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req_access = list(access_engine_equip)
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req_access = list(GLOB.access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_weld"
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/obj/structure/closet/secure_closet/engineering_welding/New()
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/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/welding(src)
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@@ -59,10 +59,10 @@
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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req_access = list(GLOB.access_engine_equip)
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icon_state = "eng_secure"
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/obj/structure/closet/secure_closet/engineering_personal/New()
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/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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@@ -75,10 +75,10 @@
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/obj/structure/closet/secure_closet/atmospherics
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name = "\proper atmospheric technician's locker"
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req_access = list(access_atmospherics)
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req_access = list(GLOB.access_atmospherics)
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icon_state = "atmos"
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/obj/structure/closet/secure_closet/atmospherics/New()
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/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/pipe_dispenser(src)
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