April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/captains
name = "\proper captain's locker"
req_access = list(access_captain)
req_access = list(GLOB.access_captain)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/New()
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
if(prob(50))
@@ -32,10 +32,10 @@
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(access_hop)
req_access = list(GLOB.access_hop)
icon_state = "hop"
/obj/structure/closet/secure_closet/hop/New()
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
@@ -56,10 +56,10 @@
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(access_hos)
req_access = list(GLOB.access_hos)
icon_state = "hos"
/obj/structure/closet/secure_closet/hos/New()
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/weapon/cartridge/hos(src)
@@ -85,10 +85,10 @@
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "warden"
/obj/structure/closet/secure_closet/warden/New()
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
@@ -109,10 +109,10 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(access_security)
req_access = list(GLOB.access_security)
icon_state = "sec"
/obj/structure/closet/secure_closet/security/New()
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/sec(src)
@@ -123,47 +123,47 @@
/obj/structure/closet/secure_closet/security/sec
/obj/structure/closet/secure_closet/security/sec/New()
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/weapon/storage/belt/security/full(src)
/obj/structure/closet/secure_closet/security/cargo
/obj/structure/closet/secure_closet/security/cargo/New()
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..()
new /obj/item/clothing/tie/armband/cargo(src)
new /obj/item/device/encryptionkey/headset_cargo(src)
/obj/structure/closet/secure_closet/security/engine
/obj/structure/closet/secure_closet/security/engine/New()
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
..()
new /obj/item/clothing/tie/armband/engine(src)
new /obj/item/device/encryptionkey/headset_eng(src)
/obj/structure/closet/secure_closet/security/science
/obj/structure/closet/secure_closet/security/science/New()
/obj/structure/closet/secure_closet/security/science/PopulateContents()
..()
new /obj/item/clothing/tie/armband/science(src)
new /obj/item/device/encryptionkey/headset_sci(src)
/obj/structure/closet/secure_closet/security/med
/obj/structure/closet/secure_closet/security/med/New()
/obj/structure/closet/secure_closet/security/med/PopulateContents()
..()
new /obj/item/clothing/tie/armband/medblue(src)
new /obj/item/device/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective
name = "\proper detective's cabinet"
req_access = list(access_forensics_lockers)
req_access = list(GLOB.access_forensics_lockers)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/detective/New()
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/suit/det_suit(src)
@@ -185,29 +185,29 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(access_hos)
req_access = list(GLOB.access_hos)
/obj/structure/closet/secure_closet/injection/New()
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/syringe/lethal/execution(src)
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(access_brig)
req_access = list(GLOB.access_brig)
anchored = 1
var/id = null
/obj/structure/closet/secure_closet/brig/New()
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(access_court)
req_access = list(GLOB.access_court)
/obj/structure/closet/secure_closet/courtroom/New()
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
for(var/i in 1 to 3)
@@ -219,10 +219,10 @@
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/New()
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
for(var/i in 1 to 3)
@@ -234,10 +234,10 @@
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/New()
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/weapon/storage/box/firingpins(src)
for(var/i in 1 to 3)
@@ -247,10 +247,10 @@
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/New()
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/weapon/storage/box/firingpins(src)
new /obj/item/weapon/gun/energy/ionrifle(src)
@@ -261,10 +261,10 @@
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/New()
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/weapon/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
@@ -273,10 +273,10 @@
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(access_armory)
req_access = list(GLOB.access_armory)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/New()
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/weapon/storage/box/lethalshot(src)