April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions
+11 -18
View File
@@ -22,7 +22,7 @@
anchored = 1
/obj/effect/mob_spawn/attack_ghost(mob/user)
if(ticker.current_state != GAME_STATE_PLAYING || !loc)
if(SSticker.current_state != GAME_STATE_PLAYING || !loc)
return
if(!uses)
to_chat(user, "<span class='warning'>This spawner is out of charges!</span>")
@@ -38,13 +38,13 @@
/obj/effect/mob_spawn/Initialize(mapload)
..()
if(instant || (roundstart && (mapload || (ticker && ticker.current_state > GAME_STATE_SETTING_UP))))
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
create()
else
poi_list |= src
GLOB.poi_list |= src
/obj/effect/mob_spawn/Destroy()
poi_list.Remove(src)
GLOB.poi_list.Remove(src)
. = ..()
/obj/effect/mob_spawn/proc/special(mob/M)
@@ -67,6 +67,7 @@
M.adjustOxyLoss(oxy_damage)
M.adjustBruteLoss(brute_damage)
equip(M)
if(ckey)
M.ckey = ckey
@@ -77,7 +78,6 @@
MM.objectives += new/datum/objective(objective)
special(M)
MM.name = M.real_name
equip(M)
if(uses > 0)
uses--
if(!permanent && !uses)
@@ -115,13 +115,6 @@
/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
if(mob_species)
H.set_species(mob_species)
else
//If we're a human, we still need to handle our snowflake code anyway I guess.
if (NOAROUSAL in H.dna.species.species_traits)
H.canbearoused = FALSE
else
if(H.client)
H.canbearoused = H.client.prefs.arousable
if(husk)
H.Drain()
@@ -265,7 +258,7 @@
back = /obj/item/weapon/storage/backpack
has_id = 1
id_job = "Operative"
id_access_list = list(access_syndicate)
id_access_list = list(GLOB.access_syndicate)
/obj/effect/mob_spawn/human/syndicatecommando
name = "Syndicate Commando"
@@ -279,7 +272,7 @@
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
has_id = 1
id_job = "Operative"
id_access_list = list(access_syndicate)
id_access_list = list(GLOB.access_syndicate)
///////////Civilians//////////////////////
@@ -356,7 +349,7 @@
glasses = /obj/item/clothing/glasses/sunglasses/reagent
has_id = 1
id_job = "Bartender"
id_access_list = list(access_bar)
id_access_list = list(GLOB.access_bar)
/obj/effect/mob_spawn/human/bartender/alive
death = FALSE
@@ -393,7 +386,7 @@
glasses = /obj/item/clothing/glasses/sunglasses
has_id = 1
id_job = "Bridge Officer"
id_access_list = list(access_cent_captain)
id_access_list = list(GLOB.access_cent_captain)
/obj/effect/mob_spawn/human/commander
name = "Commander"
@@ -408,7 +401,7 @@
pocket1 = /obj/item/weapon/lighter
has_id = 1
id_job = "Commander"
id_access_list = list(access_cent_captain)
id_access_list = list(GLOB.access_cent_captain)
/obj/effect/mob_spawn/human/nanotrasensoldier
name = "Nanotrasen Private Security Officer"
@@ -421,7 +414,7 @@
back = /obj/item/weapon/storage/backpack/security
has_id = 1
id_job = "Private Security Force"
id_access_list = list(access_cent_specops)
id_access_list = list(GLOB.access_cent_specops)
/obj/effect/mob_spawn/human/commander/alive
death = FALSE