April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -1,16 +1,16 @@
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var/highlander = FALSE
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GLOBAL_VAR_INIT(highlander, FALSE)
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/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
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if(!ticker || !ticker.mode)
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if(!SSticker || !SSticker.mode)
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alert("The game hasn't started yet!")
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return
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highlander = TRUE
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GLOB.highlander = TRUE
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send_to_playing_players("<span class='boldannounce'><font size=6>THERE CAN BE ONLY ONE</font></span>")
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for(var/obj/item/weapon/disk/nuclear/N in poi_list)
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for(var/obj/item/weapon/disk/nuclear/N in GLOB.poi_list)
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N.relocate() //Gets it out of bags and such
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for(var/mob/living/carbon/human/H in player_list)
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H.stat == DEAD || !(H.client))
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continue
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H.make_scottish()
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@@ -26,7 +26,7 @@ var/highlander = FALSE
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addtimer(CALLBACK(src, .proc/only_one), 420)
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/mob/living/carbon/human/proc/make_scottish()
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ticker.mode.traitors += mind
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SSticker.mode.traitors += mind
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mind.special_role = "highlander"
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dna.species.species_traits |= NOGUNS //nice try jackass
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@@ -64,7 +64,7 @@ var/highlander = FALSE
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equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/weapon/claymore/highlander/H1 = new(src)
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if(!highlander)
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if(!GLOB.highlander)
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H1.admin_spawned = TRUE //To prevent announcing
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put_in_hands(H1)
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H1.pickup(src) //For the stun shielding
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@@ -79,15 +79,15 @@ var/highlander = FALSE
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Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
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/proc/only_me()
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if(!ticker || !ticker.mode)
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if(!SSticker || !SSticker.mode)
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alert("The game hasn't started yet!")
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return
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for(var/mob/living/carbon/human/H in player_list)
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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ticker.mode.traitors += H.mind
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SSticker.mode.traitors += H.mind
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H.mind.special_role = "[H.real_name] Prime"
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var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
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@@ -98,7 +98,7 @@ var/highlander = FALSE
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H.mind.announce_objectives()
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var/datum/gang/multiverse/G = new(src, "[H.real_name]")
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ticker.mode.gangs += G
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SSticker.mode.gangs += G
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G.bosses += H.mind
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G.add_gang_hud(H.mind)
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H.mind.gang_datum = G
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