April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -207,7 +207,7 @@
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playsound(src.loc, I.usesound, 50, 1)
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if(do_after(user, 30*I.toolspeed, target = src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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new /obj/item/stack/sheet/mineral/wood(get_turf(src))
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new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
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qdel(src)
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else if(istype(I, /obj/item/weapon/electronics/airlock))
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@@ -238,15 +238,14 @@
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return ..()
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//The captains display case requiring specops ID access is intentional.
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//Intentional why? Because of this, the captain has to SMASH his own display case to get his own gun. WHY? -ktccd
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//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
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/obj/structure/displaycase/captain
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alert = 1
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start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
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req_access = list(access_captain)
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req_access = list(GLOB.access_captain)
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/obj/structure/displaycase/labcage
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name = "lab cage"
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(access_rd)
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req_access = list(GLOB.access_rd)
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