April sync (#360)
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
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@@ -1,4 +1,4 @@
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var/obj/machinery/gateway/centerstation/the_gateway = null
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GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
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/obj/machinery/gateway
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name = "gateway"
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@@ -16,8 +16,13 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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var/can_link = FALSE //Is this the centerpiece?
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/obj/machinery/gateway/Initialize()
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randomspawns = GLOB.awaydestinations
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update_icon()
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if(!istype(src, /obj/machinery/gateway/centerstation) && !istype(src, /obj/machinery/gateway/centeraway))
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switch(dir)
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if(SOUTH,SOUTHEAST,SOUTHWEST)
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density = 0
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..()
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randomspawns = awaydestinations
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/obj/machinery/gateway/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked)
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@@ -33,7 +38,7 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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var/turf/T = loc
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var/ready = FALSE
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for(var/i in alldirs)
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for(var/i in GLOB.alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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@@ -49,14 +54,6 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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ready = TRUE
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return ready
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/obj/machinery/gateway/Initialize()
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..()
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update_icon()
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switch(dir)
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if(SOUTH,SOUTHEAST,SOUTHWEST)
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density = 0
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on"
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@@ -80,12 +77,12 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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/obj/machinery/gateway/centerstation/New()
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..()
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if(!the_gateway)
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the_gateway = src
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if(!GLOB.the_gateway)
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GLOB.the_gateway = src
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/obj/machinery/gateway/centerstation/Destroy()
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if(the_gateway == src)
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the_gateway = null
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if(GLOB.the_gateway == src)
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GLOB.the_gateway = null
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return ..()
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//this is da important part wot makes things go
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@@ -209,6 +206,12 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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active = 1
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update_icon()
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/obj/machinery/gateway/centeraway/proc/check_exile_implant(mob/living/carbon/C)
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for(var/obj/item/weapon/implant/exile/E in C.implants)//Checking that there is an exile implant
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to_chat(C, "\black The station gate has detected your exile implant and is blocking your entry.")
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return TRUE
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return FALSE
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/obj/machinery/gateway/centeraway/Bumped(atom/movable/AM)
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if(!detect())
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return
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@@ -217,10 +220,18 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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if(!stationgate || QDELETED(stationgate))
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return
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/C = AM
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for(var/obj/item/weapon/implant/exile/E in C.implants)//Checking that there is an exile implant
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to_chat(AM, "\black The station gate has detected your exile implant and is blocking your entry.")
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if(check_exile_implant(AM))
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return
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else
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for(var/mob/living/carbon/C in AM.contents)
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if(check_exile_implant(C))
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say("Rejecting [AM]: Exile implant detected in contained lifeform.")
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return
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if(AM.buckled_mobs.len)
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for(var/mob/living/carbon/C in AM.buckled_mobs)
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if(check_exile_implant(C))
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say("Rejecting [AM]: Exile implant detected in close proximity lifeform.")
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return
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AM.forceMove(get_step(stationgate.loc, SOUTH))
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AM.setDir(SOUTH)
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if (ismob(AM))
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