April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
This commit is contained in:
@@ -1,9 +1,9 @@
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/obj/structure/closet/secure_closet/captains
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name = "\proper captain's locker"
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req_access = list(access_captain)
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req_access = list(GLOB.access_captain)
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icon_state = "cap"
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/obj/structure/closet/secure_closet/captains/New()
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/obj/structure/closet/secure_closet/captains/PopulateContents()
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..()
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new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
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if(prob(50))
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@@ -32,10 +32,10 @@
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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req_access = list(access_hop)
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req_access = list(GLOB.access_hop)
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icon_state = "hop"
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/obj/structure/closet/secure_closet/hop/New()
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/obj/structure/closet/secure_closet/hop/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/hop(src)
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new /obj/item/clothing/under/rank/head_of_personnel(src)
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@@ -56,10 +56,10 @@
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/obj/structure/closet/secure_closet/hos
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name = "\proper head of security's locker"
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req_access = list(access_hos)
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req_access = list(GLOB.access_hos)
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icon_state = "hos"
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/obj/structure/closet/secure_closet/hos/New()
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/obj/structure/closet/secure_closet/hos/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/hos(src)
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new /obj/item/weapon/cartridge/hos(src)
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@@ -85,10 +85,10 @@
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/obj/structure/closet/secure_closet/warden
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name = "\proper warden's locker"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "warden"
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/obj/structure/closet/secure_closet/warden/New()
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/obj/structure/closet/secure_closet/warden/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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@@ -109,10 +109,10 @@
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(access_security)
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req_access = list(GLOB.access_security)
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icon_state = "sec"
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/obj/structure/closet/secure_closet/security/New()
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/obj/structure/closet/secure_closet/security/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec(src)
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@@ -123,47 +123,47 @@
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/obj/structure/closet/secure_closet/security/sec
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/obj/structure/closet/secure_closet/security/sec/New()
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/obj/structure/closet/secure_closet/security/sec/PopulateContents()
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..()
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new /obj/item/weapon/storage/belt/security/full(src)
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/obj/structure/closet/secure_closet/security/cargo
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/obj/structure/closet/secure_closet/security/cargo/New()
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/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
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..()
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new /obj/item/clothing/tie/armband/cargo(src)
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new /obj/item/device/encryptionkey/headset_cargo(src)
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/obj/structure/closet/secure_closet/security/engine
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/obj/structure/closet/secure_closet/security/engine/New()
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/obj/structure/closet/secure_closet/security/engine/PopulateContents()
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..()
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new /obj/item/clothing/tie/armband/engine(src)
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new /obj/item/device/encryptionkey/headset_eng(src)
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/obj/structure/closet/secure_closet/security/science
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/obj/structure/closet/secure_closet/security/science/New()
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/obj/structure/closet/secure_closet/security/science/PopulateContents()
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..()
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new /obj/item/clothing/tie/armband/science(src)
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new /obj/item/device/encryptionkey/headset_sci(src)
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/obj/structure/closet/secure_closet/security/med
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/obj/structure/closet/secure_closet/security/med/New()
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/obj/structure/closet/secure_closet/security/med/PopulateContents()
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..()
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new /obj/item/clothing/tie/armband/medblue(src)
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new /obj/item/device/encryptionkey/headset_med(src)
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/obj/structure/closet/secure_closet/detective
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name = "\proper detective's cabinet"
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req_access = list(access_forensics_lockers)
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req_access = list(GLOB.access_forensics_lockers)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/detective/New()
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/obj/structure/closet/secure_closet/detective/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/det(src)
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new /obj/item/clothing/suit/det_suit(src)
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@@ -185,29 +185,29 @@
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections"
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req_access = list(access_hos)
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req_access = list(GLOB.access_hos)
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/obj/structure/closet/secure_closet/injection/New()
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/obj/structure/closet/secure_closet/injection/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/weapon/reagent_containers/syringe/lethal/execution(src)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(access_brig)
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req_access = list(GLOB.access_brig)
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anchored = 1
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var/id = null
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/obj/structure/closet/secure_closet/brig/New()
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/obj/structure/closet/secure_closet/brig/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/prisoner( src )
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new /obj/item/clothing/shoes/sneakers/orange( src )
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(access_court)
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req_access = list(GLOB.access_court)
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/obj/structure/closet/secure_closet/courtroom/New()
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/obj/structure/closet/secure_closet/courtroom/PopulateContents()
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..()
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new /obj/item/clothing/shoes/sneakers/brown(src)
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for(var/i in 1 to 3)
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@@ -219,10 +219,10 @@
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/obj/structure/closet/secure_closet/armory1
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name = "armory armor locker"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory1/New()
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/obj/structure/closet/secure_closet/armory1/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/laserproof(src)
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for(var/i in 1 to 3)
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@@ -234,10 +234,10 @@
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/obj/structure/closet/secure_closet/armory2
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name = "armory ballistics locker"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory2/New()
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/obj/structure/closet/secure_closet/armory2/PopulateContents()
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..()
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new /obj/item/weapon/storage/box/firingpins(src)
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for(var/i in 1 to 3)
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@@ -247,10 +247,10 @@
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/obj/structure/closet/secure_closet/armory3
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name = "armory energy gun locker"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory3/New()
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/obj/structure/closet/secure_closet/armory3/PopulateContents()
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..()
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new /obj/item/weapon/storage/box/firingpins(src)
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new /obj/item/weapon/gun/energy/ionrifle(src)
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@@ -261,10 +261,10 @@
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/obj/structure/closet/secure_closet/tac
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name = "armory tac locker"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/tac/New()
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/obj/structure/closet/secure_closet/tac/PopulateContents()
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..()
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new /obj/item/weapon/gun/ballistic/automatic/wt550(src)
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new /obj/item/clothing/head/helmet/alt(src)
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@@ -273,10 +273,10 @@
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/obj/structure/closet/secure_closet/lethalshots
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name = "shotgun lethal rounds"
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req_access = list(access_armory)
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req_access = list(GLOB.access_armory)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/lethalshots/New()
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/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/storage/box/lethalshot(src)
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